@@tinmyatmin6317 the game is team based mission gameplay, but you can play it single player no problem, just a lot harder on higher difficulty Game is very fun to play with friends too
Had 70k players yesterday, the only reason people try to downplay the size of this game is because at launch they have over 450k players. People are now saying that a game that has maintained this amount of players is bad. How?
I’m really curious as to why? I won’t excuse or deny the bugs the game has, but the gameplay is very solid. The only thing I could think of for people not playing is Progression.
@indigenoussober407 it's very boring, has no progression, customization is laughable, and a toxic player base. I would also add the bugs of just trying to load into a mission as well.
I stg nobody understands what a playerbase is or how it works anymore. Virtually every game drops a lot of players over the first few months, guys. Even the most popular games in the world drop off over time. Arrowhead was hoping for a peak of like, 50k concurrent. 15 million sales later, we’re six months out from launch and it still hits 60k on weekends. The game is fine, and will continue for a long time yet. Shit, Helldivers 1 kept on for years with a fraction of that activity.
NICE level
Lv69
I'll 69 u
@@NyllHzri WAAAAAAAAAA
"IT SHOULD'VE BEEN ME NOT HIM" 😭😭
This has to be one of the most cinematic games in recent history not driven by narrative. A shame Sony sucks.
game alr lost 90% of it's playerbase, honestly it sucks but game is still pretty fun to play
@@NyllHzri Ironically, I have a group of friends who picked it up just this week. They're having fun
@@NyllHzri does the game mainly focus on multi-player??
Can you play as single player also?? Like survival or challenges or something
@@tinmyatmin6317 the game is team based mission gameplay, but you can play it single player no problem, just a lot harder on higher difficulty
Game is very fun to play with friends too
Shame it has lost 85% of its player base.
Had 70k players yesterday, the only reason people try to downplay the size of this game is because at launch they have over 450k players. People are now saying that a game that has maintained this amount of players is bad. How?
I’m really curious as to why? I won’t excuse or deny the bugs the game has, but the gameplay is very solid. The only thing I could think of for people not playing is Progression.
@indigenoussober407 it's very boring, has no progression, customization is laughable, and a toxic player base. I would also add the bugs of just trying to load into a mission as well.
I stg nobody understands what a playerbase is or how it works anymore. Virtually every game drops a lot of players over the first few months, guys. Even the most popular games in the world drop off over time.
Arrowhead was hoping for a peak of like, 50k concurrent. 15 million sales later, we’re six months out from launch and it still hits 60k on weekends. The game is fine, and will continue for a long time yet. Shit, Helldivers 1 kept on for years with a fraction of that activity.