Static Partial Instancing Test
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- čas přidán 10. 09. 2024
- These 2 cubes were rendered using different Input-Assembler buffers and graphics pipeline states, and root signatures.
Problem:
I don't know, how to management my game's memory allocations. When there's more for us to see in the viewport, I should understand what to do with it.
Outcome:
The computer should be using less memory by referring to shared resources buffer.