15:33 - 15:35 Kosmo: "As a general rule of thumb, it helps to know what you're talking about." Me: As a general rule of thumb, don't try to suggest "glitches" or "cheats" for a game, if you don't play the bloody game.
Hey big K I have an idea for a bit rounder corners. Go to the blown up ventilation part and smesj the "doors" into the elevator and rip em' apart outside for duct corners.
Encryptors are used to prevent players from removing objects in Warehouses. These cannot be deactivated, as they are hidden in an inaccessible area and using Explosive Canisters to blow them off does not do anything after they are detached. Encryptors are currently unable to be obtained by players without editing the game files. However, if you blow the Encryptor off the wall and manage to move it into the elevator and take it to the roof, you can then pick it up with the Weld Tool. Creations with Encryptors attached cannot be placed on the Lift. Encryptors have a "use" prompt, but currently only work like switches. They currently cannot be connected to battery containers. Encryptors in Warehouses may be able to be deactivated at some point in the future. Encryptors may also be available for use by players. Their item descriptions indicate that they will require power in the form of a connected Battery Container, but this feature is currently unavailable.
Not gonna lie, the fact that they upload sm survival mp once or twice a week is so perfect because you have these expectations and ince they upload stuff like these it always achieves that expectations after rewatching the series like a thoasand times now.
Cool stuff we noticed about warehouses from our Survival world: - You can easily get a lot of rusty metal block by disassembling the scaffolding outside the warehouse. There is more of it on the roof to take, along with ramps, radio towers, and other stuff you can't normally build in survival. (We used the rusty metal to build a big wall around our farm without having to grind tons of concrete). - The dark blue section inside the warehouse will always lead to the elevator. :)
maybe these Encryptors will later be used to detect the status of the Warehouse, if blocks are removed, the Output of the Encryptor will change to 0, so if you play with friends, the Encryptor acts like a Emergency Siren... so you know that someone is stealing your loot...
@@novelpucci7912 dont think u understood the concept. I didn't send any DM's about the warehouse. I know that they cant be used. That was patched over a year ago. Read before u comment dummy.
I love the responses like this to people who keep saying stuff is possible even when it was tested already XD I can't wait for people to start saying The effect only removes if you hit both devices by certain bots in a certain order LOL
That could do a car that detects warehouses. Like put it with a horn and when you get close to a warehouse it'll make noise. This is like the useless box machine of scrap mechanic xD
tIP: I DON'T KNOW IF THEY FIXED IT, but, scrapman was looting a wharehouse, he ran trough the vents, got stuck on a few crates and DIED, he died from getting stuck after running trough the vents, so dont run trough them if you have to go up/dow, only if you need to go fowards 10:30, it's like that, but instead of just falling to the ground and getting up, he actually died
Hey Kosmo! Just had a thought have you (or kAN) Considered playing games like Dream Car Builder or Poly Bridge? Looking at most of your guys ('s?) content I think they'd be fun games to play. Anyways great video as always and keep up the good work!
Ok heres what you have to do. Go to scarpmans survival world get the decoder switches go to scarpmans home and have both switches turn on a radio then run away. Boom you got usable material. XD (This is a joke pls don't try this i don't even play the game just trying to get a laugh. Hope kosmo and kan read this and just laugh. )
Well uh you did not hook up 5 horns in a sequence that go up a scale and because your playing a minor scale not a major scale, it didn't work you see that's the problem
Hi guys. Long time watcher, first time commenter.. Is there anything to be said for the decrypter holders. found on the wheel barrow beginning of survival. Also uncraftable in vanilla. The shapes of holes on the encrypter and decrypter look familiar to the ends of these holders. Not trying to wind you up. I'd be breaking my back to try connecting them through these holders. mine are being utilised as a utility to unite Green larger pipes down to the smaller grey pipes on my Ute. (That's a descryption of how they look. I've spotted them in your storage, i'm sure of it).. ALSO How are you not clicking and dragging items from chests etc into your inventory.?
@@darealkosmo Cheers dude. also. ask Kan (or just forward this message) In SM. is there a way to PWM an electric motor (repeatably push button to speed up. push another one to slow down around 8 Pushes either way) I noticed his A to D synchronous counter and my head cogs started turning with the possibility of that binary adder switching power too or away from the motor using different timers of one tick two ticks four ticks adding the intervals in increments giving a kind of DAC To control acceleration / deceleration. I've made stuff using similar technique But scraps timers and possibilities are still very new to me. :)
I think what you guys learned about it is interesting, even if it didn't actually do what you hoped it would. Let's hope no one has the idea that it only works on lvl 4 warehouses 😆😆😆
Ya'll got trolled lol. Can't wait till the update, I hope the encryptors work afterwards and not in a later update. The only interesting point is that they output a permanent 1 signal, so that could be used in logic to have a constant right from placement of a creation and not having to hit a switch. Too bad it turned off when you took it away tho. lol. Oh well.
omg u forgot tote bot heads, if you connect them and then put them inside the warehouse then disconnect them then take them out then connect them then it will work! lol
You don't need to look through the code to conclude - there is no way to disable the encryptors because if there was 1.the devs would code in a proper way to disable the encryptors and 2. they would announce that you can disable the encryptors because it's a big deal that everyone has been waiting for.
This is probably anoying to do, but at the warehouse the encryptors gave out 1 but when you took it home it svowed zero, if it is possible to that a second time.
hook encryptor into chest with L L L inside made of spud gatling guns and protector into L L L made of xnor gates far from warehouse chunk at 3:00 maybe it will work n0t take tht serious plees
You did it wrong! You have to weld the decrypter upside down on a bearing powered by a tier 2 engine going 19.252% power whilst singing Mary Has A Little Lamb
Big brain time I have a new theory that might just work Try removing all of the encryptors and protecters from the wharehouses you understand what I am saying right
still love you guys xD
It says in the previous devblog that you won’t be able to loot warehouses until chapter 2.
@@captainsnekk When you move your lift it drops the block.
Hey Kosmo , the feature for removing stuff from the warehouse should be added in the next chapter
15:33 - 15:35
Kosmo: "As a general rule of thumb, it helps to know what you're talking about."
Me: As a general rule of thumb, don't try to suggest "glitches" or "cheats" for a game, if you don't play the bloody game.
Hey big K I have an idea for a bit rounder corners. Go to the blown up ventilation part and smesj the "doors" into the elevator and rip em' apart outside for duct corners.
Me when I see this video: I’m guessing people said that they were dumb.
What happened: People said that they were dumb
I'm legitimately surprised you guys are coming back to this after the disappointment of the last episode
Me to
Encryptors are used to prevent players from removing objects in Warehouses. These cannot be deactivated, as they are hidden in an inaccessible area and using Explosive Canisters to blow them off does not do anything after they are detached.
Encryptors are currently unable to be obtained by players without editing the game files.
However, if you blow the Encryptor off the wall and manage to move it into the elevator and take it to the roof, you can then pick it up with the Weld Tool.
Creations with Encryptors attached cannot be placed on the Lift.
Encryptors have a "use" prompt, but currently only work like switches.
They currently cannot be connected to battery containers.
Encryptors in Warehouses may be able to be deactivated at some point in the future.
Encryptors may also be available for use by players. Their item descriptions indicate that they will require power in the form of a connected Battery Container, but this feature is currently unavailable.
Idea: try making a ragdoll machine that allows you to just fall off the tree without taking damage while in the ragdoll state?
Not gonna lie, the fact that they upload sm survival mp once or twice a week is so perfect because you have these expectations and ince they upload stuff like these it always achieves that expectations after rewatching the series like a thoasand times now.
Its feel like 2 monke learning how to start a fire
useless idea: hook the encryptor to a horn and you can be alerted when there's a warehouse nearby
You guys should work on the bridge to go the second second tree
I love the water drop sound 1:59
Cool stuff we noticed about warehouses from our Survival world:
- You can easily get a lot of rusty metal block by disassembling the scaffolding outside the warehouse. There is more of it on the roof to take, along with ramps, radio towers, and other stuff you can't normally build in survival. (We used the rusty metal to build a big wall around our farm without having to grind tons of concrete).
- The dark blue section inside the warehouse will always lead to the elevator. :)
maybe these Encryptors will later be used to detect the status of the Warehouse, if blocks are removed, the Output of the Encryptor will change to 0, so if you play with friends, the Encryptor acts like a Emergency Siren... so you know that someone is stealing your loot...
This is an interesting concept but the encryptors are used as a shield and might end up acting like an EMP shutting down vehicles. Just my idea
Hey Kosmo 7:00 these structures can be torn apart if you want to loot more
You are correct, any structure outside of the warehouse aka the building on the roof and around the base of the warehouse is lootable
Hahahaha. Least you got at the trolls. The chair spin was a perfect ending.
U still dumb bc ur one of them
@@novelpucci7912 dont think u understood the concept. I didn't send any DM's about the warehouse. I know that they cant be used. That was patched over a year ago. Read before u comment dummy.
I love the responses like this to people who keep saying stuff is possible even when it was tested already XD
I can't wait for people to start saying The effect only removes if you hit both devices by certain bots in a certain order LOL
Image that before they're done testing all theories the devs will have added the possibility to destroy the encryptor into the game
Lol
Just to be more annoying you didnt use toilet :D :D
Hmm... Seems to me you need to try hooking up five horns in a sequence... Should help.
0:39 oof self -burn those are rare
When you brought the water container i thought you will shoot the encryptor with water.
If you two get interrupted by encryptor theories when trying to farm especially when you need it
That could do a car that detects warehouses. Like put it with a horn and when you get close to a warehouse it'll make noise.
This is like the useless box machine of scrap mechanic xD
That intro was too funny
New episode called getting disappointed by the comments part 3.
I think I saw a mod that allows you to loot the warehouse so people could be confused with that.
Leg flex is the best part :)
What if you connect the incriptors to the mysterious connection point at your base?
tIP: I DON'T KNOW IF THEY FIXED IT, but, scrapman was looting a wharehouse, he ran trough the vents, got stuck on a few crates and DIED, he died from getting stuck after running trough the vents, so dont run trough them if you have to go up/dow, only if you need to go fowards
10:30, it's like that, but instead of just falling to the ground and getting up, he actually died
Now a question comes to mind,
Will the output of the encrypters become one again when you take it back to the warehouse?
The intro is dope !
Great video!!!
U haven’t even seen the hole thing!!
Honestly I wonder whenever the 2nd chapter is released will it suddenly become functional.
it will be working in c2
@Dante Border I dunno, but exited to see.
Hello there!
Hello
general kenobi
@@m1lliw279 you are a bold one!
Well you guys didn't hook it up to a Thruster so of course it wouldn't work😶😐😂
@Andrew Kroemer it's called sarcasm I think you and it should get acquainted
Had a really good laugh at this video which I really needed today cheers Kosmo
You guys are great together. Just as entertaining testing, exploring, building or grinding.
Best intro and outro so far.
I love the intro
Can someone make a meme/gif of that?
Plz do someone
Okay I don't know if this works by maybe try the master switch
For protector you have to connect an electric engine to the protector full of batterys and bots won't break the build
Found it again yaaaay im ready for this jam
21:46 Kan doing a quick upside down splits
Good vid I love to watch you and KAN playing together
Is electric engine from crane is tier 1 or "old" engine from creative?
You missed wiering it in to 50,55 spudguns while raiding scrap city!
Thats exactly what i was thinking!
@Andrew Kroemer maybe
Hey Kosmo! Just had a thought have you (or kAN) Considered playing games like Dream Car Builder or Poly Bridge? Looking at most of your guys ('s?) content I think they'd be fun games to play. Anyways great video as always and keep up the good work!
that would be fun
in just 3 days (i think), i watched about 20 episodes! ive finally caught up again! yayyy
Ok heres what you have to do. Go to scarpmans survival world get the decoder switches go to scarpmans home and have both switches turn on a radio then run away. Boom you got usable material. XD
(This is a joke pls don't try this i don't even play the game just trying to get a laugh. Hope kosmo and kan read this and just laugh. )
lol
you guys forgot the topebot head
So you have to take the encrypter and put it in water then put it in Minecraft and throw it in lava
Remember to shoot It with an assault rifle!
build a small forklift to get stuff from the warehouse with small explosives
Man I love your videos
Well uh you did not hook up 5 horns in a sequence that go up a scale and because your playing a minor scale not a major scale, it didn't work you see that's the problem
If you don't want to go through the vent, just blow a hole through the crack wall behind the Woc crate.
Next warehouse get in without a key. I used a toliet seat and lift above the bottom elevator door.
Hi guys. Long time watcher, first time commenter.. Is there anything to be said for the decrypter holders. found on the wheel barrow beginning of survival. Also uncraftable in vanilla. The shapes of holes on the encrypter and decrypter look familiar to the ends of these holders. Not trying to wind you up. I'd be breaking my back to try connecting them through these holders. mine are being utilised as a utility to unite Green larger pipes down to the smaller grey pipes on my Ute. (That's a descryption of how they look. I've spotted them in your storage, i'm sure of it).. ALSO How are you not clicking and dragging items from chests etc into your inventory.?
shift click to quickly transfer inventory! :) interesting note about the holders…gonna have to check it out :) Thanks for the comment!!
@@darealkosmo Cheers dude. also. ask Kan (or just forward this message) In SM. is there a way to PWM an electric motor (repeatably push button to speed up. push another one to slow down around 8 Pushes either way) I noticed his A to D synchronous counter and my head cogs started turning with the possibility of that binary adder switching power too or away from the motor using different timers of one tick two ticks four ticks adding the intervals in increments giving a kind of DAC To control acceleration / deceleration. I've made stuff using similar technique But scraps timers and possibilities are still very new to me. :)
Can you try grabbing it the same way people grabbed farmers
Nm
I think what you guys learned about it is interesting, even if it didn't actually do what you hoped it would.
Let's hope no one has the idea that it only works on lvl 4 warehouses 😆😆😆
Ya'll got trolled lol. Can't wait till the update, I hope the encryptors work afterwards and not in a later update. The only interesting point is that they output a permanent 1 signal, so that could be used in logic to have a constant right from placement of a creation and not having to hit a switch. Too bad it turned off when you took it away tho. lol. Oh well.
And even then, you could just wire two logic gates together, set one to NAND, and connect the NAND to whatever you wanna have turned on all the time
@@catnipleaf8680 Well yes, I suppose that is true, but this way is more interesting! (honestly forgot about nand, I don't do logic alot)
Yo nice video man!!!!!!
omg u forgot tote bot heads, if you connect them and then put them inside the warehouse then disconnect them then take them out then connect them then it will work!
lol
I think you missed bringing a sensor, but let’s be real. Nothings going to happen.
this seems fun (this comment was brought to you by someone who wants the youtube algorithm to like this videos)
Well they must have a connection for a reason to the encrypter
when is that intro coming on spotify
Weld em together, it wont do anything but u cant seperate them nor can u put em on anything
Big brain
Someone that owns the game should look through the code and see if there is a way to disable the encryptors
yeah, someone that actually HAS the game
there's no way my dude, it is coming in chapter two though
You don't need to look through the code to conclude - there is no way to disable the encryptors because if there was 1.the devs would code in a proper way to disable the encryptors and 2. they would announce that you can disable the encryptors because it's a big deal that everyone has been waiting for.
I appreciate you two testing all the crazy theories on our behalf, but please, no more. XD
they are planning to do the batteries
So... I notice you didn't hook them up to totebot heads...
correct
7:31 yo i have these floating rocks at one of my warehouses too
DOES THE KITCHEN SINK HAVE CONNECTIONS? LOL I LOVE THIS CO-OP SERIES!
Everyone wants to fool with encryptors while im just wanting to know if the warehouse elevator can be destroyed with explosives
('-' )... Sounds like a fun idea. Might try it later.
Though I have my doubts it can be destroyed
In the last episode, Kan shot a spud at the master switch to turn it on. Go back and turn the master switch OFF.
Maybe another set of incriptors on each level
Hii kosmo hope you see this btw love your work Keep doing what you do bro love and respect all the way from india 👍🏻❤️
Liking the video just because the intro
This is probably anoying to do, but at the warehouse the encryptors gave out 1 but when you took it home it svowed zero, if it is possible to that a second time.
hook encryptor into chest with L L L inside made of spud gatling guns and protector into L L L made of xnor gates far from warehouse chunk at 3:00 maybe it will work
n0t take tht serious plees
It's amazing what people are willing to believe with ZERO evidence...
Put music in the elavator
You did it wrong! You have to weld the decrypter upside down on a bearing powered by a tier 2 engine going 19.252% power whilst singing Mary Has A Little Lamb
Hook them both up to a radio at once
10:41
You don't know de weh
the dead woc crate is also invincible
Knowing from looking at the thumbnail once again knowing it won’t work
maybe armour a (small) car with them since they can't be destroyed and they can be welded
Well if you have seen other games axalot made you know they are really good at hiding secrete
Comments be like “You forgot to do a 360 and then connect it to a horn and logic gate and a BLACK baring smh” 🤣🤣🤣🤣🤣🤣
There is concrete on the roof of the warehouse and in the outside base of the warehouse you can take
the intro
nice video i love you XD
you guys need flyers!
You should bring it back so you can do more stupid thing if someone says do something
God... Do these people who dm Kan even play the game?
Probably no
@@coatguards8032 I even found the info on the protector and encryptor in the scrap mechanic wiki.
No, probably not
I am 6:25 seconds in to the video and I want to tell you you forgot the cash register and tote bot head
tell me, please tell me, why the hell a cash register would deactivate the encryptors.
good day to all those people who DM'd and commented to straight up lie or just talk about something that knew nothing about lol
Idea! Collect encryptors and use them as vehicle armor
Hehe switch goes brrrrrr....
Big brain time I have a new theory that might just work
Try removing all of the encryptors and protecters from the wharehouses you understand what I am saying right
Dude
THEY ALREADY TESTED IT OUT