The Entire Game Boils Down to One Important Choice - Myst
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- čas přidán 11. 09. 2021
- Myst Part 4 - it's a 53 minute finale to one of the most important puzzle games of all time. Time to find out what exactly makes this game so revered.
Edited by: BenBenRanger ( / benbenranger )
#aliensrock #myst #puzzle
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**VIDEO SPOILERS BELOW**
Myst Review, starting with what I liked:
- The graphics are beautiful. The main selling point of this version of the game is its VR capabilities, so I imagine this would be very fun to play in VR.
- There were a couple decent puzzles, being the satellite sound puzzle and figuring out how to rotate the mechanical island.
- The architecture of the world itself is fantastic. This seems to be the biggest point of inspiration for more recent games.
- The soundtrack was quite nice, it added the perfect touch to the areas it was used in.
- It had an in-game camera feature. Thank God.
What I didn't like:
- The entire jungle section and the roller coaster track puzzle were boring. Both were trivial and took long to complete, my least favorite puzzle combination.
- The rest of the puzzles were trivial short puzzles. Enough to keep me awake, but not engaged.
- I tried but could not get interested in the story whatsoever. I read all the books and listened to all the dialogue off camera, but just could not be made to care. This could be because I, the player, have no way to interface with the story besides the simple task of handing characters a sheet of paper.
- I never enjoy going on a scavenger hunt for items, such as literally every piece of paper in this game. It burns extra bad that the only way to get the good ending is not through puzzle solving, but through the boring process of checking every nook and cranny in a place you don't care about. Finding paper was the only point where I got stuck, often for a long and agonizing time.
- I'm tired of the puzzle type that goes 'find information -> write down information for later -> find place to use information'.
- The mechanical island had a couple buggy levers, that wouldn't press or release when you asked them to.
Overall rating: 4/10 (Below average, but that's a 6/10 with inflation)
On my phone screen it says 2nd like and 0 views, glad I could get here earlier so I can probably finish the long video before I sleep.
I understand that. I will say that this game was kind of ahead of its time originally. It was one of the first, if not the first, 3 dimensional (first person is probably a better word) puzzle game. The original game came out in 1993 as a point and click. After playing games like the witness, Portal 1/2, Talos Principle, etc, and then playing this game, I found it to be more of a scavenger hunt than any sort of intuition. I will say I enjoyed how challenging the game was for me initially. It was one of those rare games where I wanted to explore just because of how interesting things were. In terms of how levels looked, Stoneship was easily my favorite, they kind of did it dirty in the remaster and made it day time. As for puzzles I think I enjoyed the Mechanical age the best. Overall I agree with some of your nitpicks, but Ill always give this game some extra points just because it’s kind of unfair to compare it to modern puzzle games.
After reading your review, I regretted not commenting on your first video of the game to persuade you to play a different version of the game.
Myst's game design is so primitive, adding free movement actually disrupts the streamlined gameplay. The original Myst have the player move in "slide show" sceneries. With less places to look, players can focus on solving the puzzle without taking possible "out of the box BS" into account. Finding pages also work like this. Without free movement, players can keep track of which place they have looked through easier and won't miss paths because they looked them the wrong way.
I apologize for not being braving enough to comment at the start and only comment when all was set and done.
@@sirjimby7107 This, it was amazing when it came out. It was one of the first CD-ROM games and it shows. I would say of that era 7th guest holds up better as an execution of a puzzle style game.
I just appreciate that u put your overall thoughts of a game in the comments to read. It is always fun to see your overall view of a particular game at the end of a series. I can also appreciate honest reviews based on your own enjoyment of the game. U aren’t giving it a high score just because u don’t want to make people feel bad if your viewers really enjoyed the game for nostalgia or other reasons. Honestly though, I’m sure a lot of the games u play feel much different to play vs watch someone else play them. So viewer who haven’t played the game in question may view the game differently just because the experience of watching was different than playing. Thanks!
Fun fact: if you tightrope walk across one of the ropes on the ship, you can get up to the crow's nest and see a hidden portrait of Adam and Jamie from Mythbusters! They helped design some of the things in the game, like the knife in the sequel Riven.
This version on Myst is pretty cool, however I feel being so loyal to the original acts in its detriment. In particular the Treetop and the Railway puzzles could've been improved with faster pace.
It's interesting to go back, many of the puzzle games of that era focused heavily on the 'find information -> write down information for later -> find place to use information' formula. It was also common to "punish" you for not doing things correctly by forcing traveling between distant locations for puzzles, like the compass puzzle that required you to go all the way back to the lighthouse to spin the generator.
The big "resurgence" of puzzle games of late is mostly thanks to new games focusing on creating puzzles based on logic and deduction, not in memorization and investigation.
I also think it's interesting to think about how technology changed us. When I was a kid, I used to be very good at memorizing phone numbers. These days I can barely do it, because I haven't had to in the last 15 years. And back then there was also way less sense of urgency and impatience - plenty of time to do tedious puzzles and long-winded experimentations. I've gotten used to getting spoon-fed by the bucket load with very intuitive and engaging material. But of course I still agree that games have evolved in many powerful ways too.
True ending: the game devs destroyed all the books because they didn’t want to code them.
32:05 "In my defense, that wasn't there in the first place, it just showed up I suppose"... actually no, it was there since the beginning, as you can see at 20:41 when you entered the world.
Funnily enough, when I played it I also completelyy overlooked it xD
Tyler: much of the little animations were QuickTime videos in the original game, and back then were incredibly cool effects to find and see as a player, since everything else was just still images.
While some do contribute to actual puzzles, most of the little doodads you can interact with that seem to fulfill no purpose were intended as little eye candy rewards for players to discover as part of their exploration and were genuinely remarkable at the time.
Understandably nowadays they don’t have nearly the same impact any more.
yeah, as someone who "played" this with my father(I was like 5 at the time) this version is very nostalgic, and seeing him trying to tie the bird and the other nifty statues as parts of the puzzle was really cringe to me
@@Shadownrun2 how was it cringe? It just shows that he is more used to modern puzzles.
Jesus christ,,,, Tyler, Ben, you guys are insane!!! 53 minutes of Myst!!! LETS GOOOOOOOOOOO
I know this is the only one that's been modernized (for now) but _please_ continue! Exile is probably my favorite and I'd love to watch you go through it for the first time.
Yes! Exile was my first must game, but also my favourite. It does a much better job at having interesting puzzles. Myst 4 was good too in that regard.
In terms of lore riven is where it's at.
@@Felix4Gaming
Sadly Tyler doesn’t want lore with his puzzles, lol
I disagree, if he did not enjoy this game, he will find the others even more annoying. This is especially true for Riven, where you are expected to collect clues far away from the puzzle location, something I liked in the past, but modern games shy away from (even though it makes more sense lore wise). In other words, only if you intend to be immersed in a world and spend lots of time exploring and "scavenger hunting" for clues will you enjoy these games.
Tyler has been spoiled with the modern fast pace of "here is a puzzles and here are the clues for it". And then for puzzles to be chained one after the other.
While this does indeed maximize puzzling time, it heavily limits the ability the lore and world building. You basically need a in-lore reason to have so many puzzles (e.g. The Talos principle) to still have a decent story.
As for modernization, they are better they way they are. Modernizing also means raising expectation to the level of modern games. So just play version close to the original, with point and click.
@@owlman145
Exile is a lot better at compartmentalizing its puzzles. I think he still might have a rough time with it, though, because each of the ages is themed around a concept tied to lore, and if he doesn’t bother to appreciate it, he might not make the intended connections as quickly as he expects himself to.
There is this game slightly similar to Myst called Cube Escape. It was a Flash game, but now it can be found on Steam I believe. Cube Escape is a series of game 'chapters' if you will, some are pretty good, although they may be a little 'simple'. Cube Escape is rather eerie, and there are some kind of horror-movie like scenes, but the story is quite nice - and doesn't take up too much of the game.
If you wish to try out one of the chapters, Cube Escape: Arles is the shortest I believe, and is one of the more tamer ones - with less reference to the main overall storyline.
It’s cool to see how the genre has gotten better since this game. Obviously it’s improved graphically but puzzle design in general has also just simply gotten better.
In your offense, we can clearly see that the "four button input panel" is already there at timestamp 20:40. But to be fair, I also completely missed it on my playthrough when going to gear land.
In your offense? I think you meant to say “in your defense.” 😂
I will say after he said "this would be a cruel area to hide a jump scare" I watched a lot of the video off fullscreen. This game does have that kind of eerie almost horror vibe to it
If they give Riven a similar treatment, I suspect you might enjoy that one a lot more. It was a much stronger game in my opinion.
A long finale of mist, yay. I’ll have to finish it tomorrow as I might fall asleep watching XD so peaceful
I've heard so much about this game, and I'm super grateful that you:
played it all the way through
took each different ending
made the puzzles make sense (also huge thanks to Ben for this, every bit of editing made these videos much clearer to understand, and much more enjoyable to watch).
It really shed light on why this game is so revered, and was an inspiration to so many puzzle game designers. But for me (and probably for lots of others), this might be the best way to experience Myst -- watching someone else play it, not actually playing it myself.
-Unless it has changed or hasn't been included in this version, there should be a book on the library's floor after the true ending. I don't see why the devs wouldn't include this in the 2021 version, it was an expansion that was included in realMyst and it's masterpiece edition. Though I can't find if the post-end content is included in this version, and I don't own it to check it myself.- Apparently Rime is missing from this version, which is disappointing.
That is disappointing, whatever it was
@@maker0824 An entire world, like those the red and blue pages were located in. The reward is just a small teaser for Riven, the next game in the series, but Myst puzzles are Myst puzzles!
you should play the outerwilds . it's basically. myst in space. except I think it's a hell of a lot better.
He played it during one of his marathon variety streams, he didn't seem to enjoy it that much. Which is unfortunate, Outer Wilds was one of my favorite games that I played last year.
Let's look at an important line in Riven's manual titled, "If You Hit a Wall..." An old D'ni proverb reads, 'Lose your questions, and you will find your answers.' I believed you suffered from over-thinking while playing this one. There wasn't any real secrets in Myst. Even the other torn half of the marker switch instructions was out there, in a drawer you might have overlooked alongside Achenar's fifth page.
If you tackle Riven and get stuck, remember to step back, and then come back after some rest. "Lose your questions." Perhaps the answer will be there tomorrow.
41:06 Softlock City
That's just one of the bad endings
@@WanderTheNomad I am painfully aware
Wohoo, congratulations!
I still insist that, comparing to original and early 2000's remaster, this version has sort of uncanny valley feel, with free movement, very detailed animations and CGI characters. Visuals are lovely and they're probably as wonderful now as original was in its time.
I seriously recommend trying next installments. Riven you might skip, it's collossal and has no "hub level" so it's slightly unwieldy (also some puzzles are seriously unobvious), but it has absolutely stunning visuals and art direction, even though it wasn't remastered to 2021 standards, as far as I know. Still has slideshow gameplay, if it's offputing to you.
Myst III doesn't require playing Riven, luckily, and it's far better game imo. It still has "slideshow" gameplay, but with free 360° camera, visuals are excellent as always, there is great story woven in between and puzzles are clever, but never wall-banging difficult.
Myst IV I've never finished, but it's just as stunning visually as previous, if not more. It has in-game photo camera in the base version and believe me, you'll need it. It's really challenging.
fun fact: there is a vr version of this, there is no photo taking so it is slightly harder, but you can pickup the books and move them to where you need them (not the teleporter books the hint books), you can also pickup the stuff from the drawers so thats fun
12:12 - what an absolute legend
Now you need to try Riven (The sequel to Myst). That was the game I started with.
These are so fun! Thanks for playing this :)
(*Was* didn't know it was the end!)
I realize you've played through this already and somewhat enjoyed it, after having played this alongside my father when it came out in 93, it brings back a lot of memories. As others have said in the comments, the little animations and fiddly bits that did nothing were out of this world when it was released. This was one of the first games to integrate full motion videos (using quicktime) into the game, along with real life actors for the book scenes and Atrus's scenes in the white page ending.
The 360 full motion movement, along with the in game 'camera' take away some of what made this game great, and keeps modern newcomers from experiencing some of the interesting details included. The game was initially released on a CD-ROM in a boxed set, with a small instruction book, as well as a lore and note book. The lore/note book had some helpful story info to get you set, as well as a tip about looking at and listening to everything. There were also a great number of blank pages for taking notes for memory purposes.
I fondly remember dad and I sitting down in his basement office and booting this up for the first time, we'd heard so much about the game and the atmosphere. We had the lights off, his brand new sound card installed and a set of (good at the time) creative $15 speakers plugged in. For what the game was at the time, a point and click to move first person exploration game it was out of this world. I think the first night we spent a good 6 hours sitting there taking notes and watching and listening. The story was subtle and had to be pieced together, the puzzles weren't extremely difficult but took attention to detail and made you look and listen to what was going on in the world.
If you ever have the time and desire, and maybe forget the puzzles, play it again without recording, set it in the old motion style (if this version has it, otherwise GoG has the remaster which uses the old point and click), turn the lights out, and the speakers up, and fall into the world. See if you enjoy it better just taking your time with it, without having to talk to the camera and stuff the whole time. And, for another vote, if you did enjoy this as much as it seems, try the others in the series, they got harder, and the puzzles are even a bit more confusing, but the environment and story is all there if you listen to it.
Have a great day.
Did not expect this to end so quickly. Still, thanks for doing this. Great game
Thanks for this great series!
I'd love to see you play the next game in the series, Riven, a game I played quite a bit as a child. Although I'd assume it has yet to be remastered into a free moving experience, and might come across as a lot older then this version of Myst.
In some ways it has some of the things you complain about here, with having to write down information for later, however there is a major difference, information is often not directly used, and it's a lot less do small area, then next area, then next, but a lot more connections throughout the game.
That was a long video, wow. Keep up the great work!
I don’t know why I have been watching this series because I played the original Myst. But watching him play is intriguing. I love it
The original Stoneship age gave me nightmares. The dark underwater bit, the lights shutting off on you when you get the compass rose puzzle wrong. It's super unsettling, and I was worried I'd run into someone (RHEM which I played around the same time had you run into random people).
I played Myst with the original graphics and they straight up made some things easier to find for this version, and seeing the juxtaposition, it feels like most of the challenge is in finding things and going through animations.
The puzzles are pretty disappointing and searching for things is frustrating.
I'm half way through this video and I can't bear to sit through the rest of the video because of the mind numbing puzzles.
Riven is going way harder already.
really enjoyable series
keep it up
Taking random quotes out of context:
22:24
"The bird is activated"
I could tell pretty early on you weren't enjoying this, but I'm glad you finished it.
I didn't even realise this was 53 minutes... I believe the scenery saved it a lot. I just loved the design of everything
Never saw the blue page ending but oh well, game looks interesting but like it wasn't done being written
I see that your comment is 10 months old, so if you don't mind, I'll spoil it for you. This game is like 30 yrs old anyways. The blue page ending is basically the same as red one; you get trapped, the person rips the pages till everything goes blur. To be fair though, if you saw the "good" ending with the white page, you could have known what would've happened on either red or blue ending because the father clearly says that both son betrayed him. I played realMyst: master piece edition in 2018 so things might be slightly different, but I reckon the plot is the same.
0:33 That is a QoL feature that I do NOT recall from the original - pointing the tower in the general vicinity of the docks giving you the access key for Stoneship, without the Marker Switch activation turning its portion of the map on.
Nope this did work in the original
Love the myst content!!!
The thing I always liked about Myst is that there's all sorts of interactions that help build the world and characters, but it's probably not for everybody.
I enjoyed the Uru collection, but maybe it's my nostalgia talking. You at least can walk around and see your character as if it was a 3rd-person MMO.
Yo starting off with the B E A M you love to see it
I was literally spamming refresh on my “subscribed channels” feed waiting for you Tyler. Thank you for the video🙏
Me too :)
Same
@DyanosisWe do have lives, we know what time the episode is going to come out, so we can do whatever then refresh 1 minute before
@@Walter12347 exactly. Also, yes. I have no life lmao.
Tyler, if you liked this game, I'd really recommend one of the Nancy Drew games. They are point-and-click first person mystery-adventure puzzle games, with good story and puzzles!! They are very very fun!!
I think I still have this myst game and I despised it I never could figure out what to do soo thank you for letting me see how its suposed to end. and from sounds of it it's sett up for the sequal.
what the hell man i just finished watching my last video on youtube and i said "ok its 6 am i should sleep now" then i refresh i found your 1 hour long video, i need this but ill have to wait till tomorrow
Wow this is a really cool - if short - version of myst! Uru live really doesn't have the same story and puzzles and lore as this does.
yoooooooooo 53 minutes of pure entertainment lets goooooooo!!!!!!
I was wondering how you would wrap this up so fast then I saw the time at the bottom. 53 MINUTES!!!!!
YES, MORE MYST
damn did they really not put the extra age in?
YES more Myst!!
Need to watch.. please don't leave this one dead in the water 😅
Was there a book on the floor in the post-game? Because if there was, then a bonus episode may be in order.
it’s 4 and i’m less than a third in, it’s a great night
man I remember playing this on my ds
Getting so close to full completion and just not bothering really leaves a sour taste, such a shame this series ended on such a low note
I'm with Tyler on this. Riven is one of a kind, Exile is full of spectacle and pathos, but I can do without the tedium of Myst. It's at least less aggravating now that you don't have to wait for ever for the CD player to catch up, though I do miss the video hamming it up.
4:50 the reticle makes the rock look like a face, maybe intentional?
They made this game a lot simpler than the original in a lot of ways thankfully! :D
I was just wondering you playing myst and it happened
Seems you love puzzle games... this game was from my childhood the original. If you want to try something similar I would recommend "The 7th Guest". It came out around the same time as this game and I like that one alot better. Give it a whirl, you won't be disappointed!
Did you do the clock thing from the gear world?
6:23 ...like ninety-seven thousand one hundred and four?
Fuck yes, long ass video pog
I want to know Tyler's recording schedule so that I, too, can subscribe offstream and be in a video
Will you do the red book, or the blue?
Omg I finally caught a video in minutes of it being posted! Tyler, you should totally try the game Factorio! It’s a game about automation and it’s pretty complicated, which means you’d probably love it! It also has some puzzle/ strategy gamemodes.
He talks about factorio during the first episode of shapez
It was named "The entire game of..."
Hey, you should try out a puzzle game called Relicta, it's a physics based puzzle game & I think you would enjoy it!
Earlier in the video the switch was flipped off and you didnt get the pqge
I really hope you try Riven, either the original or wait for the remake. It is much improved to Myst, and seeing as your biggest complaint about Myst seemed to be the lack of interesting story and easy/boring puzzles, Riven fixes both of these and would be more your speed.
Fair warning, Riven is much more difficult, and it DOES have some puzzles that may be boring simply due to the length of time you may need to figure it out.. but overall the game is so engaging
so scary
22:53 *c o m p r e s s i o n*
20:01 That was Ti'anna's grave marker that you flew by. 22:25 And, of course, from the days of your high school Art Appreciation classes, you instantaneously recognized the picture on the wall as a famous painting at the Louvre in Paris as the painting of Napoleon in a fancy coat holding a scepter, except it has the face of Sirrus rather than Napoleon. But you knew that, right? One last thing. Every person that has uploaded his version of this game has always turned the game volume way low and his comments volume way high. If you ever consider a remake please bring the game volume up to equal your own. We can hardly hear what Atrus is saying. Thanks.
I had a quick look through the guide, and apparently the 4th blue page was meant to be in the other tunnel to the red page in the ship mini-world. Maybe Tyler missed it, but I doubt that, so I'm going to say it was a bug that didn't make it appear
Wait, does this Oculus version not have the bonus Age to visit? That kind of sucks.
The green book in the puzzle seems sus
There is one more age for you to visit. Go back into the library and find a book Atrus (the father) left on the floor near the fireplace.
You also skipped all of the content in regards to the story. Actually reading the books in the library would not only shed light on what happened, but also help with the puzzles.
Unfortunately that isn't in this remastered version of the game for some reason, and he said he did read all of the books and stuff off camera in his comment
0:44 literally 1984
Potion craft has a new demo
Have you ever or will you ever play talos principal?
Isnt there a minecraft mod about linking books, and like book world makeing?, was this the inspiration
Yes Mystcraft. I did not know until now that it's based on these games. Kinda cool.
I'm still upset about the solution to the ship level, from reading the book I thought when you turned on the light something in the distance would flash which is where you point the telescope, pointing it at the light itself seemed random and dumb. Like why would you need to look at something that is a few seconds walk away with a telescope?
Literally 1984
ever played "Return of the Obra Dinn"?
23 Like - Love Your Videos
It's BioShock Infinite everyone!
Leggo
Oggel
Olgge
What's is your PC specs
Look at his other books
Under a minute ?
H E KI L L E d HIs S Ons
@Dyanosis ok. technically.
Tyler support
I don’t know if you would like the second game more or hate it more. You bumbled through some of the puzzles in this one, like not realizing that the clock unlocked the giant gears. That type of speedy run through treating puzzles like puzzles doesn’t work in Riven, the second game. You have to treat most of the puzzles like you are really there because they are so well woven into the world. I would challenge you to play it though. As good as you are at puzzles, I think it would destroy you. Keep making great content, love ya bro.
Day 1 of asking Tyler to play Poptropica
CZcams:
Game: BioShock Infinite
Where is Potion Craft???
Blue page???
Holy ship this is one hella long vid
yutube its not bioshock infinite
You forgot the blue page one the ship.
I think he knows that he did.