oh no Druid is broken again!
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@8:36 pterodactyl lol
I had Dolphin in mind 😂
dafuq how does he even make the sound
I was thinking "e tu"
@@32Singder flex the muscles in your throat and sharply inhale.
had me dying bro💀💀🤣🤣🤣
The fact that Mistah Vistah is cheaper than Gilly and Hamm is honestly wild though. Idk why the team decided on that extra mana for those two.
Don't forget it's the same cost as Buttons with the same stat line, LMFAO - these devs really equate drawing AT MOST 3 cards to repeating EVERY spell you play over the next 2 turns.
@@saint8472rogue 3 mana draw 4 was rated really high. I think you don't understand the power of drawing cards, like rogue is broken only because it have big draw amount to draw broken cards... Drawing broken cards is way more powerful that just replay them sometime in the future
it's cause they now cater to reddit and reddit hates disrultuon
He's kinda slow though. I believe he is good, but I'm not sure 5 mana for doing nothing and getting the pay off in 3 turns is that good. Even Raran wasn't sure how good that is, and he is alwaaaaays correct, obviously)))
Idk it's more Standard than Wild
Oh no! The Druid! It's Broken!
I'm shocked! Shocked I say!
Okay, not that shocked.
I don’t think New Heights is anywhere as annoying as Guff. Guff didn’t suck because of the ramp, or the card draw, or the increased mana capacity. Guff was annoying because it had all three in the one card. Gaining Warlock Hero Power for free or Draw a Wild Growth and play it for 2 mana was so powerful. Then the extra max mana was just the cherry on the cake. New Heights is ramp earlier sure, but it doesn’t draw all the cards, and you still need to slowly ramp to get to your max. Warrior who has no ramp is really the scary part since most classes are balanced around big stuff comes out later, and Warrior has always had big stuff that you couldn’t cheat out earlier…. until now
In wild you can now get to 99 mana easy
Good thing they nerfed Brann and Reno just to make warrior get to them faster
New Heights alone will make Hamm playable for Warrior. That sort of ramp is just INSANELY good for the class. Though now I guess Druid can have up to, if my math is correct, up to 38 mana with Guff, Double Eclipse + New Heights, and Mistah Vistah. So thats fun
They can get 99 easily
But also the new 1 drop naga that let's you discover 3 spells you play while he was in your hand makes this more at just that
Warrior is most likely going to be a huge issue...giving them ramp is such a massive mistake. The Druid cards in general are just so insanely good for Warrior it's disgusting. I honestly am not at all excited to play this set because of Brann Warrior - Brann Warrior specifically got so much shit in this set it's going to be miserable to play against.
I almost uninstalled the game after watching the video you did with Day9 for Blizz after seeing warrior with 16 mana...
Warrior just used these exact cards and there was absolutely nothing I could do to stop them… expand mana crystals, fast access to Sleep Under The Stars- Gain 15 armor in one turn? On Warrior? And then there are so many ways to re-cast previous spells.
Power creeped wild growth is going to be so unfun
extra mana is better the earlier you get it so a 3 mana one is not power creep. 1 mana ramp is twice as good as a 2 mana one and a 2 mana ramp is 50% better than a 3 mana one. it's not to say the card will be bad but the earlier you see that mana the more mana it is actually giving you. the turn after you play it you see a 1 mana return then the turn after that it's a 2 mana return and so on. rampant growth on 3 was never played for that reason unless you got it off zephras in a slow match ups where your both passing for at least the first 3 turns so it needs something extra and your not gonna see it's value till turn 10 so it's a pretty slow card.
it might be really good honestly i don't know but it's definitely not power creeped wild growth cause i guarantee you every player would rather have wild growth or that dragon wild growth in their opener over this.
@@31codyskater you do realize wild growth is 3 mana these days, right?
i think it was reverted after rotation, so wild players see it at 2 mana again and standard players still think druid ramping on THREE is problematic.
@@Kramerlediger i thought so too. But it was probably reverted as pointed out by @davidSmith-cr7mb I don't know why they would give ramp to Warrior though. It seems like it'll stay as a main stay card for a while
@@DavidSmith-cr7mbIt was reverted to 2, but it still costs 3 in Standard, since the only way to get it is through the Druid's gift. So, yeah, New Heights is just Overgrowth, except better in every way. It's obviously very broken, it should be at least 4 mana.
Prediction: New Heights will be nerfed to 4 mana pretty quickly, and the extra mana is maybe nerfed to 2.
Why? Like guff was good bc you would have ability to draw 2 cards a turn and use your 20 mana more effective, this spell have 0 draw. You can't use this mana this effective like with Guff. Like you would still play 1 card + heropower like you would do even without this card...
The extra mana is beyond irrelevant. By the time Druid gets to 10 mana they already have infinite due to doing Dorian+Eonar combos.
It MIGHT matter in like Odyn Warrior for bigger turns, but if Warrior can stabalize after Odyn they win anyway regardless of how much mana they have.
Yeah man we're totally living in Disneyland if we think we're going to get away with like New Heights into more greedy nonsens- oh I'm dead to a 10 attack Deckhand with Windfury.
Trail mix is busted. The best decks are decks that play boards in big bursts with mana cheat, which is literally what trial mix does. Or if you’re mixing into big ramp, that’s still busted
5:00 it costs only (1) Mana at 10 Mana Crystal or above. So its a 1 Mana , 6/7 with Taunt and Rush in the late game
Rarran is hard coping, dozing dragon is a 5 star card, it absolutely ends aggro decks, probably fine in midrange and control is going to be annoyed with it. It does not in fact ruin your hydration station, everything about that card is gas. Literally a sleeper card.
This lad just said Lora was ok minutes after trashing dozing dragon. Revoke this lad's review card.
@@dylanm.4875 He's been fixated on the Yogg's Prison highroll ever since she was revealed lmao. (ftr, you only have a ~1/10 chance of getting a prison)
@@MinoriGaming I mean obviously if you hit prison the card is insane, I'm sure there are also some decent combinations of discover a card locations where a 7 mana 4/5 draw like 3-4 cards is probably okay. But then when you hit the 1 mana druid location + some other crap one it's going to lose you the game on the spot. I don't know maybe I'm coping and the card is genuinely like b tier playable instead of the stark unplayable crap I think it is.
@@dylanm.4875 a card that has a 10% chance of having a good effect is a bad card.
Standard Warrior getting lots of mana into late game which they thrive in is gonna be insane.
I'm so happy for this upcoming expansion, I missed the good ol' days when druid was clearly overpowered for no reason at all
Where did the Expansiom series video go 😢
Warrior can now play boomboss into zola in same turn for a total of 18 bombs :")
I wonder whats the maximum 2 druids can reach with lorewalker cho and a buncha copies of new heights
I'm not holding my breath for taunt druid, but spelldruid could work very well
l see Shaman and DK are dead another expansion, always nice to see your fave classes in the dirt
DK dead???
tier 2 boring decks with no real candle to hold against the unbeatable meta tyrants
Dk got probably its best early drop ever and youre saying its dead
@@SrMadru lg l just don't know how to judge cards lol
Bouldering buddy is good if you just generate it from other cards. 1 mana 6/7 seems like a good removal plus having something in board after it survives.
think im gunna skip this expansion
Unkilliax into dr boom into hydration station into hydration station. There is no beating warrior once it gets rolling
The Druid set is broken once again, and the only difference this time around is going to be that it's not just going to make Druid broken, but Warrior too.
And while that shit happens, Shaman got a reprint of the bad worst rainbow cards Mage received like two years ago. So yeah, I don't think I'm going to enjoy this expansion.
everybody that thinks the tourists will give more options is wrong. if one of the classes is strong basicially 2 classes now play a similar deck. also its more likely one arctype per class is very strong instead of several arctypes per class like back in the day. its kind of like death knight design with the runes, only the best gets played.
double trail mix on 4 to odyn on 5 🤭
I am glad i crafted reno
you can trail mix into a chill wind yeti so it is good again🤣
Rarran thank you for the content
I miss the days of Druid being broken. Hopefully this expansion changes that 🎉
mistah vistah is broken, what is that Noob talking about?
It's literally unplayable in Mage (no minion mage is still going to be their best deck) and what on earth do we care about duplicating in Druid? Nourish to gain worthless mana (it would pop on turn 8 where you literally already have 10 mana from the first one)?
Wild Odd Warrior is about to go insane with New Heights lmao
That wouldn’t work, the Druid tourist costs 6 mana
@@nobodyknows1036damn! Shit u right. Here’s hoping new heights gets nerfed to 4 mama then.
Wild Even Warrior
It actually really iffy that Rarran and other content creators are this close with Blizzard now. They are no longer players like us, they are with them.
You say that like Rarran hasnt been shittalking this game for the last 2 years lmao. I havent heard 1 sentence about the new expansion from him that was completely positive, but you do you my friend
@@IplayTeemoasaWard it's just the begging. Consciously or not they they will be filtering themselves.
You are wrong about mista vista. People are going to be crying when he's playing 30 mana worth of spells cards like sleep under the stars, tsunami, under the sea and hydration station.
3 commons 3 rares 2 epic 2 legendary. 1 legend opens up the same for another class. Yea theres gonna be even more reno decks, just for avg deck "dust" cost alone.
If card is epic or legendary they are pretty much auto include.
Ngl hearthstone is more fun when it's just druid broken then mage or paladin
I feel like from a design perspective Druid should be losing max mana as a cost for ramping not gaining it
Like if new height was 2 mana gain a mana Crystal lose 1 max mana it would be a much more interesting design imo
Who’s surprised?
The thrice plague is spreading to other card games.
You thought unkilliax was bad. You thought unkilliax being resurrected twice by boom was bad. Now add unkilliax being resurrected 3 times by hydration station. Warrior is going to be an absolute menace. What the hell is blizzard thinking.
edit: And yeah, warrior getting ramp. My god. Ramp has always been kind of balanced in druid by druid normally having bad removal. Warrior is the king of removal, this is gonna suck big time. Might be arena only for me until they nerf the hell out of warrior.
You do realize you just included like 6 cards that cost 8 or more right? Oh and we're now also adding 2x 3 mana do nothing. This is some Trump Value Town levels of greed where you just die to any REMOTELY aggro deck.
@@amethonys2798 Warrior is currently a strong deck that uses boom and unkilliax in most decks already. They have plenty of removal and armor gain to deal with aggro already. Hydration station in a lot of ways is better than reno when it spits out 2 or 3 unkilliax. Thanks to hydration station being almost a better reno I wouldn't be surprised if non-highlander becomes the better warrior deck, meaning they can run double of all their best removal and life gain, and crucially double hydration station so they don't even miss reno. Non-highlander will likely go back to Odyn as the main win condition, boomboss isn't as good but it may still make the cut, excavate may not make the cut only getting 2 minions out of azerite ox.
You have a point about aggro being a balancing factor, for druid. Warrior will dominate until nerfs IMO.
@tappy8741 I just think the game is going to be way too fast with all the new pirates and Handbuff Paladin getting effectively BUFFED to justify playing a 3 mana do nothing or 3 cards that also do literally nothing without set up (hydration and boom).
Does Warrior typically do things early game? No, not necessarily, but forging forged in flame or playing shield block to gain health and dig for removal is still far more impactful than MAYBE ramping into a swing card which is pretty much just Brawl.
@@amethonys2798 I agree that aggro will be strong. If it's so strong that it beats the upcoming warrior we're all screwed and I'm not playing.
@@tappy8741 I mean that's the boat I am in. Handbuff Paladin needs gutted for any new cards to see play. Not only are the greedier decks going to just die, but even other tempo style decks like the actually good neutral elementals "reviving" elemental shaman and mage are going to see no play because they won't he able to compete in tempo match ups against giant overstatted idiots.
Why do people still ask what Tourist is, do they not pay attention lol
Can we finally remove the Zilliax? This is the worst designed card to ever existed. I would rather play against Reno's all day, than to see one more of this abdomination of a card. Thanks for reading, have a nice day.
I like zilliax personally
oh ffs. prediction, new heights will get nerfed to 5 mana fast and still played in control warrior.
new heights recycling seems dumb
in wild, play dead man's hand warrior, end with 200 mana. (though it seems like it's 99 max from the flavor text.)
markmckz will have dumb combos with that much mana
With audiobot and trail snacks 16 mana turn 10 is now possible 😂
More than 16. New heights and trail snacks gets you to at least 20.
holy crap new heights is nuts, it doesn't merely increase your maximum mana to 13, but by 3 so playing 2 copies of this puts you to 16!?
And? Why would you want 16 mana?
@@impkiller5932 Did you forget about Guff already?
@@FraternityOfShadowsi can tell you why guff was broken and its not 20 mana
@@impkiller5932 to play more than 50% worth of cost more than your opponent PER TURN? just a thought.
@@profanemagic5671 guff was able to draw a card to play with heropower. This card have 0 draw. It is not even unsane how good. You would still play 1 card + heropower every turn, but on top of that you would waste and flood more mana every turn lol.
Looks like im still a bg Andy.
Trail mix is just the original innervate but worse. Lol. We have come so far
According to you, every class will be broken
So when you said "Can I say I already hate DH?" you already knew Druid cards?
Also, I would like to see that "I don't think [New hights] would be good in druid" after druid gonna be OP again.
So you have to pay 1 mana more for what, two keywords and an upside that only comes into play 1/10 of the time? Boulderfist ogre keeps winning.
odin 13 mana nerf inc
Mistah Vistah can set up an OTK with the mage quest that gives you another turn once played.
This meta will be turn4 kill, there are not problems about ramping.
Honestly its funny, 2 weeks ago I thought wtf is Blizzard doing, all the pirates looked so OP that you could make an aggro deck in every class, now the last reveals make me think this is gonna be a control fest. Lets see how it plays out
can’t wait for people like zeddy crying n bitsching for whole standard season when this set comes out (luv ma boi zeddy 💕)
I see before me ren warrior playing beached whale for synergy with new card only to play brann and kill itself
mistah vistah with jade idol seems fun
larger and larger and larger and larger and larger and larger men
If you get spell duplication as Druid then New Heights could potentially give Druid a max of 22 mana
Or 32 in Wild
thirsty drifter? plus any "discover a card/spell from your deck". bam.
u dont need that much.. even in wild. u have aviana for sick combos, chill cmon
i dont think the 2 mana next turn card is that good
if u spend 2 manan this turn to ramp next turn u are having a half turn then then a nothing turn
in modern hs u litterly die if u pass t5 and 6
Yeah lots of people are forgetting that we get incredibly strong aggro pirate packages in all classes
I dont like that most dual class cards are locked behind legendaries, i dont like the power creep in this expansion (especially with DH & druid cards), and i don’t like the overplayed silly theme. Im overall not excited for this expansion. Praying I’m wrong, but might quit the game after this.
Are tourists going to be free? Not looking forward to being unable to use the mechanic as a free to play player
Friendly reminder that , thanks to the Tourist mechanic, Warrior has access to all of this ramp
Get ready for Turn 5 Brann and Turn 6 Tho'grun 🫡
This is a horrible set, seeing a lot of people skipping this expansion hopefully they learn from their mistakes
Day 21 of asking Rarran to play Griftlands
Wtf is these cards and why do they think warrior should have access to them? I dunno about the sanity of these developers. It’s gonna be people playing hard aggro pirate decks as an example and the rest will be Druid, warrior and priest. Sounds fun (sarcasm)
Fell off