10 Easy to Miss Rules in Marvel Crisis Protocol - Brotherhood of Mutants Edition!
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- čas přidán 2. 07. 2024
- We cover 10 Easy to Miss Rules in Marvel Crisis Protocol for the Brotherhood of Mutants Affiliation! Here are ten of the most common rules for the Avengers we think would be helpful for you to know about!
Timestamps:
00:00 10 Easy to Miss Rules
00:17 Rule 1: Magneto and Power Generation
01:43 Rule 2: Mystique - Freedom Force
02:55 Rule 3: Magnetic Refraction
03:48 Rule 4: Toad and Slippery
06:04 Rule 5: Toad and Freedom Force
06:37 Rule 6: Asteroid M
07:16 Rule 7: Juggernaut and Stagger
08:25 Rule 8: Juggernaut Reduces Crisis Damage
09:17 Rule 9: Magneto vs. Magneto
10:27 Rule 10: Mystique vs. Mystique
11:00 Thanks for watching!
All of these rules are free and easy to download from AMG's official website right here: www.atomicmassgames.com/mcp-r...
Also feel free to take advantage of AMG's official forum for various rulings and official interpretations of cards: forums.atomicmassgames.com/fo...
Images by starline and rawpixel.com on Freepik - Zábava
Great content as always! Especially for a second rate affiliation 😏 let's see some love for them Foes ❤
Great video
First!
How come Juggernauts damage reduction doesnt say, can be used once per turn. When i first started i would spend 3 power to reduce 3 wounds.
It says when taking damage, you may use this superpower, reduce the damage by 1. It does not say, you may spend x amount of power, and for each power spent you may reduce that amount of damage
Yeah so basically another way to think about is that Juggernaut can reduce damage for each instance of damage. So if he takes 3 wounds from an attack, he can reduce it by 1. But if he takes 3 wounds from an attack and 1 wound from a throw, he can reduce it twice, paying 2 and reducing the first attack to 2 and the throw to 0.