10 Easy to Miss Rules in Marvel Crisis Protocol - Brotherhood of Mutants Edition!

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  • čas přidán 2. 07. 2024
  • We cover 10 Easy to Miss Rules in Marvel Crisis Protocol for the Brotherhood of Mutants Affiliation! Here are ten of the most common rules for the Avengers we think would be helpful for you to know about!
    Timestamps:
    00:00 10 Easy to Miss Rules
    00:17 Rule 1: Magneto and Power Generation
    01:43 Rule 2: Mystique - Freedom Force
    02:55 Rule 3: Magnetic Refraction
    03:48 Rule 4: Toad and Slippery
    06:04 Rule 5: Toad and Freedom Force
    06:37 Rule 6: Asteroid M
    07:16 Rule 7: Juggernaut and Stagger
    08:25 Rule 8: Juggernaut Reduces Crisis Damage
    09:17 Rule 9: Magneto vs. Magneto
    10:27 Rule 10: Mystique vs. Mystique
    11:00 Thanks for watching!
    All of these rules are free and easy to download from AMG's official website right here: www.atomicmassgames.com/mcp-r...
    Also feel free to take advantage of AMG's official forum for various rulings and official interpretations of cards: forums.atomicmassgames.com/fo...
    Images by starline and rawpixel.com on Freepik
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Komentáře • 6

  • @coryfrench8423
    @coryfrench8423 Před měsícem +2

    Great content as always! Especially for a second rate affiliation 😏 let's see some love for them Foes ❤

  • @Cjheinz3434
    @Cjheinz3434 Před měsícem

    Great video

  • @MrZombietoes
    @MrZombietoes Před měsícem

    First!

  • @jordybordy007
    @jordybordy007 Před měsícem

    How come Juggernauts damage reduction doesnt say, can be used once per turn. When i first started i would spend 3 power to reduce 3 wounds.

    • @coryfrench8423
      @coryfrench8423 Před měsícem +3

      It says when taking damage, you may use this superpower, reduce the damage by 1. It does not say, you may spend x amount of power, and for each power spent you may reduce that amount of damage

    • @midwestprotocol
      @midwestprotocol  Před měsícem +2

      Yeah so basically another way to think about is that Juggernaut can reduce damage for each instance of damage. So if he takes 3 wounds from an attack, he can reduce it by 1. But if he takes 3 wounds from an attack and 1 wound from a throw, he can reduce it twice, paying 2 and reducing the first attack to 2 and the throw to 0.