Starsector Carrier Guide - 0.97
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- čas přidán 15. 06. 2024
- Today were covering everything you need to know about carrier and fighters in Starsector.
/ grumpythumper
/ discord
0:00 - Intro
0:20 - Carriers Explained
1:30 - 3 Types of Fighters
4:10 - Officer Skills
6:40 - Hull Mods - Hry
Settle down everyone Grumpy's back
Thanks for the new vid. I really like to see you to continue where you left the last series.
I just started this game recently, these guides are great, thank you!
Grumpyyy!! Man I loved the tierlists back in the day. It's exciting to see you cover Starsector again :))
If you want some really good carriers, with the caveat that they can't be _directly_ controlled *cough cough* , then you should do the Luddic Path sidequest to get them off of your faction planets by doing them a favor. you will find some Hegemony secrets that will come in REAL handy, provided you can survive...
Fuck yeah, Grumpy's back
welcome back
Aren't there "drone" type fighters that don't require crew? Iirc they have lower replenish rates (but a hullmod exists, factory something-something, that helps mitigate that)
Crew training impacts carriers lot
So @Grumpy how about a Carrier themed playthrough. How that works out against redacted
What did they do to the pentagon 😦😦
What "System Expertise"? Does it affect them?
But this is 0.97 already😂
But things don't change in in that front so..😅
0.96 ?
there was another patch?? whatdahell 😭
@@GrumpyThumperGaming February was the release of 0.97 😉
When would you use defensive targeting array? I find it's generally not a good idea to have carriers at the front of the lines
It's really great offensively if you use them to support bombers. You basically get a unit that can fire off missiles, rearm almost instantly, then fire off more missiles.
If you are going to use it defensively, then I would suggest strike craft like the Xyphos or Thunderdrone Interceptor who can protect you from many threats.