The city Carthage that I am planning to build has four Interstates: Interstate 33 and 47 are the primary routes that bisect the city while Interstates 247 and 647 are satellite routes; Interstate 247 is planned to be part of Interstate 62.
Yeah definitely true, I guess I was pretty inexperienced and just wanted to try the intersection marking tool + procedural objects so I can use them better for future projects
Had a us build that had world highway routes (not hot wheels but based on a global highway network submitted by some dude named frank in 06), set in a semi fictional state of Lincoln. County and state routes included. Even had a lore. No surprise my laptop quit. Still worth it, mainly because i was trying out detailing and custom signage for the first time since the game came out.
Your stack interchanges are impressive! They are certainly not those winky wonky intersections that come with the game. 7:55 Looks like you need a roundabout
I always the intersections in India as they are somewhat unique from each other and beautiful. But nowadays they are also changing like the Western style
Man...If I could survive on the funds generated solely from D.W.I.'s instead of polluting, nasty industries, I'd play everyday...or drive, depending on my mood !!!
Reminds me a lot of Dallas. Houston is still better but this build is super impressive
Speaking of Dallas… l’m actually making a city heavily inspired by it! The downtown freeway network is almost identical other than I-345 being sunken.
🤓
@@khagemann7462 bru grammar user smh
Insanely cool to see a city built like that
The city Carthage that I am planning to build has four Interstates: Interstate 33 and 47 are the primary routes that bisect the city while Interstates 247 and 647 are satellite routes; Interstate 247 is planned to be part of Interstate 62.
2:20 Hey what kind of driving is that!??
That’s a nice 1st person ride, greatly detailed, but I think that using node controller 3 would greatly benefit the smoothness of your highways.
Yeah definitely true, I guess I was pretty inexperienced and just wanted to try the intersection marking tool + procedural objects so I can use them better for future projects
@@ParaxisOfficial how do you get the signs
@@abatall I used an asset to get the blank highway signs, then used the procedural objects mod to add text!
@@ParaxisOfficial all right, thanks
Had a us build that had world highway routes (not hot wheels but based on a global highway network submitted by some dude named frank in 06), set in a semi fictional state of Lincoln.
County and state routes included.
Even had a lore. No surprise my laptop quit. Still worth it, mainly because i was trying out detailing and custom signage for the first time since the game came out.
nice nod to the sims at the beginning (it said willow creek)
Completely forgot that it was a part of the Sims lol! Guess it was in my subconscious 😅
@@ParaxisOfficial it was in the sims 4 base game
Your stack interchanges are impressive! They are certainly not those winky wonky intersections that come with the game.
7:55 Looks like you need a roundabout
Thanks! And no roundabouts, this is an American city after all ;)
@@ParaxisOfficial The Midwest actually has been adding quite a few roundabouts
Very relaxing
Very very nice !
Hahaha! That Honda at 2:20!
He's (a)live!
indeed!
I’m building a city based of Omaha, but set in Washington state.
You might see it on my other channel: Grandor
I always the intersections in India as they are somewhat unique from each other and beautiful. But nowadays they are also changing like the Western style
beautiful
wow amazing
What freeways do you use?
Is this based off of duluth
It's based off a combination of midwest cities, Duluth and Minneapolis were some of the more influential cities!
@@ParaxisOfficial ah I knew because of the Great Lakes and 35 part, I live in Minnesota actually
Man...If I could survive on the funds generated solely from D.W.I.'s instead of polluting, nasty industries, I'd play everyday...or drive, depending on my mood !!!