I didn't know Advanced Skeleton had an automatic CC4 set up like this. So glad I found this video. This will save me so many extra steps to rig my custom characters. Thank you so much!
thank you so much this is so helpful! I struggled with the name matcher and it never matched no matter what, and then with your tutorial it's just a simple click "import" then it's done!
Thank you very much, I really needed it but couldn't find any video instructions, I was lucky to see your video. Can you make a video tutorial on how to make mocap using arkit on the model taken from that character creator? Thank you very much.❤❤❤❤
No problem! Glad you found it helpful! Just to double check, you mean taking the CC4 character rigged up with AdvancedSkeleton and showing how to attach ARkit data?
@@AnimationSimplified Yes, I want to make mocap using Arkit. It would be great if you could make more videos because there are very few videos like this.
This is amazing feature, but unfortunately I am not able to do the face setup. It doesn't show the feature on my AS 5.941, Any chance you know what seems to be the problem, Followed the tutorial completely and using same version of Maya as well ?
So Now it works the only problem was I had the previous version of Advance Skeleton and auto update wasn't working so I thought I had the latest version. Thankyou for making the tutorial. Just download the latest version of AS which is 6.280
@@bizarre_studio ah glad you got the update!! It really is a great feature. I’ll be doing a new video soon about being able to have bendy controllers as well to the rig pretty easily!
Tôi đã làm theo video nhưng nó không hiển thị bước "CharacterCreator Mesh detect Apply FaceFitting", Is there any way to redo that step without starting from the beginning?
I have used maya 2018, 19 and 20. And tried 3 different versions of AS. The latest being 6.280. I am also using the exact same character and the exporting method. Despite that it doesn't do face at all. In fact it doesn't even prompt with the objects being out of the group or resetting it's transformations. The prompts I get are "align", "straighten" and then "build" where it builds and attaches. So i get the body rig but with -90 in transform and ungrouped mesh and no facial control. Is this a maya version issue?
I'm not 100% positive but I do believe it's a version issue. I use 2022 and sometimes 2024. I'd reach out to Advanced Skeleton's page on Facebook and see what they say.
So after you run through the process in the video, go into the Face tab and scroll down where there's a box for Apple ArKit. Make sure to have that checked and then scroll down to "Build" and click "Rebuild AdvancedFace". Just a heads up it may possibly break the teeth and tongue, but you can possibly manually skin that back to the joints pretty easily. After that Apple ArKit should work!
This just seem like a long version AS rig CC4 video they put out a week ago. Nothing you said here was different. I thought you would have brought your own mesh in and rig the face in CC$ and then export it out.
Yea I had created this before they had posted their video. I’ve created custom characters since then in CC4 and rigged them with AS. It’s the same process.
I get an error after 4:00 when i click "proceed to build advancedskeleton and bind" it builds the skeleton, doesnt bind and the process ends. P.S im a blender user. I know only navigation in maya. Thanks
Is there an error that pops up in the script editor? That will help determine what went wrong. Script editor is usually in the bottom right corner, it'll highlight red if there's an error when you run the procedure.
Make sure you have the latest advanced skeleton, you may need to update it or re-install it. And also make sure that the character is from Character Creator 4. Otherwise it will not work properly
@@AnimationSimplified Bummer as I've been trying to import Daz character with AS. Actually there is a direct rig method from Daz but it's lot buggier than cc4 import and other way is to import Daz character in CC4 and there import in Maya as CC character. Everything works great but sadly face give symmetry error which is due to the fact that CC4 convert Daz character into CC3+ but not CC4 and same is the case with CC3+ default characters as they have some symettry error, but CC4 base figures work totally fine like your video. Maybe future character creator might give the option to convert Daz character into CC4 format.
I'm not positive if this will solve your issue, but you can try duplicating the geometry in Maya, freeze transformations, reset transformations, and delete by type history. And then re-skin and copy weights from the original body to your "cleaned up" body. I had what sounds like a similar issue when I was manually using the face setup in Advanced Skeleton in this video: czcams.com/video/n-J9NymlTOk/video.html Hope this solves your issue!
@@AnimationSimplified Well I haven't tried it yet but it seems like problem is only with CC female Camile figure and also once you import Daz figure into CC or even use headshot the base female figure is Camile. On the other hand male figures are having no issue as I've imported Genesis male figure into CC and then into Maya and face setup worked without any issue, only problem is female figure. I will also contact Rellousion and Advanced skeleton creator to solve this issue but I can see the main issue is in CC4 Female figure. Here is the error message AdvancedSkeleton.mel line 24280: Number of CV`s of the Left and Right side is not matching. upperRight=9 upperLeft=9 lowerRight=9 lowerLeft=13
I didn't know Advanced Skeleton had an automatic CC4 set up like this. So glad I found this video. This will save me so many extra steps to rig my custom characters. Thank you so much!
@@The3Dsmash no problem! They only recently added it, it’s such a great addition!
thank you so much this is so helpful! I struggled with the name matcher and it never matched no matter what, and then with your tutorial it's just a simple click "import" then it's done!
Ah so glad it helped!
Love Advanced Skeleton 👌👌
It’s pretty damn awesome!
I think you Just save my live!! That rotate x-90 was driving me crazy!!!
Haha glad I could help!
how did you fix it ? i have the same issue
Awesome Michael :) !!
Thanks!!
Awesomme thanks
@@SiddheshJadhav-z2j no problem!
Thank you so much for amazing video, can you please make a video how to put mocap on it?
@@syedahmadhassan6347 sure thing! I have a few other videos in the works but I’ll add it to the list!
@@AnimationSimplified Thank you soo much, also you're making very nice content keep it up.
Hello I love iclone8 I love to learn more
Thank you very much, I really needed it but couldn't find any video instructions, I was lucky to see your video. Can you make a video tutorial on how to make mocap using arkit on the model taken from that character creator? Thank you very much.❤❤❤❤
No problem! Glad you found it helpful! Just to double check, you mean taking the CC4 character rigged up with AdvancedSkeleton and showing how to attach ARkit data?
@@AnimationSimplified Yes, I want to make mocap using Arkit. It would be great if you could make more videos because there are very few videos like this.
This is amazing feature, but unfortunately I am not able to do the face setup. It doesn't show the feature on my AS 5.941, Any chance you know what seems to be the problem, Followed the tutorial completely and using same version of Maya as well ?
So Now it works the only problem was I had the previous version of Advance Skeleton and auto update wasn't working so I thought I had the latest version. Thankyou for making the tutorial. Just download the latest version of AS which is 6.280
@@bizarre_studio ah glad you got the update!! It really is a great feature. I’ll be doing a new video soon about being able to have bendy controllers as well to the rig pretty easily!
@@AnimationSimplified If you could find a way to rig the facial for the daz that would be wonderful
Tôi đã làm theo video nhưng nó không hiển thị bước "CharacterCreator Mesh detect Apply FaceFitting", Is there any way to redo that step without starting from the beginning?
Not that I know of unfortunately :(
I have used maya 2018, 19 and 20. And tried 3 different versions of AS. The latest being 6.280. I am also using the exact same character and the exporting method. Despite that it doesn't do face at all. In fact it doesn't even prompt with the objects being out of the group or resetting it's transformations. The prompts I get are "align", "straighten" and then "build" where it builds and attaches. So i get the body rig but with -90 in transform and ungrouped mesh and no facial control.
Is this a maya version issue?
I'm not 100% positive but I do believe it's a version issue. I use 2022 and sometimes 2024. I'd reach out to Advanced Skeleton's page on Facebook and see what they say.
This is an awesome feature! How would you now bring mocap to it, bro? Does it have the ARKit blendshapes embedded into it?
So after you run through the process in the video, go into the Face tab and scroll down where there's a box for Apple ArKit. Make sure to have that checked and then scroll down to "Build" and click "Rebuild AdvancedFace". Just a heads up it may possibly break the teeth and tongue, but you can possibly manually skin that back to the joints pretty easily. After that Apple ArKit should work!
@@AnimationSimplified Thanks a lot, mate!
@@estrangeiroemtodaparte No problem! Hope it helped!
This just seem like a long version AS rig CC4 video they put out a week ago. Nothing you said here was different. I thought you would have brought your own mesh in and rig the face in CC$ and then export it out.
Yea I had created this before they had posted their video. I’ve created custom characters since then in CC4 and rigged them with AS. It’s the same process.
I get an error after 4:00 when i click "proceed to build advancedskeleton and bind" it builds the skeleton, doesnt bind and the process ends. P.S im a blender user. I know only navigation in maya. Thanks
Is there an error that pops up in the script editor? That will help determine what went wrong. Script editor is usually in the bottom right corner, it'll highlight red if there's an error when you run the procedure.
@@AnimationSimplified yes. It says "long name" '.V_open' contains invalid characters. Line 17352....
@@ameldaquaye5576 and just to confirm, your model is from CC4 not Accurig right? Just trying to figure it out on my end
@@AnimationSimplified its CC4.
No :( face promt doesn't pop up. I tryed it in maya 2020 and maya 2024. AdSk creates body rig and doesn't create face :(
Make sure you have the latest advanced skeleton, you may need to update it or re-install it. And also make sure that the character is from Character Creator 4. Otherwise it will not work properly
@@AnimationSimplified I used AS5. Shame on me )))
@@AnimationSimplified Bummer as I've been trying to import Daz character with AS. Actually there is a direct rig method from Daz but it's lot buggier than cc4 import and other way is to import Daz character in CC4 and there import in Maya as CC character. Everything works great but sadly face give symmetry error which is due to the fact that CC4 convert Daz character into CC3+ but not CC4 and same is the case with CC3+ default characters as they have some symettry error, but CC4 base figures work totally fine like your video. Maybe future character creator might give the option to convert Daz character into CC4 format.
I'm not positive if this will solve your issue, but you can try duplicating the geometry in Maya, freeze transformations, reset transformations, and delete by type history. And then re-skin and copy weights from the original body to your "cleaned up" body. I had what sounds like a similar issue when I was manually using the face setup in Advanced Skeleton in this video: czcams.com/video/n-J9NymlTOk/video.html Hope this solves your issue!
@@AnimationSimplified Well I haven't tried it yet but it seems like problem is only with CC female Camile figure and also once you import Daz figure into CC or even use headshot the base female figure is Camile. On the other hand male figures are having no issue as I've imported Genesis male figure into CC and then into Maya and face setup worked without any issue, only problem is female figure. I will also contact Rellousion and Advanced skeleton creator to solve this issue but I can see the main issue is in CC4 Female figure.
Here is the error message
AdvancedSkeleton.mel line 24280: Number of CV`s of the Left and Right side is not matching.
upperRight=9 upperLeft=9
lowerRight=9 lowerLeft=13