How Sekiro mastered combat

Sdílet
Vložit
  • čas přidán 8. 09. 2024

Komentáře • 24

  • @ezoteric_9275
    @ezoteric_9275 Před měsícem +11

    Dudes dropped a well edited banger at 65 subs

    • @KapsarYT
      @KapsarYT  Před měsícem +3

      Hahaha it is what it is

  • @mateomacias374
    @mateomacias374 Před měsícem +7

    It really makes sense why this game got game of the year a few years ago

    • @KapsarYT
      @KapsarYT  Před měsícem +1

      Yeah, Sekiro is worth every penny for me

    • @mateomacias374
      @mateomacias374 Před měsícem

      @@KapsarYT yea honestly It was cheap when I found it y'know since it come out some years ago, but even then I had to look around almost all of Arizona just to find but when I found it holy crap it was worth it

  • @ionian7111
    @ionian7111 Před 19 dny +4

    Surprised to see my mod on here lol. nice video!

    • @KapsarYT
      @KapsarYT  Před 19 dny +2

      Hahaha thanks! I do think that it's a wonderful mod.

  • @edmund_94
    @edmund_94 Před měsícem +3

    Beautiful video man. Informative and well edited. Great work.

  • @10yearslater_
    @10yearslater_ Před 20 dny

    Amazing video

  • @juniormendes5634
    @juniormendes5634 Před měsícem

    wooow!! Great video man! Keep them coming, the ending was on point. New sub here.

  • @karayi7239
    @karayi7239 Před 20 dny

    Sekiro combat has 3 issues imo, kinda big-ish ones.
    1- The punishment for getting your posture broken is too little. In so many cases your posture gets broken and the enemy(bosses included) doesn't even hit you. Enemies AI should have something adjacent to wolf's final blow.
    2-Deflect spam too effective. Yes your deflect frames go down as you spam faster, but that playstyle should be actively punished. If I go L1 5 times quickly, the next attack should do MUCH increased posture damage against me. Coupled with a stronger posture break punishment, this forces the play to be intentional and precise with deflecting.
    3-enemies need more opportunities to deflect. Basically, instead of having lady butterfly for example always blocking 3 times then deflecting, there should be an element of RNG. This prevents boss fights from being rigid flowcharts and prevents you from autopiloting where you go "ok imma do 3 attacks then they gonna deflect the fourth"
    Still easily my fav combat system

  • @JhadPlays
    @JhadPlays Před měsícem

    Just earned a new sub bud, this a good video hope to see you post more

    • @KapsarYT
      @KapsarYT  Před měsícem +1

      Thank you!! I definitely will post more :)

  • @Itsfinebuddy
    @Itsfinebuddy Před měsícem +1

    I just keep coming back to Sekiro, everytime I think one last time then I'll Play something else. I play through whole game uninstall it then intall it again after one week just to experience that combat rush you get fighting Genichiro, Ishin, courrpeted monk, O'Rin and Owl

  • @Baso-sama
    @Baso-sama Před měsícem

    a lot of souls veterans dropped this gem without ever understanding the combat because they don't like to parry, and i know some elden ring newcomers who wave it away because there is not enough build customization. oh, if they knew how much more freedom is hidden within the tools you are given in this game. and resurrection makes it even better with the new mechanics added by the mod. good summary!

  • @taivotii9785
    @taivotii9785 Před měsícem

    Good

  • @salem_rashed2976
    @salem_rashed2976 Před měsícem

    The game keep loading forever