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Many Failed Attempts: The Non-Lethal Fail Video [Sniper Elite 5]
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- čas přidán 14. 08. 2024
- Darth Stark joins me once again for a style of play that neither of us are accustomed to in Sniper Elite: Non-lethal! This time it didn't go well at all...
Join us as we attempt to complete the mission with no kills!
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Chapters:
00:00 Intro/We fail immediately
00:55 Let's try that again... attempt 2
04:49 Invader!
06:45 The game starts acting weird
08:50 Duck gets spotted by x-ray vision
11:02 Attempt 3
12:23 Invaded again!
14:53 It hits the fan...
17:14 New week, new attempt... 4
21:19 Invader number 3, please!
24:52 The game itself has a meltdown... attempt 5
29:41 It's finally over...
"No one heard my whistle" Queue sad music 🤣
Darth Stark gets all the attention! The enemy loves him, right up until the point where he accidentally kills them.
Guy Fieri is the Flavortown reference 😂 Darth was right, the pun was a stretch
I'm not familiar with Flavortown, but thanks for confirming it was a bad pun! 🤣
Honestly I think the tenuous-ness improves the pun!
I've done a number of non-lethal run-throughs of Sniper Elite 5 (with Invasions turned off). I absolutely love the challenge but get frustrated every single time due to how hard it is AND all the glitches. Unconscious enemies falling through the map is the biggest culprit. But the best was shooting an enemy with a non-lethal round and his body slid down a stone staircase, killing him somewhere along his descent.
My last playthrough was a non-lethal/undetected/melee only run (except for the very beginning of the game when you're forced to shoot the guards while you're on the water. Then, I use non-lethal sniper ammo.). Took weeks to do and almost cost me a controller and a new TV. The silver lining was it showed me just how versatile the "whistle from cover/luring with bottles" mechanic is. But oh, the glitches and inconsistencies! You try and lure a guard 3 feet away by whistling but he's apparently deaf as heck, yet some Captain from half a kilometer away comes sprinting over to see if a mouse farted where I just happen to be hiding. Come on, game! 😆
After that loooooong run, I took a six month hiatus from the game. It changed me. I'm not the person I used to be anymore. 🫨
“No one heard my whistle” 😔
I find stealth games and their "lethal vs noon-lethal" amusing cause like, the effects of being knocked out like ya do in stealth games, also the effects of being choked for long enough to loose consciousness, will most likely lead to eventual death in far shorter a time then it would take for the mission to end and the op-for to return to the area off screen. so I end up not even caring about 'non-lethal' unless I am achievement hunting.
I don’t know if there are even any achievements for it, so it does feel somewhat pointless in this game. It feels like it was tacked on at the last minute. Non-lethal is something I really enjoy in Metal Gear Solid series because it adds to the challenge and fits perfectly into those games, but then it’s also executed so much better in those games because they are designed specifically to incorporate the option. They also have mechanics that mean to you have to deliberately make an effort to kill an enemy, where SE5 seems to like doing it for you. Shoot an enemy in a vehicle with non-lethal? He dies. Passively take down an enemy in stairs? He often will phase through and there’s a good chance he will die as a result. Certain objectives also require the assassination of certain targets. Even if you shoot the target in mission 9 (the final main campaign mission) with non-lethal, he dies, I guess because killing him from range is the only option.
I hope that if they do continue non-lethal in future entries of the series that they will take it into consideration during the design phase and make it more rewarding to play non-lethal by fixing some of these issues, but honestly I’m not sure its very worthwhile at all in a game that has a heavy emphasis on gory X-ray cams and where shooting Nazis in the balls is a marketable feature. 😂
Tried non-lethal once. Got halfway through before being spotted and got into a firefight. Got annoyed and turned into a kill everybody run.
Guy beneath me - Flavourtown baby 😎
If I had a pound for every accidental kill Darth gets in a game, I'd be able to do the following:
- Cure cancer
- Fund the landing to mars
- End poverty
- End starvation
- Donate 1 million to each of my family members, then say just kidding you get 10 million
- satisfy those in the climate change movement by fixing it
- Buy 33 speedboats and loan them
- Buy a cruise
-Buy a private jet
- Buy ten of every car ever
-Buy every business
- Buy the entire United States
UK
South Africa
- Make the entire water presence on earth plastic free
- plant 1 million trees
- And buy fucking Ready or Not
🤣
They are all worthy causes but buying Ready or Not should be at the top of that list.
Hahaha, why is buy ready or not last zylox?
@@angryeliteultragree6329 He's been talking about it for ages and hasn't purchased it yet. He's waiting for a deal that will never come, while the rest of us have been playing it for months!
summer sale zyloz, wait for the summer sale!
great fun as always
I've a challenge for you to try. Play missions loud as you have done in the past, only this time you can't get hurt in any way at all. If you are then you have to start the mission over. No saves. Good luck!
Haven't encountered most of the bugs that you guys have in this video, makes the game look a bit of a mess :D 28:00 I do know what happened there, @DarthStark you were the one that got the gold figure in the safe on the second floor right? The safe has got subsonic ammo as well and it seems to like to jump into your loadout if you so much as touch it. It's happened to me a few times while I'm fumbling for the gold figure and I don't notice until I go for my AP rounds and find them gone.
P.S. Didn't know about the ammo in the custom pistol. Still want to know who got the figure in the safe.
He didn’t. I was the one who got the gold figure out of the safe, he didn’t collect any of them.
Darth Stark's 'ammo in the custom pistol' explanation is correct, btw. He was watching his footage back as he was describing it, that's how he knew what happened. It was news to me, I didn't know some of the custom weapon pick-ups came with special ammo!
The bugs only seem to affect enemies that have been passively subdued. My suspicion is that we're encountering a bug where when a soldier is woken, they instantly know our 'current' location for some reason. I think that's why there were multiple occasions where we would be 'spotted' without being in visual range of any enemies. I think its similar or related to the bug where snipers fire at you even if they can't see you and you are hundreds of meters away (that one only happens during invasions for some reason). I thought I'd seen pretty much all of the glitches/quirks in this game, but honestly I was also surprised by how 'broken' the game got when we were doing this!
Nice vid mate.
with the snipers sometimes they dont even hit you and it still gives you the bleeding effect which is very annoying
I never get these glitches in single mode. It's weird how the game changes in the co-op. I did several non lethal runs without ever anyone falling through the map or wall hacking me. I played with invasions off though.
Knock out a solider on stairs and he will fall through at least half the time. It happened to me when playing solo too, with the sniper who walks between his tower and the stairs on Spy Academy. If the animation occurs on a slope, the body can lower through the terrain and just falls out of bounds. It seems to result in an accidental kill at least some of the time.
I shot a guy and he fell through a wall once, too. 🤣
The game isn't finished, I don't think. Cut content, holes in terrain that you can see right through (the hillside by the zipline leading to the test facility on Secret Weapons), terrain you can phase into just by walking into it, map assets not placed correctly (there are floating lamp posts on Atlantic Wall, railings in general are misaligned on a several maps), and there is also recently discovered bug where a player can torpedo across the ground at high speed if they lie on a slope and try to strafe and sprint at the same time. It makes me wonder whether the pandemic had a detrimental effect on the development of the game as none of these things ever got fixed.
@@duckwit85 I'll give it a test. Maybe I can reproduce the guy in stairs glitch. I did have a few times where I glitched into walls or rocks taking cover or just walking. It was on château 🤔 not sure if it was on other maps though. I do get collision issues often or Carl will stand up for no reason.
Infinite restart
There is a Way how u can "loose" ur ammo when u Die and or get shot while holding the Weapon u Loose that weapon.. or the ammo