Space Engineers - Build a mouse controle crane - space engineers

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  • čas přidán 18. 04. 2021
  • Building a mouse controle crane using script.
    Thank you for following along with this tutorial.
    Script
    Piston, Cockpit Rotor Hinge Controller
    steamcommunity.com/sharedfile...
    Build Vision
    steamcommunity.com/sharedfile...
  • Hry

Komentáře • 95

  • @mattp1337
    @mattp1337 Před 3 lety +11

    Nicely explained. Looking forward to trying it out in some builds.

    • @syberiah
      @syberiah  Před 3 lety

      Absolutely. You can use this in so many applications. :)

  • @ronh8126
    @ronh8126 Před 2 lety +6

    Great tutorial. Well done. I used your crane design and slightly modified it because I wasn't getting the flexibility I needed (Welder Crane). I split the Piston Boom and placed 2 wrist hinges between them. This gives you the added benefit of having a "double-jointed" crane. You can weld all the way up to the base of Rotating Rotor. As long as your group your Wrist Rotors and keep the same naming convention it only requires you to recompile the PB Script. You know it's a good design and training when modifications are actually easy. Earned a new subscriber. #Respect

    • @syberiah
      @syberiah  Před 2 lety +1

      Thanks friend appreciate the feedback. :)
      I do plan on doing a few more videos like this one. Almost done with school and I’ll be more available to run this channel again. Im excited to get back into it soon.

    • @ZethGamer
      @ZethGamer Před rokem

      I tried that and.... Yes it Clang. Adding the double hinge inbetween the boom pistons did greatly improve it's flexibility. Though it did make it a bit more wobbly - You need to adjust the speed value so you don't suddenly end up breaking the thing in half.

    • @brandonfrye1834
      @brandonfrye1834 Před 3 měsíci

      You should double up the pistons right next to each other with a single block in between them then use to merge blocks to merge them as a single subgrid​@@ZethGamer

  • @HaiDefinitions
    @HaiDefinitions Před měsícem

    omg this is awesome. totally gonna do this tomorrow. tutorial was perfect

  • @jordanh9520
    @jordanh9520 Před 2 lety +3

    That's a really cool build. MARMOS is another script that does mechanical arms, though the learning curve is brutal.

    • @syberiah
      @syberiah  Před 2 lety +1

      Absolutely. I’m familiar with it and it definitely has its advantages:)

  • @ironbard4901
    @ironbard4901 Před 2 lety +5

    This was a beautiful tutorial, thank you : D

  • @PatrickHansen101
    @PatrickHansen101 Před 2 lety +8

    Nice video, and build for that matter!
    Just as an FYI; I've added (optional and customizeable) acceleration/deceleration to the script since you made this vid, makes it easier to make smoothly moving builds!

    • @W0ND3RB0Y1
      @W0ND3RB0Y1 Před rokem +1

      I've been trying to make something work with whiplash's script's, but so far no luck making a proper crane without clang coming for me.. This is perfect, totally going to test this script of yours!

    • @donaldpetersen2382
      @donaldpetersen2382 Před 11 měsíci +1

      Thank you computer druid for putting the mouse spirit in my tonka trucks🙏

  • @Darkduckization
    @Darkduckization Před rokem

    Very good tutorial and nice design

  • @SomniSol
    @SomniSol Před rokem

    Very good informative video! Thank you!

  • @mellak001
    @mellak001 Před rokem +1

    Very Cool Bro straight to the point instruction. Well done .... Scored a subscriber here...

  • @khadrogo4797
    @khadrogo4797 Před 2 lety +1

    This is great, many thanks for posting.

  • @truevulgarian
    @truevulgarian Před 4 měsíci

    Nice tutorial. This works great for a base crane. I am guessing you would need to add a dedicated cockpit on a vehicle. Looking forward to trying this. Ty

  • @nChilDofChaoSn
    @nChilDofChaoSn Před 2 lety +3

    Good work!

  • @panikhaber2663
    @panikhaber2663 Před 2 lety +1

    Very nice

  • @Glork4224
    @Glork4224 Před 2 lety +1

    THANKS great information

    • @syberiah
      @syberiah  Před 2 lety

      Very welcome my friend. Stay tuned for new episodes very soon

  • @2SavedByChrist
    @2SavedByChrist Před 2 lety +1

    Thank you!

  • @Ezio_999
    @Ezio_999 Před 2 lety +6

    would it not be smarter to swap the wrist hinge and rotor? So you could hinge/rotate in a corner?
    nice explanation btw

    • @syberiah
      @syberiah  Před 2 lety +4

      Thank you so much. Yes the order of the tomatos don’t affect the salad :).
      I guess its based on applications.
      When i came up with this particular design i was lifting full cargos. So the hinge behind the rotor made sense. But you are absolutely right. The hinge last would be more maneuverable for welding grinding applications. :)
      I hadn’t notice that. Good eye sir :)

    • @Ezio_999
      @Ezio_999 Před 2 lety

      @@syberiah ah yeah for lifting purposes that design makes more sense ^^

  • @creepymike9
    @creepymike9 Před 2 lety

    Thank U.
    .
    ~~🙂♾😎

  • @Alex-03
    @Alex-03 Před rokem +1

    They've updated this mod so that you may also need to specify the name of the cockpit block. This would most likely only matter if you have more than one.

    • @theRealDarkett
      @theRealDarkett Před 7 měsíci +1

      this has saved me a lot of trouble thank you for your comment

  • @talosmaltalomar1589
    @talosmaltalomar1589 Před 3 lety +1

    Nice

  • @DewyoftheDamned
    @DewyoftheDamned Před 2 lety +2

    Does this script have problem working with other scripts and/or subgrids and controllers? Trying to use with Splitsie’s WIP crane.

    • @syberiah
      @syberiah  Před 2 lety

      Im not sure. I haven’t tested it with other scripts.

  • @glareicebutts1423
    @glareicebutts1423 Před 5 měsíci

    anyone know how to increase the up and down range of motion? seems to be only a few degrees for me

  • @yungsteezy4500
    @yungsteezy4500 Před 3 měsíci

    like #1000. I'm trying to do this on xbox

    • @yungsteezy4500
      @yungsteezy4500 Před 3 měsíci

      edit:
      I made some modifications using the new custom controller turret

  • @krismoore8895
    @krismoore8895 Před 2 lety +2

    Can u add to mod io

  • @terryknuckles8277
    @terryknuckles8277 Před rokem +1

    I recently created this but placed on a large mobile grid (large grid rover) the script doesn't seem to be working. I placed another cock pit that allows me to drive with WASD keys but when inside the crane cockpit no controls work nor does the wheels of the rover. Game was restarted as well. No extra programmable blocks. I'm guessing this will only work on a base grid?

    • @syberiah
      @syberiah  Před rokem

      This will work on a mobile grid. You have to name the cockpit. It’s in the description of the script itself.
      Once you do that it will work.

    • @terryknuckles8277
      @terryknuckles8277 Před rokem

      @@syberiah thanks, I will try this!

  • @ShadowlessNevermore
    @ShadowlessNevermore Před rokem +1

    could you use this for a drill arm as well or no?

    • @syberiah
      @syberiah  Před rokem

      Absolutely. I would lower the piston speeds in the setting however.

  • @rokker17
    @rokker17 Před 11 měsíci

    Just followed along to put this on a small grid truck of mine. Wonderful tutorial, however I have one part of it not working. The Hinge Wrist is a limp noodle for whatever reason. Any ideas?

    • @rokker17
      @rokker17 Před 11 měsíci +2

      Nevermind I figured it out. The Hinge Wrist actually requires Torque values otherwise it just will not respond to input. I set it to 50k Nm for regular and braking torque since I plan on having something attached to it. Hopefully this helps anyone who comes across this video.

    • @syberiah
      @syberiah  Před 11 měsíci

      @@rokker17 absolutely. You got this 😊

  • @chewyfungus
    @chewyfungus Před 2 lety

    I have noticed that if you replace the cockpit, I need to replace all of the mechanical blocks in order for it to work again
    Is there a faster way to "reset" the grid?

    • @chewyfungus
      @chewyfungus Před 2 lety +1

      nevermind - saving and reloading solves this

    • @syberiah
      @syberiah  Před 2 lety

      @@chewyfungus yes for sure good ole copy paste does the trick too.

  • @theRealDarkett
    @theRealDarkett Před 7 měsíci

    i built this inside a large ship in space and nothing is moving. i will get motion on the top rotor if i build a gyroscope on the crane but nothing else moves, i used your same naming convention and the only difference in my design is that i built it upside down. i tried moving things around in the script incase i needed the arm support to be different but to no avail there is no difference. any thoughts?

    • @syberiah
      @syberiah  Před 7 měsíci +1

      I believe it has something to do with the naming in the cockpit.
      I’m on vacation and nowhere near my PC to load this up and answer you correctly. But I’d start there.

    • @theRealDarkett
      @theRealDarkett Před 7 měsíci

      i found out what the problem was, the script was updated since the video and you have to put the cockpit block name if you have multiple cockpits. cheers

    • @theRealDarkett
      @theRealDarkett Před 7 měsíci

      thanks that solved it, had to put cockpit name in script because of multiple cockpits on my ship @@syberiah

  • @vedanadleeh3908
    @vedanadleeh3908 Před 11 měsíci

    Question, does this work on vehicles like small ships or perhaps freighters?

  • @user-bs3cn3st1f
    @user-bs3cn3st1f Před 8 měsíci

    As soon as I attach the support piston, it's stuck, no movement at all, grind it off and everything works fine, so it can't lift, any ideas😮

    • @syberiah
      @syberiah  Před 8 měsíci

      There was that static grid glitch happening. Perhaps that. Once the grid was attached it looked at it as a station maybe. Glad it’s working tho.

  • @kazimir8086
    @kazimir8086 Před rokem

    What if I want to switch between driving and using the crane?

    • @syberiah
      @syberiah  Před rokem

      I’ve always used 2 cockpits for this. One for driving one for crane.
      The scripts calls for naming the crane cockpit so I’d assume you would have to take the name on and off to do that.
      Just easier to have 2

  • @platyna5098
    @platyna5098 Před rokem +1

    i would like to do something like this on xbox series x it can be done i just started playing space engineers can someone help me thank you in advance

    • @syberiah
      @syberiah  Před rokem

      I’m not an Xbox guy. But I believe you can do something similar with the new turret controller blocks.

  • @mythicalbeast1202
    @mythicalbeast1202 Před 2 lety +1

    Reckon this could be used to operate a drill too?

    • @syberiah
      @syberiah  Před 2 lety

      Absolutely. Although I’d reconfigure the pistons to reach down instead of sideways.

    • @mythicalbeast1202
      @mythicalbeast1202 Před 2 lety +1

      @@syberiah Alrighty. Thanks for the help!

    • @syberiah
      @syberiah  Před 2 lety

      @@mythicalbeast1202 For sure mate. Any other questions don’t hesitate to ask.
      Also check out my survival series
      czcams.com/play/PLChcZJZqdZkwjdWh-4Nm0e1dhWKLbkUvz.html

  • @Blueyddragon
    @Blueyddragon Před 2 lety +1

    This is a fantastic video, but did the interface for the programmable block change? I do not see the edit option or an ability to browse to the script. :(

    • @rockboy3970
      @rockboy3970 Před 2 lety +1

      Make sure you have experimental mode ticked on in general settings, and "ingame scripts" ticked under the worlds settings

  • @matthew-005
    @matthew-005 Před rokem

    I don't suppose this will work for the XBOX version or will it with the correct script or even this script but modified to accept controller inputs in stead.
    Baring in mind I no nothing about script other than that it's basically a set of instructions beyond this I don't know exactly what script is.

    • @syberiah
      @syberiah  Před rokem

      No unfortunately it’s of only

    • @matthew-005
      @matthew-005 Před rokem

      @@syberiah So script doesn't work at all on the Xbox version?

    • @syberiah
      @syberiah  Před rokem

      @@matthew-005 last I heard no.

  • @TheDraiksinferno
    @TheDraiksinferno Před rokem

    For some reason after naming everything properly the script just wont respond to recompile or run, it will run being copied straight from the workshop however when I set the names the script goes silent, on it's own grid with no other programmables running either, am I doin something wrong?

    • @syberiah
      @syberiah  Před rokem

      Did you name the main cockpit? Sometimes it assigns it to other cockpits.

    • @TheDraiksinferno
      @TheDraiksinferno Před rokem

      @@syberiah Yeah I just named it to Crane Cockpit, tested this both on our base and off it on a separate grid, weird thing is when I bring it in without changes it will call for the change of "AD Pistons" however when I change everthing to what its named the programming block freezes, not sure what I'm doin haha, also thank you for the speedy response!

  • @fredmorpheus6890
    @fredmorpheus6890 Před 2 lety +1

    I make all of you did, but don't work :-(
    Construct exactly the same.
    No error message in prog. bloc (names of hinge, rotor & pistons correctly reading)
    Nothing move, I don't understand...

    • @syberiah
      @syberiah  Před 2 lety

      Sometimes if there are other programmable blocks on the same grid they may crash. Try a copy paste it might work. Or restart the game. Hope it helps

  • @babouche1707
    @babouche1707 Před rokem

    I cannot control the wrist

  • @Pjs-ge7gk
    @Pjs-ge7gk Před rokem

    Cannot for the life of me get this to work, the controls do not map at all but the programable block says everything is good. Ive checked the names ad theyre all good. OK I managed to make the pistons work, I was using the industrial cockpit so i switched it to the regular and it will map the pistons but not the rotors. Their torque is 0 and unlocked, i cant see im doing anything wrong.

    • @syberiah
      @syberiah  Před rokem +1

      Hmmmmm all I can think of is did you name the cockpit?

    • @Pjs-ge7gk
      @Pjs-ge7gk Před rokem

      @@syberiah initially no, then I spotted that so I did change all that to match but still no joy. It is attached to the main base grid where there are other controllers and hinges and pistons etc but I double checked names are all correct for the correct parts. 🤔 I wondered if the support hinge didn't attach properly or something. It snapped to the grid when I clicked attach though.

    • @Pjs-ge7gk
      @Pjs-ge7gk Před rokem

      I might try just using a custom turret controller. This is a great tutorial though!

  • @themidnightbanshee5927

    You can also build it without a script by just using the keys in your hotbar to adjust velocity of each part but that way it won't be mouse controlled

  • @bigbardvods
    @bigbardvods Před rokem

    I just made a mobile crane on a small grid trailer and it exploded after I lighted something too heavy😂

    • @syberiah
      @syberiah  Před rokem +1

      Haha. That means you should double up on the support pistons. Gives you more lifting strength. Also. Good job. 😊

  • @iqbalanandra430
    @iqbalanandra430 Před 2 lety

    why my crane wobble so much

    • @ronh8126
      @ronh8126 Před 2 lety

      Make sure you've got Share Inertia tensor on all the piston and all the hinges. It took the wobble out of mine.

  • @avalanpenta6944
    @avalanpenta6944 Před rokem

    For me it doesnt work sadly

    • @vincentciullo122
      @vincentciullo122 Před 7 měsíci

      Definitely works as of this comment. Maybe retry the binds in-script?

  • @bobbyvandyke143
    @bobbyvandyke143 Před rokem

    But im on xbox!