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- čas přidán 6. 09. 2024
- Brandon's (Contraband Go)...
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COMPLETE NICK SIBICKY GO LECTURE PLAYLIST:
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You guys should play each other more. A shame to only get games at Congress once a year at best.
I agree. We should all play each other at least twice a year.
Thanks for all your content over the years Nick. Sorry for the lengthy post, I'm not sure where else to ask this. I have always wondered if you (or any other creators you might know) have ever considered a slightly different format to the presentation of a game; more specifically a format that would showcase each individual player's commentary during the live game. I know that might not sound much different than what already occures so I'll try to explain in more detail without being too long winded 🤞.
I'm envisioning a cross between your normal live games you do with running commentary that are very informative (especially with AI review) and the old classics with Andrew in person that had great back and forth and high engagement due to the added entertainment. The live commentary you currently give is great and yet it seems pretty limited by the time constraints of the agreed upon settings with the random go player on whatever server you're using. I commend you for being able to do all that while still playing at a high level but I'm sure you still feel stunted and rushed in certain scenarios even after doing it for so many years. If the other player was aware of the commentary you were offering during the game (they'd certainly be impressed 😅 and) they could potentially adjust the settings to accommodate. And more importantly to my overall idea - if the other player was also a content creator or even just had a decent setup and was able to offer commentary during the live game, things could get pretty interesting 🤔😅.
There would be many times during a game where one player would be focusing on a specific attack or hoping for a certain outcome while the other player would slightly misread and fall into the trap or might have previously commented on the possibility and already be ready to defend, etc. This is reminiscent of some of the scenarios between you and Andrew in the past where each of you would hint at a "secret" tactic or things like "you'll see, I have a plan for that" which was great for audience engagement and suspense. This was great for the back and forth banter and that is unique to those in person teaching style events. What I'm curious about with this slightly different format is how each player will react without hearing the other player's thoughts (or taunts 😂).
So "in short" (sorry, I'm aware this comment is not "short" LoL), each player would record themselves separately with running commentary during the live game and then if desired could do a joint review afterwards. But the key would be the editing together of each player's thoughts of key positions and pivotal points in the game (I understand this might be a technical feat and take a lot more effort but I figured I'd offer it up as a suggestion - I doubt I'm the first to think of it though).
I do find value in the review of games after the fact but I also know that hindsight is often 20\20 as they say so many of us will "revise" what our actual thoughts were in the moment (and not always consciously or intentionally). So it could be an interesting change that might provide for more suspenseful content if each player is a decent commentator and is willing to be vulnerable (since many in game assumptions might not work out as intended - but that would be a great teaching tool for the community).
Great video as always! Could you please turn off the "next move" for future reviews? I don't think I'm alone in finding it distracting and difficult to think for oneself about the next move. I've seen others make the same comment on recent videos. Thanks!
Yes, please disable it. It's really distracting.
Unrelated comment
I dont think white having additional 6.5 point is enough
Because having the first move can make a big difference in the middle game
Only in Area Scoring
Perfect Komi is the komi which brings the winrate for both colors closest to 50% (draws count as ½ win)
Fair Komi is the komi which maximizes the draw rate
In Territory Scoring, Perfect Komi is 6.5, and Fair Komi is 6.0
In Area Scoring, Perfect Komi is 7.0, and Fair Komi is also 7.0
In Stone Scoring, Perfect Komi is 7.0, and Fair Komi is also 7.0