How to Create Landscape Materials in Unreal Engine Without Repeating Stuff

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  • čas přidán 3. 10. 2023
  • Learn how to create landscape materials without repeating stuff using the material layers workflow.
    Get the material - Step 1: / @paulgabriel634
    Step 2: drive.google.com/file/d/1JMzm...
    Material Layers is quite expensive to use in terms of shader complexity. Shader complexity can be misleading in that it only counts instructions but doesn't necessarily account for the fact that some instructions can be trivial. It shouldn't matter for PC and console games but this may be too expensive for mobile. Also, it's great for prototyping and cinematics.

Komentáře • 74

  • @roberttaylor4696
    @roberttaylor4696 Před 9 měsíci +9

    It's a lot less work if you simply put the sample layer node on the other instead of in the middle. Additionally, it really depends on the project. Sure, this has a great deal of potential. However, it has it's drawbacks and limitations just like anything else. I have no issues giving it another go but it was far more difficult to set up the physical material output node, which makes things MUCH easier when trying to do things such as different footsteps and particle effects depending on the layer. So, it's not a work smarter not harder scenario. It's a work for what's best in your project.

  • @saimon1987
    @saimon1987 Před 9 měsíci +3

    This is ghe first time I see someone succesfully using the Material Layers system for landscapes in a way you can still paint those layers. Thank you! Brilliant

  • @ChinyONE
    @ChinyONE Před 9 měsíci +14

    never been before called out as whimp by a tutorial. The activate Windows adds to the flair. Im subbed

  • @wilismatrix9847
    @wilismatrix9847 Před 8 měsíci

    wooh I used layered materials on landscape to be able to use masks generated from world creator because it is the easiest way but I never found a way on how to add a the manual paint functionality. Bravo !!

  • @TheBrennan0123
    @TheBrennan0123 Před 9 měsíci +1

    Yo great walkthrough, the info and how easy to understand made me subscribe, will try it out either today or tomorrow.

  • @GabNu29
    @GabNu29 Před 9 měsíci

    good job mate, very informative and loved the dry humour!

  • @TorQueMoD
    @TorQueMoD Před 10 dny

    Great video! Thanks for sharing the asset too!

  • @blackdevilcreations
    @blackdevilcreations Před 9 měsíci

    This is awesome!!
    Great work and i learned good stuff here.❤

  • @caseynarrates1796
    @caseynarrates1796 Před 9 měsíci

    Good stuff! Thank you for the great content! This is so helpful to me. Subbed.

  • @williammccranie6525
    @williammccranie6525 Před 9 měsíci

    Excellent work, it will be very helpful. Thanks.

  • @gabrieldoublet8776
    @gabrieldoublet8776 Před 7 měsíci +3

    Hey, thank you for this material works really well on my landscape! Could be cool to have an in depth tutorial of your landscape material. for example on how to use the triplanar projection, how to add puddles, displacement, how to use Virtual texture on quixel assets etc... Thank you !

  • @sithmaster
    @sithmaster Před 9 měsíci

    Liked and subscribed - Great work.

  • @themoodoflk1
    @themoodoflk1 Před měsícem

    What a hidden gem! hopefully, your channel will explode!

  • @IgorPikalov
    @IgorPikalov Před 9 měsíci

    Very good tutorial! And also good material!

  • @mariomagdi3250
    @mariomagdi3250 Před 9 měsíci

    Brilliant , thank you man

  • @windu_archive
    @windu_archive Před měsícem

    This help me a lot, Thanks

  • @duke3d
    @duke3d Před 9 měsíci

    Awesome work!!!

  • @Alocha18
    @Alocha18 Před 9 měsíci

    nice thanks dude

  • @_D3adB0y_
    @_D3adB0y_ Před 9 měsíci +4

    I hope they can get Material Layers working with the new Substrate stuff...

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz Před 7 měsíci

    How would you add or set one of these layers as a height adjustable layer for seabeds and beach's when making island please?

  • @distructed1878
    @distructed1878 Před 5 měsíci +1

    How would you go about addaing more Materials/Layers to the slope? so adding snow on mountain tops for example?

  • @Wandermonk844
    @Wandermonk844 Před 9 měsíci +4

    My landscape displacement you mean this is for 5.3, correct? Definatly add that to the title if so, it's very useful! Great video, thanks for being generous with the download so we can get to making scenes faster.

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci +3

      Yeah, for 5.3. Wasn't really the selling point for me because I always get weird noisy artifacts when using it. But the option is there in the material

  • @dmitrywatterfild5012
    @dmitrywatterfild5012 Před 9 měsíci

    Cool content, materials are attached, like and subscribe, you're doing a great job!

  • @uhhhzane9985
    @uhhhzane9985 Před 4 dny

    When I open the project you provided there is nothing showing in the content window. The files are all there though in the content folder. I have looked and I do not have any search view settings on. Any idea why that is?

  • @user-nu8gb1ly5v
    @user-nu8gb1ly5v Před 5 měsíci

    @Paul Gabriel or Anyone have time to help explain how to use this and how to add texture/layers to auto fill and paint with ..? Im at a loss still ..?

  • @gibsongonzales1061
    @gibsongonzales1061 Před 7 měsíci

    How can you blend a smart material like you just did using slope, and blend it with painted materials. So you have smart materials and you can paint areas you want to change

  • @bernhardhelbling3412
    @bernhardhelbling3412 Před 14 dny

    Wow - GREAT Tutorial. Thank you! I am a beginner so I downloaded your porject. Under 5.3 the mountain looks beautiful - but in 5.4 the image is really not the same (less details and structure looks like "washed"). Even I migrate your 5.3-project to 5.4 ..... very unhappy. Do you have any idea what's the problem?

  • @theobai8986
    @theobai8986 Před 5 měsíci

    is that possible to work with RVT?

  • @RUSOBPK
    @RUSOBPK Před měsícem

    Hey! I found an error while trying to apply this to materials with displacement/tessellation. Any idea how to bypass the engine preventing me from doing the slope layer?

  • @user-ib7pq8zk3t
    @user-ib7pq8zk3t Před 9 měsíci +1

    Your material is very exspensive.

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci

      Quite. It has many features. Disable some things like cell bombing to reduce complexity. Also, each new layer adds a fair bit of complexity.

  • @dmitrywatterfild5012
    @dmitrywatterfild5012 Před 9 měsíci

    Your material is truly stunning and comprehensive. I've never seen anything like this before! The only thing I can’t overcome is the lack of Brush Falloff and Tool Strength in paintblend mode (with any settings of these parameters, the brush draws with a strength of 100 and Brush Falloff 0; all lines are hard and the layers have no transparency). I just can't find where I made a mistake

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci +1

      It seems to be working fine for me. Make sure you create weight blended layer infos and also make sure that only one paint layer is selected under "A - Landscape Layer" in the blend asset parameters

    • @dmitrywatterfild5012
      @dmitrywatterfild5012 Před 9 měsíci

      @@paulgabriel634 My bad, create weight blended layer info for heightblendedBase solved the problem, thanks!

  • @oddacood
    @oddacood Před 5 měsíci

    Liked and subbed, More info on youtube, More knowleadge to be obtained.

  • @zachvoaden2720
    @zachvoaden2720 Před 9 měsíci

    Great shader!
    What is the use for the RTX safe switch? (I am using RTX enabled in my project) I can see a complexity difference...

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci

      In all honesty, I just copied it from one of quixel's materials. My guess is that it maybe fixes artifacts that may appear when using raytracing. I think they left a comment on it in the reference I used. Search for all material functions in the megascans presets folder with displacement in their names and you'll should find it.

  • @soravisnawbhanich
    @soravisnawbhanich Před 9 měsíci

    hi how do you achieve that runtime virtual support like what you did on 10:30? please help explain. Im still new to this. Many thanks

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci +2

      It's too a long process to explain here. There are tons of videos about it on youtube. Just search "how to blend using runtime virtual texturing"

  • @samwichprinting2160
    @samwichprinting2160 Před 5 měsíci

    i am the 1000th like :)

  • @GhostPirateChuck
    @GhostPirateChuck Před 9 měsíci +2

    Background audio is a little high, tnx for the useful tips

  • @MATVOFFICIAL_Allah_is_the_best

    some reason even normal material failed on me and miraculasly this auto material works

  • @beachmobjellies
    @beachmobjellies Před 4 měsíci

    Material layer system doesn't work with Path Tracer unfortunately - and that is not documented.

  • @amerboss99
    @amerboss99 Před 9 měsíci

    Is there anyway to go about this for mobile devices without costing so much performance?

    • @paulgabriel634
      @paulgabriel634  Před 8 měsíci

      That's the downside to using this. Nanite landscapes seem to mitigate the shader cost but it can't beat the normal setup

  • @lesprimaris4784
    @lesprimaris4784 Před 5 měsíci

    I'm sorry but it doesn't work for me... I have errors inside the blue prints and unexpected functions as well... I can't use the material...

  • @cosmosunited
    @cosmosunited Před 6 měsíci

    how do you fix texture tiling? i'm a newbie

    • @PabloYaos
      @PabloYaos Před měsícem

      in the distance blend category, there's a "tiling near" float

  • @davidshapirofitnessmotivat8994

    thanks friend, could you tell me how to add snow elements?

  • @FishMan1nsk
    @FishMan1nsk Před 9 měsíci +1

    Yeah great. Work smart. Use stupid unoptimized unreal layers that killing your perfomance. Great advise man.

  • @CrepsDelic
    @CrepsDelic Před 8 měsíci

    I am unable to get the "Displacement" for the step in ~ minute: 2:17-2:19 (Can someone give me some advise?)

    • @CrepsDelic
      @CrepsDelic Před 8 měsíci

      I am using unreal engine 5.2

    • @paulgabriel634
      @paulgabriel634  Před 8 měsíci

      Displacement is hidden by default you have to enable it for your project using the ini file. Lots of tutorials on that: just search 'landscape displacement ue 5.3'

  • @theicechick2763
    @theicechick2763 Před 9 měsíci

    hey is there a way i can give you a heightmap and and I want to show you something in my material I'm trying to understand the blueprint ? lol

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci

      Not sure I understand you.

    • @theicechick2763
      @theicechick2763 Před 9 měsíci

      @@paulgabriel634 I want to send you a material is there a way to merge yours with my own and how do you make the portal nodes

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci +1

      To get the "portal nodes", right click and search for "add named reroute declaration node". You could merge your material with mine. I don't really have time to do it for you though and I'm not an expert in materials.

  • @plaguedocphd
    @plaguedocphd Před 7 měsíci

    Hey mate, the download page seems to be down!

  • @evolutionaer2161
    @evolutionaer2161 Před měsícem

    THXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

  • @aka_bing
    @aka_bing Před 5 měsíci

    this shi is some high quality material

  • @FPChris
    @FPChris Před 8 měsíci +8

    Lose the music. It's always a distraction.

    • @murphy1934
      @murphy1934 Před 7 měsíci +1

      Then, unfortunately, my friend game development is not for you if you can’t focus

    • @FPChris
      @FPChris Před 4 měsíci +2

      @@murphy1934like a boss

  • @mikopanzer1368
    @mikopanzer1368 Před 9 měsíci +2

    damn if only he activated his windows...

  • @wolf_li
    @wolf_li Před 3 měsíci

    85% of the video: "it's easy, don't be a whimp". 💪🥺
    The last 15% of it: "oh, also you could do this"; 85 wild notes appear. 🖐️😭

  • @Rehd66
    @Rehd66 Před 8 měsíci +2

    Why are people still putting loud ass music in tutorial videos? Why?

  • @GMTechArt
    @GMTechArt Před 9 měsíci

    bad idea, too expensive.

    • @paulgabriel634
      @paulgabriel634  Před 9 měsíci +2

      Still a good idea for cinematics and prototyping