that poor sound chip, it just wanted to make beeps and boops
And it ended up doing slap basses, funky guitars, powerful drums, synths, guitar solos, etc...
He said: "Hippity hoppity every video game system sound processor is now my property"
@@HavenMarches Said who, the composer? I don't think he'd say something so cringey.
If you guys are wondering how the kick is being created... thats not a DCM sample. Its the triangle channel, being pitch shifted down from a high pitch so fast it sounds like a thump. The bass and kick never play at the same time because they're exactly the same channel, but you'd never realise it because its done THAT well. Tim Follin was truly a master of his art.
Source? I know you can do that, but it doesn't sound like that kinda kick to me and i feel like I can hear the Kick and the same time as the bass (case in point, whats happening at 1:28 is just bass and kick in unison). But I might be wrong and eager to know better, so correct me if mistaken.
Run it in an emulator and mute the DPCM channel--most should have an option to do that if you dig around in the settings. You'll hear no difference. Or better yet, isolate the triangle channel! I think what Follin does here is have the triangle quickly slide from the high pitch of the kick to the note of the bass line. So the kick is more like an attack to the actual notes.
@@warmCabin Thats a great idea, I'll try that out and listen for myself. That is amazing, he is truly a limit pusher for the chips he made music for.
@@Weltenmaler this soundtrack is definitely one of the best to steal ideas from to pull off some cool techniques - it's insane that a lot of this was done at all, let alone almost 30 years ago
@@warmCabin you're only partially right here, comrade: the final kick you hear in the mix consists of yes, pitch-shifted triangle AND a little click from the noise channel, without which the kick would be muffled. He also used this particular trick on a number of different titles - for example, in T2's soundtrack there's a brief moment when only the drums play, but then he turns the noise channel off and all we left with is this filtered kick. ahem, *the effect* of a filtered kick.
It's like the whole budget went on the composing of the music.
Tim Follin's music is always awesome even though most of the games he worked on are crap.
49% getting the license for Silver Surfer
49% composing the soundtrack
2% coding the game
This music seriously sounds like it shouldn't be able to exist on the NES, it even sounds crazy for the SNES. Fucking awesome.
"Creativity arises from limitations" This OST confirms that quote.
When I hear that quote I'm reminded of games like Crysis 1 on PC in 2007 and Ecks vs sever on the GBA or OST of Thunder force IV on The Sega Genesis ( or hell the pokemon GBA soundtracks )
And don't forget, the soundtrack rocked so hard, there actually exists an actual transparent Vinyl for this soundtrack.
@@surfnskatetinkerbell8671 Yes, it is unofficial though and appears to be hard to find.
Yeah, think AVGN jams to it in one of his vids (despite having made a video on how miserable the game is to play)
Having an analog version of something so wholly digital is kinda funny.
I seriously cannot get over how good the music in this game is. I would go so far to say that this is one of the best soundtracks of any NES game ever.
search up Lagrange Point for the NES or famicom, it has better sound chip, VCR7, but I enjoy this also.
When I saw a new AVGN episode about the “Incredible Crash Dummies”, he has it on vinyl. “No joke!”
Same. Just came here to hear the awesomeness of this soundtrack myself - it sure is incredible!
The fact that 03:43 is just a world selection jingle and is only 7 seconds long but may be one of the coolest 8bit licks I've ever heard really speaks to Tim Follin's talent
Kind of sounds like it could be the selection theme of a Megaman X game, in all honesty.
3:51 My god. Incredible, not just for NES, but just a bad ass song in general. Damn. Sounds like Dream Theater on NES.
dream theater is shit and this is phenomenal. pretty significant difference.
Rest in peace Geoff Follin your work will never be forgotten
“CALM DOWN TIM ITS JUST PICTIONARY!”
"Hey buddy I think you got the wrong door the Pictionary club is two blocks down"@@sanniray
RIP Geoff - this soundtrack will forever remain an absolute banger
As a composer myself, I just can't believe how they did this back in the day... It's really mind blowing. Imagine your directions being like "alright, so you only have three monophonic channels, and one for noice. And yeah, there is no sequencer so you have to put everything in hex code". And someone made music like THIS!? Un - fucking - believable
全く知らない&あまりにも強烈なファミコンサウンドだったので、作曲者は異次元からやってきたのかと思った。。。どれも一度聴いただけで忘れられなくなる曲ですね。
11:37 is probably the music people remember the most, as it was heard more frequently than any other theme from this game.
Tim Follin, genius. Glad I got to meet him couple of years ago at the great 8 bit symphonic concert. This compilation is seriously impressive.
@@williamdrum9899- In assembly basically.
- A massive understanding of how the NES Ricoh chip works
- A PHAT brain (very important)
- No money
& A brother
PS : RIP Geoff Follins, he died from pancreatic cancer one week ago, he'll be remembered
@@azrael-labs I'm familiar with 6502 Assembly but sound design feels like a much more challenging task honestly
This game is so hard, it would actually be easier to go outside in a thunderstorm and try to dodge rain. It would be easier to walk barefoot without your toes or heels touching the floor. It would be easier to pick fly shit out of pepper, while wearing boxing gloves!
Dear Strong Bad,
How do you pick fly shit out of pepper with boxing gloves on?
So did you try all those things because i didn't but now im curious =)
I came here after knowing that the Angry Video Game Nerd have this on vinyl...
もはやファミコンのBGMではない
完全に異次元
Surprised/disappointed that the Nerd didn't say anything about this amazing soundtrack
The words "Nerd" and "Geek" today basically translate to "Desperate Poseur".
Tim Follin wasn't one to disappoint in the music department! Yeah I agree with you.
It seems he mostly comments on the music if it's as shit as the game. I guess him not talking about it is more of a compliment.
He made a very short commentary about Follin on the "Treasure Master" episode. It's dissapointing to see that he ignored this soundtrack.
ファミコン音源の限界に挑戦した作品。天才の所業だよ。
11:47 this must be the rarest music ever heard by a person playing Silver Surfer.
tfw your bgm composer uses all of the bunking RAM on an NES cartridge
That's probably why you die when you touch anything it probably just breaks at that point
@@tobigrantlbart "Hey, you know those 8 bytes you needed to store the health counter? Yeah, sorry man, I needed that to manage the arpeggio timing."
@@Dant2142 8 bytes is a fuckton of memory. 4 bits should be ok in most cases.
actually it probably used about the same as SMB3's music (which used samples.) No excuse for the devs here.
the music data is loaded directly from ROM
The driver yeah, it needs some RAM. Especially for pointers on the zero page.
I can't believe this guy was 19 when he composed this music. I'm that age and I try to make my own music on my channel too, but this is from another world.
Respect, Tim Follin!
You need to see what he could do with the ZX Spectrum beeper with only around 15 years old!
This sounds like something you’d hear an indie game, so it’s insane to have it on actual 8 bit hardware
sounds like if Dog the bounty hunter was going into a steel factory searching for something for his rifle
exactly, reminds me of shovel knight kinda, smn from today imitating 8 bit sensibilities
ファミコンのサウンドの域を遥かに超えている
Thank you Geoff for the awesome soundtrack! 👍
RIP Geoff Follin.
3:51 is just insane. Even as a little kid I knew this music was something special. What an absolute bop
自分の記憶にある他ゲームのファミコン音源とは全然違う。どうしてこんなに迫力のある音を出せれるのか不思議すぎる。凄い。
いつ聞いても狂っている
For all the people saying this sounds impossible, the NES has five channels.
Pulse 1- Melodic tones, can be manipulated with vibrato, pitch slides (which he uses in the first two tracks a lot), tremolo, portamento, volume envelopes, three different pulse widths, fine pitch controls, arpeggio.
Pulse 2- Same as above. Another note about arpeggios; they are the traditional "retro" sound, but the reason they are used is because by fluctuating between multiple notes at once, it gives the impression that both notes are playing at the same time.
Triangle- a smooth sound that has no volume controls but still can use vibrato/pitch/etc. Normally used for bass.
Noise- harsh sounds. Used for sound effects and to improve the drums
DPCM- sound samples
There is believe it or not, no DPCM in this at all. The extra punch to the drums comes from very short pitch sliding notes in the Triangle.
listening to it again, you seem to be right. I'm not 100% sure though
this is simply outrageous, how DARE anyone make music this good
If you started on Spectrum and Amiga, you had to know a lot of tricks to get rich multichannel sound, and if you knew those tricks when you moved on to NES, you could produce spectacular stuff like this.
It's not the soundtrack that's impossible, it's the game that's impossible
Oh dude you can do some really awesome trickery if somebody would write a sound driver for it. The DCPM is a 7bit sample unit, why not do like the ZX spectrum and literally write multiple channels of audio and play it out through that?
FUTURE10S Oh, I know how it's done, I'm just that for the average person, they would think it wouldn't be possible for the NES to make music this good-sounding. BTW, Follin didn't use DCPM samples for drums, he actually used the triangle wave channel for the bass part of the drums
What? No no no I'm talking about a theoretical method of playing music using ONLY the DCPM, no squares or triangles, etc; making a sample of music lasting about 17ms in software kind of how music was done on the ZX Spectrum's beeper and then having the DCPM play that.
Also I got exports from Follin's sound driver, featuring an unused Terminator 2 track. It wasn't anything super special though.
It’s impossible to believe that this game is impossibly made for an impossible game
ありがとうございます。その後ティムフォリンでググってみたら、その筋では結構有名な人だということが分かりました。タイトル曲の最初の数秒を聞いただけで神曲認定でした^^ ファミコン音源を一番使いこなしていたのは、日本ではコナミだったと思いますが、海外の人の作り込みっぷりもハンパないですね! gradさんは私の知らない海外作品の名曲たちもピックアップしてくれるので、とても有難いです。感謝しております。m(__)m
how is this even possible.
Tim Follin made this soundtrack, along with the commodore 64 version of ghouls and ghosts and many others
It's a shame that Tim Follin didn't work with a company like Capcom. Imagine what games like Duck Tales would sound like!
One of the hardest games on the NES has one of the best soundtracks on the system...
Very impressive. God bless you, Tim and Geoff Follin.
標準音源のみで1990年にこの仕上がり
理解を超越した技術力だ
いつもコメント有難うございます。
この作品はティム・フォリン氏と、実の兄であるジェフ・フォリン氏の作品です。
11:37 what i heard the most
Tim Follin is a genius. Every time I revisit this I'm awestruck that he was able to create this sound with such a primitive sound chip.
some of the best music ever written is labeled "BGM"
Problem would have been solved if they added a healthbar.
Nah then it would be a medium-difficulty bland game with awesome music, instead of being a hard bland game with awesome music
The thing about this game is that if you manage to survive long enough to gain all the powerups(and have a turbo controller so you won't destroy your thumb), it actually becomes pretty fun. Hard, but not terribly so. But the second you make one mistake and die, you are suddenly very underpowered. It's almost as if the game was designed for the full power Silver Surfer.
Tim Follin: The torturer of sound chips
I only discovered the mountain of compositional power and technical prowess that are the Follin brothers late last year. OH.MY.GOD. these guys knew how to bring a sound chip to its knees and then some.
This music has no business being as good as it is. Absolutely incredible!
*I CANT TOUCH THE... LOG???*
+Kevingastresurrected Productions™ Stop. Go to the original review and do that shit.
You know, there is really no point in going on. I mean its not like there is a pot of gold waiting for me on the tv as a reward. If I beat the game, it will probably just say the end. To continue playing, you would have to be a fucking nerd!
~Description of my life lately. said very accurately by AVGN
Advanced in 20 years for the music style.
Man, THIS MUSIC IS NUTS FOR A Nes
This sounds like music from an NES inspired indie game. Tim Follin was truly ahead of his time.
No, this just a amazing work, not something "ahead of its time". There are a lot of fucking amazing games on nes with good ost.
@@AAAAAA-hv5qp its youtube, people call anyone with creativity "ahead of their time"
@@pentexsucks43 yeah, i hate that, this kinda sounds egoistic... "things can be good only today, if theyre old and good, theyre definitely ahead of its time"...
@@AAAAAA-hv5qp alternately we can be positive about it and shout out those other neat chiptune composers instead of dunking on people for their honestly understandable wording within a specific context
It's funny how _none_ of the so-called "Retro NES Style" indie games tried having a soundtrack as complex and advanced as this and Journey to Silius.
Nor did they even attempt to use expanded audio, just because the non-Japanese models didn't have it
It's probably because the majority of NES soundtracks didn't sound like this or Journey to Silius. If you're trying to replicate the style of something you go with the most well-known version of the style, not a niche (but awesome) variant that coexisted with it.
I feel like you knew that and just wanted to shit on indie games. There's plenty of valid things to criticize but "not having a soundtrack similar to 2 specific games out of 700+ NES games" is not one of them my man.
i mean that's not exactly fair, just listen to "the buzz in the grotto" from shovel knight: king of cards, or "hitting close to home" from shovel knight: spectre of torment
whether or not you agree they succeeded, it's pretty obvious they TRIED.
Whoa, pretty amazing. The quality sounds closer to C64 than NES.
PeyserConley X And it's not even making use of the native sampling capability of the system.
Masterpiece. How the BGM 1 gives us space vibes is just amazing.
This is what happens when one of the C64 music guys is invited onto consoles
This music is so good it almost seems uncharacteristic or even *anachronistic* for a NES game. I swear when I turned this on for the first time I vomited shitbricks while having an eargasm.
fun fact since this game was released in 1990 that means Tim Follin would've been around 19 years old or younger at the time of composing this music along with Geoff Follin.
Checked out this video cause of the Nerd mentioning he has the soundtrack on vinyl and wow. Chills on the first listen. Grad also does an amazing job uploading soundtracks in high quality so big ups to him as well as Tim Follin for this amazing composition
How have I not heard this prior to today? This soundtrack is incredible!
As someone who grew up playing the NES, I never even knew this game existed, so I heard this for the first time a couple of days ago. What an absolutely incredible soundtrack. This ranks up there with the best of them. Now to check out the other OST's that Tim has produced. Stellar work!
Wow imagine playing mario bros and you pick the star and the BGM 1 (3:51) starts to play! Duuude that would be pure acid! 👍🏼
R.I.P Geoff Follin, Thanks so much 😢
February 2020 - This soundtrack is still goddamn ferocious.
During the gameplay, I rarely heard "Section completed", never heard "Device completed", always heard "Game Over"
Oh my gawd this game was so hard. I got about 2 levels from beating it; it was something my Dad would rent for me from time to time when I was sick/home from school.
If i played this game when i was young the badass music was probably the only reason i'd even start the game up x3
ファミコン音源の良さを最大限に引き出してて最高!中身も良ければ良かったのにな…非常に残念。
Never seen the game, vaguely remember an AVGN episode shitting on game hard, but the music is an absolute masterpiece. Seems to be one of the pinnacles of chiptune. Unbelievable. Tim Follin!
this, castlevania (and konami games), street fighter, darius, megaman X, megaman 2 and thunder force IV have so amazing music
Still awesome to this day! Love the songs on this game!
本当に天才
Guess you could say the music from this game is out of this world.
This OST is smoking awesome, I get seriously addicted to it.
Only 14 minute but it can be extended to at least 2 hours. Masterpiece. So quality proggresive. Damn.
When I was a kid David Wise blown my mind...now is the turn to the man who influenced David Wise!!!
greatest video game theme music of all time still rocks to this day 132 years later
This is by far the best sound track i have ever heard
07:52 *OOOOOOoooOooOOOO*
What a great soundtrack for a really hard game.
It's been about 11 years I first heard this soundtrack, specially levels 1 and 2, they still kick my butt every-single-time
One of the best Soundtracks on nes.. An awesome game as well.. But so so difficult.
Shame on you, scene of EDM nowadays. they made this out of obsolete 5 channel machine.
@@cps1247 Wait, how is the bell chiming done then? It's played simultaneously with the drums, so it can't be the triangle channel! It has to be a DCPM sample!
@@wojciechmuras553
It isn't. It's channel 1 or 2 I think.
The 5th channel (DPCM) was not used by the Follins.
Oh my fucking god, this is up there with the Mega Man games for having banging NES osts AND THIS IS FROM A FUCKING SILVER SURFER GAME. Tim and Geoff literally were just flexing here.
Fantastic job.
BGM1 gets a lot of listen, and is amazing, but BGM2 when playing on the vertical section is so insane. Feels like actual surfing
These are the best NES snares I think I've ever heard, they sound better than SNES snares! Amazing work
OMG the funk is too fresh on that Title Screen theme! I can’t handle it!
Thanks for recommending this, Karl Smallwood
BGM1...so frickin amazing.
3:51 : The first time I've heard this music, it was 7 years ago from Schmutz06. And 7 years ago, I think it was a remix. Not an original one. It's so amazing that the NES can make this kind of masterpiece!
Those World Select and Game Over themes are by far the songs you will hear most while playing this game
When I first played this game, I was really astonished with the soundtrack. Used to play the BMG on options screen Lol
commenting 1 year later, still fire
Just found out today that Geoff Follin passed away from pancreatic cancer about three or four days ago. I thought I'd come here and listen to some of the incredible music he helped create. That guy created a hell of a legacy. The soundtracks he made stand out for a reason.
Damn
Aw man sad to hear 😢
Omg had no idea :( rip
It’s good that much of his work is uploaded on CZcams so folks can still appreciate the work he did for many more years to come… artists live on through their work
F
what no..
aw
i just got up this morning and said.. "gotta youtube some silver sufer title music to get the blood going" followed with some target renegade.