My First Zig Interface
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- čas přidán 9. 06. 2024
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1:25:30 It's funny that prime was watching a youtube video at 1.5x speed, and I am watching Prime at 2x speed, so the CZcams video runs at 3x speed, and at this exact moment that youtube video has 3x speed highlighted on its screen.
i could not understand the guy so i slowed down that part to 0.5 speed, making Prime kinda drunk
I start to think about it in my head because I was like “No way 1.5 x 2 is 3” then i realised it was but was still confused then I thought “1.5 + 2(3.5) is more then 1.5x2(3)” now I’m more disturbed then anything.
It's kind of based how interfaces in Zig are just structs and you have to raw-dog the vtable
Most times, you can just use anytype .. relax and trust the compiler to enforce the interface contracts, and let you know if your code is missing anything.
There is generally no need to re-implement interfaces from scratch. The compiler will do that for you implicitly
"inline switch" is a time-saver
i'm doing the same thing in my project, though with Odin. been messing around with the reflect core library and specialized structs to achieve an interface to allow easier addition of mods to my game.
There's going to be a certain type of developer who thinks the approach from the blog is really cool yet hates design patterns. This is literally a design pattern for Zig, but probably something you'd codegen instead of writing by hand because this is cursed, poorly maintainable code.
not every pattern, but a lot of them are just a workaround for not having a feature directly supported in the language
This is how interfaces were/are done in pure C, with some Zig specifics on top of it.
All the boilerplate written by hand...
i sort of assume that at some point (some size of Zig community), we're just going to have some library for creating interfaces... right? (not sure if it's possible with language like Zig)
Interfaces can be nice, when the language supports them, but I think they're just not something I'd really want to use unless the language directly supported them. I'd probably usually just use a struct of function pointers, and then only at library boundaries.
I tend to agree. I have been writing a lot of Zig the past few months, and have encountered a few scenarios where an interface might be convenient, but overall I get by just fine without them using other features that are more idiomatic That said, It would be nice to see some Zig features that alleviated some of the pain in implementing interface-like types. I have gotten by using comptime features to enforce the contract of the "interface" (i..e. wrapper type), but it always feels kind icky.
Aren't there videos on youtube of previous work on this project in zig?
"somehow you got that joke wrong!"
It would be nice to have token leak section
How refreshing. A community with no one saying "First!"
glad that only people who watch prime are well behaved gentlemen 🗿🎩☕
Yeah, we yell CHROOT CHROOT CHROOT
Sneaky one there ;)
Zeroth it is
First!
1:24:50 LOL! I was already watching at 1.5x, so when you doubled your speed, I was then watching the nested video at 3x. A bit fast.
It's freaking insane how fast you move around in your code. I MUST learn how you do that. I would love to see you teach a course, or maybe you already have, on how you setup your environment to achieve those speeds. Particularly how to do DRILLS to increase keying speeds... Also, that's probably, at least in part, why you suffered from RSI. I can only top out at around 50-70 WPM, depending on the day, and never have issues.
When &dyn Trait in is a 2 hour session, and people still say rust is hard...
Its not hard its just verbose
54:54 Nah bro, you be Zigglin.
Wasn't there another video on the channel a minute ago? Something about 2000 people playing Doom at the same time
Oh it's a main channel video
last++
For some reason the .Foo syntax of zig just wrecks my brain. Im all for low level control but I really don't care to implement my own vtable. Definitely seems like the language has a lot of other neat tricks though
I really don't see what's so hard about it. It's just a struct.
@@i-am-linja I did not say anything is difficult. I said my brain doesnt read something well, and said the other thing is tedious
I think the .Foo thing is just about enum (or tagged union, in the .Pointer case where Prime was confused). since it's a typed language, it already knows the type of LHS so if it's enum, on RHS you can just type the second part of enum name, which i think is actually pretty cool.
Why people say zig is verbose? It is possible yo provide a example?
zig is a quiche language
Why is bro implementing binary search on a data structure where insertion is O(N) anyways 💀💀💀
What I'm learning is that I'm too dumb to learn Zig.
Zig is great if you know C. There's very little affordance given to the developer otherwise. The compiler is not very delightful and the docs are barren, and hard to look up.
But man does it run fast
@@TankorSmash It was the position a few years ago (not certain if it still is) that while decentifying the docs is obviously a precondition to 1.0, it's unwise to do it _too_ quickly as a) while things are as unstable as they are all you do is double the churn, and b) a more accessible language means a large influx of new devs, which the existing small community might not be equipped to effectively help.
Nah man, I code in C and when I look at the syntax of zig I would honestly rather keep coding in C, it is just so bad. Zig could have been great, but they messed up the syntax completely.
@@lmnts556 Syntax is the most shallowest possible thing to complain about at least, what else do you not like about Zig? Errors-as-values is a a big step up IMO
@@TankorSmash That is the exact reason why so many people ditched java, so no you are mistaken. If the way you write the code is bad it will turn away a lot of potential coders because they really can't be arsed to write it lol.
SECOND!
learned Zig before C#. L take.
But in all seriousness, Zig is great and you are cool prime. TOKIOOOOOO in Zig when with liburing
59th!
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people say rust is difficult and it can be but zig is difficult in it's own ways. i would personally rather deal with the borrow checker.
I hate how verbose it is
Same, I would rather just stay with C. Lots of YTers try it and just ditch it for c or other languages.
this looks worse than c++ templates...
Interfaces are more comparable to virtual classes, instead of templates. But yeah, Zig is VERY verbose, like now I know how a VTable works under the hood 😅
Zig syntax feels like java, I hate it.
have you seen Java
@@gronki1 Yes, and writing it and Zig feel similar.
@@lmnts556not gonna protect zig syntax but how can it look like java 's
@@user-sn9dy5sq1q It just feels similar to write, verbose and clunky.
What specifically makes it seem "verbose" to you? It doesn't look more "verbose" than rust, C# or C++. I'm asking because I write Zig almost exclusively and haven't noticed anything verbose about it.
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