My First Zig Interface

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  • čas přidán 9. 06. 2024
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  • Věda a technologie

Komentáře • 76

  • @Blaisem
    @Blaisem Před 23 dny +22

    1:25:30 It's funny that prime was watching a youtube video at 1.5x speed, and I am watching Prime at 2x speed, so the CZcams video runs at 3x speed, and at this exact moment that youtube video has 3x speed highlighted on its screen.

    • @AloisMahdal
      @AloisMahdal Před 19 dny

      i could not understand the guy so i slowed down that part to 0.5 speed, making Prime kinda drunk

    • @Sj-7718_dev
      @Sj-7718_dev Před 13 dny

      I start to think about it in my head because I was like “No way 1.5 x 2 is 3” then i realised it was but was still confused then I thought “1.5 + 2(3.5) is more then 1.5x2(3)” now I’m more disturbed then anything.

  • @rosehogenson1398
    @rosehogenson1398 Před 22 dny +15

    It's kind of based how interfaces in Zig are just structs and you have to raw-dog the vtable

  • @steveoc64
    @steveoc64 Před 9 dny +1

    Most times, you can just use anytype .. relax and trust the compiler to enforce the interface contracts, and let you know if your code is missing anything.
    There is generally no need to re-implement interfaces from scratch. The compiler will do that for you implicitly

  • @luizpbraga
    @luizpbraga Před 22 dny +1

    "inline switch" is a time-saver

  • @kenneth_romero
    @kenneth_romero Před 22 dny

    i'm doing the same thing in my project, though with Odin. been messing around with the reflect core library and specialized structs to achieve an interface to allow easier addition of mods to my game.

  • @MrKlarthums
    @MrKlarthums Před 22 dny +9

    There's going to be a certain type of developer who thinks the approach from the blog is really cool yet hates design patterns. This is literally a design pattern for Zig, but probably something you'd codegen instead of writing by hand because this is cursed, poorly maintainable code.

    • @blarghblargh
      @blarghblargh Před 22 dny +6

      not every pattern, but a lot of them are just a workaround for not having a feature directly supported in the language

    • @stgatilov
      @stgatilov Před 20 dny

      This is how interfaces were/are done in pure C, with some Zig specifics on top of it.
      All the boilerplate written by hand...

    • @AloisMahdal
      @AloisMahdal Před 19 dny

      i sort of assume that at some point (some size of Zig community), we're just going to have some library for creating interfaces... right? (not sure if it's possible with language like Zig)

  • @blarghblargh
    @blarghblargh Před 22 dny +3

    Interfaces can be nice, when the language supports them, but I think they're just not something I'd really want to use unless the language directly supported them. I'd probably usually just use a struct of function pointers, and then only at library boundaries.

    • @ForeverZer0
      @ForeverZer0 Před 22 dny

      I tend to agree. I have been writing a lot of Zig the past few months, and have encountered a few scenarios where an interface might be convenient, but overall I get by just fine without them using other features that are more idiomatic That said, It would be nice to see some Zig features that alleviated some of the pain in implementing interface-like types. I have gotten by using comptime features to enforce the contract of the "interface" (i..e. wrapper type), but it always feels kind icky.

  • @0xc0ffee_
    @0xc0ffee_ Před 21 dnem +1

    Aren't there videos on youtube of previous work on this project in zig?

  • @AndrewErwin73
    @AndrewErwin73 Před 21 dnem

    "somehow you got that joke wrong!"

  • @dmitrysim
    @dmitrysim Před 23 dny +1

    It would be nice to have token leak section

  • @marcomongalo3328
    @marcomongalo3328 Před 23 dny +26

    How refreshing. A community with no one saying "First!"

  • @Chiramisudo
    @Chiramisudo Před 15 dny

    1:24:50 LOL! I was already watching at 1.5x, so when you doubled your speed, I was then watching the nested video at 3x. A bit fast.

  • @Chiramisudo
    @Chiramisudo Před 15 dny

    It's freaking insane how fast you move around in your code. I MUST learn how you do that. I would love to see you teach a course, or maybe you already have, on how you setup your environment to achieve those speeds. Particularly how to do DRILLS to increase keying speeds... Also, that's probably, at least in part, why you suffered from RSI. I can only top out at around 50-70 WPM, depending on the day, and never have issues.

  • @alexpyattaev
    @alexpyattaev Před 20 dny +1

    When &dyn Trait in is a 2 hour session, and people still say rust is hard...

    • @Alguem387
      @Alguem387 Před 18 dny

      Its not hard its just verbose

  • @Chiramisudo
    @Chiramisudo Před 19 dny

    54:54 Nah bro, you be Zigglin.

  • @TankorSmash
    @TankorSmash Před 19 dny

    Wasn't there another video on the channel a minute ago? Something about 2000 people playing Doom at the same time

  • @MrTechHaus
    @MrTechHaus Před 23 dny +2

    last++

  • @christopher8641
    @christopher8641 Před 23 dny

    For some reason the .Foo syntax of zig just wrecks my brain. Im all for low level control but I really don't care to implement my own vtable. Definitely seems like the language has a lot of other neat tricks though

    • @i-am-linja
      @i-am-linja Před 23 dny +1

      I really don't see what's so hard about it. It's just a struct.

    • @christopher8641
      @christopher8641 Před 23 dny +1

      ​@@i-am-linja I did not say anything is difficult. I said my brain doesnt read something well, and said the other thing is tedious

    • @AloisMahdal
      @AloisMahdal Před 19 dny

      I think the .Foo thing is just about enum (or tagged union, in the .Pointer case where Prime was confused). since it's a typed language, it already knows the type of LHS so if it's enum, on RHS you can just type the second part of enum name, which i think is actually pretty cool.

  • @cobrab1978
    @cobrab1978 Před dnem

    Why people say zig is verbose? It is possible yo provide a example?

  • @bpunsky
    @bpunsky Před 17 dny

    zig is a quiche language

  • @benjamin7853
    @benjamin7853 Před 14 dny

    Why is bro implementing binary search on a data structure where insertion is O(N) anyways 💀💀💀

  • @ImmaterialDigression
    @ImmaterialDigression Před 23 dny +6

    What I'm learning is that I'm too dumb to learn Zig.

    • @TankorSmash
      @TankorSmash Před 23 dny +4

      Zig is great if you know C. There's very little affordance given to the developer otherwise. The compiler is not very delightful and the docs are barren, and hard to look up.
      But man does it run fast

    • @i-am-linja
      @i-am-linja Před 23 dny

      @@TankorSmash It was the position a few years ago (not certain if it still is) that while decentifying the docs is obviously a precondition to 1.0, it's unwise to do it _too_ quickly as a) while things are as unstable as they are all you do is double the churn, and b) a more accessible language means a large influx of new devs, which the existing small community might not be equipped to effectively help.

    • @lmnts556
      @lmnts556 Před 22 dny +3

      Nah man, I code in C and when I look at the syntax of zig I would honestly rather keep coding in C, it is just so bad. Zig could have been great, but they messed up the syntax completely.

    • @TankorSmash
      @TankorSmash Před 22 dny +8

      @@lmnts556 Syntax is the most shallowest possible thing to complain about at least, what else do you not like about Zig? Errors-as-values is a a big step up IMO

    • @lmnts556
      @lmnts556 Před 22 dny +1

      @@TankorSmash That is the exact reason why so many people ditched java, so no you are mistaken. If the way you write the code is bad it will turn away a lot of potential coders because they really can't be arsed to write it lol.

  • @allanpaiz3348
    @allanpaiz3348 Před 23 dny +5

    SECOND!

  • @salim444
    @salim444 Před 23 dny +2

    learned Zig before C#. L take.
    But in all seriousness, Zig is great and you are cool prime. TOKIOOOOOO in Zig when with liburing

  • @AloisMahdal
    @AloisMahdal Před 19 dny

    59th!

  • @Purely_Andy
    @Purely_Andy Před 23 dny

    last

  • @joeportnoy-qh9en
    @joeportnoy-qh9en Před 15 dny

    people say rust is difficult and it can be but zig is difficult in it's own ways. i would personally rather deal with the borrow checker.

  • @user-mw3fp7qf1w
    @user-mw3fp7qf1w Před 21 dnem +3

    I hate how verbose it is

    • @lmnts556
      @lmnts556 Před 20 dny +1

      Same, I would rather just stay with C. Lots of YTers try it and just ditch it for c or other languages.

  • @zlice0
    @zlice0 Před 22 dny +4

    this looks worse than c++ templates...

    • @theoriginyt4869
      @theoriginyt4869 Před 22 dny +1

      Interfaces are more comparable to virtual classes, instead of templates. But yeah, Zig is VERY verbose, like now I know how a VTable works under the hood 😅

  • @lmnts556
    @lmnts556 Před 22 dny +1

    Zig syntax feels like java, I hate it.

    • @gronki1
      @gronki1 Před 22 dny +2

      have you seen Java

    • @lmnts556
      @lmnts556 Před 21 dnem

      @@gronki1 Yes, and writing it and Zig feel similar.

    • @user-sn9dy5sq1q
      @user-sn9dy5sq1q Před 17 dny

      ​@@lmnts556not gonna protect zig syntax but how can it look like java 's

    • @lmnts556
      @lmnts556 Před 17 dny

      @@user-sn9dy5sq1q It just feels similar to write, verbose and clunky.

    • @wondays654
      @wondays654 Před 15 dny

      What specifically makes it seem "verbose" to you? It doesn't look more "verbose" than rust, C# or C++. I'm asking because I write Zig almost exclusively and haven't noticed anything verbose about it.

  • @sloth19938
    @sloth19938 Před 23 dny +1

    last