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IRONHELM THUNDER HAMMER HAS IMPROVED - Auric Maelstrom Gameplay|Darktide
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- čas přidán 16. 08. 2024
- Patch #16 The Traitor Curse Part II Update|Warhammer 40,000: Darktide
Build: darktide.games...
Patch #16 Note: www.playdarkti...
00:00 Ironhelm Thunder Hammer Auric Maelstrom Clutch
5:40 Some Auric Maelstrom Gameplay
12:55 Unintelligible Fall
20:21 Combat Stimm + Martyrdom DPS (Streaming Quality)
21:44 Outro
Discord: / discord
Leave a follow at / chocob64bit for more of this content.
#darktide
The dog yeeting itself off the level and into the molten metal at 10:46 is the best thing I've seen all week.
it pulled a gollum, he wanted that nice ring the zealot had.
Hot dog, you almost died 3 times due to game not allowing you to vault over a shin's height of terrain in the first 5 minutes in the video
I'm having trouble trying to figure out what the fuck you're talking about, all I saw was him getting stunned/interrupted out of the vault
Like seriously what the fuck are you talking about?
It feels even worse on ogryn with certain spot.
it's mostly cause the game let's you customize character height
Nurgle worshipers watching as some random woman kills a chaos spawn, a plague ogryn and two waves of enemies with only a revolver and a sledge hammer attatched to a car battery.
Lol yep, that about sums it up 😂😂
The deadliest agent of Chaos is deceptive collision boxes.
Your priest gameplay inspired me to recreate my priest with this voice actor, it's such a holy experience. Phenomenal gameplay as always, I love your vids!
I loved watching your Vermintide 2 videos, but I love watching your Darktide stuff even more, incredible gameplay
Thank you for the consistent uploads, you help me be a better player and I've even hard carried some games because of you!
6:33 that one caught me off guard nice editing
I’ve watched a fair amount of your videos & therefore feel like I’ve become almost desensitized to your consistent demonstrations of absurd, mythical skill but goddamn….
…that opening clutch was something else.
Super entertaining, thanks for vid.
I love the new Ironhelm, but with its buffs, I feel like it's about time we give Crucis the same MOVEMENT RECOVERY after hitting special just like the Ironhelm.
Now that the Ironhelm more or less a lot more on par in terms of damage, I used a mod to test 80-stats Ironhelm vs Crucis, there's only roughly like a 200-300ish dmg difference, the fact that you can dodge/move earlier with Ironhelm after landing an activated hit, not to mention with CLEAVE, I think just kinda outmatches the Crucis now. You're stimply stunned a bit too long with Crucis, compared to Ironhelm, that I feel that extra dmg on the Crucis isn't exactly too worth.
I've tested Ironhelm VS Crucis against like 10 Crushers in Psykanium, it's just almost impossible for Crucis to kite them around while hitting activated heavies, whereas with Ironhelm's faster movement recovery, you can easily hit back-to-back special heavies.
Could you upload some example footage of this? Very intrigued
Meanwhile new folding shovels being better thunderhammers for some reason
@@Roberta-yf4ge yeah, but it's kinda like the old power sword issue, shovels aren't for zealots, it's a vet-only melee so honestly I care not to compare them...tho it IS quite ridiculous that a small, flimsy-looking, not-a-power-weapon shovel is capable of easily 2 special-heavy hit-kill Mauler and Crushers, without any movement penalty or even the need for Thrust xD.
The double-hitting special hit on vet's folding shovels really make them work well with Skullcrusher
At the very least, thunder hammers still got better boss/Unyielding damage than the folding shovels.
@@sivel7493Ogryn shovels kill crushers with 1 hit
@@GodsAwayOnBusiness87 I was kinda talking about vet's folding shovel but yes, Ogryn's folding shovels can, but only with proper pre-setup, 5 stacks of heavy attack dmg thingy and specfic blessings/perks setup. If anything, being able to one-shot Crushers with Ogryn shovels is quite demanding and you most likely won't be able to do it 100% of the times, unless you can keep the heavy attack dmg stacks up all the time.
I don't know when they changed it, but now you can deal greater cleave damages to horde of mobs with powered heavy sweep attack. While it's not as effective to dreg and scab mobs, the powered attack can now clear the weakest mobs (poxwalkers, and groaners maybe? Don't really know their names) a lot faster than before. I think this has made Ironhelm significantly better than Crucis, since horde clearing speed has always been a weaker side of thunderhammers, let alone the ability to hit targets through mobs.
It's still not as effective as the power swords, but it's definitely improved.
Charged is fully held heavy or special attack activated?
@@stephantimmers9843 Special attack activated. Maybe I should use "powered" instead.
At this point of gameplay, all I have and will use tbf is the heavy eviscerator and ironhelm. I just enjoy their mechanics to sweep and cleave or clear and bash lol
I'd love to see some videos of just full uncut games, along with these more highlight focused vids. Watching you play is a delight.
uff that bomber at 4:43
the sniper may be a reject in disguise
Another great video! I always check your videos to make sure I'm using weapons optimally!
Incredible clutch dude! I love your videos
7:33 is such a zealot moment
Well i still dont see a point to these weapons. I mean i can do everything and more this thing can on the vet shovel... Thunderhammers have been done dirty and they deserve to be stronger.
Funny lol. I was just saying how the vet shovel and the ogryn shovel are literally a better version of the thunder hammer
@@ates423 because its true. Maybe the zealot should get the shovel
Agreed. As a Zealot main, the only reason I run thunder hammers is for aesthetic and stealth one-shot monstrosity build, but that requires positioning, timing, and sacrificing a blessing slot for Thrust. It can't be used in crowds because the empowered swing recovery leaves you defenseless.
Thunder hammers need a complete rework imo. I also see no point to use them, especially after all the buffs so many weapons received. Evis, chaxe and even crusher do their job much better, the only thing the th is remarkable is killing monsters, which are not a big of a deal to begin with. They feel clunky, not powerful enough and their mobility is pure shit. Yep, not gonna bother until they receive the crusher treatment.
@@karurosun shovel is better at killing bosses. On ogryn. And the chains axe is better for bosses on zealot
6:45-7:16 reminds me of a parent turning away to take of something, and the kids all getting into trouble lol
All specials except for trapper can be light attacked thunderstruck in one hit. There is a hidden x3 to x8 modifier that allows thunder Hammer to bonk it dead in a single hit no matter where you hit.
Can you tell us your key mapping/bindings?
Legendary gameplay as always.
Atoma would be proud of you!!!
You sir, have inspired many people to use the thunder hammer with this next level gameplay
Really wish they would just import the V2 hammer. While the 40k hammer has better monster dps, it struggles to deal with medium armor and mixed hoards making a lot less satisfying to use for most of the mission.
Agreed the light attack bonk is top good in vt2 but the main problem is mobility. Since the gameplay also involves gunfights and open halways its not like in vt2 where you can just wait to enemy to come to you to kill them in dt they just shoot you while you tryna reach them with you clumsy hammer😢
I'd say the problem is not mobility but the ability to deal with horde/mixed horde of the weapon. Evis and Crusher are also clunky (Crusher a bit less) but they can also shred/crowd-control, which makes up for the low mobility. For a weapon that looks pretty "crowd-controllable" like THammer, it's surprisingly bad when dealing with horde. Imo they should really make the heavies act like V2 great hammers, which deal less damage, but can cleave through + stagger mixed horde
13:03 happens
Amazing gameplay, I wish I could play such a smooth and crisp way
damn that intro was absolutely nasty. impressive slaying
God DAMN dude, the Emperor flows through you!
Personally, I am LOVING the ironhelm thunder hammer. I get to see my enemies do cartwheels and fly some extra miles in the air. The eviscerator is also very personable. The cleaving power I is nice when you have some good blessings involved.
that was incredible. you rock, as always!
I hate accidentally getting the (useless) overhead swing with the Ironhelm but you seem to have a good technique down.
What’s your favorite zealot melee weapon?
10:47 Doggo go flying
Hello i'm new to darktide and i've recently gotten my zealot to around level 20. I've started playing more malice games but i noticed i'm having a hard time avoiding damage from shooters. Is it better to just rush at them with the charge than shoot back at them?
I started playing like 2 months ago. But I've found that if I have a revolver, I can shoot them without trouble. If I have a shotgun, I spam on them while approaching them, until they die. And if I have a hard time killing them, I charge at them to melee kill them
Hey, chocoB. What's your favorite melee weapon for the Zealot overall?
You shall change you name by Lucky Luke. Never see someone fireing at that speed!
Dammmm so crazy i love to see the first part is god level.
hang on does damage that would take u to the next wound reduced by 40% apply to poxbursters?
The hammer gameplay makes me kinda wanna fall asleep, but it was well played nonetheless.
I'd like publicly declare my hate for the health stim being introduced, all these two wound Andies running around making it impossible to pug an auric and get your mission with no deaths on the team.
Do you know which voice+backstory you got to have that "Skulls for golden throne" line? I want to reroll my Zealot to get that, but unsure which option to go to get that...
whats the best perk set up for ironhelm? unyielding/flak?
Bro that first clutch, I swear all zealot players are on demon time.
wtf, 6:03, how did you do that double charged combo?
Very well played
do you think that basically same build works with crucis? I really like it after the push attack change, but i barely see people with hammers
Should work the same, only fundamental change is Crucis not being able to hit its Special on an Elite / Specialist enemy through a horde (but it does deal more damage than Ironhelm) so honestly it's your pick
the same build can work with a Crucis, but it won't necessary be able to do the same things : the Ironhelm's horde clear and Elite Sniping is just far more efficient. You gain more from your martyrdom stacks on an Ironhelm that will actually reach effective 1 shots on most elites with around 4 stacks.
The only thing that a Crucis does effectively better is boss damage. It's not like the Ironhelm is bad at that, not much point in making everything else harder for the sake of 20% more boss damage.
I feel like hordes are too dense nowadays to make use of the crucis since your attack might end up on a poxwalker instead of the 5 ragers within.
Now I get it why people think this hammer is shit. It works better when you spam special heavies, kinda like you do with a Powersword
Special heavies only works on the ironhelm too crucius get stoped on first mob hit no matter what it is
So its back to where it was or is it still borken in lost.
Your skill won that game.
Is there a Build?
13:03 WTF
That was a fukin OPENING
How I feel playing hammer Zealot..
I suck with that thunder hammer your a God at this game
13:00 WTF???
Looks like they lagged cause the enemies teleport too
first comment! What an honor. Thank you for your great play.
Excuse me but how TF do you get multiple charge attacks from one special and chain them together??? Something's fishy with this.... 06:03
The first attack doesn't actually land, despite the blood animation. Special heavy with thrust obviously oneshot flamers, and even if it didn't, they'd at least be staggered. Here you see he's not taking any damage. Which is why the follow up hit is still powered up.
Ghost hit. The first hit did not actually register despite the effect
Whenever I use the ironhelm Id just rather have a heavy eviscerator, about the only thing the ironhelm does better is bosses and the evis is atleast passable for bosses and more importantly, it mulches hordes.
Personally I agree but I will say that the strength of the Ironhelm is singling out strong enemies in a massive horde, without having to actively peel around other enemies to hit the target. You swing a charger heavy into a crowd and not only does it get extra cleave, it annihilates the crusher coming towards you.
Awesome!
hammer would have been great visually IF FATSHARK STOPPED PUTTING LITTLE BLUE, GREEN, RED, ETC. ON THE DAMN WEAPONS. WE DONT NEED A VISUAL COLOR DIFFERENCE TO NOTICE WHAT VARIANT IT IS!! please fathsark give us some basic silver, metal, or black weapons so we can actually match with outfits
What got changed? It was already S tier for me because of the all rounder special attack dmg
It went from S-tier to B-tier for me after they updated its moveset. I just couldn't adapt to it.
1) They made it so that you can access to overhead heavy after JUST pushing now, that means you can actually use activated overhead heavy much easier.
2) They also buffed the dmg of the overhead heavy a little bit (not as much as Crucis still).
Basically the Push Attack change from... Patch 14(?) made its moveset feel very odd and clunky to use; Push Attack went straight into overhead Heavy 3 and that was terrible
This Patch reverted the Push Attack combo into being good ol Push Attack -> Heavy 2 and that makes doing hordes SO much easier
Push just goes into Heavy 3 now but honestly that overhead is still not worth the time imo, just happy that the Push Attack -> Heavy 2 came back
yeah, having a pushattack followup being designed to snipe elites was extremely counter productive in a mixed horde scenario :b @@kalhoun_
@@kalhoun_ They brought it back!??? It's S-tier again. I really missed the cleave this thing had when you use the special attack.
The horde clear is so bad with hammer. New Eviscerator seems better to me.
Evis is the better weapon but the hoard clear is serviceable on the ironhelm
This is some Saint Celestine shit
8:13
10:46 yolo suicide dog
I can't just understand how anyone may think Thammers are ok
Despite Choco is a very, very good player, he had difficulty controlling a simple crowd of unarmored enemies... in fact he was forced to retreat several times and almost found himself blocked
The charged shot activation is just too clunky and the damage isn't even great
little&no armour space marine
Zealot is way too op atm compared to other classes, u couldnt pull this stuff of as a vet, just one shotting everything, and like 2 to 3 hitting bosses
Thunderhammer + Shroudfield + blazing piety = Monster crusher
Are we allowing stupid Fortnite bullshit into Darktide now? What's with the leopard pants...
Those ogryn pants have been in the game for a long time
@@robowolfzane6666 I don't like it.
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I am not surprised that you get to clutch so much when half of your gameplay is triggering elites running away without giving any warning to your team and then getting them fucked lol
Maximum sad
The weird moveset is such a bummer to me, since you need to push attack after every hit to deal with more that 3 mobs it makes a mistake a lot more punishable, you can ease this burden with stamina curios and perks tho
No you don't, I mostly do Charge Heavy into Heavy, then push or block cancel and repeat, Charge Heavies roughly doubles how many trash mobs you can hit.
You can also hit sprint for a second to reset combo back to heavy 1 and keep chaining heavy 1, heavy 2, heavy 1, heavy 2, repeat.
@@_Slog_ Or just more simply Block Cancel