Price Cut Wars | The Graveyard Generation of Video Game Consoles (Atari Jaguar, 3DO, CD-i & Neo Geo)
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- čas přidán 25. 08. 2024
- Check out my other "Price Cut Wars" videos on different generations of Video Game Consoles.
• Scripted Retro Inspect...
A retrospection chronicling the series of price cuts given to the least successful consoles of the Fourth/Fifth Generation throughout the years 1990-1995 (Atari Jaguar, 3DO, CD-i, & Neo Geo).
#atari #neogeo #jaguar - Hry
The old commercials are so fun to watch
Hell yeah!
Why didn't you include the Commodore cd32?
If that was a 64-bit kiss, then what is a 128-bit kiss? Could you even fathom a 256-bit kiss?
I can't imagine how powerful and long they would last
CD-i had bugger all pixel pushing power, it was like a 520ST with 24bit graphics, hell more like an Amstrad 8-bit with 24bit graphics. It did however do MPEG-1 FMV games like Burn-Cycle BUT they were in 1993/1994. Jaguar had mediocre developers with mediocre talent making either rubbish simplistic games not worth 60 bucks like Tempest 2000 or just rubbish like Kasumi Ninja etc etc. Neo-Geo was ALWAYS too expensive to be anything other than a curiosity. 3DO cost twice as much as a PS1 and Need for Speed 3DO is the only Playstation quality game it ever had and loads of mediocre games from home computer game publishers like the jaguar. So to re-cap, Neo Geo=expensive carts that cost as much as a PC-Engine console, CD-i weak hardware with 24bit graphics = Atari ST PD quality games, 3DO underwhelming games and too expensive, Jaguar = very obtuse hardware requiring expert developers and games not worth £60, rarely anything better than an Amiga 1000 compatible game with £20-25 games either. The real mystery is how they survived so long.