How to "Spiderversify" your Animations!

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  • čas přidán 21. 08. 2019
  • This is a simple technique to convert your animation from smooth, auto-splined animation, to something similar to traditional frame-by-frame animation, recently popularised in the latest animated Spider-Man film.

Komentáře • 149

  • @Dikko
    @Dikko  Před rokem +38

    Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear
    czcams.com/video/Hl8EpIU3iRI/video.html

  • @Cyupidoli
    @Cyupidoli Před rokem +134

    I absolutely adore spiderverse's animation style. Its definitely creative and at some points looks really scraggly if that makes sense which is quite unique

    • @adithyanr7415
      @adithyanr7415 Před rokem +2

      it's kinda like art in motion
      while other pixar animations are too refined or realistic looking

    • @rhinuu045
      @rhinuu045 Před 11 měsíci

      @@adithyanr7415well said

  • @AdamBelis
    @AdamBelis Před 4 lety +962

    Actually blender has a modifier called stepped you can add it on top off your animation and it will convert your animation to 2 s and you can keep your original keyframes without baking them. Also you can just change project frame rate to 12fps

    • @AdamBelis
      @AdamBelis Před 4 lety +9

      docs.blender.org/manual/en/latest/editors/graph_editor/fcurves/modifiers.html

    • @Dikko
      @Dikko  Před 4 lety +148

      I've thought about that myself, but this method is software agnostic, so anyone with maya or Max can do the same thing. Another advantage is that by working in stepped directly, it gives you a more predictable result when shifting key frames to suit a desired outcome.

    • @Dikko
      @Dikko  Před 4 lety +74

      @@AdamBelis I will say though that using the modifiers is actually awesome as well, and would be perfect for animations such as walk cycles or background characters.

    • @AdamBelis
      @AdamBelis Před 4 lety +40

      @@Dikko I agree but would be nice to say blender users have this option insm new to blender and was amazed when I found out that you can put modifieres ond curves

    • @Dikko
      @Dikko  Před 4 lety +45

      @@AdamBelis perhaps another tutorial is needed ;).

  • @fruppy
    @fruppy Před 4 lety +24

    great video bro, it's really gonna help my lego films look like actual stop motion while also maintaining smoothness in actions! subbed!

  • @spencershade5070
    @spencershade5070 Před 2 lety +1

    that last quote was beautiful! “no spiderverse just copied the last 100 years of animation” lol tsssssssss

  • @dillonwright13
    @dillonwright13 Před 2 lety +201

    This is amazing, as a hand drawn animator, I've been frustrated by the restrictions of having my animations only on ones in Blender, but you've gave me a reason to push forward with perfecting my 3D animation skills. BTW, do you know how I can make the camera not make the poses look flat, because I had a character's arm sticking out towards while the other one was in its default pose, but the hand didn't look bigger than the one in default pose.

    • @MubarakMarafa
      @MubarakMarafa Před 2 lety +6

      Not sure if you found your answer, but you're talking about Perspective View vs. Orthographic View. You toggle this with pressing the Num 5 key.

    • @shushimlb3d
      @shushimlb3d Před 2 lety +7

      Lower the focal length. 12 is pretty good for what you're describing.

    • @dittomario
      @dittomario Před rokem +7

      last 2 replies are good, if you really want a stylised kind of perspective view, there is *forced perspective* where people actually change the size of a model part and move it towards the camera

  • @FrikanihFX
    @FrikanihFX Před 4 lety +238

    For those whose who don't have 20 minutes: Select animation, Space > Bake Animation > Frame Step: 2. In graph editor, T > Constant.

    • @Dikko
      @Dikko  Před 4 lety +89

      Indeed that's true ;). But for those who don't know shit about animation, I needed to give a more descriptive breakdown. Trying to keep what future videos I make under 20 mins

    • @button9
      @button9 Před 4 lety +37

      This helps maybe in a "quick tips" PDF but for those actually learning the technique, it's nice to know why I'm doing it and how to manipulate it. I hate tutorials that just tell you what to do in steps but give no explanation why they're doing it or how to work with it.

    • @Dikko
      @Dikko  Před 4 lety +19

      @@button9 indeed, "context is king"

    • @rhinuu045
      @rhinuu045 Před 11 měsíci

      @@Dikkofacts

  • @ashimates
    @ashimates Před rokem +4

    I appreciate you making this tutorial software agnostic! I have a few various softwares aside from blender like autodesk maya, and the way you explained it is definitely going to save me some time :) keep up the good work!

  • @weavorjjohanna5619
    @weavorjjohanna5619 Před 9 měsíci

    this is probably the best tutorial i have ever watch
    he show you a magic trick with only 2 button
    and then take a lot of example to make sure you can further understand it

  • @Axiassart
    @Axiassart Před měsícem

    Thanks while I heard already that they animated on 2s I had no idea how to implement it until now 😮
    Animating on 1s then baking it in 2s sounds like a great way of doing it

  • @NinjaZuum
    @NinjaZuum Před rokem

    Thank you so much dude, i've been all night searching how to do this and you are a hero to me

  • @sapphic_sophie
    @sapphic_sophie Před 3 lety +1

    OOOH ahh yeah, that's the stuff. Love me some clean, stepped animation

  • @pavidarkin9797
    @pavidarkin9797 Před 4 lety +1

    this is absolutely wicked. I reeeeally enjoyed that movie and you explained the principles of it brilliantly. Thank you. Much appreciated

    • @Dikko
      @Dikko  Před 4 lety

      Glad you enjoyed it!

  • @justbechill32
    @justbechill32 Před 3 lety +10

    this is absolutely incredible. I haven't even gotten into animating on blender yet, but I'm a huge fan of spider verse so this si super cool for me

  • @oriolysmedia
    @oriolysmedia Před 2 lety

    This is just insane, thanks so much dude!

  • @davidcripps3011
    @davidcripps3011 Před 4 lety +1

    Absolutely brilliant. Thank you for sharing :-)

  • @pikachufan25
    @pikachufan25 Před 3 lety

    first ever person that i found to talk about animations in blender.
    u la la

  • @lukesadventuresstudio-kk4vh
    @lukesadventuresstudio-kk4vh Před 7 měsíci

    dude when I liked your video, it turned from 12K to 13K (second time it happened) your welcome

  • @TomExtra
    @TomExtra Před rokem

    this is actually really helpful as i didnt know HOW to change it to twos on my spiderverse animation

  • @rafaelalexander3141
    @rafaelalexander3141 Před 4 lety +15

    Bro, you should do a course on this more thoroughly, on gumroad or wherever, I would really pay it, greetings from Mexico 😉

  • @garymankey6186
    @garymankey6186 Před 9 měsíci

    This is a very great video.

  • @RazKun
    @RazKun Před 3 lety

    Absolutely Brilliant

  • @highlytrained_unemployed
    @highlytrained_unemployed Před měsícem

    Exzellent Tutorial man!

  • @seanmcallister6364
    @seanmcallister6364 Před rokem

    This was so helpful thank you

  • @david_chrk
    @david_chrk Před 3 lety

    Thats a big amount of knowledge.
    Thanks ❤️

  • @AnimatewithArran
    @AnimatewithArran Před rokem +6

    This is great for breaking down the fundamental idea of spiderman. However I would like to explain that there is quite a lot of theory involved in posing and breakdowns in the spiderverse style to achieve that comic book style. Animating a shot in spline and just baking on 2s doesn't usually achieve the animation style of spiderverse. The main rules were pose heavy rather than movement heavy all in favour of clarity on motion. It takes some time to wrap your head around haha.

    • @PlusHappylab
      @PlusHappylab Před 5 dny

      wow how would one learn to get that clarity of motion i noticed in the spiderverse?

    • @AnimatewithArran
      @AnimatewithArran Před 5 dny

      @@PlusHappylab a lot of it is favouring your poses more, even mid action. Super clean silhouettes at all times and very tight spacing. The timing tends to be fairly fast too. So your breakdowns happen fast then your really favour ease ins and outs to the key poses will more isolated overlap and follow through to prevent it from being too stiff. If you frame by frame any action in a spiderverse movie you'll begin to notice this

    • @PlusHappylab
      @PlusHappylab Před 5 dny

      @@AnimatewithArran wow i was going fr by fr yesterday and i noticed like you said the timing which was fairly fast. do you have any tips for someone doing a straight ahead workflow. thanks for the reply arran

    • @AnimatewithArran
      @AnimatewithArran Před 5 dny +1

      @@PlusHappylab it's tricky doing straight ahead in the style from my personal perspective since it's so key poses centric. There's no really secret sauce with straight ahead but there are tools like tween machine to help with using pose to pose methods

  • @RobbieTilton
    @RobbieTilton Před 2 lety

    fantastic video. thx for sharing!

  • @violettracey
    @violettracey Před měsícem

    Thank you!

  • @davidcripps3011
    @davidcripps3011 Před 4 lety

    Fantastic and so simple. Thanks :-)

    • @Dikko
      @Dikko  Před 4 lety

      Glad you liked it!

  • @georgetherat3345
    @georgetherat3345 Před 4 lety +4

    I understand how much work it would be, however if you ever did a course in something like Udemy, I would be the first in line to sign up. You gave a wonderfully skillful way of distilling complex concepts into easily understandable ideas. Love your vids!

    • @Dikko
      @Dikko  Před 4 lety +12

      I'd rather just publish here so everyone can learn!

  • @mikealbert728
    @mikealbert728 Před 4 lety +43

    A bit tedious but i guess if you want to mix frame rates thats the best way. An easier method is to just render overy other frame then 1/2 the speed of the image sequence. As an added benefit you cut render times and storage space in half instead of rendering 2 identical frames. Thanks for the tutorial.

    • @Dikko
      @Dikko  Před 4 lety +9

      I know that's another method, and I've used that before a lot. But if you need real time feedback this method is better. Besides you can still render every 2nd frame with this approach if need be, so you don't lose out on doing that. The other advantage with this method is that you can approach the animation more traditionally with certain parts of a single characters animation being animated on one's. If u were to do that in post, you would have to individually time those frames, which is a nightmare.

    • @Ironpants57
      @Ironpants57 Před 4 lety +2

      " '...' being animated on one's. If u were to do that in post, you would have to individually time those frames, which is a nightmare."
      Nightmare indeed

  • @Aptass
    @Aptass Před 5 lety +1

    thanks this was great. Good explanation

    • @Dikko
      @Dikko  Před 5 lety

      Cheers! I'm glad you found it useful

  •  Před 4 lety

    Awesomely well done tutorial. Thank you man

    • @Dikko
      @Dikko  Před 4 lety

      Thanks mate, I'm glad you enjoyed it! Be sure to check out part 2. Turns out the camera is just as important!

    •  Před 4 lety

      @@Dikko I will check it out for shure! I wrote my thesis in form of an analysis about the art style and the well done implementation of the 2D animation style in the 3D CGI medium. I like your practical approach in form of a tutorial and made it software independent.

    • @Dikko
      @Dikko  Před 4 lety

      @ thanks! I checked out your animation reel. Good stuff! I noticed u were a student at CG Spectrum. I had a scholarship there a few years back.

  • @JRBElectronics
    @JRBElectronics Před rokem

    great

  • @paokleme9256
    @paokleme9256 Před 5 lety +1

    Thanks, It is mind blowing...

    • @Dikko
      @Dikko  Před 5 lety

      Glad you liked it!

  • @dee6561
    @dee6561 Před 4 lety +1

    Hmm...very interesting! Thank you!

    • @Dikko
      @Dikko  Před 4 lety

      My pleasure :)

  • @USSR-Lenin-Stalin-Forever

    В книге Animator Survival Kit а так же в одноимённом видео в главе More Timing More Spacing поднимается тема двоек и единичек, было очень информативно посмотреть как это реализовано автором данного ролика в Blender

  • @posingmoreposing6030
    @posingmoreposing6030 Před rokem

    thanks bro

  • @LetTheWritersWrite
    @LetTheWritersWrite Před 4 lety

    I smashed the subscribe button instantly.

    • @Dikko
      @Dikko  Před 4 lety

      Thanks for smashing that sh*t! Much appreciated.

  • @CoryDAnimates
    @CoryDAnimates Před 11 měsíci

    This movie has single handily made most student animation demo reels worked on 2s, 3s, and 4s and I am not mad :D Work smarter not harder kids!

  • @OneTyphun
    @OneTyphun Před 2 lety

    thx a lot

  • @issaHMD
    @issaHMD Před 4 lety

    Very useful information, thanks! Looking forward to more vids (animations or tutorials)

    • @Dikko
      @Dikko  Před 4 lety

      Thank you! More coming soon :)

  • @uzairbinshabbir
    @uzairbinshabbir Před rokem

    cool

  • @silvaright
    @silvaright Před 4 lety

    Wow!

  • @goku_dunker_420
    @goku_dunker_420 Před rokem +2

    22:30 I don't know how I didn't realize that you were doing a super cool perspective trick until the end. It looked so natural but I didn't think she'd be standing on a block far behind to make the big guy look more threatening/make her look smaller.

  • @drzigzag8985
    @drzigzag8985 Před 4 lety +1

    Nice! Yo TH MAN!!!

  • @eternaltruthstudios1427

    😍😍😍😍 useful

  • @cancan_jpg5151
    @cancan_jpg5151 Před rokem

    Fantastic video, Dikko! I'm curious, what software are you using to record your keystrokes and your screen? My college is looking to improve its video tutorials by finding a keystroke recorder that doesn't conflict with the screen recorder software, so students can see exactly what keys are being pressed. Once again, brilliant video, looking forward to applying it to my own animation studies! :D

    • @Dikko
      @Dikko  Před rokem +1

      Thanks! It's actually a plugin called screencast keys - so it sits inside blender itself. Wont be much use for other software but here you go! github.com/nutti/Screencast-Keys

  • @Mrsmifff
    @Mrsmifff Před rokem

    For us maya animators this is just hilarious. This is just the step before polish and spline 😆

    • @Dikko
      @Dikko  Před rokem

      You mean for us Animators, regardless of which software you animate in ;). You may know this, but not everyone does

    • @Mrsmifff
      @Mrsmifff Před rokem

      @Dikko no one cares about software. The people who do are people who are insecure with their skills.
      I'm a maya animator. So I say maya. You don't like the word I use doesn't matter. Shouldn't affect you.

  • @MrNobodyX3
    @MrNobodyX3 Před 4 lety +4

    So I was playing around to see if I could make it more like what they did and I'm stumped... So the differences from your's verse their's, is your's does the jitters nicely it's a great simple effect. But if you look closely their's completely freezes the character on screen. If the camera is moving/rotating the character remains visually unchanged in location and rotation. Simulating a painted cell sitting there for 2 frames you can see this in the bus scene you showed. 1:30
    My quest how would you do this... Maybe just render him separately with the camera on 2s as well :/

    • @Dikko
      @Dikko  Před 4 lety +2

      I'll be making a second video that helps solve the camera issue. But basically you can do it with a plugin made by this guy! czcams.com/video/PwID61OxAfw/video.html

  • @delights-35
    @delights-35 Před rokem

    hmm i used shift+alt+o, then deleted every second keyframe, then set the interpolation type to the constant. Thanks for guide

  • @konodiorda
    @konodiorda Před rokem +2

    i simply open after effects and add 30 fps lol

  • @WeaselOnaStick
    @WeaselOnaStick Před 4 lety +2

    Stunning video! Do you by any chance have twitter account I could follow? Oh, and are you planning to make tutorials on rigging? Those are some fancy bone controls!

    • @Dikko
      @Dikko  Před 4 lety

      Yes I do! Currently it's @supergreenanim. Will probably change it to match my CZcams name, but it won't affect anything on your end. I am definitely planning some rigging tutorials. Those will probably start trickling out once I finish an addendum video for the Spiderverse animation tutorial .

  • @8Bitz
    @8Bitz Před rokem

    We're using technology to make things look as if they're older technology...

  • @themyth2723
    @themyth2723 Před 2 lety +1

    Hey Dikko, Just wanted to say great explanation and video but I have one question, how would you go about on doing this in Maya? Are you familiar on ways to do this in Maya by any chance? Thanks

    • @Dikko
      @Dikko  Před 2 lety

      It's pretty much the same method actually! Only setback is that you would need to purchase a plugin for the keyframe offset dilemma (see part 2), and from what i can tell its a bit pricey.

  • @ZEDCorbett
    @ZEDCorbett Před 4 lety +1

    Hello. How do you switch back to the original animation after baking the keyframes (assuming "Overwrite Current Action" was unchecked")?

    • @Dikko
      @Dikko  Před 4 lety +1

      In the dope sheet, there's a drop down panel called 'actions'. From there you will see the option to switch between the different actions that are saved in your scene file

  • @noahsmith3581
    @noahsmith3581 Před 4 lety +3

    6:09 You can also select all your keyframes by pressing the 'A' key

    • @Dikko
      @Dikko  Před 4 lety

      Of course! :). Great thing about blender is its consistency in its key map. I have a habit of box selecting because I tend to select groups of key frames rather than while actions.

  • @TomExtra
    @TomExtra Před rokem

    before i selected a keyframe for my character to go along the path but after i bake my animation it doesnt follow the path anymore what do i do?

  • @cerealbawxtv
    @cerealbawxtv Před 3 lety +1

    For the balls you were animating I think that's a matcap you're using but would you know how to actually get your render to look like that? Because that material looks pretty cool

    • @Dikko
      @Dikko  Před 3 lety

      Custom toon shader :). You can find many on blendermarket.com

  • @gjtrue
    @gjtrue Před 3 lety +1

    Any guides to help us dorks still using Source Filmmaker/SFM please?

    • @Dikko
      @Dikko  Před 3 lety +1

      Yeah, stop torturing yourself! Kidding aside, rendering two passes. 1 with the animated characters rendering every second frame, then one with the background rendered on every frame. Then comp in after effects or something similar.

  • @Ghostly_scarf
    @Ghostly_scarf Před 2 lety +1

    So in summary animated characters (or other moving things such as Birds) on 2s and everything else like background on 1s r

    • @Dikko
      @Dikko  Před 2 lety

      Yes but it's more complicated than that. Check out the follow up video for the reasons why

  • @casadeasterion
    @casadeasterion Před 3 lety

    I’ve tríed it and works well with armatures, but I haven’t been able to make it work with shape keys or cloth & hair simulations. Any idea?

    • @Dikko
      @Dikko  Před 3 lety +1

      Your right in that it won't work with simulations because they sample every frame when baking. Shape keys should work if they are driven by a control joint and the shape key value itself is set to stepped

  • @brucelipids3909
    @brucelipids3909 Před rokem +1

    @dikko do you mind sharing how you made the first two balls look very 2d? What type of shader or rendering did you use?

    • @Dikko
      @Dikko  Před rokem

      Eevee and a custom toon shader (you can get it off my gumroad)

  • @ottovonweaboo6355
    @ottovonweaboo6355 Před rokem

    how do you do this in maya 3d? is it bake simulation? cause it yitters alot

  • @izmanbashir4089
    @izmanbashir4089 Před 3 lety

    Do we add motion blur when animating on 2s? Because on the hold frame, it would lose it's motion blur?

    • @Dikko
      @Dikko  Před 3 lety

      Generally you don't work with motion blur, because the blue will still calculate at 24 fps even if the animation is on 2s, so it looks quite odd

    • @cloudshifter
      @cloudshifter Před 2 lety +1

      Smear frames essentially is used on animation that doesn't have motion blur to simulate motion blur but keeping the clearness of everything.
      Smear = no motion blur
      No smear = motion blur
      You can also do neither.

  • @jaydenatyt
    @jaydenatyt Před rokem

    Team Aussie
    👇 YEAAAAAH BABYYY

  • @B3cau53
    @B3cau53 Před rokem

    What program do you use to animate?

  • @nextgenownage
    @nextgenownage Před rokem

    In walks Spider Punk moving on 3s and 4s 😂

    • @Dikko
      @Dikko  Před rokem +1

      Yeah the amount of offset groups for the bloody character must have been a right pain in the ass!

    • @nextgenownage
      @nextgenownage Před rokem

      @@Dikko But it worked so well! It literally embodied his personality of not following the rules.

  • @myelinsheathxd
    @myelinsheathxd Před 4 lety

    XD!

  • @tenaciousstudios03051
    @tenaciousstudios03051 Před 4 lety +1

    I tend to call animating on twos or on threes "stuttering" because it looks like the animation is stuttering.

  • @kboogie2323
    @kboogie2323 Před rokem

  • @dannyj.z
    @dannyj.z Před 2 lety

    ctrl + e

  • @JJ-ze6vb
    @JJ-ze6vb Před rokem +1

    When an amateur tells you how he thinks things are done…

  • @GustavoValdesAraya
    @GustavoValdesAraya Před rokem

    Jajaajjjjajajaja

  • @cloudshifter
    @cloudshifter Před 2 lety

    I personally find animating on 2s preety bad. It's meant for animators to get the point across with less work, but obviously 3D doesn't have that problem. In fact, animating on 2s on 3D takes alot more work than a clean fluid well timed and spaced motion. This for me is as silly as recreating real life camera problems like way too much motion blur or a silly vignette effect that only makes the original work more unclear and obscure from the viewer.
    The thing that made Spiderverse as popular as it is (except that it had Spiderman pasted on the title) is the texture quality and post processing.

  • @PheonixKnght
    @PheonixKnght Před 4 lety

    I can't state how much I HATE this choppy style it looks like my PC is losing frames

    • @Dikko
      @Dikko  Před 4 lety +4

      It's because we've been spoiled by buttery smooth 3d animation for the past 20 years. Any old Disney or Warner brothers cartoons would have been drawn largely on twos. I understand how it could feel a little jarring at first in 3d

    • @PheonixKnght
      @PheonixKnght Před 4 lety

      @@Dikko it feels much choppier than 2d animation and feels like a way to cut render time over everything else. Dragon Prince does this to and it hurts to look at

    • @Dikko
      @Dikko  Před 4 lety +2

      @@PheonixKnght it might be due to the art direction as well. Both that's shows maintain quite a bit of volume even though they are toon shaded, which might be why it's a bit jarring. Compare that to many anime shows which if you would believe are created in 3d more often than you think..! And they are animated on 3s a lot of the time, and they don't have that issue. So there's a lot of factors in play as to why you might find it jarring.

    • @PheonixKnght
      @PheonixKnght Před 4 lety +1

      @@Dikko if 3d is used to look 2d I'm ok with it Arc does this better than anyone making you think the games are 2d until the camera moves. To me that style is art.
      I'm not trying to insult you showing how this is done in Spiderman but some styles are jaw dropping others hurt to watch.

    • @Dikko
      @Dikko  Před 4 lety

      @@PheonixKnght all good good man we're just discussing stuff so no need to be concerned about insulting me :)

  • @TheEmeraldCringer
    @TheEmeraldCringer Před rokem

    Why do he kinda sound like elon musk

  • @thegoldenboah3343
    @thegoldenboah3343 Před rokem +1

    you can just set the fps to 12 instead of all this sh!t

    • @Dikko
      @Dikko  Před rokem

      Yeah if you don't want to actually control the way the animation behaves like an animator would. You know that in some instances the same action can bounce between 8fps, 12 fps and 24 within the same shot to give the action the right kind of character. Switching something to 12fps doesn't automatically add charm to an animation