Ayo! Thanks for this, I’m really new to this series and i love this guy so a guide is very much appreciated! Plus this guy is absolutely the G.o.a.t he is literally anti masher the character
@@Iwisoks oh I missread, that whole purpose of doing on whiff is that you can converted off to your combos after a 2C on counter on a far distance, some other characters can do that too.
what I'm displaying is the notation of the buttons so to put it simple: A is your weak attack, B is the medium, and C is heavy. the numbers is the movement to perform other moves and how you get special moves for instance how it works on below 789 456 123 when you see the (C) it's a charge move and some special move has that too when you see the J.A, J.b, J.C, etc it mean a jumping normal
Without vorpal some of these combos are barely touching 3.2K. I love this character but one things I dont like is how much work you have to put in for damage while a majority of the cast easily reaches 3.2K. On another note I've been optimizing my combos to end with the CCC ender- especially shorter combos because it just does more damage than 236B6A6A or 236B6B6B (About 60 more damage). At a minimum I can consistently hit 2.9K and 3K basic damage.
Some Enkidu combos sometimes end with 3K or closer to 3K damage if you get the Optimals, even ending my combos with the second hits of Rekka for good Oki cuz less recovery. And also what you said the 5CCC ender is good to gain grd (but sure your closer to the corner not midscreen just a heads up), and same thing with 2CCC
5C to punish blocked DPs midscreen for damage:
5:33 3801 damage
5:47 3791 damage
6:01 3770 damage
6:15 3804 damage (extra corner carry route)
6:28 3899 damage (highest damage) *****
CH 5C midscreen for oki:
30:38 3749 damage
30:51 3751 damage (highest damage) *****
5C to punish blocked DPs in corner:
7:50 4150 damage (highest damage) *****
8:02 4131 damage
236b (partial charge) to punish blocked DP:
midscreen: 26:41
corner: 26:17
236c to punish blocked DP:
midscreen: 26:55
corner: 26:30
4C anti-air midscreen:
18:39 3535 damage
18:52 3551 damage (highest damage except for the extra corner carry route) *****
19:04 3710 damage (extra corner carry route)
4C anti-air in corner:
19:17 3642 damage
5FF anti-air midscreen:
19:31 3507 damage
19:41 3621 damage (highest damage route) *****
19:52 3607 (extra corner carry route)
5FF anti-air in corner:
20:03 3822 damage
623a anti-air midscreen:
20:19 3230 damage
20:27 3137 damage
20:38 3270 damage (extra corner carry route)
20:49 3526 damage (highest damage route) *****
21:00 3043 damage
21:10 3153 damage
air-to-air midscreen combos:
21:24 3285 damage
21:36 3120 damage
21:45 3271 damage (extra corner carry route)
21:56 3092 damage
22:06 3327 damage (highest damage route) *****
air-to air corner combos:
22:18 3739 damage
2B midscreen for oki:
29:55 3403 damage
30:23 3405 damage (highest damage) *****
2B corner for oki:
31:06 3668 damage
31:17 3684 damage (highest damage) *****
31:30 3541 damage
31:42 3541 damage
31:53 3523 damage
32:11 3541 damage
2B midscreen for damage:
1:25 3329 damage
1:37 3297 damage
1:59 3462 damage (extra corner carry route)
2:55 3207 damage
3:25 3292 damage
3:34 3366 damage
3:46 3383 damage
3:58 3445 damage (highest damage except for the extra corner carry route) *****
4:09 3303 damage
4:19 3425 damage
5:10 3353 damage (ccc combo ender)
5:21 3373 damage (ccc combo ender)
2B corner for damage:
7:15 3496 damage
7:26 3516 damage
7:37 3694 damage (highest damage route) *****
5C midscreen:
2:09 3541 damage (highest damage except for extra corner carry route) *****
2:22 3531 damage
2:32 3544 (extra corner carry route)
2B midscreen w/ meter:
22:32 3895 damage
22:46 4066 damage (highest damage route) *****
22:59 3943 damage
23:11 3839 damage
23:24 4025 damage
2B corner w/ meter:
23:37 4147 damage
23:49 4174 damage (2nd highest damage) *****
24:03 4103 damage
24:15 4131 damage
24:29 4185 damage (highest damage but you take the corner)
2B IW:
midscreen: 32:48
corner: 33:25
2B IWEX:
midscreen: 33:02
corner: 33:41
CVO combos midscreen:
34:11 5150 damage (IW ender) (highest damage CVO combo w/IW ender)
34:27 5230 damage (IWEX ender) (highest damage CVO combo w/IWEX ender)
34:52 4936 damage (IW ender)
35:09 4991 damage (IWEX ender)
CVO combos in corner:
35:35 5207 damage (IW ender)
39:59 5245 damage (IWEX ender)
36:21 5251 (IW ender) (highest damage CVO combo w/IW ender)
36:37 5331 (IWEX ender) (highest damage CVO combo w/IWEX ender & highest damage combo in this video)
You are a G, this is very helpful
This needs to be pinned 📌
@@alluceoave done
Coming back for 2A, parry, and different C command routes when I get some time.
3C midscreen
11:41 3723 damage
11:51 3665 damage (highest damage except for extra corner carry route) ***
12:03 3806 (extra corner carry route)
3C corner
12:14
Sideswitch
29:11 blocked DP in corner sideswitch 3948 damage
29:26 blocked DP in corner sideswitch 4579 damage (meter required)
27:11 2749 damage (2A)
27:20 3312 damage (2B)
27:33 3372 damage (2B) (highest damage 2B route) ***
27:46 3295 damage (2B)
27:57 3753 damage (CH 5C)
28:09 anti-air 4C in corner sideswitch 3496 damage
28:20 anti-air 4C in corner sideswitch 3544 damage (highest damage anti-air 4C sideswitch from corner) ***
28:33 anti-air FF in corner sideswitch 3688 damage
28:45 anti-air FF in corner sideswitch 3426 damage
28:59 air-to-air 3240 damage
Parry midscreen:
14:39 1970 damage
15:05 2521 damage
15:16 2528 damage
Parry while you're in the corner:
14:50 2172 damage
15:29 2576 damage
Divekick midscreen:
16:50 3112 damage
17:01 2989 damage
17:11 3067 damage
17:20 3204 damage (highest damage route) ***
divekick corner:
17:30 3392 damage
17:39 3358 damage (highest damage route) ***
Assault (jump-in) midscreen:
17:53 2501 damage
18:00 2815 damage (highest damage route) ***
18:11 2767 damage
Assault (jump-in) corner:
18:21
2A midscreen (different amounts of 2As are used for each):
0:51 2517 damage
1:07 2727 damage
1:18 2779 damage
1:47 2917 damage (extra corner carry route)
3:06 2907 damage (start here?)
3:15 2901 damage
4:59 2743 damage (CCC ender)
Im so happy I got recomended this I was looking for something like this for a while.
Dude thanks for taking the time to put this guide together!! Hopefully steam version gets sorted out soon.
It got fixed
Ayo!
Thanks for this, I’m really new to this series and i love this guy so a guide is very much appreciated!
Plus this guy is absolutely the G.o.a.t he is literally anti masher the character
Not an Enkidu player whatsoever but damn what an impressive tutorial. I applaud you man.
@@Meta9871 thx G, I put a lot of work into this tutorial
enkidu believers are eating well
Thanks for the vid! Could you do a part 2 where you go over blockstrings and frametraps?
In due time later content, fo sho
Thank you so much for this!
See you in the battlefield 👊
Enkidubros winning hard with this vid
wow enkidu looks hot 😍
I would like to know, do all combos work in the previous game?
yes they do
I know this video is old but can I ask for the 2c to 2a whiff combos, what is the point of doing 2A, Im a new player trying to learn this character
At 8:16
@@MasamuneNinjo yeah i meant like why do you whiff the 2A on purpose?
@@Iwisoks oh I missread, that whole purpose of doing on whiff is that you can converted off to your combos after a 2C on counter on a far distance, some other characters can do that too.
@MasamuneNinjo icic thank you
I’m new to this but I don’t understand the inputs that you’re displaying
what I'm displaying is the notation of the buttons so to put it simple: A is your weak attack, B is the medium, and C is heavy.
the numbers is the movement to perform other moves and how you get special moves
for instance how it works on below
789
456
123
when you see the (C) it's a charge move and some special move has that too
when you see the J.A, J.b, J.C, etc it mean a jumping normal
Without vorpal some of these combos are barely touching 3.2K. I love this character but one things I dont like is how much work you have to put in for damage while a majority of the cast easily reaches 3.2K.
On another note I've been optimizing my combos to end with the CCC ender- especially shorter combos because it just does more damage than 236B6A6A or 236B6B6B (About 60 more damage). At a minimum I can consistently hit 2.9K and 3K basic damage.
Some Enkidu combos sometimes end with 3K or closer to 3K damage if you get the Optimals, even ending my combos with the second hits of Rekka for good Oki cuz less recovery.
And also what you said the 5CCC ender is good to gain grd (but sure your closer to the corner not midscreen just a heads up), and same thing with 2CCC
@@MasamuneNinjo awesome feedback thank you very much
@@alluceoave NP, keep practicing G
New Enkidu disciple, your guide has served me well 🫡