Setup VR Bodytracking with Meta Movement SDK
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- čas přidán 5. 08. 2024
- • Getting Started with B...
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In this video, you'll learn how to download and configure Body Tracking using the Movement SDK for a Quest 2, Quest Pro, or Quest 3 devices. The developer will learn how to apply basic body tracking including Generative Legs to a standard avatar that has been imported and rigged as a Unity Humanoid with a base level of retargeting (no constraints)
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Timestamps:
00:00 - Intro
00:07 - Prerequisites
00:28 - Base Unity VR Project
00:36 - Installing MSDK
01:55 - Quick Fixes
02:21 - Scene Setup
03:37 - Activating Bodytracking Capabilities
05:45 - Testing MSDK
06:13 - Final Thoughts - Věda a technologie
Amazing tutorial! I appreciate how you keep the tutorials concise and informative.
Great tutorial. Like always!
Easy tutorial and covers the essentials, amazing job! Thank you, Jad !
Thanks! really helped me!
Gracias hermano por compartir tus conocimientos abiertamente, eres el mejor
I have followed the documentation to add animations. But nothing is happening. Body tracking also stopped. Can you please tell me how to add animations while working with movement SDK? Please upload a video regarding that, if possible.
Nice partnership with Meta, I come from Meta post :)
Hello, the following error occurs when running: Failed to start body tracking with joint set FullBody. Errors are still reported when using your Base Project. Could you please open source your complete project?
I am building an AR application with Meta Movement SDK implemented. Is there a way I can update the skeleton position to match real life position? Often time after moving around a lot, or when you run it through the Quest 3, the skeleton might dislocate itself, making the collision not work well.
I want to ask a question. Currently, I have already had OpenXR project. Now I want to create body animation like that. Can I export fullbody animation like this from this Meta SDK animation to use in OpenXR project?
Where should the ovr camera rig be located
Did you know, how to setup this for Multiplayer(fusion2)?
generative legs how to enable it
I tested this solution and why only Head Bone is not moving. Anyone met this problem?
I cannot implement body tracking in quest3, the error is "[OVRBody] Failed to start body tracking with joint set FullBody." Is the device used in the video meta quest3?
It should work with Quest3, have you made sure to apply all the project setting mentioned in the meta project settings tools?
Also, can you make sure you have enabled Body tracking from the OVR manager?
is not work in meta XR simulater
Hello, i followed the tutorial closely but when in searching for the prefabs i get no results. I'm using the provided starter project. Can you help me?
Have you made sure to import the sample scenes?
Hi, does it integrate with ReadyPlayerMe avatar? Thank you.
Hi, did you find any tutorials to integrate with ReadyPlayerMe full body avatar?
@@YixinDai Hi, did you manage to do this?
I have tried two times but no works 🙄
That's it, I found why, in Meta Quest Link I hadn't activated the functions for developers and suddenly it works 🤗
Hello, I have a problem, the armature is not connected with the camera (during the play I can use the camera but not the body, I can see the model in t pose). I'm using a Meta quest 3. I think I checked the settings but still is not working. Thank you in advanced!
I have the same problem, did you find out the solution?
same problem too, on both quest 2 and 3 :-(
After installing the SDK, the following error occurred:
Assembly with name 'Oculus.Platform.Editor' already exists (Packages/com.meta.xr.sdk.platform/Editor/Oculus.Platform.Editor.asmdef)
Please tell me how to solve it~~~
Did you use the Base Project that was provided?
@@immersiveinsiders No, I installed it in addition to the completed project where the existing Oculus integration SDK was installed. I only want to add a body tracking avatar, but when I install the Meta core sdk, the above error occurs. Is there a way?
Hi, I wanted to understand if I could do this with ReadyPlayerMe avatar? If yes, would love to understand how.
Hello, the following error occurs when running: Failed to start body tracking with joint set FullBody. Errors are still reported when using your Base Project. Could you please open source your complete project?