& battle module return, return of specific mod, random purple unique1, random purple unique2, random purple unique3, random purple unique4, return of combined modules,
appearantly i said battle then attack. please do battle. also removed someones comment by accident. Im sorry youtube wont let me undo that. ask how do i know its not fake data. I dont but if there is a commonality it shouldnt be faked. do to getting one sample from each person
@@ryechew Also it might help some people if the data input was in the same order you mention in the video as in Battle then random purple and then specific modset, but im guessing that ship has sailed
& Electric Conductor, Electric Enhancement, HP Conversion (Shield), Venom Syncytium, Sensory Dep (HP), Maximize Electric Resist, General Rounds Compulsive,
Not sure if you want me to post this as an extra line in my comment, or create another comment. But I did also try combining 4 mods of the same name to see what would happen. I'll post the results below, let me know if you want this recorded any specific way. Psychological Victory, Psychological Victory, Psychological Victory, Psychological Victory, Shot Focus,
& Battle Mod Fire Master, Singular Master, Maximize Skill, Electric Master, return of combined (Focus on Fire), Random Mod Venon Synctium (Fortitude), Fire Synctium (Fortitude), Safe Recovery (Medical), Time Distribution (Control) Return Mod: PinPoint Shot (Special Round Mod) Specific Mod Return Mod: Energy Collection
Bro only combine golds o combined 2 HP collectors, and MP collector and a potent collector and got SHIELD COLLECTOR I also got this trash one that knockdown bosses with a shot but when you upgrade it you only gain capacity space
Module attack: 4 Focus on fire: an iorn will Module random: Spear and shield-Fusion master-Max power-skill simplification: max conversion Specific Blue mod: Strong Mentally
Combining modules is a system that allows you to combine modules in "RANDOM" chance for a new additional mod. Combining 4 modules of the same rarity allows you a small chance to receive a higher rarity. (This is especially useful, for (red) transcendent modules to try and get a rare/harder to get transcendent module you need.) As far as has been discussed, ever since the betas. There are not any "recipes" for getting specific modules, but combining modules of the same rarity will obviously give you a higher chance of the module in that rarity you are aiming for. It would be interesting to see if there is some sort of hidden recipe system, but it seems unlikely considering the amount of work the devs would have to put in for a system like this with the copious number of mods. It seems to be the exact same system as mod transmutation in Warframe. Which would make sense considering 99% of the module system in this game is based entirely on Warframe's modding system. (As you guys work as a community and team to figure this out, I'll try it out myself as well as see if I can get some word from the devs on if this is a feature or not.)
In the tutorial where you first open the combine modules menu or when clicking the question mark in the top right corner it says "The tier and socket type of modules to combine partially affect the combined module." So the modules you pick are more likely to be similar modules. Be interesting to see how much the RNG are weighted to chosen modules
I think he's trying to see if the combine feature is not true RNG and instead may be a predictable yet complicated string. Something like: if module is type x, and is combined with type y, then use rng table z .This would allow us to break the combination feature. If you're familiar with with stardew valley, there was an exploit where you could dig up clay by digging in a specific pattern on the ground. It used to be that clay was perceived to be randomly generated when tilling the floor, but someone out there discovered that you can force clay to spawn by digging in an L shape on the ground.
I actually don’t have 4 spare battle mods so N/a for the first field. & N/a, Strong Mentality, Sharpshooter, Non-Attribute Syncytium, Weapon Tuning, Iron Defense, Fusion Master
From my experience - just go Swamp Bunny farm with bonus chance for mods on component. And farm farm farm. At some point you will earn every purple and yellow mods. Then spam Devourer for reds and roll them.
I did some testing on something of my own So idk where to post this but Shock punch (111640 damage and knockdown) > kicking (89212 has knockback) > claws (72588 w/ 11 ticks of 1814 bleed damage) > shortsword (69775) > tonfa (50238 has same knockback as kicking) But shortsword charges the fastest and can stack exaltation stacks the quickest
# Module attack: 4 Focus on fire: an iorn will Module random: Spear and shield-Fusion master-Max power-skill simplification: max conversion Specific Blue mod: Strong Mentally
Module combination is completely random. The only real variable is tier mod + tier mod = higher chance for that particular tier mod or higher or lower, but again, not guaranteed, its completely random. You can combine any variable of mods and your result is COMPLETELY random. Battle mods don't matter, weapon mods don't, defense mods dont, etc. You can even combine all ammo capacity mods for general rounds and pull a transcendent mod for any character. Its completely random, there is no hidden recipe list. You can even combine all transcendent mods and get a blue general rounds mod. Trying to formulate complete random chance is impossible. Now, that being said, those mods that have no data in the access info tab...those can only be gotten by combining mods. They cant be gotten as world drops or boss drops.
Wouldn't a google form or similar be ideal? Then you'd be able to specify the actual value being sent in. A free form way of gathering the data seems incredibly prone to data issues.
i did a cold-bloodedness+waterplay+real life fighter (green ammo)+Real life fighter (orange ammo) = and i got Noise Surge as a result from combining those
Real trick is to find out how to get Shield Collector. There is a video out there right now But I personally would really like to see a recipe for it. Since it will enable Shield builds.
I'm confused. So for the data we STEP 1: Select 4 "battle mods" and track the result then STEP 2: Select 4 random rare mods and track result and STEP 3? I'm not sure what you are asking for step 3. Is it from the random mods we did on step 2?
I said I wouldn't get this game, but decided that I couldn't have an opinion without first trying. I am now building a public playlist as a TFD Compendium; in hopes of having relevant and up-to-date info and meta. You are by far the most added creator, and if anyone cares, Vox also has some handy info too. Also, if anyone has a video that may help with others/newcomers understand the gagglef**ck that is math and meta, please do share it with me so I may add it to the compendium
&
battle module return,
return of specific mod,
random purple unique1, random purple unique2, random purple unique3, random purple unique4, return of combined modules,
appearantly i said battle then attack. please do battle. also removed someones comment by accident. Im sorry youtube wont let me undo that. ask how do i know its not fake data. I dont but if there is a commonality it shouldnt be faked. do to getting one sample from each person
@@ryechew Also it might help some people if the data input was in the same order you mention in the video as in Battle then random purple and then specific modset, but im guessing that ship has sailed
@@blubblization Yes but its ok as long as battle is first as there is
the first is battle
there is one with five things
the other is selected
The Confusion I had my brain exploded I farmed the blue mods 4 x idk why just because the Tasks & slots are not matching ..
@@ryechew welp if you look at this videos comments theres a bunch that mention shortsword toxic antibody tech spec and skill concentration ^^
yo wtf, seen this video, combined same mods, and got it first try lmao. Been farming for so long. Thanks!
OH MY GOOOODDDD. SHOT FOCUS BUGGED.... PROVIDES ZERO EXTRA DAMAGE
Damn at least we know now and maybe if enough people have this information nexon can patch it
damn
Seems like the fire rate mods for machine guns are as well?
man this was going to fit perfectly in my valby build... sadge
The fact you still got it tho, luckeh
&
Technique Manual(gold mod) ,
Kicking ,
HP conversion(Shield), Safe Recovery, Focus on Singular, Selective Recovery(HP), Concentration Stabilizer ,
&
Sensory Dep (MP),
Increased HP,
Skill Simplification, Shield Conversion (MP), Sensory Dep (HP), Non-Attribute Master, Autoimmunity,
&
Shortsword
Insight Focus
Fire Specialist, Fire Specialist, Mon-Attribute Specialist, Toxic Specialist, Shortsword
&
Better weapon rate,
Chill master,
Sensory Dep(HP), Dimension master, Front line, Antimatter round, Pain Reliever
&
Mental Focus,
Electric Enhancement,
Glacial Syncytium, Autoimmunity, Front Lines, Sensory Dep (MP), Sensory Dep (HP),
&
Aiming Compensation,
Electric Enhancement,
Weighing the Scales, Fire Syncytium, Chill Syncytium, HP Conversion (Shield), Shield Conversion (MP),
&
for transcendent module i got jayber mod: immediate purge code
predator instinct(gley), cold snap watch(viessa), electric transition(bunny), electric transition = immediate purge code
please share if anyone got enzo mod by combine others transcendent module :3
spicy. Ille save this. 117
&
Maximize Skill,
Fire Rate Concentration,
Venom Syncytium, Safe Recovery, Tonfa, Medical Support, Polygenic Antibody,
&
Dimensional Specialist,
Amplification Control,
Shortsword, Toxic Antibody, Tech Specialist, Skill concentration, Toxic Antibody,
&
Electric Conductor,
Electric Enhancement,
HP Conversion (Shield), Venom Syncytium, Sensory Dep (HP), Maximize Electric Resist, General Rounds Compulsive,
&
Glacial Syncytium,
Cold Antibody,
Non-Attribute Syncytium, Iron Defense,
Second Wind, Frugal Mindset,
Focus on Chill,
&
Antifreeze Solution,
Nimble Fingers,
Front Lines, Sensory Depth (MP), Autoimmunity, Iron Defense, Passionate Sponsor
Don't know if I'm too late, but I just put in my data. Hope it helps😁👍
&
Superheated Gunbarrel,
Heat Antibody,
Weak Point Aiming, Weighing the Scales, Fire Priority, Weak Point Detection, Focus on Tech
&
Venom Injector
Nimble Fingers
Front Lines, HP Conversion (MP), Non-Attribute Syncytium, Autoimmunity, Magazine Compulsive
&
Maximize Duration,
HP Conversion (DEF),
Venom Syncytium, Emergency Measures, Pain Reliever, Safe Recovery, Electric Gunbarrel,
&
Non-Attribute Master,
Enlightenment,
Hit Rate Insight, Reload insight, Safe Recovery, Insight Stabilizer, Concentrate Support Ammo
&
Insight Support Ammo,
Tonfa,
Autoimmunity, MP Conversion, HP Conversion (MP), HP Conversion (Shield), Glacial Syncytium,
&
Weighing the Scales,
Rifling Reinforcement,
Venom Syncytium, Shield Conversion (MP), MP Conversion, HP Conversion (DEF), Fire Master,
&
Maximize Electric Resist,
Recycling Genius,
Emergency Measures, Fire Syncytium, Fire Master, Maximize Fire Resist, Toxic Master,
&
Front Lines,
return of specific mod,
Battle of Stamina, HP Conversion (Shield), HP Conversion (MP), Focus on Fire, HP Conversion (MP),
I will edit my comment to adjust Return of specific mod, once I am able
&
Frugal Mindset,
Power Increase,
Electronic Syncytium, Venom Syncytium, Fire Syncytium, Autoimmunity, Adventurer,
&
Toxic Specialist,
Toxic Gunbarrel,
Short Sword, Toxic Antibody, ,Tech Specialist, Skill Concentration, Superconductivity Charge,
&
Fire Specialist, Fire Specialist, Mon-Attribute Specialist, Toxic Specialist, Shortsword
&
Maximize Range,
Normal Special Rounds Refining,
Sensory Dep (MP), Sensory Dep (HP), HP Conversion (Shield) Autoimmunity), Dimension Master,
Not sure if you want me to post this as an extra line in my comment, or create another comment. But I did also try combining 4 mods of the same name to see what would happen. I'll post the results below, let me know if you want this recorded any specific way.
Psychological Victory, Psychological Victory, Psychological Victory, Psychological Victory, Shot Focus,
&
Battle of Stamina,
Expand Weapon Charge,
Battle of Stamina, Emergency Measures, Venom Syncytium, Maximize Toxic Resist, Venom Syncytium,
&
Marksman,
Increased Shield,
Hit Rate Insight, Have Aiming, Pinpoint Shot, Consume Magazines, Toxic Gunbarrel
Hope it'll help, i really like what you'r creating from this game
&
Battle Mod
Fire Master, Singular Master, Maximize Skill, Electric Master,
return of combined (Focus on Fire),
Random Mod
Venon Synctium (Fortitude), Fire Synctium (Fortitude), Safe Recovery (Medical), Time Distribution (Control)
Return Mod: PinPoint Shot (Special Round Mod)
Specific Mod
Return Mod: Energy Collection
Just a suggestion, leave the format under the video for copypasta
thanks! i did
&
Reload Insight
Toxic Master
Shortsword, Toxic Antibody, Tech Specialist, Skill Concentration, Weak Point Sight
&
Non-Attribute Syncytium,
Refrigerate Gunbarrel,
Emergency Measures, Fire Syncytium, Non-Attribute Syncytium, Autoimmunity, Chill Priority,
I don’t think so. If I combine 4 transcendent I’ll get a transcendent mod. 4 rare = rare. Outside of that it feels random AF.
So i combined 4 different elemental Syncytium and got shot focus! I was randomly fusing and it poped up!
Ohhhh you cookin uppp!
Can’t wait for that weapon tier list that character tier list and that Ajax build
I got you with the module thing
we gotta wait for more people to get maxed ultimate weapons
please someone post the recipe for void charge or void barrier for ajax. and predator instincts for gley.
Bro only combine golds o combined 2 HP collectors, and MP collector and a potent collector and got SHIELD COLLECTOR I also got this trash one that knockdown bosses with a shot but when you upgrade it you only gain capacity space
Module attack: 4 Focus on fire: an iorn will
Module random: Spear and shield-Fusion master-Max power-skill simplification: max conversion
Specific Blue mod: Strong Mentally
Combining modules is a system that allows you to combine modules in "RANDOM" chance for a new additional mod. Combining 4 modules of the same rarity allows you a small chance to receive a higher rarity. (This is especially useful, for (red) transcendent modules to try and get a rare/harder to get transcendent module you need.)
As far as has been discussed, ever since the betas. There are not any "recipes" for getting specific modules, but combining modules of the same rarity will obviously give you a higher chance of the module in that rarity you are aiming for.
It would be interesting to see if there is some sort of hidden recipe system, but it seems unlikely considering the amount of work the devs would have to put in for a system like this with the copious number of mods. It seems to be the exact same system as mod transmutation in Warframe. Which would make sense considering 99% of the module system in this game is based entirely on Warframe's modding system.
(As you guys work as a community and team to figure this out, I'll try it out myself as well as see if I can get some word from the devs on if this is a feature or not.)
In the tutorial where you first open the combine modules menu or when clicking the question mark in the top right corner it says "The tier and socket type of modules to combine partially affect the combined module." So the modules you pick are more likely to be similar modules. Be interesting to see how much the RNG are weighted to chosen modules
I think he's trying to see if the combine feature is not true RNG and instead may be a predictable yet complicated string.
Something like: if module is type x, and is combined with type y, then use rng table z .This would allow us to break the combination feature.
If you're familiar with with stardew valley, there was an exploit where you could dig up clay by digging in a specific pattern on the ground. It used to be that clay was perceived to be randomly generated when tilling the floor, but someone out there discovered that you can force clay to spawn by digging in an L shape on the ground.
I actually don’t have 4 spare battle mods so N/a for the first field.
&
N/a,
Strong Mentality,
Sharpshooter, Non-Attribute Syncytium, Weapon Tuning, Iron Defense, Fusion Master
&
power increase,
Defense master,
Shortsword, Toxic Antibody, Dual claw, skill extension, Dimention specialist
uh he needed purple ones for line 3?
From my experience - just go Swamp Bunny farm with bonus chance for mods on component. And farm farm farm. At some point you will earn every purple and yellow mods.
Then spam Devourer for reds and roll them.
I capped out at 1000 modules. I combined them all as you requested I wrote it all down where do I mail the 35 page to?
probably the discord
35 page?😭
You're doing the lords work.
&
Weak Point Quick Fire,
Weak Point Sight,
Iron Defense, MP Accelerant, Frugal Mindset, Psychological Victory, Frugal Mindset,
I did some testing on something of my own
So idk where to post this but
Shock punch (111640 damage and knockdown) > kicking (89212 has knockback) > claws (72588 w/ 11 ticks of 1814 bleed damage) > shortsword (69775) > tonfa (50238 has same knockback as kicking)
But shortsword charges the fastest and can stack exaltation stacks the quickest
that rng was crazy
Shit rng in my favor this time… sorry everyone else
what a recipe for shield collector ?
I swear I wanted this for my Kyle build
Probably descendant golden mods, preferably other collector mods but not sure if that changes something
&
Sensory Dep (Hp),
Electric Specialist,
Hp Conversion (MP), Venom Syncytium, Safe Recovery, Second Wind, Focus on Non-Attribute,
&
defense stance,
rifling reinforcement,
maximize chill resist, fusion master, focus on tech, defense stance, spear and shield,
&
Focus on Dimension,
Selective Recovery (MP),
Weighing the scales, Shield Conversion (DEF), MP Conversion, Focus on Non-Attribute, Focus on Singular,
&
Second Wind,
Vibration Absorption,
Maximize Electric Resist, Maximize Skill, Singular Master, Strengthen Recovery, Maximize Power,
#
Module attack: 4 Focus on fire: an iorn will
Module random: Spear and shield-Fusion master-Max power-skill simplification: max conversion
Specific Blue mod: Strong Mentally
Dude just talk to us, stop over editing EVERY SENTENCE its unbearable to listen to.
&
maximize power,
power increase,
hit rate insight, second wind, marksman, skill simplification, an iron will
&
maximise range,
weak point aiming,
shortsword,maximise electic resist,maximise fire resist,pain reliever,concentrate support ammo,
maixmise range was exactly what i wanted omg
there should be a space after every comma
&
Focus on Tech,
Skill Extension,
Maximize Toxic Resist, Pain Reliever, Maximize Range, HP Conversion (Shield), An Iron Will
&
Chill Priority,
Reload Focus,
Chill Master, Emergency Measures, Frugal Mindset, Maximize Efficiency, Battle of Stamina,
&
MP conversion,
Better Concentration,
Psychological Victory, Pain reliever, Maximize Electric, Shield Conversion (MP), Dimension Master,
&
Weakpoint Aiming,
Medical Support,
Focus on Electric, Maximize Toxic Resistance, Maximize Electric Resistance, Focus on Demension, Focus on Chill
you kept saying dismantle, when it should be combine.
&
HP conversion (DEF),
Heat Antibody,
Fusion master, HP conversion, HP amplification, glacial syncytium,
MP Plunder,
Module combination is completely random. The only real variable is tier mod + tier mod = higher chance for that particular tier mod or higher or lower, but again, not guaranteed, its completely random.
You can combine any variable of mods and your result is COMPLETELY random. Battle mods don't matter, weapon mods don't, defense mods dont, etc.
You can even combine all ammo capacity mods for general rounds and pull a transcendent mod for any character. Its completely random, there is no hidden recipe list.
You can even combine all transcendent mods and get a blue general rounds mod. Trying to formulate complete random chance is impossible.
Now, that being said, those mods that have no data in the access info tab...those can only be gotten by combining mods. They cant be gotten as world drops or boss drops.
&
Multitalented,
MP Conversion,
Focus Fire, Electric Priority, Anti-matter Round, Poison Priority, Focus on Electric
&
Focus on Fusion,
Skill Insight,
Emergency Measures, Focus on Fusion, HP Conversion (MP), Safe Recovery, Bullet Rain
&
Fatal Critical (Impact Round),
Nimble Fingers,
Venom Syncytium, Iron Defense, HP Conversion(Shield), HP Conversion(MP), Fire Master
&
Colon Special Forces,
Technician,
Iron Defense, Selective Recovery (HP), Sensory Dep (MP), Non-Attribute Syncytium, Mental Focus
&
Second Wind,
Toxic Specialist,
Fire Syncytium, Safe Recovery, HP Conversion (MP), Shield Conversion (DEF), Target Detection,
&
Dangerous Ambush,
Selective Recovery (MP),
Iron Defense, Autoimmunity, Amplification Control, Electronic Syncytium, Hit Rate Focus,
&
tech master,
maximize skill,
backdraft, defence master, consume magazine, ironclad defence, supply moisture,
&
Focus on Non-Attribute,
Chill Specialist,
Electric Gunbarrel, Hit Rate Insight, Reload Focus, Slow Art, Weak Point Insight,
Wouldn't a google form or similar be ideal? Then you'd be able to specify the actual value being sent in. A free form way of gathering the data seems incredibly prone to data issues.
&
Singular Master,
Rifling Reinforcement,
Have Aiming, Stance Stabilizer, Chill Priority, Weak Point Detection, Deadeye,
i did a cold-bloodedness+waterplay+real life fighter (green ammo)+Real life fighter (orange ammo) = and i got Noise Surge as a result from combining those
&
Sharpshooter,
Technician,
Electric Syncytium, Emergency Measures, Focus on Fire, Maximize Electric Resist, Strengthen Recovery
Real trick is to find out how to get Shield Collector. There is a video out there right now But I personally would really like to see a recipe for it. Since it will enable Shield builds.
&
Agony,
Technician,
Sensory Dep (HP), Weighing the Scales, Fire Syncytium, Second Wind, Maximize Efficiency
&
electric gunbarrel,
ironclad defense,
maximize fire resist, hp conversion (mp), maximize efficiency, non-attribute syncytium, defense stance,
&
Focus on Fusion,
HP Conversion (DEF),
MP Accelerant, Second Wind, HP Conversion (Shield), Focus on Toxic,
Rapid Fire Insight,
&
time distribution,
hp plunder,
shortsword, toxic antibody, non-attribute specialist, skill insight, power increase
&
Bullet Rain,
Strengthen Recovery,
Sensory Dep (HP), Strengthen Recovery, Electronic Syncytium, Spear and Shield, Electric Priority,
Yeah,
I stopped breaking down gold modules. I noticed if you roll the gold modules. It'll give you another gold modules.
&
battle module return,
Focus Fire,
Refrigerated gunbarrel, super heated gunbarrel, skill simplification, hit rate insight, Have aiming
&
HP Conversion (MP),
Better Concentration,
Agony,Focus on Singular,Maximize Skill,HP Conversion (DEF),Agony,
&
Action and Reaction,
Psychological Victory,
Reload Focus, Pain Reliever, Insight Support, Reload Insight, Shot Focus,
I'm confused. So for the data we STEP 1: Select 4 "battle mods" and track the result then STEP 2: Select 4 random rare mods and track result and STEP 3? I'm not sure what you are asking for step 3. Is it from the random mods we did on step 2?
I said I wouldn't get this game, but decided that I couldn't have an opinion without first trying. I am now building a public playlist as a TFD Compendium; in hopes of having relevant and up-to-date info and meta. You are by far the most added creator, and if anyone cares, Vox also has some handy info too. Also, if anyone has a video that may help with others/newcomers understand the gagglef**ck that is math and meta, please do share it with me so I may add it to the compendium
Really need enzo mods coz vault farm is terrible
&
Fatal Critical,
Electric Enhancement,
Spear and Shield, Second Wind, Focus on Singular, Pain Reliever, Fire Syncytium,
&
shot focus,
toxic gunbarrel,
autoimmunity, fire syncytium, second wind, sensory dep(HP), iron defense
&
Defense Stance,
Weak Point Sight,
Hit Rate Insight, Concentrate Support Ammo, Rapid Fire Insight, Sensory Dep (HP), Snowflake Conductor
&
Toxic Master,
Maximize Fire Resist,
Shortsword, Toxic Antibody, Tech Specialist, Skill Concentration, Singular Specialist
Want to add that I got Collision instinct (red mod) from random golds, should I add this as a separate comment marked with an &?
&
Skill Simplification,
Skill Insight,
Weak Point Aiming, Bullet Rain, Sharpshooter, Marksman, Chill Priority,
Youre the most useful. Supported
&
Real-Life Fighter,
Increased HP,
MP Conversion, Anti-Matter Round, Fire Rate Concentration, Focus on Tech, Weighing the Scales,
&
Weak Point Expansion,
Vibration Absorption,
Emergency Measures, Frugal Mindset, HP Conversion (MP), HP Conversion (Shield), Insight Stabilizer
&
Weak Point Quick Fire,
Ironclad Defense,
Venom Syncytium, Psychological Victory, Weighing the Scales, Maximize Chill Resist, Reload Expert,
&
Dangerous Ambush,
Toxic Enhancement,
Weapon Tuning, Weak Point Sight, Action and Reaction, Deadeye, Stance Stabilizer