Component Hooks, Quill UI Demo, and Procedural applications - This Week in Bevy

Sdílet
Vložit
  • čas přidán 27. 08. 2024

Komentáře • 21

  • @chrisbiscardi
    @chrisbiscardi  Před měsícem +1

    Updates:
    N Puzzle With Walls got a link to the repo: github.com/Rabbival/N-Puzzle-With-Walls

  • @jaggaballa
    @jaggaballa Před měsícem +4

    Yo! Thanks for the mention on the perlin noise forrest with a rough day night cycle I created. Much Love

  • @queenofsquiggles
    @queenofsquiggles Před měsícem

    Whoah that's my crate! Cool! ( 08:09 )

  • @aucer7904
    @aucer7904 Před měsícem

    Sooooo exciting to see these amazing creations!

  • @KT-iu4hj
    @KT-iu4hj Před měsícem

    Thank you for sharing this. :)

  • @eitanmedina9098
    @eitanmedina9098 Před měsícem

    6:00 my project!
    I actually posted the link to the (now public) repo about a week ago, I can't send it here do to yt removing messages with links, but it's on the showcase channel in the bevy server

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem

      I can post the link :) github.com/Rabbival/N-Puzzle-With-Walls

  • @zirconium5849
    @zirconium5849 Před měsícem +1

    "Short warning for the next page which does not have dark mode"

  • @4115steve
    @4115steve Před měsícem

    I feel like bevy is going to start giving unreal engine a run for it's money when it comes to 3D rendering. Seems that bevy developers not having to worry about C++ stability will harbor the environment for bevy to grow much faster

  • @sunofabeach9424
    @sunofabeach9424 Před měsícem +3

    never understood why would you need hooks in ECS. you like already can hook everything to anything in any order using the game loop

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem +1

      hooks make it easier to uphold invariant-style functionality like: "Any time X component is added or removed, add it or remove it from an index". Especially as a third-party crate when you don't have control over what a user is spawning or when they're inserting components.

    • @sunofabeach9424
      @sunofabeach9424 Před měsícem +1

      @@chrisbiscardi that's gonna complicate things but oh well. Bevy won't stay simple forever

  • @crab-cake
    @crab-cake Před měsícem +1

    does anyone know how far along the editor is? i don't pay a ton of attention to bevy development

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem +1

      The editor is still a goal being worked towards from various angles but there is no "test build" you can flip on yet.

  • @TimTeatro
    @TimTeatro Před měsícem

    Hmm. Where did you find that Quill demo? I cloned the repo and ran all of the demos and couldn't find it :S I'm leading on an app that would benefit from a good node graph library. Unfortunately, egui_node-graph is abandoned. Any suggestions from onlookers welcomed.

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem +1

      the demo was only shared as a video, I'm not sure the code is uploaded anywhere at the moment. You might be able to ask in the discord thread for the demo listed on the website.

    • @TimTeatro
      @TimTeatro Před měsícem

      @@chrisbiscardi Thanks!

  • @catnipfyi
    @catnipfyi Před měsícem

    yay :)

  • @HdeHidratado
    @HdeHidratado Před měsícem

    hey love your videos and always what them. Sometimes I like to watch on my phone, though, and it would be awesome if you zoomed in on the pages that have text. Just enough for there to be no empty spaces on the sides would already be awesome.
    thanks for the great content

    • @chrisbiscardi
      @chrisbiscardi  Před měsícem

      I'll re-evaluate the zoom level in the future. Glad you're enjoying the videos!

  • @Ic3q4
    @Ic3q4 Před měsícem

    yeyeyeyey