Computational Design of Linkage-Based Characters (SIGGRAPH 2014)
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- čas přidán 18. 04. 2016
- B. Thomaszewski, S. Coros, D. Gauge, V. Megaro, E. Grinspun, M. Gross: Computational Design of Linkage-Based Characters
We present a design system for linkage-based characters, combining form and function in an aesthetically-pleasing manner.
Linkage-based character design exhibits a mix of discrete and continuous problems, making for a highly unintuitive design space that is difficult to navigate without assistance. Our system significantly simplifies this task by allowing users to interactively browse different topology options, thus guiding the discrete set of choices that need to be made. A subsequent continuous optimization step improves motion quality and, crucially, safeguards against singularities. We demonstrate the flexibility of our method on a diverse set of character designs, and then realize our designs by physically fabricating prototypes.
Proceedings of ACM SIGGRAPH (Vancouver, Canada, August 10-14, 2014), ACM Transactions on Graphics, vol. 34, no. 4, pp. 64:1--64:9
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what is the software name?
The dragon wings collides at clavicle
i m highly impressed and thankful to share this computational design with us. what is name of software that u r using . it is awosme
wow, me too, tell me
hh I can't find it anywhere, I guess you could try linkage but it's a Lil different
💕👍
Thumbnail looks like twerking stickmen
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