From Editor to Runtime - The Hazel Engine Workflow

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  • čas přidán 20. 02. 2024
  • To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/TheCherno. The first 200 of you will get 20% off Brilliant’s annual premium subscription!
    Patreon ► / thecherno
    Instagram ► / thecherno
    Twitter ► / thecherno
    Discord ► / discord
    Hazel ► hazelengine.com
    🕹️ Play a game we made in Hazel for FREE ► studiocherno.itch.io/dichotomy
    🌏 Need web hosting? ► hostinger.com/cherno
    🔗 LINKS
    Code ► github.com/Eduard0110/Path-tr...
    RenderDoc ► renderdoc.org/
    Nvidia Nsight ► developer.nvidia.com/nsight-g...
    💰 Links to stuff I use:
    ⌨ Keyboard ► geni.us/T2J7
    🐭 Mouse ► geni.us/BuY7
    💻 Monitors ► geni.us/wZFSwSK
    This video is sponsored by Brilliant.

Komentáře • 81

  • @TheCherno
    @TheCherno  Před 3 měsíci +45

    Power outages aren’t going to stop Hazel 💪
    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/TheCherno. The first 200 of you will get 20% off Brilliant’s annual premium subscription!

  • @jonesy_b
    @jonesy_b Před 3 měsíci +78

    Me just sitting down with my lunch ready to relax and watch cherno, instantly confronted with catastrofic weather and disasters and power generators needing to be powered up

  • @Jorven
    @Jorven Před 3 měsíci +26

    I would to see how the asset packs work! Great video!

  • @DilauraExp
    @DilauraExp Před 3 měsíci +18

    Definitely been waiting for an Asset Pack video! 🤩

  • @PedroOliveira-sl6nw
    @PedroOliveira-sl6nw Před 3 měsíci +6

    This information should be on the documentation, if not already.
    Glad to know the weather didn't do that much harm to Hazel et al.

  • @I_____666_____I
    @I_____666_____I Před 3 měsíci +5

    A video about asset pack format and how it works sounds really interesting, however I think even more interesting topic is what kind of magic stands behind one button exe export (distribution process).

  • @thebutterappletutorials6553
    @thebutterappletutorials6553 Před 3 měsíci +14

    I'd love to see the inner workings of the asset pack!

  • @NannaNorin-go3qy
    @NannaNorin-go3qy Před 3 měsíci +1

    Hi from todays stream! Many thanks for your amazing content 🤩

  • @InverseTachyonPulse
    @InverseTachyonPulse Před 3 měsíci

    I'm very sad because of the disasters, but seeing you smile and work passionately in something you love brings joy to my life, as always 😊

  • @Sandalmoth
    @Sandalmoth Před 3 měsíci

    Hello from the stream! Thanks for the interesting content 😁

  • @mrshodz
    @mrshodz Před 3 měsíci

    Amazing work.

  • @ahappyguy6136
    @ahappyguy6136 Před 3 měsíci

    Hello from twitch. Thank you the Cherno, you inspired me a lot :D

  • @themoocroo
    @themoocroo Před 3 měsíci

    Hey dude, glad to see you’re doing well

  • @benm6861
    @benm6861 Před 3 měsíci

    I’m from Melbourne as well. My area was hit by the storm too. Had the power go out for a whole day and had to grab a generator too 😂 hope your power comes back on really soon 👍

  • @emomaxd2462
    @emomaxd2462 Před 3 měsíci +1

    I remember I asked that this topic thanks for recording a video about it

  • @mattware-alt
    @mattware-alt Před 3 měsíci +1

    Package formats/serialisation is an interesting topic, so I'd like to see a deeper look into Asset Pack Files.
    Also, this title made me think of another interesting (imo) video idea: a look into the flow and structure of a hazel application, effectively looking at the call stack of the app and seeing how that works throughout the lifetime of a fairly advanced hazel app. I think it would give a fairly good overview of game engine architecture, or at least your approach to it.

  • @HereticB
    @HereticB Před 3 měsíci

    would love to see you talk more about whatever excites you. There is no what I want to see.
    I watch for theCherno being excited about new features in hazel

  • @hamzaabdelal2305
    @hamzaabdelal2305 Před 3 měsíci +2

    Would love to see how the whole asset management system works and integrates with the rest of the engine

  • @CoDEmanX47
    @CoDEmanX47 Před 3 měsíci +5

    The no in Cherno stands for not accepting a power outage.

    • @ker0356
      @ker0356 Před 3 měsíci

      this comment is so silly i love it

  • @GreenCrowDev
    @GreenCrowDev Před 3 měsíci

    So sorry for the disaster! 🙏
    Great dedication to the project, and thank you for the content 💪

  • @VerdASMR
    @VerdASMR Před 3 měsíci +1

    Yay new cherno

  • @onejdc
    @onejdc Před 3 měsíci

    IDK where to submit bug reports, but here's one I saw at 4:34 -- cosmetic bug: New Project Dialog --> What you see: "Full project path folder name has a forward slash instead of backslash on Windows". What you expect to see: "A slash type based on Operating System, e.g. / for MacOS/Linux, \ for Windows"

  • @kgnet8831
    @kgnet8831 Před 3 měsíci

    Hello from Stream!
    Nice Video 👍👍

  • @676-Games
    @676-Games Před 3 měsíci

    Hey :) i realy like your videos. An intresting topic for a video would be rendering transparancy correct. It sounds easy but its actualy more tricky then people might think.

  • @iAmTaki
    @iAmTaki Před 3 měsíci +1

    Please, make a video on how the asset packs work. It's surprisingly difficult to find good resources in how to do it.

  • @simpeers
    @simpeers Před 3 měsíci +1

    At absolute zero?! God damn, you managed that in the Melbourne streets?! I'm amazed! Where is the nobel prize?!
    Edit: In all seriousness though, sounds like crap and I hadn't heard about it at all! I lived in Melbourne for half a year and it was an amazing city! Wish I could go back and revisit.

  • @Faby__
    @Faby__ Před 3 měsíci +1

    I think a video about assets packing could be really interesting

  • @Meddten
    @Meddten Před 3 měsíci

    Hello from the stream!

  • @zdspider6778
    @zdspider6778 Před 3 měsíci

    I would be interested in seeing how to get a GLTF or FBX converted to a "native" format that the engine can use directly. Are those what you call "asset packs"?

  • @anubhavsinha1028
    @anubhavsinha1028 Před 3 měsíci

    The amazing Hazel

  • @lunaerx2017
    @lunaerx2017 Před 3 měsíci +1

    Hi Cherno!
    I want to ask you to make a review of WebGPU technology. I see it has some potential in the future not only for web, but also for native platforms because it provides an abstraction layer over native APIs like Vulkan, Metal and DirectX. I would really like to hear thoughts and opinion from you as a very experienced graphics software engineer.
    Hope you'll see this message and eventually make the review!
    Thank you🙏

  • @mjthebest7294
    @mjthebest7294 Před 3 měsíci

    Hello from the stream :)

  • @luisyebra7657
    @luisyebra7657 Před 3 měsíci

    Hi Cherno, Amazing work, What skills is requred to build a game engine like Hazel? Math skills? Design Patterns? Thanks guy.

  • @Nomax_Official
    @Nomax_Official Před 3 měsíci

    Very insightful! It would be awesome if you made a video about how to set up a Dear ImGui project! I think you've mentioned potentially covering that in a few past videos. There's unfortunately not a lot of resources on how to actually get started with ImGui

    • @smokinglife8980
      @smokinglife8980 Před 3 měsíci +1

      Bro your drag imgui into your project like any other library make sure to add the additional includes and bam you got imgui, then just open their examples go to witch one you want and see how they put it together

    • @JtagSheep
      @JtagSheep Před 3 měsíci +1

      If you watch through the Game Engine series you should be able to figure out how to add it to a project, like the other comment said its realtively easy to get working. The Game Engine vidoes show more than enough of what you need to get ImGui up and running and updating every frame.

  • @baanchas
    @baanchas Před 3 měsíci

    Hello from stream!

  • @Zimbleton
    @Zimbleton Před 3 měsíci

    Any plans to use smart pointers?

  • @Zimbleton
    @Zimbleton Před 3 měsíci

    Can I suggest a better method for creating asset unique ids from name? UUID v3 and v5 can create UID from string (in this case asset path). You could then load the main scene asset by path by converting from path to UUID first. The rest of the assets could be references by UUID for speed.

  • @VioletGiraffe
    @VioletGiraffe Před 3 měsíci

    I want to create a procedurally generated visualization of a city, in somewhat abstract shapes (not photorealistic). Is it something that could be reasonably doable in Hazel? First I installed UE 5 with the intention to learn its basics, but the performance is so so bad on my iGPU it's actually hard to believe that essentially an empty scene can be so slow.

  • @xTriplexS
    @xTriplexS Před 3 měsíci

    9:42 Take notes Epic

  • @kaiweiyeo4279
    @kaiweiyeo4279 Před 3 měsíci

    Hi Yan Chernikov,
    Thanks for the tutorials.
    Could you do a series on the Gang of 4 software architectural design patterns?
    e.g. Observer Pattern (publisher-subscriber), Command Pattern
    Thank you.

  • @learn0more
    @learn0more Před 3 měsíci

    Hey from the stream :)

  • @user-sb4lx3hz2u
    @user-sb4lx3hz2u Před 3 měsíci

    it's cool

  • @otis3744
    @otis3744 Před 3 měsíci

    this seems to be a theme all around the world, south africa lightening struck 4 people as we battle rain storms that come with hail and strong winds, this isnt something i am used but it seems its a reoccurring event now

  • @obinator9065
    @obinator9065 Před 3 měsíci

    can anyone tell me what the "batch renderer" equivalent is for dx12 or dx11?

  • @anon_y_mousse
    @anon_y_mousse Před 3 měsíci

    All I've got to say is it's incredibly frustrating how many tools aren't reflexive in their path usage. Use the PATH environment variable to look for resources as well as the binary path and user relative paths. The amount of times I've had to configure the runtime linker with an environment variable or use a symlink to get a program working is far too many, and I can't imagine what it's like for you on Windows given that you can't take either of those last two steps.

  • @bashiraddean-mufarreh
    @bashiraddean-mufarreh Před 3 měsíci

    If you don't mind sir. I wish I would roadmap for full-stack programming

  • @TheVisualDigitalArts
    @TheVisualDigitalArts Před 3 měsíci

    Using a generator to continue development, what a mad lad.

  • @chriscampbell4857
    @chriscampbell4857 Před 3 měsíci

    Your video thumbnails remind me of Ricky Gervais in The Office when he was posing for photos. Good grief, isn't this a programming channel lol

  • @rishiniranjan1746
    @rishiniranjan1746 Před 3 měsíci +1

    Are you building Hazel engine just for learning purpose or why reinvent the wheel ?

  • @Mozart523
    @Mozart523 Před 3 měsíci

    Hi from the stream its amadeus

  • @RealCatDev
    @RealCatDev Před 3 měsíci

    when power generator reveal?

  • @welming
    @welming Před 3 měsíci

    I work for FQA in video game testing and do video editing, if you need assistance I'm available to work :)

  • @gsestream
    @gsestream Před 3 měsíci

    powah

  • @SownJevan
    @SownJevan Před 3 měsíci

    Be safe Yan.

  • @davidbowl9650
    @davidbowl9650 Před 3 měsíci

    What’s really sad is I literally started making a game on unity for my computer science project at uni. I literally
    Just have a 2D rabbit jumping around thaty girlfriend drew as well as its animations and I have now got it moving around and playing correctly to jump on platforms but for some reason it’s glitching out and driving me insane. I couldn’t imagine actually coding the game engine itself 😵😵

  • @pepsiman_official
    @pepsiman_official Před 3 měsíci +1

    " Power outages aren’t going to stop Hazel 💪"
    THATS WHAT I WANT TO HEAR BROTHER, YEAH

  • @submaryne3518
    @submaryne3518 Před 3 měsíci

    actually SO GLAD to see you getting sponsered by Brilliant

  • @dealloc
    @dealloc Před 3 měsíci +1

    Full project path is displayed incorrectly on Windows. It displayed the base path as "C:\Dev\..." with backslash, but then appended the project name using forward slash '/'. It should be backslash to follow the OS' file-system convention.

  • @enriquebenedicto9429
    @enriquebenedicto9429 Před 3 měsíci

    "The settings on how to process the mesh". (or interpret)

  • @quaffie
    @quaffie Před 3 měsíci +2

    do you have onlifäns?

  • @alexdefoc6919
    @alexdefoc6919 Před 3 měsíci

    huh, runtime is always a nightmare

  • @techwithtee8721
    @techwithtee8721 Před 3 měsíci +1

    Welcome to Nigeria 😂😂

  • @not_halls
    @not_halls Před 3 měsíci

    He making a game engine with the help of a real engine

  • @alexdefoc6919
    @alexdefoc6919 Před 3 měsíci

    9:57 A better word would be "understood"

  • @kevinkkirimii
    @kevinkkirimii Před 3 měsíci +1

    Power outage - Our daily lives here in Africa....

  • @jenniegaming13
    @jenniegaming13 Před 3 měsíci

    i know youll be watching this egayo

  • @anti_fur_guy
    @anti_fur_guy Před 3 měsíci

    i dont like ue5 because its basicly its own language, i dont want to learn everything in ue5 to use it. is hazle thee same?

    • @JtagSheep
      @JtagSheep Před 3 měsíci

      Well Hazel has its own API yeah so you can interact with the engine but you can use native c++ scripting or C# scripting.

    • @anti_fur_guy
      @anti_fur_guy Před 3 měsíci

      @JtagSheep i mean, in ue5 there are a lot of components and you dont use std, they made everything for the engine by them self. I used unity and i like that you use a lot of c#. So will the c++ part of hazle be like c++ or ue5

    • @JtagSheep
      @JtagSheep Před 3 měsíci

      @@anti_fur_guy The c++ is somewhat a lot like unity c# where you can use regular c++ in your scripting, its not like some custom c++ library with all wierd naming.

    • @anti_fur_guy
      @anti_fur_guy Před 3 měsíci +1

      @@JtagSheep thanks bro

  • @Stariy_Pirat
    @Stariy_Pirat Před 3 měsíci

    Ask Ukrainians (including me) how to overcome power outages. We have some experience)

  • @nicholas3895
    @nicholas3895 Před 3 měsíci

    Bro let us listen to how u play guitar