Normally I don't leave comments on tutorials like this. But I have to say this tutorial was really straight forward and clear thanks! Keep up the great video's :)
That is because he is using the Universal Render Pipeline. A trick to make it work would be to choose "Standard" for your material shader type. Drag your sprite into the "albedo" under "main maps" and then switch the material shader type to "sprites/default". This will allow you to drag the material into the renderer in the particle system and it will apply the sprite image to the particles. Weird I know but it works on my end.
I couldn't follow this guide. When I create a new particle system I don't get particles like you do. I get big white billboards. When I add the smoke sprite material I just get the sprite displayed on the billboard. It looks really ridiculous. I am using the HDRP. Making a project with the HDRP seems to mean many guides don't work.
Hi everyone - let me know if you have any questions about particles in Unity in the comments below! :)
how to make electric particles
Parallax occlusion mapping :p? with amplify shader
btw ur cool
Normally I don't leave comments on tutorials like this. But I have to say this tutorial was really straight forward and clear thanks! Keep up the great video's :)
Looks great! Exactly what I wanted! Thank you!
I dont have Sprite Lit default, just Sprites/default and it will not let me add the 009 texture to the material, any ideas?
same issue here
That is because he is using the Universal Render Pipeline. A trick to make it work would be to choose "Standard" for your material shader type. Drag your sprite into the "albedo" under "main maps" and then switch the material shader type to "sprites/default". This will allow you to drag the material into the renderer in the particle system and it will apply the sprite image to the particles. Weird I know but it works on my end.
@@mittensandsnowdrop I don't understand, in "sprites/default"??
@@mariazambranoguzman9617 That means to change the shader type of the material, in the drop down menu to the sprites option and then choose default.
@@mittensandsnowdrop I'm very grateful!
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I couldn't follow this guide. When I create a new particle system I don't get particles like you do. I get big white billboards. When I add the smoke sprite material I just get the sprite displayed on the billboard. It looks really ridiculous. I am using the HDRP. Making a project with the HDRP seems to mean many guides don't work.
Thank you!
thanks
Have squares around my texture