Komentáře •

  • @NovaUmbral
    @NovaUmbral Před rokem +199

    I purposefully left out the Archon Bosses, mainly because they are akin to sorties but locked behind weekly resets, they are good but they aren't on the same scale like Eidolons or Profit Taker were and I wouldn't consider them "World Bosses". Not only that, once you've obtained all the shards (5 of each) your finished, albeit it does take a significant amount of time as you get 1 from the hunt and 1 from the vendor EACH WEEK, still not as replayable as the current juggernauts we have on the plains and fortuna.
    And uh... "Tau Forged" I think I'll let the elephant in the room take a seat.

    • @nolandbeyond8890
      @nolandbeyond8890 Před rokem +14

      Yeah I was a bit surprised but I can kind of see why, Archons are just a weekly sortie but it sucks that Tau Forged shards are so RNG heavy

    • @slunky6269
      @slunky6269 Před rokem +5

      What about the ropalolyst it's pretty unique ngl

    • @DrewBoivie
      @DrewBoivie Před rokem +19

      "Not only that, once you've obtained all the shards (5 of each) your finished."
      Only if you just play a single warframe. Personally I'm pretty active on a dozen frames, and most of them can/will get a pretty significant boost from shards.

    • @GrimroseNoctis
      @GrimroseNoctis Před rokem +4

      I inconsistently do my archon hunts because they’re just taxing tbh. I’m not up to snuff to solo them, but on the flip side I get paired with people who refuse to do the mechanics/rez people when they go down leading to wipes. I wish there was like, a res pool that the party shared and you could accumulate more resurrects for like every 5/10 Eximus you kill because it feels hella bad going down as the boss is about to die, not being rezzed, then having the host die and abandon causing me to die when we get migrated then having to start the entire encounter over again.
      Oh and screw Tau shards, I have a single red one and would prefer if they had a system where I could trade it for a Tau of a different color, or break it down for like 3 normal shards since I’m already spreading my small amount thin.

    • @ceral1871
      @ceral1871 Před rokem +1

      @@slunky6269 there’s no point in fighting it multiple times once you get wisp

  • @robsquare2622
    @robsquare2622 Před rokem +167

    Initially I saw the massive worms on Deimos and eventually thought there would be something more there but no they literally just change the day colour.

    • @hartantoanggoro
      @hartantoanggoro Před rokem +9

      And the vault is inside the worms intestine too, talk about anatomy.

    • @monke1982
      @monke1982 Před 7 měsíci

      @@hartantoanggoroWut?

  • @MT-jy8ip
    @MT-jy8ip Před rokem +527

    I feel like DE unironically didn't add meaningful world bosses to Deimos or the Zariman ship because they thought that would be too repetitive of a concept every time they make another open world...

    • @NovaUmbral
      @NovaUmbral Před rokem +137

      I can kind of see that but if that was the case why design the previous 2 open world bosses with the idea of offering players a repayable fight with a reward loop that is satisfying
      I guess it's just a lack of Hindsight from DE.... or putting together a bunch of ideas that don't make sense and calling it an update every 4 months

    • @nolandbeyond8890
      @nolandbeyond8890 Před rokem +13

      The irony in that lmao

    • @James-9999
      @James-9999 Před rokem +57

      I highly doubt de cares if their content is repetitive.

    • @GFlight.916
      @GFlight.916 Před rokem +21

      @@James-9999 the entire ordeal is repetitive.

    • @daylordd0752
      @daylordd0752 Před rokem +5

      The void angel doesn't count?

  • @ShadowWasntHere8433
    @ShadowWasntHere8433 Před rokem +136

    Personally, I thought the biggest open world pain was Fortuna. Having the rank ups locked being pure RNG, and having 2 frames locked behind 2 separate factions…
    I actually thought Deimos was much nicer to level

    • @saimyintmyat9373
      @saimyintmyat9373 Před rokem +15

      Deimos is easier to up standing point only. Finding the goddamn bird for rank 3 Mother is really making me wanted to leave them forever.

    • @saimyintmyat9373
      @saimyintmyat9373 Před rokem +10

      @Mahmut Abi Ranking up loid is the most easiest ever in all over OPen world bounties standings. Fortuna is the worse pain in the ass without hunting Exploiter orb for shortcut way to gain United Solaris standing point.

    • @puddi8817
      @puddi8817 Před rokem

      Same, didnt help that you had to max the first one so you could level the second one >_>

    • @galaxybrain_658
      @galaxybrain_658 Před 8 měsíci

      The problem is that Deimos’ levelling feels very inorganic and grindy. Whereas in Cetus and Fortuna you gain standing simply by playing the game and doing bounties, Deimos requires you to gather various random resources and wildlife to progress, something completely outside of your normal gameplay loop. Additionally the actual rank up sacrifices are a pain in the ass to get, as opposed to the other open world where you’re likely to come across them as you play, or have them from making zaws and such. In Cetus and fortuna ranking up happens gradually but organically. Deimos forces you to grind the worst aspects of the open world.

  • @princesscadance197
    @princesscadance197 Před rokem +38

    I love the Sergeant purely for how pathetically easy he is. I find odd amusement in the whole going into a pub Sortie, getting him as a boss, seeing our Wukong rush ahead with Cloudwalker, seeing the boss bar appear, then counting down how long until he's dead.

  • @Zetheseus
    @Zetheseus Před rokem +48

    “DE reworked every single boss” sergeant got a name change

    • @FeyPrevesk
      @FeyPrevesk Před rokem +9

      Every game needs a joke boss in there somewhere. XD

    • @trixon2118
      @trixon2118 Před rokem +10

      When I first played the game I didn't even know he is a boss. Thought it's a capture target

  • @thimovijfschaft3271
    @thimovijfschaft3271 Před rokem +115

    I was really hoping that the New War would've given us big world bosses. I mean all ghe lore point towards Sentients being absolutely huge, we have seen how big some of then were during the Old War. We have seen some of them in the New War and the lead up to it. But we didn't get them and that was such a disappointment to me.
    Like whole deal with Scarlett Spear was us trying to learn how to destroy a Murex so I assumed that it was going to be a post New War system where a Murex would occupy a planet and we would have to do a couple of missions on the ground and then have an epic battle with the Murex in Railjack and stuff.
    Then there were the Ropalolysts. The first New War trailer showed an entire army of them. They even showed a video at Tennocon where you saw a tile within Praghasa where a Ropalolyst was flying around. But it was cut. We were even supposed to have a Ropalolyst fight on the plains where it has a piece of wall meat for a face. They even have an entire quest as a set up for that boss fight (Masks Of Revanant). They have an actual 3D model with different animations and attacks from the one on Jupiter ready.
    They have also teased us throughout the year that we'll face off against 1 of those huge Hunhow like ships from which we see their remains scattered all across the Plains of Eidolon. Like there are multiple of them there, and I have even seen remains of those in other places in the game as well.
    The New War utself shows us that they had a whole new Sentient enemy boss type on Jupiter.
    Like I thought that was the whole purpose why we got a Railjack and an archwing: to take on huge Sentient bosses.
    But nothing of this made its way into the game during and after the New War. Why spend so much time setting things up of you're going to scrap it anyway?

    • @davidm.schreckii1426
      @davidm.schreckii1426 Před rokem +14

      Exactly everything you said were my thoughts exactly

    • @nicholasaburunia4939
      @nicholasaburunia4939 Před rokem +10

      Well it's really simple why:covid,too much ambition and the game not being profitable enough

    • @marlonvenegas7145
      @marlonvenegas7145 Před rokem +20

      This,that was my last hope for this game evolving into something big after seeing how meaningless new war was after we waited for so much.
      No big sentients no space boss fights no tau system or new tile sets for any content I was hoping a new tile set for RJ At least but nope just a cinematic and go back to regular old ahh content smh.

    • @James-9999
      @James-9999 Před rokem +11

      @@nicholasaburunia4939 yeah but de used new war as an excuse for a lot of content being outright bad for 4 years, then Covid was the excuse for new war, now they just doing it all over again with cross play and soul frame. Maybe they could just make good content and don’t use future content as an excuse for most of their updates being half-assed.

    • @kymaeraa8631
      @kymaeraa8631 Před rokem +8

      Not just bosses, we barely get any missions where we fight sentients at all. They’re this cool faction that was supposed to finally get its time in the spotlight, but it takes half a year after the quest for a piece of content with sentient enemies to come out and even then it’s a weekly event. No new missions or a new planet or sentient alerts or whatever. I really hope we can go to Tau in the future to catch up on our fair share of sentient content.

  • @jamesdudeck231
    @jamesdudeck231 Před rokem +149

    The other problem is there are very few meaningful rewards that DE would be comfortable letting us farm ad nauseam. The only reward i can think of that is used enough that a farm from a skill based boss would be built forma, but that's been relegated to plague star, because clearly they don't want us to have access to that year round.
    Another idea would be a boss that takes a minute but at the end you can crack, like 5 relics and pick one reward, with boosted chances for rares. Would be a nice alternative to rad share groups. A rail jack boss that has a ship phase and then a boarding phase could be cool, but might risk scarlet spear problems. We'll just have to see

    • @NovaUmbral
      @NovaUmbral Před rokem +12

      Yeah it would be awesome to see some ideas around the relics too.

    • @AmelpsXett
      @AmelpsXett Před rokem +12

      How can you have a skill based fight in a game about avoiding using skill

    • @Kingdramana
      @Kingdramana Před rokem +6

      I do like the idea of mission that allow you to open more than one relic. For example I expect the Railjack missions to at least open 2 to make them worth doing, since there is no point in going there to open a relic with twice the time consumption.

    • @kymaeraa8631
      @kymaeraa8631 Před rokem +2

      Another one would be kuva, but I don’t know how much it’d have to give to trump current kuva farms.

    • @rafabuda0
      @rafabuda0 Před rokem +3

      @@kymaeraa8631 kuva's not that great of a reward. Unless you're some riven rolling maniac, you'll barely use it

  • @NewYorkGameflow
    @NewYorkGameflow Před rokem +37

    DE needs to bring in new people with new ideas. Their boss fights, their assassinations, their mission engagement, their melee combat, their "loot", even their warframe models all need new ideas implemented.

    • @marlonvenegas7145
      @marlonvenegas7145 Před rokem +8

      They been needing this for years but the leadership is stubborn I guess

    • @AnthonyAnalog
      @AnthonyAnalog Před rokem +6

      Melee? Buh-buh-but what about Soulfraaaaaaaame? *DE Steve voice

    • @SnailSnail-lo4pm
      @SnailSnail-lo4pm Před rokem

      Ok the warframes actually look pretty cool.

  • @tnt8522
    @tnt8522 Před rokem +138

    Im still hopeful of duvuri. The dragon thing seems like it could be a good boss imo

    • @nautilus9406
      @nautilus9406 Před rokem +8

      I agree, I mean like you can't have a giant dragon thing and not have it be cool. If DE make the rewards from it worth our time It could be the best boss ever!

    • @reshankjain6622
      @reshankjain6622 Před rokem +27

      Watch DE screw it up and leave the player base disappointed again

    • @biomechanicalcyber-jesus7573
      @biomechanicalcyber-jesus7573 Před rokem +3

      Duviri by itself looks like a separate thing from the main game

    • @serraramayfield9230
      @serraramayfield9230 Před rokem

      @@reshankjain6622 people are getting sick of it

    • @fluorideinthechat7606
      @fluorideinthechat7606 Před rokem

      @@nautilus9406 Hell, I’d be happy if we just fought it during the Duviri questline.

  • @ericfrancisco6615
    @ericfrancisco6615 Před rokem +12

    Everyone on Region chat thinks my idea of making Railjack bosses would be dumb. Imagine essentially playing space Moby Dick, with you as a Tenno Captain Ahab. When I saw the Void Dragons randomly appear in Void Space during loading, I thought that was what DE was teasing: a squad based Railjack fight with a Void Dragon. But nope.
    I highly agree on Deimos not having an Eidolon equivalent. You'd think being on a world populated with pure strains of Infested would've brought out Lovecraft levels of horrors to fight. Imagine how amazing it would be to fight superior apex world boss versions of Lephantis and Phorid. They honestly should do more distinctive updates on the Infested in Deimos, I know it's very easy to make excuses for why Infested versions of Grineer and Corpus are prevalent there due to consistent excursions by both factions, but c'mon DE, if you can be bothered to cough up Tennogen on a consistent basis, a little tweak to make Infested be more distinct would be great.

  • @DehmaginatioN
    @DehmaginatioN Před rokem +23

    This is incredible insightful. For one, ive been talking with my friends about how the meta is straight solo and fast and how that makes me feel uniteested in warframe, how I miss playing with a squad. Having more world bosses or challegends even If by some explanation you and your team can only use your operator is a amazing point. Is hard to balance since the community dislikes slow content but, as i think you said, is here where design comes in for balance. Making it worth and ok there will always be hardcore players doing it solo but for most it may become a co op activate (i don't like tough when is really optimized like the comp only works within these frames, but one problem at a time). Is really sad losing interest in these contents that even push you forward to doing clan standings (as a casual player I feel interested NOW that i know that i can only fight spider momma with my stand on max. I didn't new before and that is another WF problem. The communication with casual or new players). Railjack was something I was really looking forward to it I mean imagine boss batles with the railjack and your friends (or crew). I feel like this should be a post that DE had to think about. It makes the game feel more alive and not become islands of content. Deimos absolute need some boss interaction, maybe with duviri and the whole paradox thing heart of deimos could be affected? Like, imagine boss batles where you need the necramech so you validate for players why go trough all the trouble to do mother and grandmother quests and a fight. And these boss should be hard but give enough resources to make it worth the time invested, this is an amazing secret and insight you had.

  • @AWholeLegionary
    @AWholeLegionary Před rokem +9

    Ok, The Jackal I argue is an engaging boss. Simple but effective with how it gets more difficult per phase, though the weapon power creep killed its difficulty.

    • @Tech_Marauder
      @Tech_Marauder Před rokem +5

      Unfortunate that that’s pretty much the only other example of engaging boss design in the entire game and honestly it’s not even that good.

    • @AWholeLegionary
      @AWholeLegionary Před rokem

      @@Tech_Marauder It's difficult for new players at least.

    • @trixon2118
      @trixon2118 Před rokem +2

      @@Tech_Marauder idk imo it is a good boss. It's basically a first boss in the game, it takes some time to kill with MK1-Braton/Paris and 3 hits from the laser usually kills you (decided to start a new account after leaving the game for 4 years - MR16) it's really cool and should be the standard for all bosses

    • @seb3661
      @seb3661 Před rokem

      do you even play the game... i got mr14 by doing random shit lmao

  • @Trevurie
    @Trevurie Před rokem +19

    I was thinking putting a clone of lephantis/hemocyte in deimos as a world boss but the problem is the terrain and it would get stuck more often in the fleshscape and canyons.

  • @phazonman72
    @phazonman72 Před rokem +7

    Deimos is a very good spot to rack up Eximuses kills for Nightwave because of their sheer abundance

  • @dtxas1
    @dtxas1 Před rokem +8

    I feel like bosses would be a lot more fun if they just had more hp instead of having invulnerability phases on a fast pased game, where you can finish a mission in under a minute. It's such immersion breaker to run around in circles while waiting for invinc to wear off and one shot the boss. If it is a power fantasy game, might as well just give us bosses where as you progress you actually kill them faster.

    • @poutineausyropderable7108
      @poutineausyropderable7108 Před 10 měsíci

      True. Either go eidolons route where invincibility is used as setup or go sergent route, but with lots of hp.
      Kela the tayme saying "I was expecting more" as she's running away.
      Or Ryl regor saying "No where to hide" as he litteraly go hide in a broomstick room.

  • @laszloneumann500
    @laszloneumann500 Před rokem +2

    Remember the Porphii video from years ago lamenting over no boss music in warframe?
    Still no boss music

  • @technoultimategaming2999

    I also am hopeful that DE won't just be like "Yup that's the worlds here done" but instead maybe sometime in the future come back and add things even if it's way later. Like I wouldn't mind if they decided in 5 years to add to New War something they couldn't add now

  • @James-9999
    @James-9999 Před rokem +8

    This is something I wish de changed too, so sick of basic human enemies, give me big monsters.

    • @meechtree5795
      @meechtree5795 Před rokem +1

      wdym, like a third of total bosses are even humanoid and most of those are the grineer being super soldiers.

  • @nolandbeyond8890
    @nolandbeyond8890 Před rokem +8

    Just want to say the level of quality in your videos have gone up through the ROOF DUDE! Keep up the great work

    • @NovaUmbral
      @NovaUmbral Před rokem

      I'm glad you think my content is improving! That means a lot

  • @thequacken3226
    @thequacken3226 Před rokem +15

    You are missing the key issue with the eidolons and the orb mothers. They aren't fun to do, especially solo, which is a very important thing for a game. If you don't have the optimal loadout, it's going to be a slog to fight the bosses. And making their drops almost needed for a lot of endgame things makes it even more annoying.

    • @theguywholikesturtlez4207
      @theguywholikesturtlez4207 Před rokem +2

      100% I dont think profit taker is a very good boss fight

    • @RedKillMK
      @RedKillMK Před rokem +3

      Sometimes solo players forget that the game is called a COOP for a reason :Endgame should never be soloable. In my opinion and every veteran player that i know they believe that solo players are holding the game back because they want everything easy and fast. Raids should return as we have seen some bosses that were actually hard

    • @poutineausyropderable7108
      @poutineausyropderable7108 Před 10 měsíci

      ​@@RedKillMK
      Raid should be soloable, but only for legendary players.
      And yes, Eidolons being hard a chore is just a "you" problem if you are solo and not using meta or well thought out gear.

    • @ArcNine9Angel
      @ArcNine9Angel Před 3 měsíci

      I'd argue they are fun, because they're compelling reasons to feel fulfilled with the grind you've accomplished along the way to beating them, and then getting a high degree of reward along with it. As well it gives more credence to the mechanic that was introduced or expanded on, like amps and archguns were. They should be noted to be tougher fights than most bosses, because they're practically raid bosses, and that comes with the expectation that you need to learn how to defeat them first, not just faceroll over them two minutes longer than if you were prepared.

  • @Otacanthus
    @Otacanthus Před rokem +1

    You're the only person I've heard say like the world bosses, good for you honestly. The only thing I've heard about them from people who played them a lot was "I wish I didn't need to play this"

  • @maybe1637
    @maybe1637 Před rokem +11

    Agree with most things said but I think you should've shed some more light into the fact that Eidolon hunts, while being great bosses also have the massive problem of only being available at certain times and that time being only half of when they aren't which causes various problems. Really don't want DE to make more great boss content to only lock them behind annoying time cycles.

    • @imandreiftw9214
      @imandreiftw9214 Před rokem +1

      While yes, it is annoying that eidolons are locked behind a day-night cycle this also adds another layer of skill to them.
      Your knowledge and mechanics are put to the test even more when you are time gated and can only do so many in one night.
      It rewards people that really invest into this activity and want to min max it by giving them more rewards.
      Now again, it surely is annoying but i think there is some good in it too.

    • @maybe1637
      @maybe1637 Před rokem +8

      @@imandreiftw9214 I won't argue with the fact that it makes for a great test of skill, but ultimately if you took away the time limit you'd still be able to use the knowledge and mechanics at the pace you used to, not to mention the amount of toxicity would drop, arcanes will be alot more accessible and therefore allow more of the playerbase to enjoy certain builds and playstyles, and the people who do hunts just to see how much they can push the limit can spend way more time in the activities practicing.

  • @Pseudosquid64
    @Pseudosquid64 Před rokem +2

    I've never beaten an eidolon. it felt like more of a chore than it was worth because my max damage output was never significant enough to do the job before morning and I'd have to ignore new, sometimes limited, content to get what I needed for an optimized anti-eidolon build. that feeling over and over has been my entire warframe experience since and it just kinda reached a point where I was putting off the entire game cuz I didn't wanna do it. I come back for really big updates and play for a few weeks if it's not locked behind a content island I ignored but I think I've been out of the game for almost as long as I played at this point

  • @GH-un9uz
    @GH-un9uz Před rokem +9

    The most terrifying boss in this video is that they pressed h on purpose and stayed that way

  • @phazonman72
    @phazonman72 Před rokem +6

    I feel like it would be more interesting if we had more variety of boss types that would require you to fight them in different ways
    You could have bosses that work more like the sergeant, bosses with phases, bosses that force you to go fetch, destroy or hack something to continue fighting them or a boss that you chase across the level
    I love the sniper duel in Veilbreaker

    • @kazzyrazz3241
      @kazzyrazz3241 Před rokem +1

      You just named the Raptor and Ambolus in the fetch and hack category of boss fight. The one I guess you have to chase would be the light boss which is still on the ship which desimos replaced.

  • @dr4ondestr0yer64
    @dr4ondestr0yer64 Před rokem +3

    Personally, I think that the problem with the bosses and enemies in general is the fact that while some of the bosses do have unique and interesting gimmicks that separates them from the rest of the pack, I think that’s all they have: gimmicks. I personally find them to not have much else outside of the different gimmicks needed to kill them and unique skill sets that separate them from regular faction enemies. If they expanded on this some more and developed something to make them more challenging such as maybe making them more difficult the more teammates you have or something else, it would really make them feel like bosses again.
    The same thing can be also said about the enemy factions as well except it’s a little worse in my opinion. See, here’s my problem with them: they simply don’t do ANYTHING. If DE changed the enemies to where they actually have strategies and come up with plans instead of defeating you (the player) instead of just rushing at you or hiding behind cover, I think that they would have made the game that much more interesting to play through. For the best example of this, I suggest watching the Valkyr Prime Trailer and watch how the Corpus use new technology to try and take her down.

  • @lovethyenemies6702
    @lovethyenemies6702 Před rokem +6

    As a newer player (200 hours) fighting the Exploiter Orb with my clan was some of the most fun I've had with Warframe.
    I wish there were more bosses on that level of spectacle

  • @divinedeva84
    @divinedeva84 Před rokem

    This is a very interesting video.... You got a new sub bro.

  • @HorrizonLP
    @HorrizonLP Před rokem

    absolute mad man having the chat on top and frame on right side

  • @OfficialFinal
    @OfficialFinal Před rokem +3

    They should add a destiny style raid system with very hard bosses with something so that no matter your build it is still hard to beat but if you do you get crazy rewards. I feel like that would be a good long term grind system.

    • @RedKillMK
      @RedKillMK Před rokem

      There were raids long time ago but solo players raged because they wanted to stay autistic and could not get the top gear (which they didnt need because they limit themselves to solo content). Raids and dungeons would perfectly fit the game and give veteran players a reason to keep playing

    • @poutineausyropderable7108
      @poutineausyropderable7108 Před 10 měsíci

      ​@@RedKillMKyep. And raids could be done at 3-4 people with correct gear. Using loki clones, operators and spectors. Stuff like that.
      But these people cant use recruitment chat or make a friend ffs.

  • @ascrassin
    @ascrassin Před rokem +6

    perso I prefer the token grind than the debt-bond one

  • @unzkipriime4283
    @unzkipriime4283 Před rokem

    such a good video with very solid points, i remember grinding the hell out of eidolons

  • @Josephkerr101
    @Josephkerr101 Před rokem +1

    There is another aspect I feel goes unnoticed. nonleathal. there is a countless kill streak and massive numbers of dead trailed behind us. We need redemption arcs. a means of achieving balance. A means of putting down the murder hobo way.

  • @rianeduardo2244
    @rianeduardo2244 Před rokem +3

    There's rumors about the third Orb Mother being raids back to the game. And I'm honestly hopeful about that.

    • @RickySama240
      @RickySama240 Před rokem

      Oh gosh i forgot about the 3rd orb mother that chills out underwater.. It almost looks like a Grineer design with the brown and bulkyness of it.

    • @redstarrevenant6753
      @redstarrevenant6753 Před rokem +2

      @@RickySama240 its the Excelsus from Senator Armstrong

    • @RickySama240
      @RickySama240 Před rokem +1

      @@redstarrevenant6753 lmao! good one.

  • @Arblithest
    @Arblithest Před rokem

    A few changes I can think of at the top of my head
    Tyl regor: lean more into the archwing submersible part of the mission, maybe make him an underwater boss
    Vor: Dive more into the abilities of the void key, maybe some shenanigans where he can mess with your controls or change what abilities you can use at a given time
    Jackal: prevent regular weapon use, emphasize on abilities or minions as shown in tnw veso parts
    These are just a few ways that bosses could stand out further, and im surprised the people at DE havent thought of it yet

  • @estebanthaddeus8170
    @estebanthaddeus8170 Před rokem +2

    YYYESS on the world bosses I thought they would of added a world boss in Deimos that too bad.

  • @Otacanthus
    @Otacanthus Před rokem +1

    The world bosses does not "reward you for skill", it rewards you for looking up which weapons to bring and oneshotting the body parts

  • @SwedetasticGames
    @SwedetasticGames Před rokem +3

    Some bosses utilizing the Operator mechanics from The New War would be fun, as you can't outgear them to point of riddicule. Or simply some long cool dynamic puzzle tasks for neat rewards.

  • @danielgrundy4422
    @danielgrundy4422 Před rokem

    Stuff like field bosses, in random missions (not like kuva liches or whatever), like the general of the ship comes to beat you up after a while in the mission would make the game experience much better

  • @RickySama240
    @RickySama240 Před rokem

    Don't forget that 3rd orb mother that still rests underneath the lake in Orb Vallis.. 😅

  • @bigfunvoidv2391
    @bigfunvoidv2391 Před rokem +1

    I like the way your game looks. You could make a video about your settings?, I also liked the video.

  • @Zibit21
    @Zibit21 Před rokem +5

    Deimos standing system is a big improvement from the previous open worlds, as it lifts the limit on how many bounties you can do daily.

    • @Zibit21
      @Zibit21 Před rokem

      *bounties and other activities

  • @canolathra6865
    @canolathra6865 Před rokem

    Angels have a much higher chance to drop zariman arcanes than the thrax units, making them the best farm for those (as each one you kill also gives rep you can use to buy the arcane if it never drops). But once you finish farming the rep and arcanes there's little replay value.

  • @wildstorm74
    @wildstorm74 Před rokem

    They could make a hole open world on every planet, being new bosses with the planets unique theme. As for the (great rewards) I have a few but they not really (farmable). You’ll do once for yourself or less your helping other people getting. Ok, example being….can get yourself and (others) the planets unique vehicle for that planet and can use them for even (unique) missions. For reasons, I don't know what they would look like…but its a base idea?

  • @themanwithnoname1839
    @themanwithnoname1839 Před rokem

    I like the mission instances and really dont like the free roam segments cuz the freeroam segments last what five minutes and the quest always requires four loading screens in between lol

  • @darkmatter226
    @darkmatter226 Před rokem

    yes the boss that drops mag parts soooo unique

  • @tyronus4
    @tyronus4 Před rokem +8

    Having harder, more intresting bosses is what most people imagine they want, but given the fact that Profit-taker and Eidolons are mainly played by the hardcore community within Warframe it seems like a conflict of interest. For instance, Archons probably won't be rebalanced for a while since making them more mechanically engaging (and challenging) risks casuals not engaging with it at all.
    Trials died for a similar reason, the upkeep was not worth the player engagement.

    • @AmelpsXett
      @AmelpsXett Před rokem +2

      Funny that "hardcore" players are playing something barely challenging

  • @muranmana2355
    @muranmana2355 Před rokem +1

    Tecnically Nef Anyo is the Sergeant before rework, now the Sergeant has become an icon to be removed and DE needs to rework his assassination in sorties cause Nef Anyo is the only boss that isn't the target.

  • @jlee479
    @jlee479 Před rokem +2

    GL HF to us because on the dev stream before the last one Pablo specifically implied they wont be doing boss fights anymore because too hard or takes too much time or something. What a sad excuse. They'd rather pump out rehashed missions that are easy to make (zariman, archon sorties, lua's prey) and just sell more cosmetics and skins instead cuz they know it sells.

  • @csd1597
    @csd1597 Před rokem +1

    The only catch with Eidolons is that their fights are time gated

  • @amgitzlewdbutt4346
    @amgitzlewdbutt4346 Před rokem

    nice to see my Tyl Regor alt hand model taking SFW Warframe by a storm, lol

  • @Justice_XI
    @Justice_XI Před 10 měsíci

    Arcane energize and nourish go brrrr

  • @scottyates7703
    @scottyates7703 Před rokem +1

    Honestly sometimes it feels like DE put out a mediocre to good update and then rather sticking with it and developing it, they just move straight onto the next update. Nechramechs are a good example. They come out with Voidrig and Bonewidow, have a bit of content with Orphix venom and new war and that's it... Where's the next mech? .... On that topic I feel they missed a trick by not having segmented nechramechs like armored core, I'm hoping we get that in the future

  • @zarejectzamasu445
    @zarejectzamasu445 Před rokem

    What in the world is that at 14:30 I've never seen that before

  • @Sammsa_
    @Sammsa_ Před rokem

    1:11 *Laughs in The Sergeant*

  • @phoenix80823
    @phoenix80823 Před rokem +1

    We still dont even have the lake orb mother, how old is fortuna? 3+ years?

  • @Healtsome
    @Healtsome Před rokem +2

    In my experience tridolons were the most toxic and gated content in the game. Like people won't take into squad if you didn't meet certain threshold of terries defeated. And you won't get enough since no one would take you into squad with low amount. Or how people would judge you by the amount of terries defeated in your profile stats to assign you only secondary or tertiary roles because of that. Or how people would be super tryhard all the time pushing 3x6 or 3x7 a night god forbid something less. I guess this is how it is with any lucrative content.

    • @Healtsome
      @Healtsome Před rokem +1

      @Heath
      My point ---->
      your head.

  • @technoultimategaming2999

    I feel like a few things should be mentioned.
    First, Jackal is a great first boss after the rework. It's not a world boss, but it feels like one. So does Ropalolyst
    Nihil was a great boss which again, isn't a world boss, but in a sense feels like one.
    And I do like how they made some bosses more fun with the veilbreaker update

    • @marlonvenegas7145
      @marlonvenegas7145 Před rokem

      Nihil is trash tho, straight up from Mario Bros or something

    • @TheTdw2000
      @TheTdw2000 Před rokem +1

      That's because there's more to those bosses than just a gear check

    • @tomasxfranco
      @tomasxfranco Před rokem

      Ropa bugs out 1/2 runs for me.

    • @panduvandal
      @panduvandal Před rokem

      Ropa can be buggy so I wouldn't put it high on good boss

  • @IsItFate
    @IsItFate Před 10 měsíci

    *Every bosses have unique gimick and mechanics*
    The sergeant watching from phobos:

  • @bluebutterfly6394
    @bluebutterfly6394 Před rokem +1

    What about the oriphix in rail jack?

  • @asitallfallsdown5914
    @asitallfallsdown5914 Před rokem

    the day/night timer completely prevents me from getting invested in eidolons. theyre never there when i feel the inspiration to do them, then take the rug out from under me when i do get to do it and get into a groove.
    i fuckin hate timers and windowed content.

  • @ItsCrunkulous
    @ItsCrunkulous Před rokem

    It doesn't help that some of them are crazily bugged. I remember fighting the ropalolyst and it continually would grab me as rhino (I got a strength invigoration so I figured I'd have fun) with my lack of hp mods, the ropalolyst would just grab me after I died. I would, of course revive myself. This went on for like 4 times, constantly dying, where I was quite literally incapable of doing anything. I couldn't mash out, I couldn't escape into the operator or anything. I was just forced to die.
    I kind of like how they did the angels on the zariman tilesets. Thing is though they're usually not much of a threat though. I liked that it used both Warframe and operator where if it kicked you out of your Warframe you use your operator, if it's charging your attack, use your operator, And for of course for it's healing phase.
    I think there needs to be parkour focused bosses where you are constantly moving, actually utilizing the games movement system. I made a post in mind suggesting something similar to the angels but I think a boss you would chase in an arena where the floor is lava or leads to your death- forcing you to wall run would be great

  • @roxkstarluv7373
    @roxkstarluv7373 Před rokem

    I forgot about all bosses even in the new war besides arcons

  • @amolistic_
    @amolistic_ Před rokem +1

    These insights are good and very structured, although I wish I could agree more but what my understanding about these bosses is not they didn't want to get a new one, but rather not much people actually play it regularly.
    Their designs are great, yeah, but people i see mostly just want to be fast, farm shets, test new builds then go byebye until the next 3-4months.
    You rarely see people turn back for eidolons or Profit taker just for challenges. Majority of them just farm what they needed and simply leave forever, want credits? Index will still do the job, not only easier, it is also brainded. No much skill needed.
    People just want what they want fast, including me. They are unlikely to learn something new and be skillful so they could be more efficient in credit farm, If something like index is easily accessible and required little skills to do and extremely cheeseable and literally require little to no effort.
    Me willing to put in effort to learn to be skillful in eido doesn't mean others will also be like me.
    This is the reality, the human nature.
    Although I can agree with your points, but that is just good on paper, if reality is like this then yeah it'll be fantastic.
    Some of you in the comments mentioned the statistics from DE.
    Statistics won't lie. It is just facts. The eidolons and profit have high replayability, but you really need players to actually play it again, not just for challenge.
    That's the issue I see on world bosses like eido and profit. Majority of People just don't play it for challenge. They treat it like a farm they will eventually forget and never turn back.
    Everything exist with a reason.
    Content islands exist for a reason.
    Yeah you could constantly update the eido and profit for new rewards but even then, warframe market exists. Grind plat, buy the reward, simply go byebye again. No need to put huge amount of effort and skills just to get what you want, like you take singles into an extermination mission to enjoy the actual fun.
    It is not like I'm trying to be pessimistic, but this is the reality I see in majority of wf players.
    People already speedrunning archons. You cannot expect them to not cheese it.
    Most of them choose to be fast, rather than have fun fighting it.
    Feel free to disagree, and disclaimer: I am not targeting anyone, it is just my perspective.

  • @whentheuh
    @whentheuh Před 7 měsíci +2

    bad take, if they spam world bosses like eidolons that are heavy knowledge (and for their time a gear check too) players will just quit the game or not bother with them, for example WoW raids get way easier over time bcs of the stat increase players get so a simple group can just easily beat the previous expansion's hard content
    for wf even if you have full 2023 the most optimal set up you still can't do eidolons if you don't know what you're doing same with profit taker, add 10 more bosses like that and the game will require a textbook with chapters on how to beat each boss

  • @pwalker1360
    @pwalker1360 Před rokem +2

    Don't encourage them to add more bosses, because some bosses are still bugged five years later. Like Oro.

  • @ScornedOne1080
    @ScornedOne1080 Před rokem

    I would like to add that some of the newest things added were during the Covid pandemic, and we're not starting to see a semi-post pandemic development. Guess is that DE's devs were slowed down A LOT during the pandemic, and they have to slowly get things back up to speed. I guess they were more concerned about adding content than giving additional bosses a go, or at the very least setting the stage for a MUCH bigger event than Narmer. Time will tell, and it's only the start of 2023.

  • @RobleViejo
    @RobleViejo Před rokem

    Hey, what if we get Trials back as One Map missions where we fight several Bosses at once?

  • @atlegin
    @atlegin Před rokem

    i'm used to the torturous grinds because im a hypixel skyblock player

  • @angerypotato7430
    @angerypotato7430 Před rokem

    deimos has a secret Jugulus Rex boss in the iso vaults I'm pretty sure

  • @chuckykbkb3603
    @chuckykbkb3603 Před rokem +4

    Honestly would be nice to have the infested boss like almost similar to the island but it drops relics instead and it summons the army for every health bar you take and it has over 30 health bars and each of those health bars contain higher and higher health the more you attack it and enemies like a swarm and similar to like a big giant beetle or a serpent that you can ride I have to blow up cyst or hearts from the inside from being swallowed

  • @HammboneBob
    @HammboneBob Před 10 měsíci

    Me waiting to fight Hayden Tenno

  • @GymLeaderFuFu
    @GymLeaderFuFu Před rokem +2

    Im all for Adding in Cycle Based World Bosses that have an emphasis on Replay-ability but coming from a Much More Casual pov, the footage used in this video as a base representation for what you enjoy and are looking for more stuff in warframe is incredibly uninteresting and would be something i only want to do once for progression then never do it again. Eidolon fights were a nice addition to warframe's first Open world experience but holy shit is it annoying to do. its laundry list of shit that you need to keep track of before you can even get the damn eidolon to appear, or if its already spawned, to even begin doing dmg to it. and the window to do dmg is so tiny that it makes the wait for the next window that much more aggravating. Just the amount of shit happening on your Screen for you to even be doing the Eidolon Fights or Farming the Orbiter is so 'Fast Paced' not because thats how the game is played but thats how youve made your own gameplay experience into. I pray for your Arthritis Pain Medication is strong enough for you after doing all the shit you do for a "Quick Kill"

  • @fuethao8633
    @fuethao8633 Před rokem

    They should include bosses to modes like survival where a boss appears on every third rotation that has a higher drop rate but is also significantly harder

  • @scarfbit7354
    @scarfbit7354 Před rokem

    I still can't do nuke damage, so eidolons are super hard for me.

  • @harmoen
    @harmoen Před rokem

    5:37 bro's making hundreds of thousands of plat 💀

  • @micahheller6212
    @micahheller6212 Před rokem

    I want the raids back, they were fun even if they were buggy

  • @Vyt3x
    @Vyt3x Před rokem

    You calling it Die moss is making me physically ill

  • @NandA21192
    @NandA21192 Před rokem +1

    I gotta ask, what is that archwing? Some new skin or they made some changes to them?

    • @NovaUmbral
      @NovaUmbral Před rokem +1

      Cicada Prime (Its a skin from Titania Prime Accessories)

    • @NandA21192
      @NandA21192 Před rokem

      @@NovaUmbral thank you

  • @amorimjt
    @amorimjt Před rokem

    Another amazing discussion! Now railjack… 😂

  • @limboprime4008
    @limboprime4008 Před rokem

    I love how you forgot the other spider, but then again other than hyldin and her orb giving 12k there is nothing much to her

    • @NovaUmbral
      @NovaUmbral Před rokem

      I did mention the exploiter but it's not on the same level as Eidolons or Profit taker, once you do have Hildryn and the ephemeras and mats, there is no use for her after, it is a great fight in terms of gameplay but it's just a cinematic show with a traditional progression system akin to the rest of the normal bosses in the game.

    • @VernulaUtUmbra
      @VernulaUtUmbra Před rokem

      @@NovaUmbral What about the other, other spider, that is still chilling out in a lake but it totally coming at some point in the future?
      There were three Orb Mothers on Venus

  • @SifGreyfang
    @SifGreyfang Před rokem

    I think what Warframe is missing is a weekly raid sort of activity imo

  • @mikemacek4470
    @mikemacek4470 Před 5 měsíci

    I think you're all missing the fact that they can add this content anytime that they want to

  • @W-Pachamory
    @W-Pachamory Před rokem

    Exploiter orb actually more intersting.
    Getting thermia to heat up the orb
    Than only using guns and heavy guns to do Profit.

  • @Otacanthus
    @Otacanthus Před rokem

    I agree, the game has a huge boss problems. The bosses are all just immune to damage before you fuck around for a minute and then you repeat that until dead. If they have mehanics that does a lot of shit to you, most of the warframes in the game becomes non viable. While doign the same thing as in the point above but with a spesific set of gear. Not being able to damage an enemy doesn't feel interactive, it just feels like you haven't done the minigame that makes you able to do damage yet.
    And for what you said earlier with just the old void keys and world bosses being replayable stuff that "rewards you for skill" I strictly remember old survival and defence missions in the void where you'd just afk for several hours, that's endurance and having 6 hours a day to do 1 stupid mission, not skill.

  • @MaruchanPrime
    @MaruchanPrime Před rokem +1

    Am I the only one sitting here in awe at how fast he's soloing profit?

  • @LastNameTom
    @LastNameTom Před rokem

    I agreed 100%.

  • @SamuelAlder
    @SamuelAlder Před rokem

    pretty true

  • @direwolf6074
    @direwolf6074 Před rokem

    changing boss fights unless they give something more than 1 rare resource and a wf part would be useless for end game players since they already have the warframes and would essentially just make it harder for newbies? why would other players run boss fights when they are farming plat by either doing endless survivals for steel essence or steelpath fissures for the steel essence and prime part. Making bosses less likely to be farmer especially after they are made harder whether it is by adding more stages to the fight or giving it more health or less hitboxes. Maybe add a new "Universe" that players can travel to after they finished the star chart with other types of bosses or random event that opens a special planet or something that you unlock as decoration or just something else but yes I do agree that the bosses are easy but rather add different bosses than reworking them and making it harder for newbies nearly unplayable for a mr 1 fighting the archon boss or even a eidolon as an example

  • @Adrox63
    @Adrox63 Před rokem

    Hey wanna know something with Deimos? As a f2p player you're forced to farm standing to build the necramech. Without necramech you can't do the new war quest and so can't finish main quests.

    • @saimyintmyat9373
      @saimyintmyat9373 Před rokem

      Not just necramech only but you also need Railjack too. Even Mother rank 1 is open for All 3 tiers of isolation vaults.

    • @Adrox63
      @Adrox63 Před rokem

      @@saimyintmyat9373 the rail jack isn't as painful to farm

    • @saimyintmyat9373
      @saimyintmyat9373 Před rokem

      @@Adrox63 necramech isnt also painful too. Unless you hunt Tusk thumber doma for rare mineral and fish's intestines many times and do obelisks at Deimos for the rare resources too. The bonus loid 's obelisks activating in T1 and T2 isolution vaults are already enough for you to get rare resources to build Necramech. The worse would be mining the minerals in fortuna since we can't get them in shortcut ways.

  • @TheSalad666
    @TheSalad666 Před rokem

    Why is his frame on the other side of the screen…

    • @NovaUmbral
      @NovaUmbral Před rokem

      You can change your camera side by hitting the "H" Key on Keyboard, I generally prefer to have mine on left instead of right

  • @hohuncho2341
    @hohuncho2341 Před rokem +1

    The biggest issue is the terrible early game solo experience

  • @hjalmarselberg5653
    @hjalmarselberg5653 Před rokem

    I haven't even watched the vid but I do agree

  • @user-nt6gw5gd8c
    @user-nt6gw5gd8c Před rokem

    well now you need to talk about duviri

  • @chefnerd
    @chefnerd Před rokem

    Yeah, Deimos was charming but ... weird. Never visited it after the initial questline which is a shame really.

  • @Sodamachine62
    @Sodamachine62 Před 9 měsíci

    I still don't understand most of the boss gimmicks. I jus attack and eventually it dies

  • @thelivingexile1984
    @thelivingexile1984 Před rokem +1

    In the first few seconds of this video I'm already checked out cause Eidolons fucking suck to take down. And I had to bash my head into exploiter for almost 40 runs and never got hildryn. So fuck them bosses. I'd rather every boss be like the ones we had before the open area bosses. Just cause they aren't so fucking tough.

  • @Schproemftell
    @Schproemftell Před rokem

    Well i played warframe long enough to actually have killed Nef Anyo in a time long ago he was what later become the "Seargent" (the most uninspired Boss in warframe right now)

  • @SpottedHares
    @SpottedHares Před rokem

    I think their is a loot issue you kind of gloss over. Loot?
    What would we actually be getting from a endgame world boss? Do we get whole slate of acranes just for them? Do we get some new endgame endless progression to accompany acranes? Do we just share the acrane drop pool with the other bosses? Or do we get some new progression systems that like the original Edilon one caps out and looses it's value after we buy all the rewards?
    Their's really no win situation here. Spilting the Arcane drop pool would be the easiest, but then you run the risk of players abandoning a boss because their acranes are not the most desirable. If they share a Arcane pool then players will gravitate towards the one with the most efficient looting.
    I've though about it and their doesn't seem to be a good fit except for turning world bosses into rotating missions like we get for relics.