UNREAL ENGINE 4 | Using custom Combobox content (Font, Background .etc)!
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- čas přidán 11. 09. 2024
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nice! helped me!
Thank you so much !!!!!!!!
It doesn't work on 4.19 but you can easily fix it, before the binding on czcams.com/video/YmzGtkdlohs/video.htmlm38s, use a string as a variable (instead of a text), and it will work again.
you can do more tutorials with the combox
Genial!!
These tutorials need an actual UE5 version. There's no documentation on the ComboboxStyle struct added to ue4 into ue5 and no one has a direct answer for combobox that works efficently. Videos like this one are helpful, but it's like they want you to study blindly with the engine. lol
It's also frustrating as Item Style settings are not clarified correctly. Per section for the widget they need to have one which clearly changes the combobox option itself in a separate category that is easy to find.
There's a section called Item Style which doesn't affect everything you expect on the widget side as well.
Also you can face a widget flickering issue when applying the widget in this way to a combobox... Apparently there's a setting that's listed in error logs that is causes widget flickering...
Are there any specific questions you have about UE5 comboboxes that I could look into answering in a future video?
@@KITATUS combo boxes and expandable area ui would be awesome.
So with the selection you have a key or string mapping with a UI image for the drop-down options.
In terms of expandable area I don't see many videos on it, but you should be able to collapse them with custom bounds.(under the widget interface options)
More of a UI/UX overview of different menu drop downs could be cool.
So an expandable area with custom comboboxes
This will work in the select option for whatever I wanna do?
JuztAndy Yes
nice!