Unity Meta Quest 3 Tutorial Lesson 01 Updated - Project Setup

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  • čas přidán 23. 12. 2023
  • Lesson 01 In Unity Quest Development using Unity 2022
    Updated for the Quest 3 and Meta XR All-in-One SDK
    Creating a project, Setting up unity and installing Meta XR All-in-One SDK and adding the OVR Camera
    You will need:
    Facebook account
    Meta developer account
    Developer mode is turned on

Komentáře • 43

  • @shafqatali8672
    @shafqatali8672 Před 2 měsíci +1

    Thank you very much, Anyone, who watches this series will must subscribe because of the clear instructions +1 sub

  • @Tiffaa_
    @Tiffaa_ Před 5 měsíci +6

    Very clear tutorial, thanks a lot! +1 sub, can't wait for the rest of the serie on the Quest 3!
    (A Discord server would be a good idea as well, for extra help and brainstorming as we jump blindly in there)

  • @irinahagman9836
    @irinahagman9836 Před 25 dny +1

    Awesome, now it works!

  • @guntherjw50
    @guntherjw50 Před měsícem +2

    Thanks so much, I am a bit sicked by the fact that Unity's tutorial was not even in the same league as your tutorial Liked and Subscribed

  • @prabirbiswas440
    @prabirbiswas440 Před 5 měsíci +2

    Hey, Thanks a ton. I found some videos on the same topic, and honestly, those are quite complicated. Just to accomplish what you have explained here simply.

  • @HansMilling
    @HansMilling Před 5 měsíci +6

    If the play button does not start the app in the headset do this:
    1. From your phone app, set the headset to dev mode.
    2. Install Oculus Windows app.
    3. In Oculus Windows app to go to Settings -> General and enable Unknown sources.
    4. Enable QuestLink inside headset and start the Quest link (click Quick Settings (home/battery indicator at the bottom).
    5. In Project settings>XR Plug-in Management, make sure Oculus is selected Provider in both Windows and Android tab.

    • @lightsandclockwork
      @lightsandclockwork  Před 5 měsíci

      Thank you, yes i should really include how to setup developer mode. I cant remember if i did that in my original lesson 1.

    • @tinacruzart
      @tinacruzart Před 5 měsíci

      Hi, I have a question. Under the windows tab I have oculus selected but also see open XR. Should we check open XR too? Or does it matter? Will our project be available on other platforms if we check open XR?

    • @lightsandclockwork
      @lightsandclockwork  Před 5 měsíci

      I havn't tried every option, the settings i use seem to work, for now...
      I am currently only using the Quest, as my vive is a bit past it's best. I can give it a go at some point and see what happens.

    • @carnizrediz8722
      @carnizrediz8722 Před 4 měsíci

      For me, when I press the start button, the scene on my computer just starts. Nothing happens on the screen at that time.

  • @olegmalk
    @olegmalk Před 2 měsíci

    Thanks for the video. seems it need to be added to the playlist to replace an older one.

  • @morybest
    @morybest Před 2 měsíci +2

    Definitely great tutorial , please continue such VR tutorials on Quest3 . because v3 is new and there no much tutorials for it.

    • @lightsandclockwork
      @lightsandclockwork  Před 2 měsíci +1

      Thanks, what sort of content/features would you like to see?

    • @Carlosddsi
      @Carlosddsi Před 18 dny +1

      ​@@lightsandclockworkpls finishing a quickly game and explaining how to play it with the oculus.

  • @ricardojaviergarnicapena6749

    Thank you. Is gonna be a second lesson? Interactions using buttons or joysticks?

    • @lightsandclockwork
      @lightsandclockwork  Před měsícem

      Hi, I am happy to do another lesson 2, but i have already covered this as it is the same as the quest 2.
      czcams.com/video/kiOcHT4gs0k/video.html

  • @nerdjones242
    @nerdjones242 Před měsícem

    mine shows the wrong controllers( old black ones ), any idea why? I just started and these videos are the best thank you!

    • @lightsandclockwork
      @lightsandclockwork  Před měsícem

      There is a menu on the inspector/script when you add the controller. You can select which controller you use. I used Left/Right Touch (i think)

  • @gopat9425
    @gopat9425 Před 5 měsíci

    can i use this to develop for multiple mixed reality headset or only for meta quest MR games ?

    • @lightsandclockwork
      @lightsandclockwork  Před 5 měsíci +1

      In theory, this should be good for other headsets as it is using the OpenXR packages.
      What headset are you specifically thinking. I have used the same code on Vive, Rift and Quest(s). But this method is setup for compiling to the Quest.

  • @tinacruzart
    @tinacruzart Před 5 měsíci

    Why would you start with a 3D core vs a VR core in Unity? Im wondering if there is a difference between the two or if it matters. Thanks for any insight you can provide.

    • @lightsandclockwork
      @lightsandclockwork  Před 5 měsíci +1

      Main Reason, Disk Space!
      If you are a student on a school/College network with reduced diskspace it can be a problem.
      The VR Project can install a lot of files that are not needed, the core keeps things to a minimum. Required libraries/packages can be added later. I still need to look at other project types.

    • @tinacruzart
      @tinacruzart Před 5 měsíci +1

      Okay, this is good to know. Thanks for info! I will be trying out this tutorial for a project this semester. Fingers crossed* I can get something to work :D @@lightsandclockwork

    • @tinacruzart
      @tinacruzart Před 5 měsíci

      Hey I have question. When dragging in the OVRControllerPrefab into the scene, should I unpack the controller completely? or is that just for other types of prefabs that you drag into the scene?@@lightsandclockwork

    • @lightsandclockwork
      @lightsandclockwork  Před 5 měsíci +1

      I only unpack if i want to delete parts of the prefab, so no need unless you want to strip it down.

    • @tinacruzart
      @tinacruzart Před 4 měsíci

      Ahh I understand this now. Thanks so much! @@lightsandclockwork

  • @Kanakapallianurag
    @Kanakapallianurag Před 6 měsíci +1

    do interaction sdk , there is no latest videos anywhere

    • @lightsandclockwork
      @lightsandclockwork  Před 6 měsíci

      Never used it, but i shall look into it. Thanks for the suggestion.

    • @ojasdeshmukh693
      @ojasdeshmukh693 Před 6 měsíci +1

      I honestly prefer to use scripts of my own instead of grabbable and other out of the box ones.

    • @lightsandclockwork
      @lightsandclockwork  Před 6 měsíci +1

      Agreed. I prefer to write my code and keep the dependencies to a minimum. It makes the shelf life longer and portability and option.
      But if you are more 'into' level design then grabbing code can make it easier.

  • @ojasdeshmukh693
    @ojasdeshmukh693 Před 6 měsíci +1

    Can you do one on Avatars?

    • @lightsandclockwork
      @lightsandclockwork  Před 6 měsíci

      I'll look into it. I have done a little bit in the past.
      What sort of features would you most like?

    • @ojasdeshmukh693
      @ojasdeshmukh693 Před 6 měsíci +1

      @@lightsandclockwork Would love to have a chat sometime, I'm currently working on building free VR games, seeing that there's basically nothing you can do for free on the Quest.

    • @ojasdeshmukh693
      @ojasdeshmukh693 Před 6 měsíci +1

      It would be a delight to have a chat anytime you are available.

    • @lightsandclockwork
      @lightsandclockwork  Před 6 měsíci +1

      I am going to sort out a discord server soon. Having a few days with family, then i'll try and sort something out.

    • @ojasdeshmukh693
      @ojasdeshmukh693 Před 6 měsíci

      @@lightsandclockwork Just spent an hour fixing the manifest issue when you push to prod. There are so many things that still aren't sorted as far as dev goes. The sheer lack of tutorials in XR vs regular gamedev is mind-numbing

  • @skyketip2403
    @skyketip2403 Před 5 měsíci +1

    Bro why tf there only 25 likes

    • @Fryman4K
      @Fryman4K Před 4 měsíci

      Weil es noch kaum entwickler gibt.

  • @markmc2163
    @markmc2163 Před 4 měsíci +1

    De-pre-cated

    • @lightsandclockwork
      @lightsandclockwork  Před 3 měsíci

      I have clearly been saying it wrong for years, but i do suffer with dyslexia. so it could have been a lot worse! :)