Quake - Power Bunnyhopping
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- čas přidán 26. 08. 2015
- "Technique of tapping +forward every time you hit the ground. This reduces the speed loss on contact, which enables top speeds of over 500 - and even 600 - units/s. Most people do fine without this technique."
Map: 100m
(download: speeddemosarchive.com/quake/o...)
Click the "here" in "Get the map here". - Hry
huh huh huh huh
unf unf unf unf
he's speaking the language of the gods
HULNPF HULNPF HULNPF HULNPF
legend says its still saying hugh to this day
yes. its.
H U H
schuop
Good old quake atmosphere...
huh
So wait, I'm not supposed to hold foward? You mean to tell me that was the one detail that hid under my nose for literally 20 years now?
Same
The wave dashing of shooting games
the what
@jate2868 It's a technique used in Smash Bros Melee that allows high-level players to increase their movement speed as well as do "stand still" attacks while sliding to increase a characters attack range. Tekken technically also uses this term for a crouch dash technique that gives partial invincibility. A couple of Smash inspired games also include wave dashing.
@@scarffoxandfriends9401yoo! You're still alive
I was thinking of slide canceling from call of duty being the wavedashing of shooting games, but I feel like this one fits the best.
Rocket league has wave dash too
that's a lot of finger gymnastics just to move quickly
At least the girls will like you better
@@ElguSpeedruns what if what ur talking to is a girl?
@@ElguSpeedruns LMAO
That sexual undertone was completely unnecessary.
makes it cool and makes it worth it
Cool! I tried bhopping like I (kind of) do in Left 4 Dead 2, and it kind of works, but this seems to work a lot better.
Its different kind of bhop you can't do it in valve games. He is going forward when he jumps, in valve games it will slow you down.
@@silentfilms7459 you can bhop in every fps made by valve, there are just some limits.
@@lr44x13 yeah unfortunately they've neutered it in most of their games which I think takes a really interesting and fun movement technique out of them. in the steam version of HL1 your movement speed resets to the default run speed as soon as you hit the ground above a certain threshold, and in most source games the speed you gain from air strafing is so negligible that you might as well stay on the ground. there is a pretty cool thing you can do in TF2 with bhops and the market gardener though, if you perfectly time your bhops after a rocket jump you can trick the game into thinking you're still in a state of rocket jumping, allowing you to do crits with the gardener after you've landed. and I know that if you can keep building up speed for a while by bhopping in a circle in CSS then you can go pretty fast.
@@BodeneBas tf2 was nerfed and you really need to time bhops to still have a crit and css was nerfed also and you can't reach a lot of speed.
@@BodeneBas tf2 was nerfed and you really need to time bhops to still have a crit and css was nerfed also and you can't reach a lot of speed.
Nice mate! Every game has a little trick you can use to get around faster, haha. Makes it much easier for speedrunners :)
It also adds some technique which you can almost never do perfectly, so there's always room for improvement. Makes speedrunning be more than just cutting corners and going in as straight line as possible, which is probably why people are still speedrunning Quake 20 years later :)
2 people going bla bla bla bla so fucking funny
so if you just add +speed in autoexec it's as if you have always run on?
I like the part when he says hugh
nice video!
Why turn always run off and set cl_forwardspeed 200? I do understand facing forward and pressing forward when landing though, to reduce friction. Not using run key now that always run is off? How do you get the speedometer to show?
This only sadly works with those settings. I don't know why.
@@ElguSpeedruns I'm thinking it works because cl_forwardspeed at 200 makes you move forward just fast enough to be able to conserve your bhop momentum, but not so fast that the forward movement begins to cancel out the "side speed" from air strafing. have you or anybody else tried this technique at other cl_forwardspeed settings besides 200 and 400? there might be a value where it works even more effectively, I'm not sure if any other numbers are allowed for speedruns though
@@BodeneBas just gave it a try on cl600. which doesn't work at all. then try cl50. you get some speed gains but somehow not as much as with 200. no particularly useful info. but info nonetheless
how do i install the speedometer please?
THX dis going to help me in one game
Name of the map please?
100m
HUH! HUH! HUH! 🔥🔥🔥🗣🗣
is there a way to get this map with the bunnyhop speed meter (not sure how to call it haha)
The speed meter is built into the client JoeQuake so you need to get that. Its mainly a speedrunning quake client. The actual 100m map download is in the description
@@ElguSpeedruns ok thanks i will get joequake then. and i have not seen it. the link i sawi couldnt click nothing happened.
@@metalvideos1961 No problem! it was a direct download link. Check your downloads folder it should be there. I now updated the download link to take you to the SDA page instead where you can download it manually
HCK! HCK! HCK!
How did you get the speedometer?
show_speed 1
You need the JoeQuake or NeaQuake client to use this command
Seems like you're holding two movement keys every time you land.. What if you bunnyhopped diagonally to begin with? Wouldn't the speed loss be reduced that way also?
The point of holding forward when landing is that is actually maintains more speed in quake compared to not holding it. When you are in air holding 2 movement keys is slower due to the way strafing works
bruh, if u have always run off, u must use shift or some button for run?? did u use this in your speedruns?
Having always run off doesn't effect your ground speed if you insert "+speed" into console or into your autoexec file. Hope it helps
@@ElguSpeedruns got it! thank u so much
What is middle mouse button for?
That's the forward key in this video.
what map is this im trying to find it
100m. There's a download link in the description
is it possible to bhop in quake 64, i got it on an emulator and i'm wanting to try to do it
I think so, the problem is due to the framerate your speed gain is low. Plus it's just hard to do on a controller. But you can try how it feels! I would probably switch to mainly wall strafing if I played that
how is the middle click different from the regular forward key?? i dont understand
It's not. It's just easier for me and for most other people too. It's kinda hard to tap E when also strafing.
why dont they just use wasd??
because I like esdf more
do you use your pinky on the a'' key
Shift
The scout from team fortress 2
Also jump sound of occupation 2.5
Excuse me, but do you know how to install a map in quake?
Long answer:
quaddicted.com/help/installing_custom_content
Short answer:
Place the map file into "\quake\id1\maps\"
Thank you
Mind posting the lyrics to the Nine Inch Nails song?
You mean the theme ?
Well it goes something like
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaa......"
*HUH*
huh huh huh huh huh huh huh huh!!!!!!!!!!!!!!!!!!!!!!!!
What is mmb bound to
+Forward. That's the command that makes you step forward. Like what people have in their W.
HUMPH humph humph humph humph humph
The best huh simulator
Im not good at this, but im training :P
Lane violation!
Sounds of sneezing
i miss this game xD
then play it
@@PDJazzHands he has the right to not play it if he wants mate. stfu
@@ilzebolzane6402 somebody woke up grumpy today
how do I even show how fast I go
hud_speed_show 1
With what source port? EDIT: oh EZQuake (via searching)
or show_speed 1
HRUH
Sorry but what middle mouse doing?
I did this
can you not.just strafe in quake like source?
You will lose speed on each landing if you don't press forward button. This applies only to OG quake engine and its ports, quakeworld version and derivatives (source) has usual bunnyhopping
I think I'm stupid but what the hell is mmb
The Universe
Middle Mouse Button, or clicking the wheel.
lol @ map
can't you just hold forward the whole time? that's how i've always done it but it's not like i'm a pro or anything
alternatively, if it actually makes a difference, couldn't you bind forward and jump to the same key?
you cant bhop while holding forward key
@@moonTerfixx. ...you kin hold fwd in quake 3 tho right? i learned to bhop in half-life then migrated to quake 3 for kicks and i remember it being an adjustment to hold the fwd key. never gave it a go in quake 1 or 2; i jus figured it was the same... seems like iD just embraced the bhop thing for their third installment and allowed forward movement key for bhop. rrrad
@@CH0MP4 i dont play quake bro i just know what bhopping is and how to do it wym by holding fwd
@@moonTerfixx. in quake 3 you actually do hold the forward key to bhop
your binds scare me
Its very hard?
SAS [._.] it depends. some players find it easy, some hard. I recommend trying it for a week and seeing if you get the hang of it. (current Word Record does not use power bunnies, so no problem if you don't use it)
Thanks for your reply Bro, I'll try. Your videos are great, you're a crack.
Elgu_ how about Excel record?
yeahh it`s fking hard
Why do i see air straifing faster ( units/sec. ; u/s ) in the game : Open arena which is basically a q3 game? [this does work in cs1.6 i guess but how to perform this in Open Arena ANYONE? ]
cuz this is not quake 3 ?
there is no air accel in quake 3, so no.
the real question is why are your movment keys ESDF????
quake pro
some players do it to have more keys around their movement keys, others because f is easier to find because of the bump on the key
@@whateverman9942 ah that makes sense thank you
Please include the name of the map in your description :)
+Marz Shox I did. 100m.bsp
I now added a download link as well.
ty brother! looking for map like this :)
Thx but. .
IM LIKE SPEED THX FOR POWER BHOP
Why ESDF?
Why no WASD?
Around ESDF there are way more possible keys to use than around WASD, that’s why many CSGO pros play like that.
huh
why do i need to hold space before land?
Holding it buffers the jump input. You start losing speed the instant you touch the ground, but buffering it lets you jump on the first frame so you keep all the speed you've gained.
Hu hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu hu
its a pity it is a mistake. you should not press forward except the start.
Huh
Mhm
I swear this is impossible
Use the scroll wheel for jumping aka mwheeldown +jump
Please don't. You cannot buffer your jumps that way
@@ElguSpeedruns what would you recommend? Mouse2? I always used space to jump, but now that I start learning Quake, it feels harder somehow.
@@Zoddom Both work. I use space myself but I actually see a lot having jump on mouse2 so if you have a hard time with the space bar it might be good to try out
minecraft villager
B
J
V
ESDF??? Y
WASD??? Y
@@TarenGarond why would anyone use ESDF you're npt quirky and wierd just use WASD
@@hutki_shira If using ESDF(or something even more to the right on the keyboard) you have more keys in reach, also it is the standard position of the hand for touch typing(I think) so you can easily feel if you have your hand in the right position as F have a thingie sticking up on it(Though you could(depending on keyboard) also probably easily feel if you are on WASD by the shape of Shift and Ctrl keys and it would be very clear if the keyboard have the "Caps-lock valley").
I actually don't use ESDF myself as it isn't comfortable pressing Ctrl with my pinky in that position(also my keyboard have bad rollover biased to WASD users, might have used TFGH otherwise).
I don't see why you should use something that is worse for you with the only reason that it is the standard, I mean that is basically the same as using only the number keys for weapons...
@@TarenGarond Oh shit I just tried esdf more keys are pressible
@@hutki_shira why would anyone try ESDF you're not quirky and wierd just use WASD
That looks like twitchstrafing to me, but for some reason this video is 8 years old. Thanks youtube?
(+ tap forward when you land)… never presses forward just the middle mouse button.
In the first section I state that +forward is bound to MMB. Maybe the text was a bit too quick to catch. It's usually easier to do these hops if +forward is bound to mouse. Now days I use mouse2 for +forward
Quake 2 it's much easier 🙂
Why so many furries?????
man that lack of anisotropic filtering looks awful
worst explanation and demonstration of bunnyhopping i've ever seen
can you not see the inputs at the side lmao
how deranged are you
worst comment i've ever read. this isn't a general bunnyhopping tutorial, this is a tutorial for a specific type of bunnyhopping that loses less speed per jump than standard bunnyhopping. it assumes you already know how to bunnyhop (because, seriously, who doesnt at this point)
Worst comment I have ever seen
"Worst comment I have ever seen" I second that.
H U H
B
J
B