Quake - Power Bunnyhopping

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  • čas přidán 26. 08. 2015
  • "Technique of tapping +forward every time you hit the ground. This reduces the speed loss on contact, which enables top speeds of over 500 - and even 600 - units/s. Most people do fine without this technique."
    Map: 100m
    (download: speeddemosarchive.com/quake/o...)
    Click the "here" in "Get the map here".
  • Hry

Komentáře • 180

  • @ritzmat
    @ritzmat Před 8 lety +483

    huh huh huh huh

  • @RagingInsomniac
    @RagingInsomniac Před 5 lety +168

    legend says its still saying hugh to this day

  • @lordkappa9461
    @lordkappa9461 Před 6 lety +184

    H U H

  • @StickRV
    @StickRV Před rokem +28

    Good old quake atmosphere...

  • @tidlywank
    @tidlywank Před 8 měsíci +18

    So wait, I'm not supposed to hold foward? You mean to tell me that was the one detail that hid under my nose for literally 20 years now?

  • @scarffoxandfriends9401
    @scarffoxandfriends9401 Před 5 lety +114

    The wave dashing of shooting games

    • @HotBoxTrucking
      @HotBoxTrucking Před rokem

      the what

    • @scarffoxandfriends9401
      @scarffoxandfriends9401 Před rokem +7

      @jate2868 It's a technique used in Smash Bros Melee that allows high-level players to increase their movement speed as well as do "stand still" attacks while sliding to increase a characters attack range. Tekken technically also uses this term for a crouch dash technique that gives partial invincibility. A couple of Smash inspired games also include wave dashing.

    • @Foampositivelyincorrect
      @Foampositivelyincorrect Před 11 měsíci

      ​@@scarffoxandfriends9401yoo! You're still alive

    • @ArjunTheRageGuy
      @ArjunTheRageGuy Před 11 měsíci +1

      I was thinking of slide canceling from call of duty being the wavedashing of shooting games, but I feel like this one fits the best.

    • @GlobalEl1te
      @GlobalEl1te Před 8 měsíci

      Rocket league has wave dash too

  • @Sentay0
    @Sentay0 Před 5 lety +121

    that's a lot of finger gymnastics just to move quickly

    • @ElguSpeedruns
      @ElguSpeedruns  Před 5 lety +163

      At least the girls will like you better

    • @altinq4114
      @altinq4114 Před 4 lety +13

      @@ElguSpeedruns what if what ur talking to is a girl?

    • @maxwell9561
      @maxwell9561 Před 4 lety +8

      @@ElguSpeedruns LMAO

    • @nagitokomaeda3237
      @nagitokomaeda3237 Před 3 lety +9

      That sexual undertone was completely unnecessary.

    • @strange4107
      @strange4107 Před 3 lety +2

      makes it cool and makes it worth it

  • @LukeLane1984
    @LukeLane1984 Před 5 lety +38

    Cool! I tried bhopping like I (kind of) do in Left 4 Dead 2, and it kind of works, but this seems to work a lot better.

    • @lr44x13
      @lr44x13 Před 4 lety +20

      Its different kind of bhop you can't do it in valve games. He is going forward when he jumps, in valve games it will slow you down.

    • @lr44x13
      @lr44x13 Před 4 lety +13

      @@silentfilms7459 you can bhop in every fps made by valve, there are just some limits.

    • @BodeneBas
      @BodeneBas Před 4 lety +5

      @@lr44x13 yeah unfortunately they've neutered it in most of their games which I think takes a really interesting and fun movement technique out of them. in the steam version of HL1 your movement speed resets to the default run speed as soon as you hit the ground above a certain threshold, and in most source games the speed you gain from air strafing is so negligible that you might as well stay on the ground. there is a pretty cool thing you can do in TF2 with bhops and the market gardener though, if you perfectly time your bhops after a rocket jump you can trick the game into thinking you're still in a state of rocket jumping, allowing you to do crits with the gardener after you've landed. and I know that if you can keep building up speed for a while by bhopping in a circle in CSS then you can go pretty fast.

    • @lr44x13
      @lr44x13 Před 4 lety +1

      @@BodeneBas tf2 was nerfed and you really need to time bhops to still have a crit and css was nerfed also and you can't reach a lot of speed.

    • @lr44x13
      @lr44x13 Před 4 lety

      @@BodeneBas tf2 was nerfed and you really need to time bhops to still have a crit and css was nerfed also and you can't reach a lot of speed.

  • @totara3463
    @totara3463 Před 7 lety +86

    Nice mate! Every game has a little trick you can use to get around faster, haha. Makes it much easier for speedrunners :)

    • @GroinMischief
      @GroinMischief Před 7 lety +21

      It also adds some technique which you can almost never do perfectly, so there's always room for improvement. Makes speedrunning be more than just cutting corners and going in as straight line as possible, which is probably why people are still speedrunning Quake 20 years later :)

    • @torment4723
      @torment4723 Před 8 měsíci

      2 people going bla bla bla bla so fucking funny

  • @user-es8tt4nr2z
    @user-es8tt4nr2z Před 2 lety +2

    so if you just add +speed in autoexec it's as if you have always run on?

  • @Efeeen
    @Efeeen Před rokem +5

    I like the part when he says hugh

  • @QuakeWorldTeamFortress

    nice video!

  • @GmanMilli
    @GmanMilli Před 6 lety +3

    Why turn always run off and set cl_forwardspeed 200? I do understand facing forward and pressing forward when landing though, to reduce friction. Not using run key now that always run is off? How do you get the speedometer to show?

    • @ElguSpeedruns
      @ElguSpeedruns  Před 6 lety +1

      This only sadly works with those settings. I don't know why.

    • @BodeneBas
      @BodeneBas Před 4 lety

      @@ElguSpeedruns I'm thinking it works because cl_forwardspeed at 200 makes you move forward just fast enough to be able to conserve your bhop momentum, but not so fast that the forward movement begins to cancel out the "side speed" from air strafing. have you or anybody else tried this technique at other cl_forwardspeed settings besides 200 and 400? there might be a value where it works even more effectively, I'm not sure if any other numbers are allowed for speedruns though

    • @coolaid5272
      @coolaid5272 Před 2 lety

      @@BodeneBas just gave it a try on cl600. which doesn't work at all. then try cl50. you get some speed gains but somehow not as much as with 200. no particularly useful info. but info nonetheless

  • @GFUexe
    @GFUexe Před 2 měsíci

    how do i install the speedometer please?

  • @mrllamaton1873
    @mrllamaton1873 Před 11 měsíci

    THX dis going to help me in one game

  • @AhmedHan
    @AhmedHan Před 5 lety +3

    Name of the map please?

  • @ScarlettTheRav
    @ScarlettTheRav Před 2 měsíci

    HUH! HUH! HUH! 🔥🔥🔥🗣🗣

  • @metalvideos1961
    @metalvideos1961 Před 2 lety

    is there a way to get this map with the bunnyhop speed meter (not sure how to call it haha)

    • @ElguSpeedruns
      @ElguSpeedruns  Před 2 lety +1

      The speed meter is built into the client JoeQuake so you need to get that. Its mainly a speedrunning quake client. The actual 100m map download is in the description

    • @metalvideos1961
      @metalvideos1961 Před 2 lety

      @@ElguSpeedruns ok thanks i will get joequake then. and i have not seen it. the link i sawi couldnt click nothing happened.

    • @ElguSpeedruns
      @ElguSpeedruns  Před 2 lety

      ​@@metalvideos1961 No problem! it was a direct download link. Check your downloads folder it should be there. I now updated the download link to take you to the SDA page instead where you can download it manually

  • @123TauruZ321
    @123TauruZ321 Před 4 lety +3

    HCK! HCK! HCK!

  • @TheDefender123Plays
    @TheDefender123Plays Před 4 lety

    How did you get the speedometer?

    • @ElguSpeedruns
      @ElguSpeedruns  Před 4 lety

      show_speed 1
      You need the JoeQuake or NeaQuake client to use this command

  • @GroinMischief
    @GroinMischief Před 5 lety +3

    Seems like you're holding two movement keys every time you land.. What if you bunnyhopped diagonally to begin with? Wouldn't the speed loss be reduced that way also?

    • @ElguSpeedruns
      @ElguSpeedruns  Před 5 lety +6

      The point of holding forward when landing is that is actually maintains more speed in quake compared to not holding it. When you are in air holding 2 movement keys is slower due to the way strafing works

  • @lefnx3795
    @lefnx3795 Před 3 lety

    bruh, if u have always run off, u must use shift or some button for run?? did u use this in your speedruns?

    • @ElguSpeedruns
      @ElguSpeedruns  Před 3 lety

      Having always run off doesn't effect your ground speed if you insert "+speed" into console or into your autoexec file. Hope it helps

    • @lefnx3795
      @lefnx3795 Před 3 lety

      @@ElguSpeedruns got it! thank u so much

  • @westerntune
    @westerntune Před 2 lety

    What is middle mouse button for?

    • @SyRose901
      @SyRose901 Před rokem

      That's the forward key in this video.

  • @Patrock17
    @Patrock17 Před 4 lety

    what map is this im trying to find it

    • @ElguSpeedruns
      @ElguSpeedruns  Před 4 lety

      100m. There's a download link in the description

  • @BillMCypher
    @BillMCypher Před 3 lety +2

    is it possible to bhop in quake 64, i got it on an emulator and i'm wanting to try to do it

    • @ElguSpeedruns
      @ElguSpeedruns  Před 3 lety

      I think so, the problem is due to the framerate your speed gain is low. Plus it's just hard to do on a controller. But you can try how it feels! I would probably switch to mainly wall strafing if I played that

  • @DrQuadapus
    @DrQuadapus Před 7 lety +2

    how is the middle click different from the regular forward key?? i dont understand

    • @ElguSpeedruns
      @ElguSpeedruns  Před 7 lety

      It's not. It's just easier for me and for most other people too. It's kinda hard to tap E when also strafing.

    • @DrQuadapus
      @DrQuadapus Před 7 lety

      why dont they just use wasd??

    • @ElguSpeedruns
      @ElguSpeedruns  Před 7 lety +3

      because I like esdf more

    • @DrQuadapus
      @DrQuadapus Před 7 lety

      do you use your pinky on the a'' key

    • @ElguSpeedruns
      @ElguSpeedruns  Před 7 lety +1

      Shift

  • @Ind0nesiannationalteamgoated
    @Ind0nesiannationalteamgoated Před 10 měsíci +1

    The scout from team fortress 2

  • @tQ301282
    @tQ301282 Před 3 lety

    Also jump sound of occupation 2.5

  • @Honuhg
    @Honuhg Před 2 měsíci

    Excuse me, but do you know how to install a map in quake?

    • @ElguSpeedruns
      @ElguSpeedruns  Před 2 měsíci

      Long answer:
      quaddicted.com/help/installing_custom_content
      Short answer:
      Place the map file into "\quake\id1\maps\"

    • @Honuhg
      @Honuhg Před 2 měsíci

      Thank you

  • @psychedeliccarrie5921
    @psychedeliccarrie5921 Před 3 lety +6

    Mind posting the lyrics to the Nine Inch Nails song?

    • @GanjaMasterBlaster
      @GanjaMasterBlaster Před 2 lety

      You mean the theme ?
      Well it goes something like
      "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaa......"

    • @KingLich451
      @KingLich451 Před 2 lety +4

      *HUH*

  • @thepokemontrainer6094
    @thepokemontrainer6094 Před 4 lety +1

    huh huh huh huh huh huh huh huh!!!!!!!!!!!!!!!!!!!!!!!!

  • @SunsetBear
    @SunsetBear Před rokem

    What is mmb bound to

    • @mopeybloke
      @mopeybloke Před rokem

      +Forward. That's the command that makes you step forward. Like what people have in their W.

  • @user-jn2hz1qd6c
    @user-jn2hz1qd6c Před měsícem

    HUMPH humph humph humph humph humph

  • @korolyovskiy
    @korolyovskiy Před rokem

    The best huh simulator

  • @kanomanMortal
    @kanomanMortal Před 7 lety +4

    Im not good at this, but im training :P

  • @woodyTM
    @woodyTM Před 8 měsíci

    Lane violation!

  • @gameGame31499
    @gameGame31499 Před rokem

    Sounds of sneezing

  • @Norrlandskajen
    @Norrlandskajen Před 3 lety

    i miss this game xD

    • @PDJazzHands
      @PDJazzHands Před 2 lety +4

      then play it

    • @ilzebolzane6402
      @ilzebolzane6402 Před 2 lety

      @@PDJazzHands he has the right to not play it if he wants mate. stfu

    • @coolaid5272
      @coolaid5272 Před 2 lety +1

      @@ilzebolzane6402 somebody woke up grumpy today

  • @damnation8794
    @damnation8794 Před 6 lety +5

    how do I even show how fast I go

    • @treatz620
      @treatz620 Před 6 lety +1

      hud_speed_show 1

    • @GmanMilli
      @GmanMilli Před 6 lety +1

      With what source port? EDIT: oh EZQuake (via searching)

    • @coolaid5272
      @coolaid5272 Před 2 lety

      or show_speed 1

  • @ragemishima
    @ragemishima Před 5 lety

    HRUH

  • @extremeshitpost5391
    @extremeshitpost5391 Před 2 lety +1

    Sorry but what middle mouse doing?

  • @unitedstates387
    @unitedstates387 Před 10 měsíci

    I did this

  • @kenny-ph9dw
    @kenny-ph9dw Před 3 lety

    can you not.just strafe in quake like source?

    • @TheMrDemonized
      @TheMrDemonized Před 3 lety +1

      You will lose speed on each landing if you don't press forward button. This applies only to OG quake engine and its ports, quakeworld version and derivatives (source) has usual bunnyhopping

  • @Baditow
    @Baditow Před 6 lety

    I think I'm stupid but what the hell is mmb

    • @DinnerForkTongue
      @DinnerForkTongue Před 6 lety +1

      The Universe
      Middle Mouse Button, or clicking the wheel.

  • @RoblOnTour
    @RoblOnTour Před 7 lety +1

    lol @ map

  • @CH0MP4
    @CH0MP4 Před rokem

    can't you just hold forward the whole time? that's how i've always done it but it's not like i'm a pro or anything

    • @CH0MP4
      @CH0MP4 Před rokem

      alternatively, if it actually makes a difference, couldn't you bind forward and jump to the same key?

    • @moonTerfixx.
      @moonTerfixx. Před 8 měsíci

      you cant bhop while holding forward key

    • @CH0MP4
      @CH0MP4 Před 8 měsíci

      @@moonTerfixx. ...you kin hold fwd in quake 3 tho right? i learned to bhop in half-life then migrated to quake 3 for kicks and i remember it being an adjustment to hold the fwd key. never gave it a go in quake 1 or 2; i jus figured it was the same... seems like iD just embraced the bhop thing for their third installment and allowed forward movement key for bhop. rrrad

    • @moonTerfixx.
      @moonTerfixx. Před 8 měsíci

      @@CH0MP4 i dont play quake bro i just know what bhopping is and how to do it wym by holding fwd

    • @CH0MP4
      @CH0MP4 Před 8 měsíci

      @@moonTerfixx. in quake 3 you actually do hold the forward key to bhop

  • @ryanrombalski378
    @ryanrombalski378 Před 11 měsíci +1

    your binds scare me

  • @the_hatr
    @the_hatr Před 6 lety +3

    Its very hard?

    • @ElguSpeedruns
      @ElguSpeedruns  Před 6 lety +3

      SAS [._.] it depends. some players find it easy, some hard. I recommend trying it for a week and seeing if you get the hang of it. (current Word Record does not use power bunnies, so no problem if you don't use it)

    • @the_hatr
      @the_hatr Před 6 lety

      Thanks for your reply Bro, I'll try. Your videos are great, you're a crack.

    • @user-sr6pi5lp3q
      @user-sr6pi5lp3q Před 6 lety

      Elgu_ how about Excel record?

    • @gozque8229
      @gozque8229 Před 5 lety

      yeahh it`s fking hard

  • @tttthfghj723
    @tttthfghj723 Před 4 lety

    Why do i see air straifing faster ( units/sec. ; u/s ) in the game : Open arena which is basically a q3 game? [this does work in cs1.6 i guess but how to perform this in Open Arena ANYONE? ]

  • @milesbrown2261
    @milesbrown2261 Před 3 lety +5

    the real question is why are your movment keys ESDF????

    • @bepsucks
      @bepsucks Před 3 lety +5

      quake pro

    • @whateverman9942
      @whateverman9942 Před 3 lety +1

      some players do it to have more keys around their movement keys, others because f is easier to find because of the bump on the key

    • @milesbrown2261
      @milesbrown2261 Před 3 lety

      @@whateverman9942 ah that makes sense thank you

  • @marzshox1037
    @marzshox1037 Před 8 lety

    Please include the name of the map in your description :)

    • @ElguSpeedruns
      @ElguSpeedruns  Před 8 lety +4

      +Marz Shox I did. 100m.bsp
      I now added a download link as well.

    • @giantrobot5804
      @giantrobot5804 Před 7 lety +1

      ty brother! looking for map like this :)

  • @monstertemmie7031
    @monstertemmie7031 Před 2 lety

    Thx but. .
    IM LIKE SPEED THX FOR POWER BHOP

  • @andropolo16
    @andropolo16 Před rokem

    Why ESDF?
    Why no WASD?

    • @TheRealArnoDuebel
      @TheRealArnoDuebel Před 10 měsíci

      Around ESDF there are way more possible keys to use than around WASD, that’s why many CSGO pros play like that.

  • @celestynairlines
    @celestynairlines Před rokem

    huh

  • @kanomanMortal
    @kanomanMortal Před 7 lety +1

    why do i need to hold space before land?

    • @EternalDahaka
      @EternalDahaka Před 7 lety +6

      Holding it buffers the jump input. You start losing speed the instant you touch the ground, but buffering it lets you jump on the first frame so you keep all the speed you've gained.

  • @GustavoMarques-vj3hv
    @GustavoMarques-vj3hv Před 2 lety

    Hu hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu Hu hu

  • @NeoKendalh
    @NeoKendalh Před 15 dny

    its a pity it is a mistake. you should not press forward except the start.

  • @sniperbobdave8350
    @sniperbobdave8350 Před 2 lety

    Huh

  • @Baditow
    @Baditow Před 6 lety

    Mhm

  • @mcdonkey500
    @mcdonkey500 Před 6 lety +6

    I swear this is impossible

  • @kab3r329
    @kab3r329 Před 5 lety

    Use the scroll wheel for jumping aka mwheeldown +jump

    • @ElguSpeedruns
      @ElguSpeedruns  Před 5 lety +5

      Please don't. You cannot buffer your jumps that way

    • @Zoddom
      @Zoddom Před 4 lety

      @@ElguSpeedruns what would you recommend? Mouse2? I always used space to jump, but now that I start learning Quake, it feels harder somehow.

    • @ElguSpeedruns
      @ElguSpeedruns  Před 4 lety

      @@Zoddom Both work. I use space myself but I actually see a lot having jump on mouse2 so if you have a hard time with the space bar it might be good to try out

  • @lilsnoboi6063
    @lilsnoboi6063 Před 2 měsíci

    minecraft villager

  • @mrthms3247
    @mrthms3247 Před 2 lety

    B

  • @mrthms3247
    @mrthms3247 Před 2 lety

    J

  • @mrthms3247
    @mrthms3247 Před 2 lety

    V

  • @hutki_shira
    @hutki_shira Před rokem

    ESDF??? Y

    • @TarenGarond
      @TarenGarond Před 9 měsíci

      WASD??? Y

    • @hutki_shira
      @hutki_shira Před 9 měsíci

      @@TarenGarond why would anyone use ESDF you're npt quirky and wierd just use WASD

    • @TarenGarond
      @TarenGarond Před 9 měsíci

      @@hutki_shira If using ESDF(or something even more to the right on the keyboard) you have more keys in reach, also it is the standard position of the hand for touch typing(I think) so you can easily feel if you have your hand in the right position as F have a thingie sticking up on it(Though you could(depending on keyboard) also probably easily feel if you are on WASD by the shape of Shift and Ctrl keys and it would be very clear if the keyboard have the "Caps-lock valley").
      I actually don't use ESDF myself as it isn't comfortable pressing Ctrl with my pinky in that position(also my keyboard have bad rollover biased to WASD users, might have used TFGH otherwise).
      I don't see why you should use something that is worse for you with the only reason that it is the standard, I mean that is basically the same as using only the number keys for weapons...

    • @hutki_shira
      @hutki_shira Před 9 měsíci +1

      @@TarenGarond Oh shit I just tried esdf more keys are pressible

    • @TarenGarond
      @TarenGarond Před 9 měsíci

      @@hutki_shira why would anyone try ESDF you're not quirky and wierd just use WASD

  • @BigWilmson
    @BigWilmson Před 7 měsíci

    That looks like twitchstrafing to me, but for some reason this video is 8 years old. Thanks youtube?

  • @thehquad
    @thehquad Před 4 lety

    (+ tap forward when you land)… never presses forward just the middle mouse button.

    • @ElguSpeedruns
      @ElguSpeedruns  Před 4 lety +4

      In the first section I state that +forward is bound to MMB. Maybe the text was a bit too quick to catch. It's usually easier to do these hops if +forward is bound to mouse. Now days I use mouse2 for +forward

  • @GitDatPC
    @GitDatPC Před rokem

    Quake 2 it's much easier 🙂

  • @theindianyouwatch
    @theindianyouwatch Před 2 lety +1

    Why so many furries?????

  • @usedtissue2328
    @usedtissue2328 Před 8 měsíci

    man that lack of anisotropic filtering looks awful

  • @fact4989
    @fact4989 Před 6 lety +8

    worst explanation and demonstration of bunnyhopping i've ever seen

    • @AleK0451
      @AleK0451 Před 6 lety +24

      can you not see the inputs at the side lmao

    • @jacindaardern1738
      @jacindaardern1738 Před 6 lety +14

      how deranged are you

    • @advveo
      @advveo Před 6 lety +18

      worst comment i've ever read. this isn't a general bunnyhopping tutorial, this is a tutorial for a specific type of bunnyhopping that loses less speed per jump than standard bunnyhopping. it assumes you already know how to bunnyhop (because, seriously, who doesnt at this point)

    • @notaweeb4177
      @notaweeb4177 Před 6 lety +8

      Worst comment I have ever seen

    • @ilzebolzane6402
      @ilzebolzane6402 Před 2 lety +1

      "Worst comment I have ever seen" I second that.

  • @sergeantmarcusstackerM1903

    H U H

  • @mrthms3247
    @mrthms3247 Před 2 lety

    B

  • @mrthms3247
    @mrthms3247 Před 2 lety

    J

  • @mrthms3247
    @mrthms3247 Před 2 lety

    B