The voice acting strike has now been resolved, although not all of the union's demands have been met. You can read more here: www.eurogamer.net/articles/2017-09-26-video-game-voice-acting-strike-ends-as-sag-aftra-negotiates-deal
More Quasi-Real Suggestions for Fallout 5. In Fallout 4, the closeness of reality is interesting. But improvements and more choices could be possible. For any Fallout 5, it is suggested for more closeness of reality aspects are added and more story plots, and more hints to controversies are expanded upon. For some new examples are the basic learning or knowing how things are made "safely", and can used in the game. This includes use of solar, wind, or water to generate power; and use of various drones in air or water; and advanced health issues; bio-engineering; clean water harvesting; HAM radios and signal jamming; and knowing proper electrical connections, and the proper computer concepts to accurately boot up a device; and maybe aspects of Quantum (Q-Bit) computing, or finding super-computers. In theory the game could help actual learning. Also, for aspects of politics and social dilemmas, it can help to allow the game to go into aspects of the alleged "Professional Liars", "Secret Agencies", "Antarctica wall", "False Accusers & Manipulators"; "Deep State", "Flat Earth Questions", "Mind Control", "Genetic Engineering", "Corrupt Judges & Govt. Officials", "Organized Citizen Movements", "Advanced Crafting for Survival", "Rapid Learning - Accelerated Level Ups", "Philosophy", "Truth Movement", "Uprising of Regular Citizens For Self Determination", "Professional Liars & False Flag Creators", "Humor", "Ingenious Persons Focused On Peace", "Advanced Farming", and so on. Can you send these suggestions to the development team of any Fallout 5?
That they would consider shelving a sequel to an incredibly popular and lucrative game over a couple days pay speaks to how craven management has become. This isn't about a few hundred dollars to them. That's a 3 martini lunch. It's about power and absolute domination of us serfs. They can't handle sharing a tiny bit of power with the workers.
This is SUPER late, but the voice actor for Paladin Danse (Peter Jessop) did exactly this. He said when he realized, he was excited and wanted to tell his kids during recording but he wasn't allowed until the NDA was no longer in effect.
Yep. From her wiki "In June 2005, the software company ScanSoft was looking for someone to be the voice for a database project involving speech construction. ScanSoft inquired with GM Voices and selected Bennett, who happened to be present when the scheduled voice-over artist was absent.[7] She worked in a home recording booth for the entire month of July 2005, more than four hours each day, reading phrases and sentences. The recordings were then concatenated into the various words, sentences, and paragraphs used in the Siri voice.[6] Bennett only became aware she was the voice of Siri when a friend contacted her through email in October 2011. Despite Apple not having acknowledged or confirmed its use of Bennett, audio-forensics experts hired by CNN expressed 100 percent certainty that Bennett is the voice of Siri.[6]"
Don't you see the concept here, Kellog was used by the Institute, Kellog didn't care about institute or what they were doing, never asked, just did it for the money and did the job Replace Kellogg with voice actor, Institute with Bethesda
Yeah, but that poor guy probably cared a fuckton about that role, cause he managed to get one of the only good perfomances in the game, while being litterally abused by bethesda. Irl its more like he was forced to do it solely for the money, cause he had no way to get more implicated in it. It's sad really. I see your point with the ingame character tho, probably helped with the "valueless mercenary" lines.
Precious goat child is correct. It seems very shady for a large company to hire someone and not give that person the right to know if the project they are working on is a high profile one or a smaller one. If the actor or their agent had known how big their role would be, they would have asked and deserved to be paid more. What's the point of an NDA if you don't even know what you're working on?
While i've seen other content creators / journalist that actually do their jobs in a decent and true to form manner, I wholeheartedly agree on the fact that Chris is doing great fucking job on this series ! Its very appreciated and I hope it will inspire more people to join the fight for a renewed journalism (and not only in gaming !)
If you have signed an NDA, you should be told what you are working on, it's as simple as that. There is no need to withhold information from an Actor if they have signed an NDA.
This is how you can tell it's all about the money. They don't want to pay actors big money for a high exposure project because there's still this idea floating around in all creative industries that exposure has some kind of tangible value. The NDA thing lets them pretend it's about protecting the project but the argument falls apart the moment something is withheld from a performer, but that can't be addressed without accepting that exposure doesn't put food on the table. Admitting that would cost companies a vast amount of money and/or talent in the future, so the best option for them is to simply hope the strike fizzles out and use non-unionised actors in the meantime.
Maybe they were afraid of him telling what he was working on, some actors sign it but blabber it straight away on the internet, even though they sign it under the part where they arent allowed to.
@Spacefrisian You either use an NDA and tell them what they need to do to get the job done right, or you don't use an NDA. Using one and also withholding things makes no sense. If somebody has signed an NDA and then leaks information, the company can sue them for breach of contract, which is the whole point of them. The problem comes when actually trying to monetise any loss of earnings or damages from the breach of an NDA, but if that was an issue then why use one at all? There's just no justification for using one and not telling somebody what they need to know. The two things are mutually exclusive.
I reckon you're right, it is all about the money, this usually is the case with these big publishing companies, not just in gaming but in any media, the publishers too often are willing to screw their employees or the creators over for a little bit of extra profit. An NDA alone should be enough, it works for police and governments with important information, why would publishers feel any different? In fact if money wasn't involved they might even care about the leaks.
Lawsuits for breaching NDAs are punitive and don't really change the fact that the information was leaked. NDAs aren't magic documents that prevent all leaks, it's just a deterrent against it. It also doesn't protect against accidental leaks and it won't deter someone who is determined to spill the beans. Conversely, if they don't have the information, they can't leak it in the first place. It's about using a multi-pronged, multi-layered approach: they can't leak what they don't know and they also have a good reason not to leak what they do know.
GiRayne You can't compare Fallout and Elder Scrolls,despite the fact that Bethesda owns the two franchises,both are of completely different style,the original Fallout such as Fallout 1,2 and New Vegas(developed by Interplay and Obsidian) heavily emphasized on choices,multiple endings,varied dialogue,etc...alot of focus on the dialogue and the options it offers, compare to the previous Fallout in the franchise,Fallout 4 RPG mechanics,choices and dialogue are inferior TES however has a different approach,it hardly rely on dialogue or choices,multiple endings because it is not the root nor focus of TES,even though both franchise are rpgs,both are different
GiRayne fallout 4 only truly has 2 endings. neither game gives you a choice in most quests. fallout 4 has a predetermined back story- in skyrim, you were caught going across the border but the rest is up to you. fallout is an FPS, Skyrim is an ARPG.
Yeah since this is about a guy voicing a character in Fallout all it would take is one of his lines having Nuka-Cola in it and him being a fan of Fallout for him to figure out what game he's voicing for.
As somebody who has done voice acting in the past and come across this in the past, I have to say that your best bet (if you aren't hurting for money) is to be vocal about your demands. I ended up going to an audition for a bigger game company in the Seattle area and was asked to read some lines from a script. Did really well and they wanted to hire me. They brought out the NDA right away and asked me to sign it without telling me much more about the game. I asked what the game was (even had my agent present) and they said I didn't need to know that information for fear of leaks and all that jazz. I told them 1. You already have me signing an NDA. Not even giving some partial disclosure of what I'm doing seems redundant and will naturally hurt the end result as I will not be able to convey the proper tone and performance you require for the part. 2. I should be told what I am a part of because of my own well-being in this industry. If I am working on a project that is directly tied to something shady, heavily criticized or something else negative, that hurts my marketability. 3. I'm just a voice actor. The wealth of knowledge I am privy to is peanuts compared to what lies at the fingertips of your marketers, programmers, QA, etc. One way or another, I have wayyy less to say leak-wise compared to one of those other guys and when the leak does end up on reddit or some other website, 9/10 times it's not going to be coming from some no name voice actor voicing an inconsequential character. It's going to come from somebody who has alot more to share and alot more ways to cover their tracks. That day, when they wouldn't budge, I decided to walk away and got a call back the next day to reconsider where they eventually told me the name of the game. I walked out once more due to the history of the franchise and not wanting to attach my name to that project. The game was leaked by some random QA guy and it tanked too. I think the important thing to remember is that you shouldn't be willing to sign anything to start up a job without knowing the bare essentials first. In this line of work, knowing your product is paramount.
Interesting point on number 2, being told what you're working on and how you perceive the project to be. What if it is a new IP, lets say Anthem from Bioware. You get told its called Anthem, then what? You have no idea what or how the game be perceived so you couldn't really judge how it would be perceived either way. If it is a known IP then its a different story, Grand Theft Auto VI would be a classic example of a huge game and whether you would want to be part of that franchise.
Interesting that you mention companies fear of gamedev unionising. I've been in a kitchen conversation at a previous studio where, at the mention of a gamedev union (BECTU), a company director out right said "we wouldn't hire them, and we'd make sure that our contracts were updated so if anyone did join them: we could fire them with no legal backlash." (note: that's probably not legal) ...thats the view that gamedev executives take on giving anyone other than themselves any power or leverage.
brandon ferguson Exactly this! My first job _all_ of the bosses sat in on a Union meeting and disrupted the entire thing. Later I asked my dad why they did this he informed me that they were keeping note of anyone who took interest in what the Union reps had to say. When I inquired further he told me anyone who showed interest would be taken off their job and given the shittiest one possible, they have to stick with that until they got fed up and left or until the company could FIND a reason to fire you. One of my first lessons about the workforce after leaving high school was that "Most places treat you like shit, _some_ just treat you like dirt though". The second lesson being "Boss makes a dollar, I make a dime, that's why I poop on company time".
Would it be something to trust though? Would actors who didn't join still be forced to pay union fees or is that something everyone has always turned a blind eye to? Someone is still making a dollar off your dime there.
I can see developers keeping the games as secret as possible both for safety and also for money reasons. The guy who voiced Niko Bellic in GTA4 openly criticized his salary after he realized how HUGE Grand Theft Auto was. That's why there was no new lines of dialogue for him in the DLC
chamoo232 yeah but you never know how the community is going to react to a game until after its finished and the community gets thier hands on it and plays it.
You don’t know how they’ll react to a new series, but something that had the success behind it like the GTA series? That’s kind of like saying: “There’s no guarantee that the Avengers: Infinity War movie will be a Smash Hit.” It’s a given.
You forgot the DLC's weren't about Niko. Both TBoGT and TLaD took place during GTA 4 events, so why would he do new lines if they're no use to the main story?
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Blicz B you don’t seem to understand that it’s a fictional world and that writers write those stories. You also don’t seem to understand that writers can write stories that exclude characters...and to your “his character wouldn’t fit” remark, again, THEY WROTE IT SO THE CHARACTER DID NOT FIT
coolkid18751 the thing is, that's usually how it is now. If you do the voice acting you'll usually be the one doing the motion capture for that character too. Take the Uncharted series as an example, all the leads do the voice and motion capture
It is a good idea to use the same actor because it will make the animations appear more realistic. In games where face movement is captured as well it's pretty much essential because it will feel weird otherwise.
The voice actor for Sgt. Avery Johnson in Halo is part of that Union. 343i and Creative Assembly couldn't get him to voice his character for Halo Wars 2 DLC because of this strike. They had to get a non union voice actor who sounds a lot like him to do it. Pretty sad, i wish they got the original.
Kevin Gipson online, sometimes the game will loudly crash for all players. Then there might be a desyncing issue, plus you can't rejoin a game that you left because the damn game doesn't have good netcode, that would be cool, plus the menus have such a shifty frame rate, nothing is smooth, everything jitters when you transition through them. When recycling a building it's not fast enough to rebuild a new one it will close the radial menu as soon as it's vacant, I'm faster than this game!
To be honest I would prefer companies use non union voice actors if it meant a larger variety in voice work. Skyrim for example blew the entire voice budget on a few large names which resulted in hundreds of other npc's all using the same voices.
you do realize that a union is there for a reason? if you don'T well there is no point in explaining since you are obviously still influenced by 1950s propaganda
Spoiler warning! Some of the footage used in this week's video reveals parts of Kellogg's storyline in Fallout 4. With the direct interactions between the player and this character being quite limited, we didn't have a lot of options in terms of b-roll. -Chris
Major B.S. It'd be like telling an engineer "oh just design a building for us that fits this style but we won't tell you anything else". You need to disclose info for them to do their best work and to not be underpaid. Especially if they sign a NDA
Yes and no. They gave him fair direction and he provided the voice. Sometimes knowing the project can lead to over-acting and takes the immersion away. Personally I thought Kellogg's voice matched the man, and don't think telling him the project would have helped.
I'm with the companies on this. If they have somebody directing the Voice Actors, they shouldn't need too many more details. This is a case of greed. Voice actors want more money for their work. My stance however disregards wether or not they need the money - because I don't care. It does however keep in mind that there's quite a lot that goes into the production and then distribution of video games.
Josephhanul Think again. No crunch means games will be delayed and average AAA game will be in the works instead of say, 3 years, 4-5 years. Crunch is par of the course. As the saying goes, can't stand the heat? Get the fuck out of the kitchen.
Crunch is unreasonable (14 hour days, 6 day weeks *unpaid*), and if Patrick Wyatt's anecdotes about programming Starcraft are any indication, crunch is *worthless*, as code made when you're tired and overworked is code that's sloppy and you're just going to have to revise it the next day anyway.
QVear, crunch may be helpful in the short term, but if you keep doing it you burn out your talent. Burned out talent (in any area) then cannot work either as fast or to as high a standard on the next project. Crunch will lead to the industry destroying the very resource it requires to make any money whatsoever, and is thus a stupid and self-destructive practice.
Why should actors have to sign an NDA if they don't know anything? If they sign an NDA, THEN tell them what the project is. Tell them who they're playing, and the name of the game. You don't have to reveal any spoilers or anything, just tell them the basics. Injustice 2's dialogue suffered quite a bit from this strike, and they're reusing a lot of voice actors for multiple characters because of it. Steve Blum plays Bane, Swamp Thing, Sub Zero, and in the first game, played Solomon Grundy. Then Phil LaMarr got cast as Aquaman! He does a great job, but he's not the first person you think of when you think of Aquaman's voice. Although to be fair, you think of John DiMaggio from Brave and the Bold, and he would be out of place in this. But I feel like he was recording John Stewart lines and asked if he would reprise his role from Young Justice and play Aquaman again, just because he played him a couple times on a cartoon, and they knew finding an original actor for him would be difficult. So why not use an actor you have already in the studio who's played the character on one other show in a minor capacity instead of trying to find an actor that isn't on strike and might not do a great job? And for characters such as Red Hood, his intro dialogues are very limited and kinda bland. He reused a lot of his lines for different match ups. Whereas characters played by experienced, non-Union actors, such as Robert Englund's amazing Scarecrow performance, have unique dialogues for literally every character. Same with Kevin Conroy's legendary performance as Batman. The sad part is, if actors don't know what a game is, there's still a chance that the script could reveal what it is, but technically there's STILL no one telling them what the game actually is, meaning the strike continues... and the games suffer from it quite badly.
That ending about this being a precedent though. I can see how this would scare game companies. Everyone knows most companies hate paying more than they absolutely must for employees. Bonuses for making fantastic selling games that keep the company afloat?! How dare they. Or something like that.
the precedent argument is pretty hollow if you ask me. the SAG-AFTRA is not a part of the gaming industry, just a bunch of celebrities. It seems more likely that if development companies are forced to give in to their demands, the companies will also be forced to 'crack the whip' harder on said programmers and artists to make up the difference. But since programmers, etc are non-celebrities and therefore replaceable, they will have little recourse. I see this as a shallow attempt by hollywood to gouge an industry they did nothing to create, and at the expense of those that did. Sure, they might say they're just setting a precedent. But when they say "first us, then you" I hear "Us first". You don't see gaffers, boom mic operators, or cameramen getting 'residuals', so what makes you think, if the actors get their way, that we'll see programmers, sound engineers, or graphic artists have it any better. "Us first" may have been an understatement. When you think about how actors expect to be treated in their own industries, a more appropriate phrase might be "Only us".
Naw man, I love Bethesda games and even i'm gonna give them crap for their bug fixing abilities. They don't even TRY sometimes. We shouldn't be having unofficial patches for skyrim se fixing shit that was broken in oldrim. They gotta step up their game on that. It's totally been a running joke for the past 15 years or so now.
they equate the games success = to them being famous so they deserve more payment while everyone else who works tirelessly on the game still get the same paid shit basically
I don't think that is the problem. As an European I am shocked that people stop to work who signed a contract. I mean there is a contract and they agreed to the conditions. I assume also in US people are not forced on gunpoint to sign contracts. What is horror for every entrepreneur is changing costs during a project.
I would like to be in a Bethesda game. But it's still dumb that they don't disclose anything, along with the fact the actor can easily be underpaid because of how secretive the company keeps things.
TwistedSync Bethesda didn't evenly finish Fallout 4, lots of cut scenes which makes me pissed because some of them you can download as a mod in which I hate.
I think the guy was more just bothered that he had no idea what he was doing. All he knew was that it was going into a game, and that he had lines on paper to read. I'd be pretty frustrated if I was supposed to voice something and I had no idea what tone I'm even supposed to make.
This is a great video! I will share it with my friends who are confused about why VAs are striking, and the basics of what the strike entails. I had no idea Kellogg's VA was in the dark about his own character, and with Fallout being such a hugely popular series, I definitely think it was unfair in terms of contract negotiations as he had no clue just how big of a title he was working on. Thankfully he was still able to give a great performance, despite knowing little about the world his character was based in. I'm an enormous fan of Ashly Burch, and was upset that the studio behind Life is Strange wasn't willing to negotiate with SAG-AFTRA. The fact that they considered scrapping the project rather than negotiating saddens me. I was also upset to see just how many "fans" of LiS on Twitter were harassing Burch about not "making an exception" for the game and accusing her of having done other VA work while on strike (without understanding that not all studios are effected by the strike). I loved LiS, and I was so excited for the prequel, but learning that they hired a non-union actor instead of meeting union terms to enable Ashly to voice Chloe means I will not be purchasing their game.
Maybe these people should look at the middlemen (publishers) in charge and how much they make. If they made more than both developers and voice actors, then you know where the problem lies. #Equity
because none of them have to pay bills on there company,employees,money made,renuing copyrights,healthcare and anything they give to there employees complimetory to do a better job just to name a few things. asking for more money for doing a job you agreed to and were not forced to do just because it's a big name is stupid and force indie dev's to follow the same laws set in place forcing them out of buisness as they can't liceanse anything because they lack the funds or they pay for liceansing but can't afford healthcare for employees, money doesn't grow on trees and this isn't communism so if they want more money they need to negotiate for it and/or have a good amount of experience in that buisness. this is't rocket science it's they way buisness works and if you don't like it move to China, Cuba, Laos, North Korea, or Vietnam
TheRibbonRed, the state doesn't pay for it and the private sector has amazing care with little wait as Bethesda is an American company not European and their HQ that they bus people too is in America making them pay for the health care out of the employers pocket if they even negotiated for health care.
the final customer pays for everything , the employers just network people who want to pay for a service and put them in touch with people who want to be paid for performing said service.
Speaking as an actor, I feel it's highly important for actors to know the given circumstances for their character and their backstory. If the companies are that concerned about secrecy then make the actors sign a damn contract saying they won't leak information or something. Honestly, if you want good work from us then you need to tell us the given circumstances.
My wife is a television script writer. Actors and Actresses are notoriously bad about keeping their mouths shut about a product. There is such competition that leaks that would seem trivial can damage a series before it airs. Actors think about promoting themselves first so they go straight to social media as soon as they know something. One leak gets out and there is a snowball effect. One actor makes a statement then another one decides it's ok to tell their involvement and opinions etc. Tell you the truth they are like spoiled children. Even signing non-disclosure contracts cannot stop them. Proving who leaked information would take a major investigation. It's best business to keep them in the dark.. Agree on a rate and that's it. Do the job, get paid, go home just like every other working stiff. I myself do not support the actors in this action. I could care less who does voice acting in a game. I don't consider that at all in making a game purchase. Sorry to say they cannot be trusted to protect the product. You made the bed now sleep in it.
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Ao Heartsdale I cannot care less* And sentiment like this is why we have things like the voice actor of Snake leaving smh
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Han Solo’s most famous line was written by HIS ACTOR. Harrison Ford is the one who had Han Solo day, “I know.” Actors need to know who they’re playing. It’s *essential.* You’re right that telling them too much can be damaging but so is telling them nothing! You’ve never acted before lol it’s pretty obvious. I couldn’t imagine not knowing my character.
So not knowing ANYTHING is a good idea? Look i know leaks are bad but leaving actors in the dark about what they are doing is just as damaging. Why? Because how can you put any type of emotion or nuance into the character if you have no clue what the context of the scene or setting. How can they give their character, well CHARACTER? As for then"spoiled children" malarky, is it wrong to demand fair compensation for your work especially if its titles like fallout 4 that rake in money but you gain none of the benefits from your contribution to the game because you didn't know what game it even was? Please, this isn't a 9-5 job bullshit with flat rate pay, these a massive projects run by publishers like EA.
Actually it worked incredibly well. It was announced at e3 with zero leaks, and released only a couple months later. It was a MASSIVE success. When you see games who tell all their actors and workers, they always get leaked. Red dead 2 is a great example. It was known several months before rockstar, who were forced to announce it long before they probably would have, and hype is already dying out. If you tell everyone, and just 1 person leaks something, sales can take a hit and everyone makes less. These people who are unionizing against this obviously haven't thought things through. You have to announce the game shortly before releasing it to keep it fresh in the minds of players, and not every actor will keep silent. They are shooting themselves in the foot, and will suffer the consequences as their wallets slowly bleed out.
Brett Andersen but if they didnt have these protections, it would have been the same situation as game of thrones right now. Everything would be out, and there would be zero surprise whatsoever
JelloOcean but gta V isnt selling because of its story. It is selling to this day because of gta online. On a single player only game like fallout, if the story is just thrown out there as soon as you finish writing it, say 3 years prior, people will stop caring. The thing about gta and red dead, is the games were announced to be in development, but we knew practically nothing about it until a few months before release, we just know its being made.
pyromaniac000000 I'm sorry but that's rubbish. There's very little chance of a leaked storyline affecting sales. Why is the video game industry so precious about 'leaks'? It seems to be less of an issue in the film industry, even though the quality of the storytelling is of a much higher standard.
pyromaniac000000 I disagree. In video games the only important thing is gameplay. Sure, a game with an enriching story will help with the game but story is hardly the bulk of ANY video game. Even The Last Of Us needs to have solid gameplay with a good story. Otherwise is it even a video game at that point? And if its gameplay was pisspoor then you wouldn't want to play it anyways despite its story
This video makes me believe that coming into contact with actors guilds is one of the best things to happen to the games industry, showing that as games become more respected as an artistic medium, they will continue to reap such wondrous benefits and truly grow as an industry.
I understand what you are saying and on theory i agree. But hollywood is full of sick entitled perverts and I would rather that particular disease not infect video games.
This is the same with the original voice actor for Clair Redfield (Alyson Court) as there getting someone totally different for the resident evil 2 remake game to play her character and she is so heart broken by it. She has voiced Clair since RE 2 original and all the other games she was in even the animated movie. CAPCOM WHYYYYYY!!!!?????
Judging by all the fuck ups Capcom being doing for the past few years, I'm really not surprised. They destroyed the RE franchise with RE7, they will destroy the RE2 remake too.
Because capcom isn't in charge of the voice acting for the western release of the RE2 remake. The original Japanese voice actor for Clair is still doing it.
That's good to hear and yeah I guess it was just a rumor going around that they were not going to let her voice act the part she has been doing for years lol
I think allowing cast and crew to know what the general premise and title of a work is is very important for protecting each individuals career from possibly being damaged by unknowingly starring in controversial products. But charging extra or demanding individual bonuses because of how famous a piece is or is likely to be is just ridiculous. Having a royalty agreement is far more reasonable but still very unlikely given the size of the teams needed. If a contractor demanded extra pay because of how high profile a job was, personally, I'd tell them to take a hike.
I went from doing nothing but focusing on fo4 ini edits for a few hours (that are still incomplete) to being sucked into this video and its well-made points. It takes so much to pry me away from modding. Subscribed.
I firmly believe that everyone with a job, or who has some kind of thing in their life that takes the place of a job (such as being a student) should have the opportunity to be in a union. Without being in a union, you simply can't advocate for yourself to your full potential. The aim of any business is to undervalue, underpay, and overwork you as much as possible in order to maximize their profit, and it's a lot easier to fight that when you've got a bunch of your fellow workers behind you backing you up. That may sound cynical, but I believe the frequency of stories where people have been forced to work ungodly hours or take massive pay cuts else they'll lose their job, and other assorted employment horror stories, shows that this is just how the capitalist system works, and denying it makes it easier for your bosses or the executives in the company to screw you over. Until we have strict and robust regulation of working conditions and worker pay so that the minimum pay of a worker is proportional to the estimated profit the company will make (and then if there's a difference in favor of the worker when the product actually sells, the company has to make it up) AND that every single person works in safe conditions, unions will continue to be necessary, for every person in every job in every industry.
Undervaluing, underpaying, and overworking people, you know what that's a recipe for? A failed business. Capitalism is at its core a transaction system, fair trade agreed upon by the two parties. What you describe violates the core tenet of capitalism, and in a healthy economy of free competition, will result in that company collapsing as better companies who actually value their employees replace them. In essence, I agree with your initial premise, everyone should have the option to unionize. Option, being the key word. They're great for people who aren't very good at promoting themselves, but not so great for those that are, and also not so great for those that don't want most of their union fees going towards financing politician's campaigns. Unions are the biggest money in US politics, I couldn't ethically contribute to that.
+Ryan Gunn Except in practice that's not at all how it works. Capitalism has proven time and time again if given half an opportunity to fuck over its customers or its workers for a little extra profit, or the chance of it, they will.
I want to explain something to you: "The aim of *any business* is to undervalue, underpay, and overwork you as much as possible in order to maximize their profit," "irllcd13 Except in practice that's not at all how it works. Capitalism has proven time and time again if given half an opportunity to fuck over its customers or its workers for a little extra profit, or the chance of it, they will." Unions are a business too... In fact unions in america only exist to extort money from people who are in the union while also extorting money from the companies they have a union for. They argue about how may stitches should be in a work uniform, or argue that anything above 5 pounds needs to be carried on a cart by a certified union employee, all the while *collecting union dues* for inconsequential stupid things. A union actually arguing for something morally correct like this video is so fucking rare it might as well happen once every 20 years. They constantly put stupid bullshit in their contracts to make money for the union, money that no union worker ever sees. They will argue a 50,000$ check from a company but not give a single cent to their union employees. And union employees PAY for that privilege. *Unions do not care for the health of the company.* An american union will purposefully put a company out of business out of pure spite. A union should be there to protect the workers, not to put those workers out of a job because they twisted the arm of the business too much. --- Not to mention in a union, shit rolls downhill. People with more time in the union get first pick at what jobs they want, then it goes to the person with the next highest seniority. And rolls downhill. When it reaches to the bottom, they force the person to take the job. If the bottom most person can't take it for some reason then the next newest person is forced to take the job. If you work for the union, and are put in union shops by the union, you can go YEARS without a job. *Unions are political parties first* and protect workers second... Actually that's a lie, they almost never protect workers. Unions are literally just business who uses politics to twist arms. They twist every arm they can possibly twist to get as much money as possible. --- Capitalism has proven time and time again that UNIONS will fuck over its customers and workers for a little extra profit. No one gets their arms caught in a cotton gin anymore, and people that do get permanently harmed on the job? The unions argued that shit over a hundred years ago. OSHA and MSHA(for miners) already cover any form of preemptive health and safety violations. The union does nothing but steal money from workers to argue having 2 coffee makers in the break room instead of a single one. The union doesn't protect anything but its self. The union is *more than willing to kick members* in order to make slightly more money. Have fun paying $400 in union dues a month in order to make $100 more a month than a non-union worker. Oh wait, you actually make $300 *LESS* than a non union worker in the same job... that is assuming you don't have 25 years seniority and can fuck over any other union worker you want and just steal their job or money. ---- ---- EDIT: This is at least true in the Pipefitters union, International Brotherhood of Electrical Workers, and Ironworkers union. Three unions you think would be required to prevent health and safety violations. Three places working with giant machines that can kill you in half a second, or in several thousand amp electrical currents can fry you to death in an even shorter time. OSHA is more important than unions at this point, unions existed in a time and place where you could throw a child inside of a machine, have their finger cut off, and not even have to pay them more than 5 cents for the privilege of working. *That is not how the united states works anymore, We dont NEED unions in these 3 fields.* Now, if this actors union legitimately only bargains or demands when something as shitty as this happens? Then that is good. But saying that all unions are perfect is hyperbole. I would argue 95% of american unions are just political businesses trying to extort money that doesn't go towards any workers.
There's no perfect solution. Human nature and statistics tells us some unions will be shit, but we're still better off with them than we were before them, and if we didn't have them shit would start sliding back to the practices before we had them. Anyone can find examples of unions doing things that even Karl Marx wouldn't support, but the answer isn't just get rid of all of them.
(This is mainly talking about US unions unless otherwise stated) I find it hard to believe that we would just vote child labor back into law the second a union was abolished... thats 1,000 times more pessimistic than anything I said. And you understand *OSHA covers all safety standards that unions used to have to argue over.* A union used to have to argue about "you can't force your workers into something dangerous." But now we have Occupational Safety and Health Administration (OSHA) which is not union run or operated. OSHA sets the safety requirements not the unions. "if we didn't have them shit would start sliding back to the practices before we had them" Do you know what it was like before we had unions? A man would get killed on the job in a horrific accident, his family would receive nothing, and the company would not get punished in any way. And why did people still take those dangerous jobs? Because there was no regulations on safety, you could not argue against the company to make the job safer because you would get fired. Then unions came in and said "You have to pay a man 20$ for every finger cut off. 250$ for his arm/leg. and 500$ to his family if he dies." but still no regulation on safety as far as government was involved. You could kill 20 people in a single day and not receive any sanctions or fines at all... ---- Now america has OSHA, canada has Occupational Health and Safety (OH&S), the Health and Safety Executive (HSE) for the UK, and many other western countries with unions have something similar to OSHA. In american, there is a set safety standard. If your job does not follow the safety standard you can put in an anonymous tip and the company will be fined hudreds or thousands of dollars PER INFRACTION per unit time that they do not fix the issue. This can number in tens of thousands to hundreds of thousands depending. You may not think it seems like much when McDonalds overall makes about 3billion a year (based on something the ceo said, hard to google since mcdonalds is a franchise) but a single mcdonalds may only make $2.5m a year. $0.1m a month still adds up to 1.2m or almost half the money a single franchise location makes *which is enough to close it down if the safety violation is not followed* And the greatest thing? There are laws which say you cannot be fired for filing an OSHA violation. Guess what, this has almost nothing to do with unions other than some unions took part in the creation of OSHA. I was a large group of different agencies which wrote this into law. You now have workers rights which you can force your employer to follow without having to be in a union or even PAY UNION DUES. You get OSHA for free now, no union needed. --- Remember the triangle shirtwaist factory fire which killed something like 150 people because they were locked into the factory to prevent theft? They started a union and argued the fuck out of it and got lots of good laws to prevent sweatshops put in place... Then after 100 years, merging with like 20 other unions they now own close to $1b in assets. do you really think they have personally busted any sweatshops recently? Those brave people, many of them women, caused laws to be put in place which prevent that type of sweatshop workplace... and now they make money by inducting members into the union to collect dues... They go around and help people set up unions with the promise they will make more money, and then they collect union dues. Its a pyramid/ponzi scheme and its pathetic. Unions are pathetic now, they have nothing to fight over that hasn't already been made into laws, laws like OSHA put into place by many different agencies (including in small part unions) put together a comprehensive safety standard. Many of those agencies did not have a union, and OSHA would have been put into place WITHOUT unions due to those same agencies. Basically, *unions signed away all their responsibility to bargain about safety to OSHA. Unions no longer can argue about safety. Unions must go to OSHA to ask to have the OSHA rules changed* --- So no "if we didn't have them shit would start sliding back to the practices before we had them." is wrong, not only because it is fucking illegal now, but because they would be fined into the ground if they did try and pull that shit. And if someone said something like 'without unions, lawmakers would just make it legal to do those things again' then they have no idea how laws and unions work. A union is not a magic fairy or pixie which can force laws to do what they say, they simply bundle peoples votes into a single entity and then sell that huge number of votes to the highest bidder in washington. Or maybe they buy off a politician with those votes. No matter what, assuming that workers would choose to vote to give their rights away is insane. Unions do not prevent "sliding back to the practices before we had them." because *things other than the unions prevent that in the united states* --- Unions inflate the cost of workers, steal money from those workers, take away the workers right to vote for what they want, and then gives nothing back in return except a fat check to the officers of those unions. And the way you become an officer in the union? Bribery usually. A standard spread of union officers make an average of $20,000 more money on top of their substantial amount of money they make from having high seniority in their respective union. They just take money from union dues and contracts with companies while giving nothing back to workers except a bill. (opinion) 90% of blue collar unions are *forced* upon workers, and bleed the business dry like vampires sucking up money while arguing over how many pockets their uniforms should have. --- The idea that businesses would legally be allowed to kill people if we didn't have unions is fucking absurd "sliding back to the practices before we had them." my ass. American Unions are toxic to the entire society. Unions were noble in the past, but they signed away any ability to argue about noble things. The only possible thing they can argue over now are wages and stupid shit like what type of paint should be used on the break room walls.
if the actor signed an nda, they cannot legally speak on anything covered by it, period. there is no point in continued secrecy after they've signed one. if they leak info, then the nda should be enforced. that's the entire point of it. it's like they're trying to prevent a boat from leaking by just leaving it on land
Well despite not knowing what he was playing, Keythe Farley did an amazing job on Kellogg. He was one of the best characters in the entire game, I wish he had a bigger role in it all.
Avarice is truly the ugliest thing. It boggles my mind that voice actors, clearly one of the most important aspects of a games quality, are not paid realistically. The difference is clear. A voice actor is a contracted, external worker. They do not benefit from a games success outside of being paid a bonus for the success of the project they worked on. The people in the company benefit from their success in long term employment and often all sorts of other bonuses unless its a shitty company that doesnt value its employs. That is why VA's should get a bonus if their work is a huge success. Also the nature of voice acting is voice actors are not possible to replicate. Youll never get Liam Neeson out of anyone else, using FO3 as an example. The worth of a quality VA is truly too precious to replace. The NDA is a simple solution. You just agree that the project will be disclosed after some preliminary work to ensure the role and the actor are a good fit. You do a session of effectively scratch track, if it clicks you let them in the know. How easily the happy medium eludes these corporate morons. PS Kellogg was done great. That guy had the perfect gravel coarse tone and patient, clear speaking patterns.
Unfortunately the strike goes a lot deeper than simply telling them what the project is. I already posted this elsewhere on this comment section, but I think this proved to be very, very informative: t.co/5ARk5LEnSg
Definitely seems like the actors' demands are MODEST. It is ridiculous to work in the dark like this and being expected to deliver. Fallout 4's voice acting is among the best out there but it's shit that it had to be carried out under these conditions. Makes me want to not play the game again at all.
adicide I agree, they should be informed. However, for the amount of work they do they make a ridiculous amount of money. They don't deserve anything extra.
abhay that is bullshit reason, we live in capitalist system, if amount of work was some measure of how much you yearn than CEOS would be paid pennies and garbage collectors would be millionaires the game is successful because of the voice actor, they sure as hell should be paid better
The gaming industry like so many other industries is corrupt at the top. The ethics need to change before we are all bled dry by the parasitical micro transaction mindset!
i had no idea well i kinda felt that was the case but man seems so unnecessary to not tell them hey youre gonna do this voice acting heres your character heres his backstory sit on it for a couple of days then well begin recording. i mean all the obscurity seems pointless why even make them sign something
I don't think voice actors should be paid more just because they worked on a big game. The fact that some of them get paid more based on their name rather than their actual talent is already insulting enough, even if it isn't as big of an issue as with movie actors. But I firmly believe that they should be given proper treatment, work conditions and information, and also adhere more strictly to the NDAs and any other similar agreements. Those are in place because voice actors have been one of the biggest sources of leaks since forever, and it ends up hurting everyone. Regardless, Farley did a fantastic job on voicing Kellogg and making him feel part of the world and a living character, even with the limited information he was given. I also don't think that something like knowing what game you're working on impacts the quality of your work when it comes to that, at least on most cases.
don't agree to the job if it isn't enough money. It's not complicated. If you say no they will get someone else. You cant go back after the fact and ask for more money.
Heya, first time seeing your work. Seems people enjoy your calm, well-informed style. Maybe a bit too soft-spoken for my tastes but it's obvious you've got a lot of factors that people enjoy. Keep up the good work man. You don't often see this much appreciation in the comments section of, what is essentially, a criticism video. Props to you, would love to see where this channel is headed to.
Hi, I'm Todd Howard. Our latest focus group has told us that seeking the father/son is a sign of the patriarchy, and we are now going to mix it up with Fallout 5 you will be looking your your AUNT. Thank you, thank you, I know, I'm a genius and I'm also very progressive and accepting of people. I have also decided that gamers don't actually care about dialogue options, so those will be removed entirely. YOU'RE WELCOME, GAMERS!
Kellogg was an amazing villain, even if he isn't the main one. I was so intrigued by his character, and I wanted to know more about him. After I was done with his character, I actually lost interest in the main storyline (also because I was don't playing detective with Nick).. As soon as I left the Vault, I wanted to find this guy and find out why he took Shaun.
I think the main problem is that both sides have their extremes. Their is some shady stuff going on in the industry with practices what are incredibly unreasonable and the actors guild can sometimes come out with unreasonable demands. Obviously not always the case are these two but if they really want change, they need a compromise.
Now I think about it... Kellogg doesn't ever mention anything about the world around him and generally seems unaware that he's in a post nuclear wasteland.
I think many people do not realize the mindset of modern business executives and management. Pick up almost any book written since the 1980s about managing employees. They all share certain themes. Chief among them are the ideas that employees must never be permitted to either actually be or to believe that they are important to the employer. A typical saying is that once an employee becomes irreplaceable, they become a liability. Worker expendability is not simply a goal companies pursue, but a fundamental requirement they see necessary for operation. Most books about managing employees say that if an employee becomes difficult to replace, they should be terminated immediately. The reasoning is that if you keep them on, and they have to be let go later (such as would be the case if they demanded a salary greater than what is typical for that position in that industry - meeting such a request would be seen as both damaging to the company and damaging to the industry as a whole, permitting the cost of labor to rise for all. The average wage of workers has remained almost unchanged since 1980 and this is one of the mechanisms by which they maintain this) the cost to the organization will be much greater. Let them go as soon as you recognize their value and you minimize the impact to your organization. It would make more sense to describe the goal of modern companies not as seeking profit (many do not profit, even large organizations like CZcams and Amazon frequently earn no profit) but as seeking to control the cost of labor and keeping it as low as possible.
Once getting through the auditions and having signed an NDA, voice actors should totally be told what game they're working on - there's no point in concealing it from them anymore. However, the idea of getting more money for the number of sales is ludicrous. You did no more work if one copy is sold or if a billion are sold, so why should you get more money? You did your job, you got paid the wage you AGREED to and you can be on your way. There's no valid excuse for asking for more, you can't say "oh I didn't think my voice would be shown to so many people" - you're a PAID ACTOR, go into any project mindful that a large game could crash or a small game could go big. None of that is relevant to you, you did all of your work long before the game was released, you did nothing extra that would require more payment.
Since this is the first real journalism piece I've seen that isn't fed to the "journalist" on a plate like you see with practically every gaming site and news videos, I've subscribed. Usually most sites like IGN are just reporting on stuff publicly announced or leaked and then doing top 10 pieces. This actually informed me of something I didn't know by doing real research or dare I say investigative journalism.
they shouldn't be paid more for doing the same job just because the game sold well especially since they're job is before anyone knows for sure if the game will sell at all. that said they should be paid appropriately for voicing more lines longer hours hazard pay for stunts etc etc.
Most AAA publishers do this already. Unfortunately a lot of them use a Metacritic clause as if the game scores above X% on metacritic they get there bonus. Obsidian got screwed by this system twice in both cases the publisher cut months off there development cycle (with little to no warning) and forced them to release a buggy game. Low metacritic scores followed and they ended up missing there bonus.
Of course they should be paid more if the game sells well. That's how the entertainment industry works. It's called royalties. It wouldn't be fair if only the publisher got to pocket the extra money if a game did well without spreading it out among the people who helped make it what it was.
This is actually pretty similar to what happened to Rhythm & Hues, the VFX company that won an Oscar for The Life of Pi, but ultimately had to close down because of the contract they signed with the studio. The company was involved with the project under a contract that didn't protect them from the endless amount of changes the movie underwent during production, meaning they had to redo their work on and on, all within the constraints of their unchanging fees. They could not support the costs attached to the extra months of previously unplanned work, and basically ran out of money to pay their staff. Rhythm & Hues won an Oscar for their astounding work and ultimately ended up broke and left their people unemployed because of a shitty contract. And it seems they're not alone in this situation, and many other VFX companies have been dealing with this sort of problem more and more. I support this strike, although it might mean we will lose the chance to get such good voice work in upcoming titles. If it's not fair for the person providing the service, either the terms must be renegotiated or they won't provide the service anymore. Simple as that.
You don't pay a janitor the same as the teacher do you? Just bc they both work for Harvard doesn't mean they are worth the same. It doesn't matter that he was acting for a big game. His worth was his worth and he agreed on it.
i remember watching a video that majority of the early league of legend voice actors didn't know they were in league of legends and one day just discovered it.
Dude, no flashy jokes, no screaming, no piece of crap edm music, just relaxing straight forward video with really good editing and a really interesting story
Because voice actors are non-essential and replaceable. Frankly I'd be happy if games had less voice acting and less non-essential story fluff all toghether. Most games do not benefit from a story told through cut scenes and exposition in that way.
Never seen this channel before - gotta say I really appreciate how straightforward and non-clickbaity the whole thing was. Informative and interesting. +1 sub
So human greed strikes again. Don't actors already get paid far too much money for what they do? Some of us who work professional jobs will never see the amount some of these actors earn in a month.
Wait, am I understanding this right? The voice actors are on strike because they want to be paid more if the game is more successful? What sense does that make, they still did the same amount of work they would've if the game tanked. Why not just ask for a straight-up pay raise?
It's a lot more complicated than that. For the most part, it has to do with working conditions for voice actors in the industry. Here's a great article on the topic by Wil Wheaton t.co/5ARk5LEnSg
In a sense, they are but only if the game does well. That way unsuccessful games aren't as bad for the company as if the actors asked for a flat pay raise. It would also mean that working on a successful game is significantly more valuable to an actor, incentivizing them in some small way to do their best so that the game will be more successful.
Because it's unreasonable to expect a ten person indie dev to pay the same amount as EA or Bethesda in a new Dragon Age or Fallout. Bonuses are commonplace in every other industry, why should devs and voice actors not get them?
Or just negotiate royalties. Then if the game tanks, you get to make less money the same as investors. If you want to share the success, you should get to share the failures. If you just want to work, get paid and go home, that's fine too.
this goes back so much further, one of earliest easter eggs (maybe the first, I don't claim absolute knowledge) in a video game is the game designers name, because they didn't even get credit for making the game, Adventure - Warren Robinett
I like how all the comments are "har har and his voice was the best, all the rest suck" when that's just a poor excuse to joke at Fallout 4. The game wasn't great, but it had FAR better voice acting than any of its predecessors.
As a filmmaker myself. To me it sounds ridiculous that the cast doesn't even get the title of what there working on. That way the actor and the Manager representing them can pick if the role is good for them.
The product and it's sales don't matter for negotiation of fees. Actors don't need a union, they need business degrees. I work for Shell and I don't demand larger cuts because our new gas blend is more popular than anticipated. I negotiated for how much work I am doing and when I'm doing it. That is all. If I made Shell more money, good, means they'll fire me last when shit hits the fan because I'm that guy that made them money.
"The product and it's sales don't matter for negotiation of fees." Of course they do. A more valuable product makes each contribution that much more valuable. " Actors don't need a union, they need business degrees." You mean an indoctrination in the religion of the free market and the rejection of every bit of empirical data ever researched? "I work for Shell and I don't demand larger cuts because our new gas blend is more popular than anticipated. " If you are sane, you very much expect a pay raise if the company is doing better continuously - and comparing an employee with a freelance contractor only underscores you don't understand half as much about business as you pretend to. "If I made Shell more money, good, means they'll fire me last when shit hits the fan because I'm that guy that made them money." No, they'll fire you last because you're a useful idiot they can fleece at leisure.
the developper makes the call of how much to tell the actor, knowing that the more they know, the better the performance they will be able to get but also the bigger chance of something accidentally leaking. this has happened so many times where the actor updates a resume as having worked in X game before the nda expires and the game is leaked. everything seems reasonable and while it should not be a standardt to keep actors in the dark, it is a tool to be used
So that must be why Patrick Stewart apparently made that quote of how much he enjoyed doing work in Elder Scrolls: Oblivion in spite of his character dying in the tutorial. He knew exactly who his character was, how he looked, how important he was, and probably knew what he was doing.
I would like to imagine that at least once a voice actor who was just starting out was never told the game he was voice acting for and then forgot about it. Then a few years later at an interview for another job he was asked about it and realized that job he was never told about was the main character of some triple a game.
While there are horror stories of crunch for game developers, my understanding is that sometimes they will crunch of their own volition because they love the game they're working on and are happy to put in the extra time and effort to make it better. Unionizing to stop the crunch would probably also prevent developers from putting in extra hours just because they want to.
The voice acting strike has now been resolved, although not all of the union's demands have been met. You can read more here: www.eurogamer.net/articles/2017-09-26-video-game-voice-acting-strike-ends-as-sag-aftra-negotiates-deal
Screw unions.
L Mulligan Unions can get out of control at times, and can be problems, but they are very, very necessary.
More Quasi-Real Suggestions for Fallout 5. In Fallout 4, the closeness of reality is interesting. But improvements and more choices could be possible. For any Fallout 5, it is suggested for more closeness of reality aspects are added and more story plots, and more hints to controversies are expanded upon. For some new examples are the basic learning or knowing how things are made "safely", and can used in the game. This includes use of solar, wind, or water to generate power; and use of various drones in air or water; and advanced health issues; bio-engineering; clean water harvesting; HAM radios and signal jamming; and knowing proper electrical connections, and the proper computer concepts to accurately boot up a device; and maybe aspects of Quantum (Q-Bit) computing, or finding super-computers. In theory the game could help actual learning. Also, for aspects of politics and social dilemmas, it can help to allow the game to go into aspects of the alleged "Professional Liars", "Secret Agencies", "Antarctica wall", "False Accusers & Manipulators"; "Deep State", "Flat Earth Questions", "Mind Control", "Genetic Engineering", "Corrupt Judges & Govt. Officials", "Organized Citizen Movements", "Advanced Crafting for Survival", "Rapid Learning - Accelerated Level Ups", "Philosophy", "Truth Movement", "Uprising of Regular Citizens For Self Determination", "Professional Liars & False Flag Creators", "Humor", "Ingenious Persons Focused On Peace", "Advanced Farming", and so on. Can you send these suggestions to the development team of any Fallout 5?
This is random but I initially thought here's a thing was a reference to the Fallout 4 character Travis.
That they would consider shelving a sequel to an incredibly popular and lucrative game over a couple days pay speaks to how craven management has become. This isn't about a few hundred dollars to them. That's a 3 martini lunch. It's about power and absolute domination of us serfs. They can't handle sharing a tiny bit of power with the workers.
He doesnt know anything much about his employers, he just takes the money and gets the job done. Exactly like the character he voiced in the game.
Tom Bombadil hey come' merry dol!
Now I'm contemplating whether this was done on purpose
lorenzosown exactly what I thought 😂
Lol ironic
Tom Bombadil woah
Just imagining this other voice actor who's a fan reading the script like: "Institute...? Wasteland? Bottlecaps...? THIS IS FALLOUT."
minus the institute...
@@syncde_ The Institute was mentioned in Fallout 3 IIRC
Just means the next generation of voice actors are probably gonna be gamers too
This is SUPER late, but the voice actor for Paladin Danse (Peter Jessop) did exactly this. He said when he realized, he was excited and wanted to tell his kids during recording but he wasn't allowed until the NDA was no longer in effect.
i was waiting for you to say he bought the game and heard himself and was like "shit thats me"
Believe it or not. That's wht happened to the woman who does the voice for siri
siri as in iPhone's siri?
Yep. From her wiki
"In June 2005, the software company ScanSoft was looking for someone to be the voice for a database project involving speech construction. ScanSoft inquired with GM Voices and selected Bennett, who happened to be present when the scheduled voice-over artist was absent.[7] She worked in a home recording booth for the entire month of July 2005, more than four hours each day, reading phrases and sentences. The recordings were then concatenated into the various words, sentences, and paragraphs used in the Siri voice.[6] Bennett only became aware she was the voice of Siri when a friend contacted her through email in October 2011.
Despite Apple not having acknowledged or confirmed its use of Bennett, audio-forensics experts hired by CNN expressed 100 percent certainty that Bennett is the voice of Siri.[6]"
>By CNN
yeah well it's not exactly political. CNN is a fine source for something like that
dogmeat's voice actor was best by far
Deadpool's Bullethole Butthole he was a very good boy
He was the best good boy voice actor
StraightPixel maybe too good.
SHE is actually a good lady. Her name is River. Seriously the most adorable dog ever
Woof.
BEST VOICE ACTOR OF THE YEAR 10/10 OSCAR WORTHY
Don't you see the concept here,
Kellog was used by the Institute, Kellog didn't care about institute or what they were doing, never asked, just did it for the money and did the job
Replace Kellogg with voice actor, Institute with Bethesda
Yeah, but that poor guy probably cared a fuckton about that role, cause he managed to get one of the only good perfomances in the game, while being litterally abused by bethesda.
Irl its more like he was forced to do it solely for the money, cause he had no way to get more implicated in it.
It's sad really.
I see your point with the ingame character tho, probably helped with the "valueless mercenary" lines.
Maybe EVERY voice actor should care about EVERY role they do, regardless of the project?
The protagonist's voice actors were gerat. Danse, Piper, Nick, Cait and Shaun have great performances.
Precious goat child is correct. It seems very shady for a large company to hire someone and not give that person the right to know if the project they are working on is a high profile one or a smaller one. If the actor or their agent had known how big their role would be, they would have asked and deserved to be paid more. What's the point of an NDA if you don't even know what you're working on?
Holy shit
It’s kind of ironic that the character he plays is left in The dark and just takes the money and does the job at hand
This is literally the only legitimate form of video game journalism I have ever seen in all my years of gaming.
While i've seen other content creators / journalist that actually do their jobs in a decent and true to form manner, I wholeheartedly agree on the fact that Chris is doing great fucking job on this series ! Its very appreciated and I hope it will inspire more people to join the fight for a renewed journalism (and not only in gaming !)
Yeah I know, in a day of clickbaiting liars dens and money for rent, this took me by surprise too.............
ahahahaha
check out NoClip
You need SuperBunnyhop in your life.
"Thats what he's paid to do" God he played the roll of Kellogg well, even in real life
If you have signed an NDA, you should be told what you are working on, it's as simple as that. There is no need to withhold information from an Actor if they have signed an NDA.
This is how you can tell it's all about the money. They don't want to pay actors big money for a high exposure project because there's still this idea floating around in all creative industries that exposure has some kind of tangible value. The NDA thing lets them pretend it's about protecting the project but the argument falls apart the moment something is withheld from a performer, but that can't be addressed without accepting that exposure doesn't put food on the table. Admitting that would cost companies a vast amount of money and/or talent in the future, so the best option for them is to simply hope the strike fizzles out and use non-unionised actors in the meantime.
Maybe they were afraid of him telling what he was working on, some actors sign it but blabber it straight away on the internet, even though they sign it under the part where they arent allowed to.
@Spacefrisian You either use an NDA and tell them what they need to do to get the job done right, or you don't use an NDA. Using one and also withholding things makes no sense. If somebody has signed an NDA and then leaks information, the company can sue them for breach of contract, which is the whole point of them.
The problem comes when actually trying to monetise any loss of earnings or damages from the breach of an NDA, but if that was an issue then why use one at all?
There's just no justification for using one and not telling somebody what they need to know. The two things are mutually exclusive.
I reckon you're right, it is all about the money, this usually is the case with these big publishing companies, not just in gaming but in any media, the publishers too often are willing to screw their employees or the creators over for a little bit of extra profit. An NDA alone should be enough, it works for police and governments with important information, why would publishers feel any different? In fact if money wasn't involved they might even care about the leaks.
Lawsuits for breaching NDAs are punitive and don't really change the fact that the information was leaked.
NDAs aren't magic documents that prevent all leaks, it's just a deterrent against it. It also doesn't protect against accidental leaks and it won't deter someone who is determined to spill the beans. Conversely, if they don't have the information, they can't leak it in the first place. It's about using a multi-pronged, multi-layered approach: they can't leak what they don't know and they also have a good reason not to leak what they do know.
*reads scripts
* halfway through voice acting, he jumps up, and screams “ OH MY GOD IM GOING TO BE IN FALL OUT 4!
Not too dissimilar to Bethesda not knowing that Fallout is a roleplaying game franchise.
truer words were ever spoken.
GiRayne You can't compare Fallout and Elder Scrolls,despite the fact that Bethesda owns the two franchises,both are of completely different style,the original Fallout such as Fallout 1,2 and New Vegas(developed by Interplay and Obsidian) heavily emphasized on choices,multiple endings,varied dialogue,etc...alot of focus on the dialogue and the options it offers, compare to the previous Fallout in the franchise,Fallout 4 RPG mechanics,choices and dialogue are inferior
TES however has a different approach,it hardly rely on dialogue or choices,multiple endings because it is not the root nor focus of TES,even though both franchise are rpgs,both are different
Dude comparing Fallout to TES.
What are you smoking?
Stephen Not anymore it's not.
GiRayne fallout 4 only truly has 2 endings. neither game gives you a choice in most quests. fallout 4 has a predetermined back story- in skyrim, you were caught going across the border but the rest is up to you.
fallout is an FPS, Skyrim is an ARPG.
seems dumb to make people sign an NDA then not tell them stuff.. i mean why bother with an NDA if you arent telling them shit lol
You could spoil the script or your lines.
Yeah since this is about a guy voicing a character in Fallout all it would take is one of his lines having Nuka-Cola in it and him being a fan of Fallout for him to figure out what game he's voicing for.
As somebody who has done voice acting in the past and come across this in the past, I have to say that your best bet (if you aren't hurting for money) is to be vocal about your demands. I ended up going to an audition for a bigger game company in the Seattle area and was asked to read some lines from a script. Did really well and they wanted to hire me. They brought out the NDA right away and asked me to sign it without telling me much more about the game. I asked what the game was (even had my agent present) and they said I didn't need to know that information for fear of leaks and all that jazz. I told them 1. You already have me signing an NDA. Not even giving some partial disclosure of what I'm doing seems redundant and will naturally hurt the end result as I will not be able to convey the proper tone and performance you require for the part. 2. I should be told what I am a part of because of my own well-being in this industry. If I am working on a project that is directly tied to something shady, heavily criticized or something else negative, that hurts my marketability. 3. I'm just a voice actor. The wealth of knowledge I am privy to is peanuts compared to what lies at the fingertips of your marketers, programmers, QA, etc. One way or another, I have wayyy less to say leak-wise compared to one of those other guys and when the leak does end up on reddit or some other website, 9/10 times it's not going to be coming from some no name voice actor voicing an inconsequential character. It's going to come from somebody who has alot more to share and alot more ways to cover their tracks. That day, when they wouldn't budge, I decided to walk away and got a call back the next day to reconsider where they eventually told me the name of the game. I walked out once more due to the history of the franchise and not wanting to attach my name to that project. The game was leaked by some random QA guy and it tanked too.
I think the important thing to remember is that you shouldn't be willing to sign anything to start up a job without knowing the bare essentials first. In this line of work, knowing your product is paramount.
Interesting point on number 2, being told what you're working on and how you perceive the project to be. What if it is a new IP, lets say Anthem from Bioware. You get told its called Anthem, then what? You have no idea what or how the game be perceived so you couldn't really judge how it would be perceived either way. If it is a known IP then its a different story, Grand Theft Auto VI would be a classic example of a huge game and whether you would want to be part of that franchise.
Because, ... When we read for parts there is inherent information contained in the words being read, Einstein.
Interesting that you mention companies fear of gamedev unionising. I've been in a kitchen conversation at a previous studio where, at the mention of a gamedev union (BECTU), a company director out right said "we wouldn't hire them, and we'd make sure that our contracts were updated so if anyone did join them: we could fire them with no legal backlash." (note: that's probably not legal) ...thats the view that gamedev executives take on giving anyone other than themselves any power or leverage.
ThatThereTim the sad thing is this is how all companies think when they hear union.
brandon ferguson Exactly this! My first job _all_ of the bosses sat in on a Union meeting and disrupted the entire thing. Later I asked my dad why they did this he informed me that they were keeping note of anyone who took interest in what the Union reps had to say.
When I inquired further he told me anyone who showed interest would be taken off their job and given the shittiest one possible, they have to stick with that until they got fed up and left or until the company could FIND a reason to fire you.
One of my first lessons about the workforce after leaving high school was that "Most places treat you like shit, _some_ just treat you like dirt though". The second lesson being "Boss makes a dollar, I make a dime, that's why I poop on company time".
VelociFaptor365 That second lesson is golden truth right there
Would it be something to trust though? Would actors who didn't join still be forced to pay union fees or is that something everyone has always turned a blind eye to? Someone is still making a dollar off your dime there.
I still prefer our "shit-eating commie" system here in Denmark, over the Anglo-Saxon model. And so does the majority of the population.
I can see developers keeping the games as secret as possible both for safety and also for money reasons. The guy who voiced Niko Bellic in GTA4 openly criticized his salary after he realized how HUGE Grand Theft Auto was. That's why there was no new lines of dialogue for him in the DLC
chamoo232 yeah but you never know how the community is going to react to a game until after its finished and the community gets thier hands on it and plays it.
You don’t know how they’ll react to a new series, but something that had the success behind it like the GTA series? That’s kind of like saying: “There’s no guarantee that the Avengers: Infinity War movie will be a Smash Hit.” It’s a given.
You forgot the DLC's weren't about Niko. Both TBoGT and TLaD took place during GTA 4 events, so why would he do new lines if they're no use to the main story?
Blicz B you don’t seem to understand that it’s a fictional world and that writers write those stories. You also don’t seem to understand that writers can write stories that exclude characters...and to your “his character wouldn’t fit” remark, again, THEY WROTE IT SO THE CHARACTER DID NOT FIT
+Bob Pickleson Excuse me? I ain't said that he wouldn't fit.
if a voice actor has to do a stunt like rat bag then they deserve hazard pay
coolkid18751 the thing is, that's usually how it is now. If you do the voice acting you'll usually be the one doing the motion capture for that character too. Take the Uncharted series as an example, all the leads do the voice and motion capture
jrex1415 or quantum break
It is a good idea to use the same actor because it will make the animations appear more realistic. In games where face movement is captured as well it's pretty much essential because it will feel weird otherwise.
Programmers do deserve bonuses for crunch as far as I'm concerned.
Let's, make it so!
The voice actor for Sgt. Avery Johnson in Halo is part of that Union. 343i and Creative Assembly couldn't get him to voice his character for Halo Wars 2 DLC because of this strike. They had to get a non union voice actor who sounds a lot like him to do it. Pretty sad, i wish they got the original.
Lawgamer411 Yess it bugs me too. The replacement did a good job though
Lawgamer411 The original's voice actor is the best. I'd sit for hours only to listen Johnson's speech.
i know what the ladies like
Lawgamer411 meh, halo wars 2 is so buggy, they're budget is so small for a first party game. It's infuriating
Magsec5 buggy how? I play it on Xbox and it works pretty well besides the occasional frame drop.
Kevin Gipson online, sometimes the game will loudly crash for all players. Then there might be a desyncing issue, plus you can't rejoin a game that you left because the damn game doesn't have good netcode, that would be cool, plus the menus have such a shifty frame rate, nothing is smooth, everything jitters when you transition through them. When recycling a building it's not fast enough to rebuild a new one it will close the radial menu as soon as it's vacant, I'm faster than this game!
To be honest I would prefer companies use non union voice actors if it meant a larger variety in voice work. Skyrim for example blew the entire voice budget on a few large names which resulted in hundreds of other npc's all using the same voices.
Xenite227 Ahh that's why most non essential npcs sound the same
Screw unions. Nothing but commie scum bag extortion outfits.
Xenite227 use non union voice actors and the union will bar you from other “actors guild” actors. It’s a bitch move but that’s how the union works.
you do realize that a union is there for a reason? if you don'T well there is no point in explaining since you are obviously still influenced by 1950s propaganda
Xenite227 you would get the shitty voices we all got during the sag aftra strike.
Spoiler warning! Some of the footage used in this week's video reveals parts of Kellogg's storyline in Fallout 4. With the direct interactions between the player and this character being quite limited, we didn't have a lot of options in terms of b-roll. -Chris
Meh. The game is a year and a half old. If people were going to play it, they would have by now.
/opinion
Eurogamer you shouldn't worry about that since I think everyone that owns fallout 4 knows the ending
Eurogamer spoilers on a 2 year old game?? give me a fucking break
Wow guys at least hes being considerate AF
I actually only started playing recently. ^^'
Major B.S. It'd be like telling an engineer "oh just design a building for us that fits this style but we won't tell you anything else". You need to disclose info for them to do their best work and to not be underpaid. Especially if they sign a NDA
Brandon false equivalency
Paw Doggy I still am sticking by the fact that they can't do proper work with limited information such as that
Yes and no. They gave him fair direction and he provided the voice. Sometimes knowing the project can lead to over-acting and takes the immersion away. Personally I thought Kellogg's voice matched the man, and don't think telling him the project would have helped.
Hailfire97 Kellogg's voice was probably the best in the game, however I think that's just due to the actor being good in general.
I'm with the companies on this. If they have somebody directing the Voice Actors, they shouldn't need too many more details. This is a case of greed. Voice actors want more money for their work. My stance however disregards wether or not they need the money - because I don't care. It does however keep in mind that there's quite a lot that goes into the production and then distribution of video games.
I think it would be a good thing for programmers to unionize, crunch itself is such a ridiculous concept
Josephhanul Think again. No crunch means games will be delayed and average AAA game will be in the works instead of say, 3 years, 4-5 years. Crunch is par of the course. As the saying goes, can't stand the heat? Get the fuck out of the kitchen.
fuck off. Defending Crunch is the single most braindead thing I've ever seen.
Crunch is unreasonable (14 hour days, 6 day weeks *unpaid*), and if Patrick Wyatt's anecdotes about programming Starcraft are any indication, crunch is *worthless*, as code made when you're tired and overworked is code that's sloppy and you're just going to have to revise it the next day anyway.
The Crunch? How dare you speak to me of the Crunch. You've never even been to the Crunch!
QVear, crunch may be helpful in the short term, but if you keep doing it you burn out your talent. Burned out talent (in any area) then cannot work either as fast or to as high a standard on the next project. Crunch will lead to the industry destroying the very resource it requires to make any money whatsoever, and is thus a stupid and self-destructive practice.
Why should actors have to sign an NDA if they don't know anything? If they sign an NDA, THEN tell them what the project is. Tell them who they're playing, and the name of the game. You don't have to reveal any spoilers or anything, just tell them the basics. Injustice 2's dialogue suffered quite a bit from this strike, and they're reusing a lot of voice actors for multiple characters because of it. Steve Blum plays Bane, Swamp Thing, Sub Zero, and in the first game, played Solomon Grundy. Then Phil LaMarr got cast as Aquaman! He does a great job, but he's not the first person you think of when you think of Aquaman's voice. Although to be fair, you think of John DiMaggio from Brave and the Bold, and he would be out of place in this. But I feel like he was recording John Stewart lines and asked if he would reprise his role from Young Justice and play Aquaman again, just because he played him a couple times on a cartoon, and they knew finding an original actor for him would be difficult. So why not use an actor you have already in the studio who's played the character on one other show in a minor capacity instead of trying to find an actor that isn't on strike and might not do a great job? And for characters such as Red Hood, his intro dialogues are very limited and kinda bland. He reused a lot of his lines for different match ups. Whereas characters played by experienced, non-Union actors, such as Robert Englund's amazing Scarecrow performance, have unique dialogues for literally every character. Same with Kevin Conroy's legendary performance as Batman. The sad part is, if actors don't know what a game is, there's still a chance that the script could reveal what it is, but technically there's STILL no one telling them what the game actually is, meaning the strike continues... and the games suffer from it quite badly.
If a person is smart enough, they can put two and two together and figure out the plot or characters. NDA are still needed
Matt Britton because the actors know the script
Matt Britton long as fuck
Because if they leak the script you moron
That ending about this being a precedent though. I can see how this would scare game companies. Everyone knows most companies hate paying more than they absolutely must for employees. Bonuses for making fantastic selling games that keep the company afloat?! How dare they. Or something like that.
the precedent argument is pretty hollow if you ask me. the SAG-AFTRA is not a part of the gaming industry, just a bunch of celebrities. It seems more likely that if development companies are forced to give in to their demands, the companies will also be forced to 'crack the whip' harder on said programmers and artists to make up the difference. But since programmers, etc are non-celebrities and therefore replaceable, they will have little recourse.
I see this as a shallow attempt by hollywood to gouge an industry they did nothing to create, and at the expense of those that did. Sure, they might say they're just setting a precedent. But when they say "first us, then you" I hear "Us first".
You don't see gaffers, boom mic operators, or cameramen getting 'residuals', so what makes you think, if the actors get their way, that we'll see programmers, sound engineers, or graphic artists have it any better. "Us first" may have been an understatement. When you think about how actors expect to be treated in their own industries, a more appropriate phrase might be "Only us".
Bethesda are so passionate that they rely heavily on modders to do almost all of their bug fixing and patching groundwork for them...
Naw man, I love Bethesda games and even i'm gonna give them crap for their bug fixing abilities. They don't even TRY sometimes. We shouldn't be having unofficial patches for skyrim se fixing shit that was broken in oldrim. They gotta step up their game on that. It's totally been a running joke for the past 15 years or so now.
they equate the games success = to them being famous so they deserve more payment
while everyone else who works tirelessly on the game still get the same paid shit basically
I don't think that is the problem. As an European I am shocked that people stop to work who signed a contract. I mean there is a contract and they agreed to the conditions. I assume also in US people are not forced on gunpoint to sign contracts. What is horror for every entrepreneur is changing costs during a project.
Todd howard to his best actor: "could u just try to sound like big and angry lol"
I'd be ok with being in fallout 4
I wouldn't, i would be in fallout nv.
I would like to be in a Bethesda game. But it's still dumb that they don't disclose anything, along with the fact the actor can easily be underpaid because of how secretive the company keeps things.
TwistedSync Bethesda didn't evenly finish Fallout 4, lots of cut scenes which makes me pissed because some of them you can download as a mod in which I hate.
maybe you already are in fallout 4 and just don't know it
I think the guy was more just bothered that he had no idea what he was doing. All he knew was that it was going into a game, and that he had lines on paper to read.
I'd be pretty frustrated if I was supposed to voice something and I had no idea what tone I'm even supposed to make.
The ghoul voice actors really did the best job
This is a great video! I will share it with my friends who are confused about why VAs are striking, and the basics of what the strike entails. I had no idea Kellogg's VA was in the dark about his own character, and with Fallout being such a hugely popular series, I definitely think it was unfair in terms of contract negotiations as he had no clue just how big of a title he was working on. Thankfully he was still able to give a great performance, despite knowing little about the world his character was based in.
I'm an enormous fan of Ashly Burch, and was upset that the studio behind Life is Strange wasn't willing to negotiate with SAG-AFTRA. The fact that they considered scrapping the project rather than negotiating saddens me. I was also upset to see just how many "fans" of LiS on Twitter were harassing Burch about not "making an exception" for the game and accusing her of having done other VA work while on strike (without understanding that not all studios are effected by the strike). I loved LiS, and I was so excited for the prequel, but learning that they hired a non-union actor instead of meeting union terms to enable Ashly to voice Chloe means I will not be purchasing their game.
Maybe these people should look at the middlemen (publishers) in charge and how much they make. If they made more than both developers and voice actors, then you know where the problem lies. #Equity
because none of them have to pay bills on there company,employees,money made,renuing copyrights,healthcare and anything they give to there employees complimetory to do a better job just to name a few things. asking for more money for doing a job you agreed to and were not forced to do just because it's a big name is stupid and force indie dev's to follow the same laws set in place forcing them out of buisness as they can't liceanse anything because they lack the funds or they pay for liceansing but can't afford healthcare for employees, money doesn't grow on trees and this isn't communism so if they want more money they need to negotiate for it and/or have a good amount of experience in that buisness. this is't rocket science it's they way buisness works and if you don't like it move to China, Cuba, Laos, North Korea, or Vietnam
i dont understand anything the last 3 guys have said
Andrew Escocia they all think CEOs pay every employee insurances, salaries, and necessities straight out of their personal pockets.
TheRibbonRed, the state doesn't pay for it and the private sector has amazing care with little wait as Bethesda is an American company not European and their HQ that they bus people too is in America making them pay for the health care out of the employers pocket if they even negotiated for health care.
the final customer pays for everything , the employers just network people who want to pay for a service and put them in touch with people who want to be paid for performing said service.
Speaking as an actor, I feel it's highly important for actors to know the given circumstances for their character and their backstory. If the companies are that concerned about secrecy then make the actors sign a damn contract saying they won't leak information or something. Honestly, if you want good work from us then you need to tell us the given circumstances.
My wife is a television script writer. Actors and Actresses are notoriously bad about keeping their mouths shut about a product. There is such competition that leaks that would seem trivial can damage a series before it airs. Actors think about promoting themselves first so they go straight to social media as soon as they know something. One leak gets out and there is a snowball effect. One actor makes a statement then another one decides it's ok to tell their involvement and opinions etc. Tell you the truth they are like spoiled children. Even signing non-disclosure contracts cannot stop them. Proving who leaked information would take a major investigation. It's best business to keep them in the dark.. Agree on a rate and that's it. Do the job, get paid, go home just like every other working stiff. I myself do not support the actors in this action. I could care less who does voice acting in a game. I don't consider that at all in making a game purchase. Sorry to say they cannot be trusted to protect the product. You made the bed now sleep in it.
Ao Heartsdale I cannot care less*
And sentiment like this is why we have things like the voice actor of Snake leaving smh
Han Solo’s most famous line was written by HIS ACTOR. Harrison Ford is the one who had Han Solo day, “I know.”
Actors need to know who they’re playing. It’s *essential.*
You’re right that telling them too much can be damaging but so is telling them nothing! You’ve never acted before lol it’s pretty obvious. I couldn’t imagine not knowing my character.
So not knowing ANYTHING is a good idea? Look i know leaks are bad but leaving actors in the dark about what they are doing is just as damaging. Why? Because how can you put any type of emotion or nuance into the character if you have no clue what the context of the scene or setting. How can they give their character, well CHARACTER? As for then"spoiled children" malarky, is it wrong to demand fair compensation for your work especially if its titles like fallout 4 that rake in money but you gain none of the benefits from your contribution to the game because you didn't know what game it even was? Please, this isn't a 9-5 job bullshit with flat rate pay, these a massive projects run by publishers like EA.
Their agents should know. There the ones negotiating price right?
Repeat after me: You *COULDN'T* care less.
"*MAJOR ACTOR*" that I killed in one shot
Programmers union? Fuck, that needs to happen, especially at EA, they get treated like shit there I've heard
Actually it worked incredibly well. It was announced at e3 with zero leaks, and released only a couple months later. It was a MASSIVE success. When you see games who tell all their actors and workers, they always get leaked. Red dead 2 is a great example. It was known several months before rockstar, who were forced to announce it long before they probably would have, and hype is already dying out. If you tell everyone, and just 1 person leaks something, sales can take a hit and everyone makes less. These people who are unionizing against this obviously haven't thought things through. You have to announce the game shortly before releasing it to keep it fresh in the minds of players, and not every actor will keep silent. They are shooting themselves in the foot, and will suffer the consequences as their wallets slowly bleed out.
pyromaniac000000 actually part of the script leaked a couple years ago from auditions. It mentioned Preston and stuff
Brett Andersen but if they didnt have these protections, it would have been the same situation as game of thrones right now. Everything would be out, and there would be zero surprise whatsoever
JelloOcean but gta V isnt selling because of its story. It is selling to this day because of gta online. On a single player only game like fallout, if the story is just thrown out there as soon as you finish writing it, say 3 years prior, people will stop caring. The thing about gta and red dead, is the games were announced to be in development, but we knew practically nothing about it until a few months before release, we just know its being made.
pyromaniac000000 I'm sorry but that's rubbish. There's very little chance of a leaked storyline affecting sales. Why is the video game industry so precious about 'leaks'? It seems to be less of an issue in the film industry, even though the quality of the storytelling is of a much higher standard.
pyromaniac000000 I disagree. In video games the only important thing is gameplay. Sure, a game with an enriching story will help with the game but story is hardly the bulk of ANY video game. Even The Last Of Us needs to have solid gameplay with a good story. Otherwise is it even a video game at that point? And if its gameplay was pisspoor then you wouldn't want to play it anyways despite its story
It's too bad he couldn't get the chance to understand Fallout's dark humor and history... Of course Bethesda couldn't either.
*Sets eye width to maximum* *gets the dude who made this video* my Skyrim character is complete
Use punctuation, please.
trufu9 shut up
You're really doing a good job with these Chris.
GabrielKnightz I
This video makes me believe that coming into contact with actors guilds is one of the best things to happen to the games industry, showing that as games become more respected as an artistic medium, they will continue to reap such wondrous benefits and truly grow as an industry.
I understand what you are saying and on theory i agree. But hollywood is full of sick entitled perverts and I would rather that particular disease not infect video games.
This is the same with the original voice actor for Clair Redfield (Alyson Court) as there getting someone totally different for the resident evil 2 remake game to play her character and she is so heart broken by it. She has voiced Clair since RE 2 original and all the other games she was in even the animated movie. CAPCOM WHYYYYYY!!!!?????
Judging by all the fuck ups Capcom being doing for the past few years, I'm really not surprised. They destroyed the RE franchise with RE7, they will destroy the RE2 remake too.
Because capcom isn't in charge of the voice acting for the western release of the RE2 remake. The original Japanese voice actor for Clair is still doing it.
That's good to hear and yeah I guess it was just a rumor going around that they were not going to let her voice act the part she has been doing for years lol
I think allowing cast and crew to know what the general premise and title of a work is is very important for protecting each individuals career from possibly being damaged by unknowingly starring in controversial products. But charging extra or demanding individual bonuses because of how famous a piece is or is likely to be is just ridiculous. Having a royalty agreement is far more reasonable but still very unlikely given the size of the teams needed. If a contractor demanded extra pay because of how high profile a job was, personally, I'd tell them to take a hike.
keld101 Isn't what they asked for a royalty agreement? A day's pay for 2 million copies sold, for up to 4 day's pay
It's Chris pratts long last son Chris bratt
Hog Head I was searching for a comment like this
So do factory workers deserve a cut of every sold product they helped produce/box?
Yes.
No.
“Keythe”
Damn they took a bad name and made it worse.
I went from doing nothing but focusing on fo4 ini edits for a few hours (that are still incomplete) to being sucked into this video and its well-made points. It takes so much to pry me away from modding. Subscribed.
I firmly believe that everyone with a job, or who has some kind of thing in their life that takes the place of a job (such as being a student) should have the opportunity to be in a union. Without being in a union, you simply can't advocate for yourself to your full potential.
The aim of any business is to undervalue, underpay, and overwork you as much as possible in order to maximize their profit, and it's a lot easier to fight that when you've got a bunch of your fellow workers behind you backing you up. That may sound cynical, but I believe the frequency of stories where people have been forced to work ungodly hours or take massive pay cuts else they'll lose their job, and other assorted employment horror stories, shows that this is just how the capitalist system works, and denying it makes it easier for your bosses or the executives in the company to screw you over.
Until we have strict and robust regulation of working conditions and worker pay so that the minimum pay of a worker is proportional to the estimated profit the company will make (and then if there's a difference in favor of the worker when the product actually sells, the company has to make it up) AND that every single person works in safe conditions, unions will continue to be necessary, for every person in every job in every industry.
Undervaluing, underpaying, and overworking people, you know what that's a recipe for? A failed business. Capitalism is at its core a transaction system, fair trade agreed upon by the two parties. What you describe violates the core tenet of capitalism, and in a healthy economy of free competition, will result in that company collapsing as better companies who actually value their employees replace them.
In essence, I agree with your initial premise, everyone should have the option to unionize. Option, being the key word. They're great for people who aren't very good at promoting themselves, but not so great for those that are, and also not so great for those that don't want most of their union fees going towards financing politician's campaigns. Unions are the biggest money in US politics, I couldn't ethically contribute to that.
+Ryan Gunn Except in practice that's not at all how it works. Capitalism has proven time and time again if given half an opportunity to fuck over its customers or its workers for a little extra profit, or the chance of it, they will.
I want to explain something to you:
"The aim of *any business* is to undervalue, underpay, and overwork you as much as possible in order to maximize their profit,"
"irllcd13
Except in practice that's not at all how it works. Capitalism has proven time and time again if given half an opportunity to fuck over its customers or its workers for a little extra profit, or the chance of it, they will."
Unions are a business too...
In fact unions in america only exist to extort money from people who are in the union while also extorting money from the companies they have a union for. They argue about how may stitches should be in a work uniform, or argue that anything above 5 pounds needs to be carried on a cart by a certified union employee, all the while *collecting union dues* for inconsequential stupid things. A union actually arguing for something morally correct like this video is so fucking rare it might as well happen once every 20 years.
They constantly put stupid bullshit in their contracts to make money for the union, money that no union worker ever sees. They will argue a 50,000$ check from a company but not give a single cent to their union employees. And union employees PAY for that privilege.
*Unions do not care for the health of the company.* An american union will purposefully put a company out of business out of pure spite. A union should be there to protect the workers, not to put those workers out of a job because they twisted the arm of the business too much.
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Not to mention in a union, shit rolls downhill. People with more time in the union get first pick at what jobs they want, then it goes to the person with the next highest seniority. And rolls downhill. When it reaches to the bottom, they force the person to take the job. If the bottom most person can't take it for some reason then the next newest person is forced to take the job.
If you work for the union, and are put in union shops by the union, you can go YEARS without a job. *Unions are political parties first* and protect workers second... Actually that's a lie, they almost never protect workers. Unions are literally just business who uses politics to twist arms. They twist every arm they can possibly twist to get as much money as possible.
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Capitalism has proven time and time again that UNIONS will fuck over its customers and workers for a little extra profit.
No one gets their arms caught in a cotton gin anymore, and people that do get permanently harmed on the job? The unions argued that shit over a hundred years ago. OSHA and MSHA(for miners) already cover any form of preemptive health and safety violations.
The union does nothing but steal money from workers to argue having 2 coffee makers in the break room instead of a single one. The union doesn't protect anything but its self. The union is *more than willing to kick members* in order to make slightly more money.
Have fun paying $400 in union dues a month in order to make $100 more a month than a non-union worker. Oh wait, you actually make $300 *LESS* than a non union worker in the same job... that is assuming you don't have 25 years seniority and can fuck over any other union worker you want and just steal their job or money.
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EDIT:
This is at least true in the Pipefitters union, International Brotherhood of Electrical Workers, and Ironworkers union. Three unions you think would be required to prevent health and safety violations. Three places working with giant machines that can kill you in half a second, or in several thousand amp electrical currents can fry you to death in an even shorter time.
OSHA is more important than unions at this point, unions existed in a time and place where you could throw a child inside of a machine, have their finger cut off, and not even have to pay them more than 5 cents for the privilege of working. *That is not how the united states works anymore, We dont NEED unions in these 3 fields.*
Now, if this actors union legitimately only bargains or demands when something as shitty as this happens? Then that is good. But saying that all unions are perfect is hyperbole. I would argue 95% of american unions are just political businesses trying to extort money that doesn't go towards any workers.
There's no perfect solution. Human nature and statistics tells us some unions will be shit, but we're still better off with them than we were before them, and if we didn't have them shit would start sliding back to the practices before we had them. Anyone can find examples of unions doing things that even Karl Marx wouldn't support, but the answer isn't just get rid of all of them.
(This is mainly talking about US unions unless otherwise stated)
I find it hard to believe that we would just vote child labor back into law the second a union was abolished... thats 1,000 times more pessimistic than anything I said. And you understand *OSHA covers all safety standards that unions used to have to argue over.*
A union used to have to argue about "you can't force your workers into something dangerous." But now we have Occupational Safety and Health Administration (OSHA) which is not union run or operated. OSHA sets the safety requirements not the unions.
"if we didn't have them shit would start sliding back to the practices before we had them" Do you know what it was like before we had unions? A man would get killed on the job in a horrific accident, his family would receive nothing, and the company would not get punished in any way. And why did people still take those dangerous jobs? Because there was no regulations on safety, you could not argue against the company to make the job safer because you would get fired.
Then unions came in and said "You have to pay a man 20$ for every finger cut off. 250$ for his arm/leg. and 500$ to his family if he dies." but still no regulation on safety as far as government was involved. You could kill 20 people in a single day and not receive any sanctions or fines at all...
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Now america has OSHA, canada has Occupational Health and Safety (OH&S), the Health and Safety Executive (HSE) for the UK, and many other western countries with unions have something similar to OSHA.
In american, there is a set safety standard.
If your job does not follow the safety standard you can put in an anonymous tip and the company will be fined hudreds or thousands of dollars PER INFRACTION per unit time that they do not fix the issue. This can number in tens of thousands to hundreds of thousands depending.
You may not think it seems like much when McDonalds overall makes about 3billion a year (based on something the ceo said, hard to google since mcdonalds is a franchise) but a single mcdonalds may only make $2.5m a year. $0.1m a month still adds up to 1.2m or almost half the money a single franchise location makes *which is enough to close it down if the safety violation is not followed*
And the greatest thing? There are laws which say you cannot be fired for filing an OSHA violation. Guess what, this has almost nothing to do with unions other than some unions took part in the creation of OSHA. I was a large group of different agencies which wrote this into law. You now have workers rights which you can force your employer to follow without having to be in a union or even PAY UNION DUES. You get OSHA for free now, no union needed.
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Remember the triangle shirtwaist factory fire which killed something like 150 people because they were locked into the factory to prevent theft? They started a union and argued the fuck out of it and got lots of good laws to prevent sweatshops put in place... Then after 100 years, merging with like 20 other unions they now own close to $1b in assets. do you really think they have personally busted any sweatshops recently?
Those brave people, many of them women, caused laws to be put in place which prevent that type of sweatshop workplace... and now they make money by inducting members into the union to collect dues... They go around and help people set up unions with the promise they will make more money, and then they collect union dues. Its a pyramid/ponzi scheme and its pathetic.
Unions are pathetic now, they have nothing to fight over that hasn't already been made into laws, laws like OSHA put into place by many different agencies (including in small part unions) put together a comprehensive safety standard. Many of those agencies did not have a union, and OSHA would have been put into place WITHOUT unions due to those same agencies. Basically, *unions signed away all their responsibility to bargain about safety to OSHA. Unions no longer can argue about safety. Unions must go to OSHA to ask to have the OSHA rules changed*
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So no "if we didn't have them shit would start sliding back to the practices before we had them." is wrong, not only because it is fucking illegal now, but because they would be fined into the ground if they did try and pull that shit.
And if someone said something like 'without unions, lawmakers would just make it legal to do those things again' then they have no idea how laws and unions work. A union is not a magic fairy or pixie which can force laws to do what they say, they simply bundle peoples votes into a single entity and then sell that huge number of votes to the highest bidder in washington. Or maybe they buy off a politician with those votes.
No matter what, assuming that workers would choose to vote to give their rights away is insane. Unions do not prevent "sliding back to the practices before we had them." because *things other than the unions prevent that in the united states*
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Unions inflate the cost of workers, steal money from those workers, take away the workers right to vote for what they want, and then gives nothing back in return except a fat check to the officers of those unions. And the way you become an officer in the union? Bribery usually. A standard spread of union officers make an average of $20,000 more money on top of their substantial amount of money they make from having high seniority in their respective union. They just take money from union dues and contracts with companies while giving nothing back to workers except a bill.
(opinion) 90% of blue collar unions are *forced* upon workers, and bleed the business dry like vampires sucking up money while arguing over how many pockets their uniforms should have.
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The idea that businesses would legally be allowed to kill people if we didn't have unions is fucking absurd "sliding back to the practices before we had them." my ass. American Unions are toxic to the entire society. Unions were noble in the past, but they signed away any ability to argue about noble things. The only possible thing they can argue over now are wages and stupid shit like what type of paint should be used on the break room walls.
if the actor signed an nda, they cannot legally speak on anything covered by it, period. there is no point in continued secrecy after they've signed one. if they leak info, then the nda should be enforced. that's the entire point of it.
it's like they're trying to prevent a boat from leaking by just leaving it on land
Kellog was literally the only person I wanted as a companion, now thanks to the Depravity mod I can
Well despite not knowing what he was playing, Keythe Farley did an amazing job on Kellogg. He was one of the best characters in the entire game, I wish he had a bigger role in it all.
Avarice is truly the ugliest thing. It boggles my mind that voice actors, clearly one of the most important aspects of a games quality, are not paid realistically. The difference is clear. A voice actor is a contracted, external worker. They do not benefit from a games success outside of being paid a bonus for the success of the project they worked on. The people in the company benefit from their success in long term employment and often all sorts of other bonuses unless its a shitty company that doesnt value its employs.
That is why VA's should get a bonus if their work is a huge success. Also the nature of voice acting is voice actors are not possible to replicate. Youll never get Liam Neeson out of anyone else, using FO3 as an example. The worth of a quality VA is truly too precious to replace.
The NDA is a simple solution. You just agree that the project will be disclosed after some preliminary work to ensure the role and the actor are a good fit. You do a session of effectively scratch track, if it clicks you let them in the know.
How easily the happy medium eludes these corporate morons.
PS Kellogg was done great. That guy had the perfect gravel coarse tone and patient, clear speaking patterns.
Unfortunately the strike goes a lot deeper than simply telling them what the project is. I already posted this elsewhere on this comment section, but I think this proved to be very, very informative: t.co/5ARk5LEnSg
Definitely seems like the actors' demands are MODEST. It is ridiculous to work in the dark like this and being expected to deliver. Fallout 4's voice acting is among the best out there but it's shit that it had to be carried out under these conditions. Makes me want to not play the game again at all.
adicide I agree, they should be informed. However, for the amount of work they do they make a ridiculous amount of money. They don't deserve anything extra.
abhay that is bullshit reason, we live in capitalist system, if amount of work was some measure of how much you yearn than CEOS would be paid pennies and garbage collectors would be millionaires
the game is successful because of the voice actor, they sure as hell should be paid better
Lucas Melo In all fairness, CEOs don't have an easy job most of the time
The gaming industry like so many other industries is corrupt at the top. The ethics need to change before we are all bled dry by the parasitical micro transaction mindset!
I thought I was having some sort of weird hallucination flashback because I was in Anything Goes and I could just faintly hear it playing.
i had no idea well i kinda felt that was the case but man seems so unnecessary to not tell them hey youre gonna do this voice acting heres your character heres his backstory sit on it for a couple of days then well begin recording. i mean all the obscurity seems pointless why even make them sign something
Bethesda must've loved Mass Effect. Both Brandon Keener who played Garrus and the voice actor for Thane are in it.
I don't think voice actors should be paid more just because they worked on a big game. The fact that some of them get paid more based on their name rather than their actual talent is already insulting enough, even if it isn't as big of an issue as with movie actors. But I firmly believe that they should be given proper treatment, work conditions and information, and also adhere more strictly to the NDAs and any other similar agreements. Those are in place because voice actors have been one of the biggest sources of leaks since forever, and it ends up hurting everyone.
Regardless, Farley did a fantastic job on voicing Kellogg and making him feel part of the world and a living character, even with the limited information he was given. I also don't think that something like knowing what game you're working on impacts the quality of your work when it comes to that, at least on most cases.
Excellent update on this strike. Looking forward to any follow up/update videos please when any more information is released. Thank you!
capitalisms worst nightmare: workers organizing and getting properly paid
You sure its not the people making more money than you would even know what to do with while their employees get essentially pocket change?
+Anne Wrong.
do you own and operate a sweatshop or something
PawlOwl
The second part sounds like free-market capitalism working properly....which negates any need to organize.
don't agree to the job if it isn't enough money. It's not complicated. If you say no they will get someone else. You cant go back after the fact and ask for more money.
Heya, first time seeing your work. Seems people enjoy your calm, well-informed style. Maybe a bit too soft-spoken for my tastes but it's obvious you've got a lot of factors that people enjoy.
Keep up the good work man. You don't often see this much appreciation in the comments section of, what is essentially, a criticism video. Props to you, would love to see where this channel is headed to.
If you ever voice act in a game about somebody looking for a father OR a son, it's Bethesda's Fallout.
Hi, I'm Todd Howard. Our latest focus group has told us that seeking the father/son is a sign of the patriarchy, and we are now going to mix it up with Fallout 5 you will be looking your your AUNT. Thank you, thank you, I know, I'm a genius and I'm also very progressive and accepting of people. I have also decided that gamers don't actually care about dialogue options, so those will be removed entirely. YOU'RE WELCOME, GAMERS!
They like the illusion of choice. Average gamer hates choice and consequence. They want all the rewards whether they burn the village or save it.
Kellogg was an amazing villain, even if he isn't the main one. I was so intrigued by his character, and I wanted to know more about him. After I was done with his character, I actually lost interest in the main storyline (also because I was don't playing detective with Nick).. As soon as I left the Vault, I wanted to find this guy and find out why he took Shaun.
This series is brilliant, fecking fascinating
I have never seen such a wide interocular distance!
If you didn't start singing, "Anything Goes," at the beginning of this video, you need some serious help.
I think the main problem is that both sides have their extremes. Their is some shady stuff going on in the industry with practices what are incredibly unreasonable and the actors guild can sometimes come out with unreasonable demands. Obviously not always the case are these two but if they really want change, they need a compromise.
Give people their rights fam simple
Now I think about it... Kellogg doesn't ever mention anything about the world around him and generally seems unaware that he's in a post nuclear wasteland.
if i was told or not i would be fucking happy
I think many people do not realize the mindset of modern business executives and management. Pick up almost any book written since the 1980s about managing employees. They all share certain themes. Chief among them are the ideas that employees must never be permitted to either actually be or to believe that they are important to the employer. A typical saying is that once an employee becomes irreplaceable, they become a liability. Worker expendability is not simply a goal companies pursue, but a fundamental requirement they see necessary for operation.
Most books about managing employees say that if an employee becomes difficult to replace, they should be terminated immediately. The reasoning is that if you keep them on, and they have to be let go later (such as would be the case if they demanded a salary greater than what is typical for that position in that industry - meeting such a request would be seen as both damaging to the company and damaging to the industry as a whole, permitting the cost of labor to rise for all.
The average wage of workers has remained almost unchanged since 1980 and this is one of the mechanisms by which they maintain this) the cost to the organization will be much greater. Let them go as soon as you recognize their value and you minimize the impact to your organization. It would make more sense to describe the goal of modern companies not as seeking profit (many do not profit, even large organizations like CZcams and Amazon frequently earn no profit) but as seeking to control the cost of labor and keeping it as low as possible.
Once getting through the auditions and having signed an NDA, voice actors should totally be told what game they're working on - there's no point in concealing it from them anymore. However, the idea of getting more money for the number of sales is ludicrous. You did no more work if one copy is sold or if a billion are sold, so why should you get more money? You did your job, you got paid the wage you AGREED to and you can be on your way. There's no valid excuse for asking for more, you can't say "oh I didn't think my voice would be shown to so many people" - you're a PAID ACTOR, go into any project mindful that a large game could crash or a small game could go big. None of that is relevant to you, you did all of your work long before the game was released, you did nothing extra that would require more payment.
Since this is the first real journalism piece I've seen that isn't fed to the "journalist" on a plate like you see with practically every gaming site and news videos, I've subscribed. Usually most sites like IGN are just reporting on stuff publicly announced or leaked and then doing top 10 pieces. This actually informed me of something I didn't know by doing real research or dare I say investigative journalism.
they shouldn't be paid more for doing the same job just because the game sold well especially since they're job is before anyone knows for sure if the game will sell at all.
that said they should be paid appropriately for voicing more lines longer hours hazard pay for stunts etc etc.
Most AAA publishers do this already. Unfortunately a lot of them use a Metacritic clause as if the game scores above X% on metacritic they get there bonus. Obsidian got screwed by this system twice in both cases the publisher cut months off there development cycle (with little to no warning) and forced them to release a buggy game. Low metacritic scores followed and they ended up missing there bonus.
John Ro exept when they voice the major character and get a price for their performance.
Of course they should be paid more if the game sells well. That's how the entertainment industry works. It's called royalties. It wouldn't be fair if only the publisher got to pocket the extra money if a game did well without spreading it out among the people who helped make it what it was.
John Ro hazard pay for what getting mono
This is actually pretty similar to what happened to Rhythm & Hues, the VFX company that won an Oscar for The Life of Pi, but ultimately had to close down because of the contract they signed with the studio. The company was involved with the project under a contract that didn't protect them from the endless amount of changes the movie underwent during production, meaning they had to redo their work on and on, all within the constraints of their unchanging fees.
They could not support the costs attached to the extra months of previously unplanned work, and basically ran out of money to pay their staff. Rhythm & Hues won an Oscar for their astounding work and ultimately ended up broke and left their people unemployed because of a shitty contract.
And it seems they're not alone in this situation, and many other VFX companies have been dealing with this sort of problem more and more.
I support this strike, although it might mean we will lose the chance to get such good voice work in upcoming titles.
If it's not fair for the person providing the service, either the terms must be renegotiated or they won't provide the service anymore. Simple as that.
"The script he's handed is well written"
So he clearly didn't do any voice acting for Fallout 4.
He meant "his" script not story line 😏
I mean, the story as a whole is terrible, obviously, but individual lines are generally pretty good. Especially without context to Fallout.
@@allenholloway5109
He gets it
1:35 "The script he's handed was well-written" I did a triple-spit-take, WHAT??
You don't pay a janitor the same as the teacher do you? Just bc they both work for Harvard doesn't mean they are worth the same. It doesn't matter that he was acting for a big game. His worth was his worth and he agreed on it.
i remember watching a video that majority of the early league of legend voice actors didn't know they were in league of legends and one day just discovered it.
"Well written"
Lol
Dude, no flashy jokes, no screaming, no piece of crap edm music, just relaxing straight forward video with really good editing and a really interesting story
None of the actors, not even the protagonists, male or female were told what game they were working on. It's nothing special
How does *nobody* being told what it was make it *less* of a problem?
Because voice actors are non-essential and replaceable. Frankly I'd be happy if games had less voice acting and less non-essential story fluff all toghether. Most games do not benefit from a story told through cut scenes and exposition in that way.
Never seen this channel before - gotta say I really appreciate how straightforward and non-clickbaity the whole thing was. Informative and interesting. +1 sub
So human greed strikes again. Don't actors already get paid far too much money for what they do? Some of us who work professional jobs will never see the amount some of these actors earn in a month.
if voice actors make as much money as they claim, why aren’t you an actor?
shomarus because it’s not that simple you fucking moron
I got chills down my spine when I imagined being that guy who didn't know he was voice acting for FO4 but figured it out reading the script.
Wait, am I understanding this right? The voice actors are on strike because they want to be paid more if the game is more successful? What sense does that make, they still did the same amount of work they would've if the game tanked. Why not just ask for a straight-up pay raise?
It's a lot more complicated than that. For the most part, it has to do with working conditions for voice actors in the industry. Here's a great article on the topic by Wil Wheaton t.co/5ARk5LEnSg
In a sense, they are but only if the game does well. That way unsuccessful games aren't as bad for the company as if the actors asked for a flat pay raise. It would also mean that working on a successful game is significantly more valuable to an actor, incentivizing them in some small way to do their best so that the game will be more successful.
Because it's unreasonable to expect a ten person indie dev to pay the same amount as EA or Bethesda in a new Dragon Age or Fallout. Bonuses are commonplace in every other industry, why should devs and voice actors not get them?
other tomperson
Because different voice actors charge different rates, mate. How many indie devs do you see hiring Nolan North or Merle Dandridge?
Or just negotiate royalties. Then if the game tanks, you get to make less money the same as investors. If you want to share the success, you should get to share the failures. If you just want to work, get paid and go home, that's fine too.
this goes back so much further, one of earliest easter eggs (maybe the first, I don't claim absolute knowledge) in a video game is the game designers name, because they didn't even get credit for making the game, Adventure - Warren Robinett
I like how all the comments are "har har and his voice was the best, all the rest suck" when that's just a poor excuse to joke at Fallout 4. The game wasn't great, but it had FAR better voice acting than any of its predecessors.
Nah, the older ones still win
New Vegas did have good voice actors, just not as much.
As a filmmaker myself. To me it sounds ridiculous that the cast doesn't even get the title of what there working on. That way the actor and the Manager representing them can pick if the role is good for them.
The product and it's sales don't matter for negotiation of fees. Actors don't need a union, they need business degrees. I work for Shell and I don't demand larger cuts because our new gas blend is more popular than anticipated. I negotiated for how much work I am doing and when I'm doing it. That is all. If I made Shell more money, good, means they'll fire me last when shit hits the fan because I'm that guy that made them money.
"The product and it's sales don't matter for negotiation of fees."
Of course they do. A more valuable product makes each contribution that much more valuable.
" Actors don't need a union, they need business degrees."
You mean an indoctrination in the religion of the free market and the rejection of every bit of empirical data ever researched?
"I work for Shell and I don't demand larger cuts because our new gas blend is more popular than anticipated. "
If you are sane, you very much expect a pay raise if the company is doing better continuously - and comparing an employee with a freelance contractor only underscores you don't understand half as much about business as you pretend to.
"If I made Shell more money, good, means they'll fire me last when shit hits the fan because I'm that guy that made them money."
No, they'll fire you last because you're a useful idiot they can fleece at leisure.
If you want a royalties, negotiate for royalties.
the developper makes the call of how much to tell the actor, knowing that the more they know, the better the performance they will be able to get but also the bigger chance of something accidentally leaking. this has happened so many times where the actor updates a resume as having worked in X game before the nda expires and the game is leaked. everything seems reasonable and while it should not be a standardt to keep actors in the dark, it is a tool to be used
It's really distracting that this guy's head is facing to the right, but his eyes are to the left. Though maybe he just has lazy eyes.
This is actually one of the best short pieces of video game journalism I've seen in ages. Thank you. Seriously.
I prefer to call them the Film Actors Guild.
I appreciated the Fallout background music for the episode.
I can think of plenty of good reasons to abandon Life is Strange.
So that must be why Patrick Stewart apparently made that quote of how much he enjoyed doing work in Elder Scrolls: Oblivion in spite of his character dying in the tutorial. He knew exactly who his character was, how he looked, how important he was, and probably knew what he was doing.
Is it the camera angle or are your eyes that far apart?
Loved how you used "anything goes" by Cole porter from fallout new Vegas, great vid!
Saxon Johnson Um it’s from fallout 3 actually lol
You get paid you're worth, not the worth of the film/game? Just my opinion.
I would like to imagine that at least once a voice actor who was just starting out was never told the game he was voice acting for and then forgot about it. Then a few years later at an interview for another job he was asked about it and realized that job he was never told about was the main character of some triple a game.
more unions involved with video games, expect to be paying 70 to 80 per game..
Unions arent going to take your precious games away just let the voice actors get paid based on the game sales
gamemaster634 unions are communist bullshit. They are gonna drive up the price of our games. Fact.
gamemaster634 no, why do they deserve to be paid more if a game does well? By that logic if the game does poorly should they then be paid poorly
Okay so that means you want them to be underpaid then? Because not every game makes Fallout, CoD or even GTA levels of money.
Andrew Wishon kinda happening now with loot boxes. This wont effect your precious wallet. The greed of these companies will.
While there are horror stories of crunch for game developers, my understanding is that sometimes they will crunch of their own volition because they love the game they're working on and are happy to put in the extra time and effort to make it better. Unionizing to stop the crunch would probably also prevent developers from putting in extra hours just because they want to.