John Carmack on The Issues and Rewards of Bleeding Edge Engine Development

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  • čas přidán 13. 09. 2017
  • In this classic 2004 talk, legendary game engine programmer John Carmack engages in a candid and topical discussion about game development, technology, and the ideas that feed his appetite for innovation.
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Komentáře • 203

  • @johnappleseed8839
    @johnappleseed8839 Před 6 lety +264

    He switches between contexts so effortlessly and he can do it for hours. The guy's a machine.

    • @Betterog
      @Betterog Před 6 lety

      John Appleseed but is he tho? Like is he actually a... android?

    • @johnappleseed8839
      @johnappleseed8839 Před 6 lety +4

      + Better Off He's just a human bean.

    • @MachStarry
      @MachStarry Před 3 lety +2

      @@Betterog A master coding artist, like everything he does is so seemless everything stringed togather simply and perfectly

    • @TheCsabi86
      @TheCsabi86 Před 2 lety +1

      @@johnappleseed8839 I don't think that aliens are coding in Java EE.

  • @BoomiestBomb
    @BoomiestBomb Před 6 lety +88

    I mean his subversion of technical limitations is kinda impressive and all, but I didn't think he was a genius until he said that pizza is the ultimate food. This man is a god. His reputation will live forever.

  • @qeithwreid7745
    @qeithwreid7745 Před 3 lety +25

    CLASSIC CARMACK at 22:46 where he hopes that smaller competitors can be more dynamic. It’s so in keeping with his no-patent, see-ideas-as-low-value, grounded, ethical genius. I. Love. It.

  • @ar_xiv
    @ar_xiv Před 4 lety +52

    50:00 carmack calling out the PS3 cell processor before it even existed

  • @Lofote
    @Lofote Před 6 lety +136

    Man, give that man a question and he can talk for hours without a comma or a fullstop :-D

    • @Sychonut
      @Sychonut Před 6 lety +5

      Yeah, damn he can talk. With those nerdish glasses and voice of his, I would have expected him not to make a peep if I didn't know him.

    • @SteelSkin667
      @SteelSkin667 Před 6 lety +13

      His Quakecon keynotes were glorious. He spoke for 3 hours without a single pause or looking at his notes.

    • @ZoidbergForPresident
      @ZoidbergForPresident Před 6 lety +2

      Yeah, unfortunately I have a bit of a trouble following him... :/

    • @Smokecall
      @Smokecall Před 6 lety +6

      Lofote this talk reminds me of how spoiled we have been with those power point presentations GDC talks of today

    • @enduringwave87
      @enduringwave87 Před 2 lety +1

      With those lil Hmmms in between X-D

  • @SpecReviewPlus
    @SpecReviewPlus Před 2 lety +9

    Little did John know, his next big game Rage would not ship quickly like he first thought. Games in general took a lot longer the more time passed. Especially today.
    Awesome talk. He's a God.

  • @flowolf86
    @flowolf86 Před 6 lety +198

    Fascinating that 13 years after that, almost everything he said became reality or is still in the process of becoming reality.

    • @tehf00n
      @tehf00n Před 6 lety +5

      not really. He wasn't the only one saying it.

    • @flowolf86
      @flowolf86 Před 6 lety +36

      tehf00n But does that make the speech invalid? Everybody is saying all kinds of things. For you to know which ideas are must likely true, adapt that idea and extend it... That's the real deal

    • @AlexeyIovchuk
      @AlexeyIovchuk Před 6 lety +1

      A question.
      Are there any predictions that didn't happen?

    • @Manx123
      @Manx123 Před 6 lety +2

      Games sure as shit don't look as good as Lord of the Rings, at least certainly not from a technical perspective.

    • @Manx123
      @Manx123 Před 6 lety

      Also, he was very delusional about dispensing with multi-core processors, as, regardless of how immense is the challenge of programming for them compared to single-core processors, it was an unavoidable shift. It would be like complaining about GPUs.

  • @Al1987ac
    @Al1987ac Před 5 lety +59

    27:38 Carmack's forecasting Quake 2 RTX.

    • @BudgiePanic
      @BudgiePanic Před 2 lety

      real

    • @fuzz11111111
      @fuzz11111111 Před rokem

      Exactly what I was thinking. We've also got a possibly bigger Quake 2 remaster coming soon (maybe).

  • @samuelschwager
    @samuelschwager Před 4 lety +18

    It really seems like he has it all figured out. No thinking breaks at all. A true legend!

  • @BirdManN9
    @BirdManN9 Před 5 lety +33

    "... incredibly unbroken sentence moving from topic to topic, no one had a chance to interrupt, it was really quite hypnotic... "

  • @AntiProtonBoy
    @AntiProtonBoy Před 6 lety +50

    The man is an inspiration for us all.

  • @urazoktay7940
    @urazoktay7940 Před 5 měsíci +2

    John Carmack is my hero, amazing video, thank you.

  • @MyLittleMagneton
    @MyLittleMagneton Před 6 lety +152

    The title is to long to be viewed from the home screen. I only read: "The Issues and Rewards of Bleeding", and was like WHAT.

    • @Malthan
      @Malthan Před 6 lety +2

      I clicked the video just to see what does that title mean :D

    • @firagabird
      @firagabird Před 6 lety +20

      Scias you may not be aware, but all modern game development requires regular blood sacrifices to maintain graphical realism.

    • @archivarius7178
      @archivarius7178 Před 6 lety +3

      technically-legit clickbait

    • @federicomedinauy
      @federicomedinauy Před 6 lety +3

      John Carmack is all you need to read to click on the video ;)

    • @SeanJTharpe
      @SeanJTharpe Před 6 lety +3

      Everytime he goes "mm!" I think of a computer loading :) Such a very smart man!!

  • @lewislewis3531
    @lewislewis3531 Před 2 lety +8

    Masters Of Doom introduced me to John Carmack. Aside from getting rid of his cat, the guy is the nearest thing I have to a personal hero

  • @MinecraftTutorialVideo
    @MinecraftTutorialVideo Před 6 lety +44

    Interesting to look back at this and marvel at the work and future he helped create. A real genius, his turetts didn’t really stop him from teaching us so much. Im glad his wife convinced him to speak publicly at this event.

  • @slimebuck
    @slimebuck Před 4 lety +24

    This man is a god among men. .. but honestly he reminds me of the scientist dude from Simpsons….
    he likes go go mMhh hhmmmmm a lot and move his eyes around exactly the same lol

  • @Domarius64
    @Domarius64 Před 2 lety +9

    He predicted the indie game dev scene development, and the difficulty of programming on the PS3.

  • @cultofape
    @cultofape Před 5 lety +13

    OMG, i can never unhear John Carmacks voice again...mmm

  • @mohammedgasmallah1038
    @mohammedgasmallah1038 Před 6 lety +14

    Listening to this, the first 10 minutes make you realize how smart of a guy he is. I would love to talk to him!

    • @kitten-inside
      @kitten-inside Před 4 lety +6

      I studied with a few guys like that. It is very humbling to speak to people whose "obvious/trivial" is your "it took me a good few hours to understand".

  • @hadriscus
    @hadriscus Před 2 lety +11

    Dude's ability to predict the future is overpowered

  • @redsmith9953
    @redsmith9953 Před 5 lety +14

    The good feature of J Carmack talks is frame independent feature * deltaTime , so you can listen his talk on every speed and understand all the content anyway .

  • @piyh3962
    @piyh3962 Před 4 lety +22

    15:20 - He's now working on artificial general intelligence. This guy is the Mike Tyson of software engineering.

  • @jamesoglover
    @jamesoglover Před 2 lety +5

    Character AI in games:
    14:57 "...in the end, we are making a product that's supposed to entertain people and the choices that you make in technical directions, if you want to be successful, you have to kind of keep your eyes on the value rather than necessarily in some ways what you consider the quality of what you're doing."

  • @LungMing23
    @LungMing23 Před 5 lety +34

    This is incredible. He is a machine. I miss the combo of Romero and Carmack. Has he done any more recent interviews?

  • @mygaffer
    @mygaffer Před 6 lety +11

    Super nerdy and I love it. Very interesting talk.

  • @Kensuke0987
    @Kensuke0987 Před 6 lety +14

    And right now, there are people who are trying to emulate old graphics with techniques like color quantizing (reducing 32bit colors to 8bit), and these tend to be more computationally expensive!

    • @greenbean2222
      @greenbean2222 Před 3 lety

      Why is it hard,

    • @Kensuke0987
      @Kensuke0987 Před 3 lety +1

      ​@@greenbean2222 probably not difficult to implement; the techniques are out there and the shaders are probably even already available. you probably don't even need any shader coding experience with what modern IDEs would let you do (e.g. Unity).
      getting it to look right is a matter of creativity (knowing which techniques to use) and familiarity with old graphics (color palettes, dithering, etc).
      but when you want to leverage all the modern tech, under the hood, the computer (GPU) has to take extra steps to achieve the same look of the 90's. i don't think i can explain it briefly in this comment, but you can check out how different ways of color quantizing may be implemented and why it might be a little more computationally expensive.

  • @johnwatson2675
    @johnwatson2675 Před rokem +1

    I learned rigid body dynamics from Chris Hecker's article series from back in the day, but this is the first time I saw his face/heard his voice. What a fun piece of history this video is!

  • @MikeBertelsenDK
    @MikeBertelsenDK Před 4 lety +3

    And today he sounds, looks and talks the exact same way. He just leveled to over 100

  • @aloluk
    @aloluk Před 6 lety +12

    He is a genius.

  • @jasonjasonjasonjasonjason
    @jasonjasonjasonjasonjason Před 6 lety +10

    I love all the extra sounds so fuckin hilarious

  • @rafalkowalczyk5027
    @rafalkowalczyk5027 Před 5 lety +3

    hard work always works

  • @eduardgelbling8926
    @eduardgelbling8926 Před 6 lety +29

    Issues -> Bugs
    Rewards -> Bucks

  • @CharlesVanNoland
    @CharlesVanNoland Před 6 lety +1

    I have heard the beginning of his foray somewhere before, multiple times. It sounds really familiar, but I can't remember when or where.

  • @_Aemse
    @_Aemse Před 2 lety +2

    "oh yeah im a rocket scientist I guess" *mic drop*
    this fucking guy lol

  • @willl4575
    @willl4575 Před 5 lety +7

    True rockstar to me !

  • @MikkoRantalainen
    @MikkoRantalainen Před 2 měsíci

    It's interesting to listen this talk 20 years later (that is, in 2024) and think about how accurate it was. The GTA V from year 2013 already had over $200 million budget and nobody yet knows how expensive GTA 6 will be to create.

    • @cube2fox
      @cube2fox Před měsícem +1

      Especially that part where he talks about everyone developing on the "Ultra 64" being forced to draw with a broad brush, while having really fine brushes makes it possible to spend arbitrary amounts of money on artists. That's certainly the case for GTA 5: Since they are not limited much by the hardware anymore, they can outclass all the others simply because they can spend more money on game art.

  • @Annatar0
    @Annatar0 Před 2 lety +4

    13:42 what he says about character interaction and AI here is still a major issue today. Look at most modern games with the extreme quality of work yet the character interaction and AI in general is still almost the same as it has been for..what..15 years now?.

  • @Lim_Quake
    @Lim_Quake Před 2 lety +2

    worth 1 hour of my life

  • @Siledas
    @Siledas Před 5 lety +25

    24:10 John references both the Heisenberg uncertainty principle and Moore's Law, because his 'predictions' on tech trends tended to *determine* tech trends due to the popularity of the games ID was making back in their heyday
    ...this may have been the only audience in the universe where getting a laugh from a joke like that would be possible.

    • @hadriscus
      @hadriscus Před 2 lety +2

      yeah I can't think of a different crowd where that would land nearly as well

  • @ronanderson1023
    @ronanderson1023 Před 6 lety +6

    720p, damn, carmack will be proud ;P
    And not the good 720p also

  • @shmookins
    @shmookins Před 6 lety +13

    This is good for archive reasons, but the topic is 13 years old. It's good GDC is uploading these old videos, but please don't forget to upload new videos as well.

  • @jajanken8917
    @jajanken8917 Před rokem +4

    Hahaha, I just finished reading "Masters of Doom" by David Kushner, where he described John Carmack as a guy who always finishes his sentences with "Mmm.". And he really does that! That's so hilarious!

    • @joeblo1111
      @joeblo1111 Před rokem +1

      He's gotten rid of that speech impediment since then.

  • @spookyfox3546
    @spookyfox3546 Před 3 lety +1

    Simulation of weather and nature, I'm waiting for this.

  • @SourBogBubble
    @SourBogBubble Před 2 lety +3

    He's also the first to start modding Ferrari's.

  • @Xiaopang3333
    @Xiaopang3333 Před 6 lety +9

    "Aye..."

  • @papasmurf205
    @papasmurf205 Před 4 lety +4

    27:33 Quake II RTX

  • @user-sl6gn1ss8p
    @user-sl6gn1ss8p Před rokem +2

    13 minutes in and the guy talked about user-view freedom and AI. Quite prescient : o

  • @soulserrated
    @soulserrated Před 2 měsíci

    When the first guy came out.. I was like "John?"

  • @typedef_
    @typedef_ Před 4 lety +1

    On where ?

  • @ahriik
    @ahriik Před 2 lety +2

    Can someone with a bit more hardware technical understanding elaborate on what he says starting around 49:40? He talks about not liking how consoles are trending towards multiple processors, and specifically discusses a theoretical console with a CPU and discrete GPU being nice to program on, but not being ideal. Is the "ideal" situation he has in mind something like an SoC, kind of what we have now with Xbox Series S/X and PS5, or something even more unified, perhaps not unlike Apple's M1 chips? Like, I think you could definitely take what he's saying and apply it to something like the PS3 which went hard on multiple processors with the Cell architecture, and how that ended up being a pain to develop for early on (so much so that lots of multi-platform games ran worse on PS3 compared to PC/360; or to the point that some devs just refused to work on it like Valve). But the 360 had multiple cores, and also wasn't x86. Maybe I'm overthinking it or just attaching different meaning to what he is saying.
    Cuz from a dev standpoint, why would you not want a console to be more like a PC, with a discrete CPU and GPU and identical architecture? Is he just saying that consoles should focus on exploring more what can be done with unified processing because they don't necessarily have the baggage of years of software and OS compatibility to worry about, unlike PCs. Is there maybe some kind of bottleneck with separate CPU and GPU systems that may at some point manifest itself?

  • @rafalkowalczyk8151
    @rafalkowalczyk8151 Před 3 lety +2

    well everything I know about industry-grade graphics programming comes from: M.Abrash, J.Carmack and E.Haines :-)

  • @hadriscus
    @hadriscus Před 2 lety +2

    Crazy genius

  • @DOSRetroGamer
    @DOSRetroGamer Před 2 lety +3

    I'd like to see a desk with a few thousand items on it 😌
    Or did he mean food crumbs in the keyboard? 😁

  • @edmbootcamp6188
    @edmbootcamp6188 Před 3 lety +2

    a hoigen god bles you sir

  • @t3hPoundcake
    @t3hPoundcake Před 9 měsíci

    @24:00 that is one of the most hilarious things I've ever heard John Carmack say.

  • @Orinslayer
    @Orinslayer Před 6 lety +5

    So hyped for the Xbox 2. 😃
    I wish it was called Xbox 2 and not Xbox 360.

    • @DOSRetroGamer
      @DOSRetroGamer Před 2 lety +3

      They couldn't have done that as there was already a PS 3 coming out. Calling the 360 Xbox2 would have made it look immediately outdated to the uneducated.

  • @DOSRetroGamer
    @DOSRetroGamer Před 2 lety +5

    He is so smart, he could have probably solved fusion power, climate change and cancer all within his lifetime. Instead, he decided to invest his energy into video games.
    I can live with that.

  • @maymayman0
    @maymayman0 Před 3 lety +1

    51:50 sounds like cliffy b kinda

  • @LindsayKay
    @LindsayKay Před 6 lety +2

    Ha! Mine was a Z80 with 1K. The VIC20 was plush by comparison.

  • @behnam2081
    @behnam2081 Před 2 lety +1

    10:00 PS5 3D Audio predicted 👏👏👏

  • @eddie3716
    @eddie3716 Před 6 měsíci

    If all of that was off the cuff, holy crap that was impressive.

  • @vinniciusrosa8284
    @vinniciusrosa8284 Před 3 lety +1

    2020

  • @Lofote
    @Lofote Před 6 lety +6

    As genious as he is, he forgot that the VIC-20 did not just have lame 4 kB of RAM.. it actually had the amazing amount of 5 kB RAM :-D

  • @cube2fox
    @cube2fox Před měsícem

    Starts at 2:40.

  • @CharIie83
    @CharIie83 Před 6 lety +2

    find the hard problems, and solve them?

  • @indycinema
    @indycinema Před 4 lety +2

    15:50. He did not predict his future in AI.

  • @codybishop7526
    @codybishop7526 Před rokem

    27:40 this is what they did with Quake 2 RTX

  • @Christopher-xn8qk
    @Christopher-xn8qk Před rokem

    0.05...Advisory board member Mr Pecker ...lol

  • @Alpha-kt4yl
    @Alpha-kt4yl Před 3 lety +1

    While I personally disagree with his opinion on games as art, he still is a genius that has still done a lot for games as a medium.

    • @smallbluemachine
      @smallbluemachine Před rokem +1

      Fair enough. It's whatever you want it to be. But id software, Nintendo.. Blizzard.. any of the successful companies we know today didn't become going-concerns by making art. -If you want to make a game to be consumed as art then you have to roll with the punches commercially, if you want it to sell.

  • @mrwiffler9942
    @mrwiffler9942 Před 2 lety +5

    Carmack needs to get away from AI and get back into games. Prove me wrong.

    • @Choco-sk2gj
      @Choco-sk2gj Před 2 lety +1

      I agree dawgey, no more VR and Ai we need Games!

  • @ElloDarknessMyOldFriend
    @ElloDarknessMyOldFriend Před 6 lety +187

    hmm...hm...hmm

    • @rurzan
      @rurzan Před 6 lety +13

      Surprisingly, unlike the usual "uhs" and "you knows", I don't find John's mannerism annoying, perhaps because it's more an innate thing (like stuttering) rather than language sloppiness.
      Edit: OK, I got to the "Iams". It's more distracting.

    • @SteelSkin667
      @SteelSkin667 Před 6 lety +21

      If you look at more recent talks, you'll notice that his speech impediment has gone better over the years.

    • @rurzan
      @rurzan Před 6 lety +10

      Yep, watching the 2015 talk right now, much better. Gotta respect that. Great guy.

    • @voloman19
      @voloman19 Před 6 lety +7

      the 'speech impediment' is COCAINE

    • @rjmunt
      @rjmunt Před 6 lety +15

      I'd never heard that impediment/tick before. Big respect to Mr Carmack for giving a talk like this and sharing his knowledge, knowing that there gonna be people trying to take the piss.

  • @pikkuadi
    @pikkuadi Před 5 lety +4

    The year Half Life 2 came out. Think about that.

  • @orbik_fin
    @orbik_fin Před 4 lety +1

    I took ashot eevry tiem John said "on there".

  • @bsacamano4043
    @bsacamano4043 Před 3 lety +1

    Basically letting you know the ps3 is going to have inferior third party games to the 360

  • @Syke1337
    @Syke1337 Před 6 lety +13

    "Video Games shouldn't be art" - John Carmack 58:33
    The Man told us back in '04, and no one listened.

    • @josiahmanson
      @josiahmanson Před 6 lety +28

      What he actually said is that AAA video games are not and should not strive to be art. This is akin to how blockbuster movies are not and should not strive to be art. He didn't say the medium itself was unable to have art created in it. This is an important distinction that people often don't understand.

    • @miguelpereira9859
      @miguelpereira9859 Před 4 lety +3

      Ironically games started to take themselves more seriously but ended having less substance. Think of Fallout 1 Vs Fallout 4

    • @Coopersville
      @Coopersville Před rokem +1

      ​​​@@codebookspectrum7421 Anyone who creates art as a career, including all the biggest film directors, authors, musicians, historical painters/playwrights, and game designers will recommend a blue collar approach to creating art. Regardless of whatever chip on your shoulder you have against Meta, Carmack is just furthering the technology he envisioned when he read Neuronmancer in the most efficient way he can as a middle-aged man. Joining the 27 Club is considered way more cringe even by the arthouse crowd.

  • @DagonExcelstraun
    @DagonExcelstraun Před 6 lety +20

    "Some things are almost done"
    Sorry John, we'll never have big enough monitors

    • @NeilRoy
      @NeilRoy Před 6 lety +2

      Yeah, in 2004, we still had some higher resolutions to come. But now, I have been happy with 1080P for quite sometime now and I just don't see a need for higher. You can but... is there a NEED, does it add to anything, not really, at least not in my opinion.

    • @gavinw77
      @gavinw77 Před 6 lety +2

      1080 isn't good enough at all, on a 27" screen for instance, I can see the pixels - that means I don't have smooth pixel animation, there is spacial and temporal aliasing issues, which are a huge deal for some types of games and graphics styles. And text isn't as clear as it can be at 1080p. 4k may not even be enough to deal with some of the graphical issues that come with resolution. Some say 8k on 24" inch screens is required.

    • @JimGiant
      @JimGiant Před 6 lety

      I think 8k will be enough or very close for large monitors. For these to be mainstream with full colour gamut, 144hz and ultra fast response times etc is probably another 5 years away at least though. You probably want higher again for VR. Still the end is definitely in sight.
      The only reason I can see to go beyond this would be for playing back footage in slow motion or zooming in.

    • @Manx123
      @Manx123 Před 6 lety

      " You can but... is there a NEED, does it add to anything, not really, at least not in my opinion."
      I bet a lot of people say the same thing about 60fps. That is, the ones who've never tried something faster.

    • @thisscreensucks
      @thisscreensucks Před 6 lety +1

      monitor doesnt equal resolution.
      are you really trying to correct carmack on computer science?

  • @mareksicinski3726
    @mareksicinski3726 Před 2 lety +1

    5:01 are you sure huh
    5:14 not exatly true also as we've ssen

  • @monkeyrobotsinc.9875
    @monkeyrobotsinc.9875 Před 5 lety +4

    he smarter than grandpa einstein

  • @tradito
    @tradito Před 2 lety +1

    There's no way the nerds in The Simpsons weren't modeled after Carmack.

  • @SnakeEngine
    @SnakeEngine Před 6 lety +3

    John Carmack - the master of redundant information.

  • @intheory32
    @intheory32 Před rokem

    Funny cuz valve either just solved or was going to solve physiques, characters and acting in one go.

  • @ojjoooooo
    @ojjoooooo Před 4 lety +2

    I wish Elon Musk could speak like this. :p

    • @Jeffdraws101
      @Jeffdraws101 Před 3 lety +10

      This is the difference between someone who is actually smart (Carmack) and a capitalist who hires smart people and pretends they invented rockets and electricity cars.

  • @saulocpp
    @saulocpp Před 19 dny

    "hhhhhhhhhmmmmmmmmmmmm"

  • @ExtremelyTastyBread
    @ExtremelyTastyBread Před rokem

    hnnnmph

  • @atillacodesstuff1223
    @atillacodesstuff1223 Před rokem +1

    hm

  • @YOUCANTDOTHATONTELEVISION

    His lip smacking or tongue clicking is so brutal to listen to. Great talk though

  • @nikosyn5238
    @nikosyn5238 Před 2 lety +1

    mmm

  • @gamgeenee2
    @gamgeenee2 Před rokem +1

    mmm tsk

  • @DOSRetroGamer
    @DOSRetroGamer Před 2 lety +3

    This man must believe that if he ever stops talking, the world will stop as well

  • @pdxbmwfan5824
    @pdxbmwfan5824 Před 4 lety +2

    Mmm

  • @simonfarrugia26
    @simonfarrugia26 Před 4 lety +2

    hmmm

  • @o4hk
    @o4hk Před 5 lety +2

    mmhu

  • @furynotes
    @furynotes Před 6 lety +2

    5:25 to 5:40 John Carmack "We're still a long ways. from what anyone would really term photorealistic. 3 Years later Crysis is photorealistic. Could barely run on anything,

    • @Cinnamon1080
      @Cinnamon1080 Před 6 lety +16

      Crisis looked good, but nowhere near photoreal.

    • @Cavs191
      @Cavs191 Před 5 lety +1

      Some Thing and can’t run on “anything” especially for the first couple years when it came out. U needed a very expensive PC at the time to run that game.

    • @miguelpereira9859
      @miguelpereira9859 Před 4 lety +1

      Crysis was neither photoreal nor could "run on everything"

    • @MichaelReznoR
      @MichaelReznoR Před 3 lety +1

      Actually, Crysis just looked well ahead of its time, and had lots of presets for different graphics hardware, making it possible to run it quite well on a very wide range of hardware. It required only a Pentium 4, 1 GB Ram and a GPU from 2003 (Radeon 9800 Pro).
      It was only the topmost highest preset Very High with enabled MSAA on top of it that gave it all those memes. One of the "disadvantages" of releasing a game that is too much ahead of its time (either in terms of graphics fidelity or expensive graphics settings for the hardware of the future).
      Quite similar to how the remaster is now (except the "well ahead of its time" part in this case in terms of actual graphics look compared to other titles).

    • @papasmurf205
      @papasmurf205 Před 2 lety

      Way off photorealistic

  • @Fridgemusa
    @Fridgemusa Před 6 lety +6

    Does John have tourettes, why does he keep humming?

  • @samghost13
    @samghost13 Před 2 lety +2

    hmm yes hmm what did he say?

  • @Bowsar1337
    @Bowsar1337 Před 7 měsíci

    one of the main reasons that the game industry is complete garbage, it's really the same with all creative industries now, is because of their focus on technology, thinking that that is going to give some kind of improved result, truth is, technology in 2010 could already do 90% of everything it can do now, there's very little progress occurring, but what we are seeing, is a regression in game design, dumbing down, simple mechanics that are dressed up with flashy fireworks on the screen, graphics have become bloated and frankly, an eyesore, they no longer support the gameplay but get in the way, art quality has declined and is absolute bottom of the barrel now, there is no spark of imagination, you do not feel any love in the games, you don't feel like the people who made them have really any passion at all, either because they don't or because they are managed by layers of plutocratic bureaucracy where they really aren't designing anything at all, simply following orders from someone rich, with design decisions geared around milking as much money out of the player as possible, even using neuroscience and psychological manipulation, which is proven that the games industry is now implementing neuroscience to maximise profit extraction, to turn players into payers, "gamers" are little more than cattle to these people, and the games are sterile and soulless, there really is no actual gameplay to speak of, dumbed down trash designed by people who are incompetent at videos games or don't even play them for people who are incompetent at video games, and to give them a big fanfare at the end, congratulations champ, you beat the easy game, and bought it and the pre-order and some microtransactions, thank you, sucker, buy the next one

  • @DumbledoreMcCracken
    @DumbledoreMcCracken Před 6 lety +2

    Forest Gump

    • @Choco-sk2gj
      @Choco-sk2gj Před 2 lety +1

      John Carmack is a living legend, if you hear him talk and think Forest Gump then YOU are Forest Gump

    • @DumbledoreMcCracken
      @DumbledoreMcCracken Před 2 lety

      @@Choco-sk2gj you provided no counter argument other he has "fans". So what??
      I don't even remember why I made that connection, but obviously you had nothing productive to add. Cultist never do.

  • @nightmarezer0507
    @nightmarezer0507 Před 5 lety +2

    The "mmm" or buzzing noise + the lip smacking makes this almost unwatchable.
    I love all the things you have done for gaming, and I highly respect you John but damn.
    You must have a verbal tic or something I feel sort of bad now but I can't unhear it.

  • @sev2300
    @sev2300 Před 4 lety +12

    The cool kid of the 80s