Revisiting Dying Light
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- čas přidán 25. 08. 2024
- This is an in-depth critique of the open-world zombie survival game Dying Light. It takes a particular look at how Dying Light tells its story with mechanical engagement and numerical progression much better than it does its story. It also looks at DLC for the game, including comparing Dying Light's massive expansion The Following to the original campaign.
_____TABLE OF CONTENTS______
Main Campaign--
Miscellaneous DLC--
The Following--
======================================================
If you enjoyed this video and want to contribute to the production of others like it, please consider supporting me on Patreon!
/ noahcaldwellgervais
Dying light is the first game that made me care about what time it is. You will feel genuine fear when the sun starts to go down.
*Beep beep beep*....... *Night is coming.*
minecraft
@@GriffinWellsisasquid tru
My only problem with night is it was too short.
Yeah the second the sun went down I felt genuine fear.
You have unspent skillpoints
zip2kx BUT I DONT WANNA GET TIC TAC
@@tasuu_ good lord.......wish i never got that shit. I keep jumping behind off buildings and fuckin my shit up.
@@rimyxb1551 same
@@rimyxb1551 it was kinda useful once when I rained death on night hunter
I have unspent skillpoints
Had a bug in dying light that put all my points in one tree and delete them from the others halfway through. Was actually extremely fun to be very good in one specific way and extremely underpowered in every other. Forced me to do a 180 on my playstyle right in the middle of the game, which honestly was great pacing, and made the second half feel really fresh again. Best bug I ever had haha
When I played the game the second time, I remember barely using any skill points. The game is far more fun when you have a serious handicap going on.
That sounds genuinely fun! I haven't played this game in specific yet, but I often wish that there was some way to turn off games' leveling systems. I don't think I have ever played an open world game where I did not find myself frustrated with how strong your character winds up becoming.
That is one the best glitches but one of thd best came from a guy in rdr2 comments. He glitched the quiet time mission song to replay forever
I had a bug where the seizure mode that kyle has on occasion was permanent and a bug that reset all my story progress but let me keep all my weapons like a weird new game plus
I would not have continued at that kind of breaking bug
This game is a masterpiece. Shame it came out after we peaked out on interest in zombie games.
I'll drink to that
I'm sort of in agreement, apart from how incredibly bad techland is at writing stories. As for peaked out in interest on zombie games...I dunno man, State of Decay 2 looks preeeeetty compelling to me :D
Fun Game...but far from a masterpiece.
I wouldn't call it a masterpiece, but i definitely liked it. Played the main game through 2 times and the bigger expansion through once. It was so satisfying to mess around with the zombies.
DANNY you are confusing 'open world' with 'big sandbox'.
But definitely the best FPS-Parcour-System, for sure.
I think this is one of your best videos in a while. It really showcases your unflinching respect for the work, even in cases where the work is sub-par. You're critical without being negative, and it's such a balm to the cynicism we so often find ourselves wrapped in in game discourse.
@@dinerenblancc Agreed x2. The amount of work put into these reviews really shows. :D
I was devastated by the depressing ending, but I know why it had to happen for the second game to exist. Kyle crane is the first zombie to come out of the big giant walls covering all of Harran, and he is the one who spreads the virus to the whole world which is ironic.
Personally, what could've made the ending better is if camden calls you and tells you suddenly tower is saved and some sort of antizin like treatment worked if not a cure but for you its too late and you end up infecting the whole world, allowing events of dying light 2 to take place but at least the tower was saved, so your actions mattered. This really just makes kyle crane the unfortunate but biggest single character to influence the world itself. He LEFT A MARK. A mark of death and destruction on the world, he was never the saviour. He was the doom of humanity itself.
Would the following ending not have been a great reason to play as the night hunter from pvp? Give the single players a chance to play the zombie.
I never minded the mostly narrative reviews of these games. There aren't many people that focus on the games narrative, and even less that do it well. But after watching this, I can see what wasn't there. It's one to review the narration of the game, it's another to review the narration of the mechanics of the game.
Out of all the CZcamsrs that do video game analysis, your videos are my absolute favorite! I would love to see you revisit the Gothic or S.T.A.L.K.E.R. Series. Keep doing your thing for all us old school gamers!
I couldn’t play Dying Light at night both in the game and irl bc that’s how terrified I was
only thing im terrified of is losing my survivor points lmfao
Me after i lose 900000 legend points on nightmare when trying to get level 11 legend *fuck*
I don't play most of the games you review but I watch the reviews because they're in depth and engaging and its clear you've played them quite a bit. This is a rarity these days where reviewers are more interested in being first than substantive.
Missed you Noah! Thanks a million for the upload, it's fucking hard work to record and edit an hour long video.
So the joke is you release a video about a zombie game on Easter Sunday. Nice! Lol
nice catch, that flew over my head, and it is great
Jesus was the first zombie
The Cool Cario
Well Nazareth would be the first, actually Jarius daughter would be the first.
Ahhh yes finally not a stupid april first joke
Hbomb's was barely an April Fool's joke. There was nothing to laugh at, it was just stupid.
It's totally fine if he releases an actual video within the next week, but if this is his only output for the next month, that sucks.
You subscribed to the wrong channels if that's an issue.
RLM did it.
this
So glad to see that after being arrested for trying to take down the Avengers, Baron Zemo has gone on to making video critiques of his favorite videogames.
His voice reminds me of Alan from Two and a Half Men
I wish I could replay this game again without remembering any of it. Even restarting fresh is pretty easy because you know how to move around the world still.
My biggest issue with this game has always been that I can't just easily casually throw it on for some relaxing play, because it's too good. It's too well done, and the adrenaline rush is unparalleled by any other game, the hair-raising feel when I am caught out at night, and you slowly feel the danger creeping in and waking up for the night, you see the map and how far away you are from anywhere safe, you don't know any easy ways back. You start trying to get there quietly but it takes little to no time at all until you're sprinting through dark unknown alleys with the footsteps furiously pounding the ground behind you, you have no clue where you're going, or what will be in the next room or the next alley when you turn into it, you are just desperately hoping to see a path you can get to keep moving forward, a door or a window or a ledge that you have no idea where that will lead next, and the footsteps feel like they are right on your back... god I am getting flashbacks
Such a good game. I've played it I think 4 times, and twice with The Following. Story is meh, baddy is hilarious. But it still has an earnest quality that I find appealing, and enough good characters that it carries itself well enough. The side mission characters are often really well written, though. But it is the world of Harran that is built so splendidly as a playground for the games mechanics. DL also has one of the best power curves I can think of. Both in the mechanical leveling up of your combat and traversal prowess, and your environmental knowledge as you learn the most efficient ways to move between locations. I so rarely replay games that take more than a spare weekend to zip through, but Dying Light feels damn good to play.
The Following is a very good expansion pack, but I do feel it takes away from the solo-player experience moving to a primarily flat world. It definitely feels like it was create with the games large co-op community in mind. On that note, whilst I am not interested in that aspect, the long tail of content support Techland has given its co-op/MP community I think deserves huge cred.
If only reviews from all of the big game outlets could be this in depth and detailed. You do the best game analyses on CZcams man, keep it up.
I have a baseless armchair theory about this game. I think there is a specific reason it's so underrated and underdiscussed in top tier lists of open world FPS / action / zombie games etc. That reason is because, ironically, the game is so well done. The way it was designed achieved the effect it was going for way too well. My theory is that people don't actually finish the game because the design elicits such a realistic feeling of overwhelming danger, walls-closing-in, panic-sets-in feeling, and the genius of the design is how hard those nighttime run for your life moments hit... I believe this is specifically based off of the way the game feels during the daytime.
You see... ask 10 people, streamers or random people who play tons of video games, and just simply ask them, Hey Dying Light, you ever play that game? Is it worth buying with the DLC for like 10-20 bucks?
I find consistently, 9/10 of those people respond and tell you it's an excellent game, and their praise is genuine.
Yet, outside of some exceptions of course, it's one of these games that just misses out on being a part of conversations about open world, single player, best of 2010s decade type of lists. It's rarely cited when this particular style of games are being discussed.
I went and did some digging into achievement statistics a few years back, more around the time this video itself had been released 2018ish, and I haven't looked in years but I remember seeing some indications that showed there was a lack of people who got all the way through the main story, or fully completed the game. Yet so many will tell you it's great.
I believe this is achieved by the feeling of well paced, strategic, positional combat and exploring, plus parkour, its never overwhelming but it's never too long before a zombie is 10 yards away.
It lulls you into this comfort, this flow state, something like the peak Far Cry outpost capture spree feeling, when you're lost in the game and starting to feel like you're the character and within the world. That immersion sets in every day, but the stress and worry begins to set in as that lighting changes. There's always that window of time where you aren't quite sure if the sun is fully setting or it just looks that way by the way it's shining on the spot you are at. It's always a stomach dropping moment when you realize it's not a mirage and the sun is way closer to setting than you thought.
That's when the stress and anxious feelings set in... and play it with headphones, I really think this is it. The reason you have the dissonance of so many great reviews and recommendations to play the game, but a lack of giving it a place in the best 2010s era open world games in general, really might be because the people making lists didn't play it all the way through, it's so adrenaline pumping and takes so much out of you when you are fully immersed with headphones and fully into your unique journey.
Just try watching a night chase in the game, on youtube, type dying light night time chase, youll see a fraction of the feeling that you get playing this game, but when its you controlling it, thats when the real excellence of what these developers made shines through.
Dude, fantastic video! Seeing yourself crop up in my subscriptions is always a delight. Also, fantastic analysis as usual; you did the impossible and actually made a compelling case for the base game's ending, which is something I thought impossible. Thanks for continuing to make these!
I view "The Following" as a different flavor of Dying Light for a different kind of fan. Great video, as always!
I started a replay of this game in January 2020, and let me tell you.... it was so surreal beginning to recognize the different type of face masks worn by the NPCs.
I really love this game. It was the perfect stress relief during the pandemic because it gave me some sense of control, albeit virtual, during a time when everyone was feeling helpless.
So glad i was finally able to support one of my favorite CZcamsrs and my all time favorite CZcams game reviewer. Love the work Noah, keep it up!
Noah's April Fools joke: the anticipation that this will be just another April Fools video, but the real bait-and-switch is that this was a real video.
The absolute best kind of April Fools Joke
My dad is back from the corner store.
Mine too, mine too
You ok?
John Graham yes, now that he’s back and uploaded
Wait that's illegal
my dad has been gone for 35 years
Damn man, this is one of the best video essays that I've ever listened to... Good job!
I really like how to review a game I've tried and quit playing and somehow make me want to go back to after I thought myself done with it. I hated DL, but your review made me think I was playing it wrong. Please keep up the work of changing my opinions.
I'm so glad you made this; this video is the reason why I bought Dying Light and The Following, now two of my all-time favorite games
Dying Light is such a good game. Amazing fun, Coop fun, great parkour, good graphics and sounds, nothing felt repetitive, great progression both story and gameplay wise. The DLCs were great as well, adding a saw style zombie game mode? Great and challenging. The following, more of what we love, and a freaking cool buggy that we can progress as well, as well as a cool story. Although I would like to see:
- More unique crafted weapons
- A form of survival mode
- More interesting setting
"Dying Light is much less about achieving mastery of place than it is about achieving a level of comfort with danger and opposition." concise, astute observation my man. Whenever we get to the point where there's a Criterion Collection of games, you need to be the curator. you've got a gift.
If I had to guess, the cannibal *might* be a Dead Island reference, there was a random psychopath with a machete way off the beaten path named Jason as a Friday the 13th reference who was similarly super tanky
Jason Easter egg
Hey, great analysis of one of my favorite games of all time. I agreed with you for the vast majority but I think you have done yourself a disservice by playing the Following sequentially with respect to the main game. I understand that was a necessity for those who had picked up and played at launch but its now five years post launch. I believe the best way to play the Following is by spending an adequate amount of time in the main game until the main quest is over or you are otherwise feeling pretty comfortable in Old Town. I still leave myself some side quest content to do in the main game, which you are free to revisit at any point after completing the main quest. The variety of playing a session in the Following, zipping around on your Doom buggy and crashing into zombies or doing a race and then in the same session loading back and doing some side quests/quarantine zones in the dense urban environments of the main game is a real treat. To exclude one experience for another by completing them sequentially is only at the detriment of your total potential enjoyment with the game imo. By playing both together at least for awhile in parallel then you also allow for a more organic growth of your buggy skill tree as you most likely haven't yet maxed the other trees as well.
it seems like rewatching those videos... cause always i come i already find a like on the video means i watched it YEARS ago.
can't wait too see your critique on the second entry, it's going to be one hell of a watch :D. Keep up the great work dude.
A nice detail: any gun works for a bluff on rais' men if you get to the supply drop to late *ish* point any gun at them and their hands are up and if youre fast enough you can loot the drop.
Pretty fun but ive only done it once
How tf are you that fast
@@yaboicreamyfeet I've played the game for 3 years now, this is a lot easier in the following cause *c a r*
And most of the time even if you don't aim at them for 15 seconds they still shittin they pants
Another superb piece Noah. I think it was a great idea to look at a mechanically-focused game; it shows you have just of much of interest to contribute in that realm as you have regularly shown for narratively-driven works. I watch a lot of long-form CZcams content, from many talented creators. But for me you stand above the rest in your ability to create work that is greater than the sum of its parts. Your content stands out as artistic work in its own right, separate from and often irrespective of the quality of the game(s) being studied. In other words, while your work is ostensibly critiques of the work of others, it is also great art in its own right. Always with something new, valuable and interesting to say, and expressed and communicated in an engaging and imaginative way. Good on you, and thanks.
Love the intro music. It's impossible to not smile while listening to it.
when you described the length of the afternoon and how it "feels like you have forever". that was a great description of the feeling of daytime gameplay in dying light. I would check my watch so often by raising my weapon to throw. you really feel like you have a good chunk of time and each day that you rise you feel as if you can get some serious work done.
One of my favorite games of this generation, I appreciate that you take the time to dissect the game and lay bare all of its faults. Can you please do a video on I Have No Mouth And I Must Scream? It is a wonderful little forgotten horror game based on a short story, both of which tackle so many interesting themes like grieving and living with the choices you’ve made, and I’d just love to hear your take on its twisted hellscape
As much as i love Dying Light, I love the Following even more. The buggy and country side are awesome. I feel like it is like Far Cry 2 (which i love a lot) in having to read the map or remembering how to get from place to place. I also like repairing the buggy, finding paint jobs and siphoning gas for it. I never once worried about leveling my skill tree outside the new driving skills. I however did not like or even try to kill all the giant "freaks".
I'm the opposite. The Following is a big, empty place with little to do outside of a few key areas. Most of the mission time was just driving from one side of the map to the other. I think the parkour of the base game was much funner and more engaging than the buggy.
@@inputfunny aside from talking over safehouses and scavenging when i needed, i just stuck to missions. The driving is so fun to me. I can see how taking the focus away from parkour would be a bummer though. I am hoping Dying Light balances both. If it ends up having driving anyway.
I did that bridge quest by scaling the bridge at evening, getting the lights and then jumping into the water, swimming to the harbor safe zone. So I basically cheesed it, but I just thought I did what was most sensible, in the real world that would’ve probably been the best thing to do (the jump from the bridge is kinda dangerous tho)
I didn't expect such in-depth video when I clicked but damn this is really good.
What's even better is that the Following's bad ending is considered the canon ending
My favorite part of the UV bridge quest is that you can actually observe it at night from afar and memorize which lights are working, and harvest them during the day when its considerably safer
Get to X difficult place is very different and much more worthwhile, interesting, valuable, than collect 15 bear (zombie) asses quests.
You sir are one of the best reviewers I have ever watched.. Subscribed! you deserve more followers
Just discovered your channel here. Excellent analysis and insight! I'm thoroughly impressed with the level of detail, effort, and enthusiasm you obviously put into this. I happily look forward to seeing your future content and seeing what else you have uploaded!
really proud of your growth as a video creator. the audio of this vid i have to especially mention and commend. you've been able to remove the white noise, echo, and distracting eq outcomes of past vids, with perhaps better mixing / mic / booth set-up, and it shines a lot through the vid. great work man, keep on critiquing.
Noah is gonna have a fucking field day with DL2
Great video as always. As for the issues with the increasing proliferation of guns and general power inflation, weirdly enough, the solution (or so I found) is Hard Mode, where resources in general are less common, and you cannot buy ammo aside from a couple of arrow types. Gun enemies also tend to be roughly as tough as you are in Hard. Plus, zombies are broadly more dangerous and healing takes time rather than just happening instantly when you use a medkit.
Clearing out a single courtyard of zombies will cost you a huge amount of your ammo capacity if you choose to use guns, and you won't even begin to recoup the lost ammunition until you've fought at least a couple squads of human soldiers.
I played the game several times, with 3 friends. When we realized that the game wasn't challenging enough anymore (I think that was at a time before the nightmare mode was added), we used a mod that caused *all* normal zombies to become runners, capable of scaling walls.
Doing the story and side-quests in that scenario is a good challenge and requires attentive cooperation. It also means guns aren't an option, because stealth is very important when all zombies are on steroids. xD
Oh man I can't wait for that Max Payne retrospective that's bound to come out any week now!!
Raycevick just did one so I think we're good on Max Payne for a little while.
Jokes on you, I'd love a Max Payne retrospective.
Why is this guy's voice so soothing it's odd.
The Following had an amazing ending though.
I won't spoil anything, but that ending for Crane was really balsy on Techland's part.
Because Noah spoiled it
I always look forward to your videos, Noah! Great job as always. I hope your travels are going well!
27:26 Oh, my, god! This is speak to me in a spiritual level.
That was ACTUALLY something i experienced myself. I actually went through thinking: "Huh. It would be awesome if i could sit on that roof and eat a sandwich". And at least one, i've afk'd to get me some food, climbed to a roof and phisically ate my meal while ocasionally moving the mouse around, gazing through the landscape.
I've experienced such a feeling in quite a few games. STALKER comes to mind immediately when he talked about that.
I'm feeling Noah will have a field day with the sequel.
Christ, I remember watching your videos 5 years ago but haven't watched another due to being so busy in Uni. Thank god for the youtube algorithm recommending this video, I've got a lot of catching to do.
I remember playing this a couple years back. I absolutely hated. It grew on me though. It's really well made. The story is birdemic-tier, but the mechanics are so fucking satisfying and deep.
I hated dead island, but you could tell techland tried to improve the formula from that game. I admire that.
i dont understand how you hated dead island but liked dying light,they are at their core the same game,dying light just has parkour and a more serious tone
@@Bigdaddymittens what movement systems you mean?
one of my favorite aspects about the Bridge UV bulbs is that you can get them during the day but you can't tell which ones are active. and if you pick the wrong one you get electrocuted. this would be a great deterrent if not for the fact that medkits are pretty easy to craft so you can basically revert that damage dealt.
This game is amazing... EXCEPT the ending... *sigh*
BlazinTre right such a letdown.
Naw, just except the story altogether. Even the characters in Dead Island are more compelling than Crane.
Fastwinstondoom "Even the characters in Dead Island" Not even close. He may be a mostly generic, bald white soldier badass number whatever, but he is still better than the dead island characters, where I struggle to remember even the player characters, much less anyone else.
I didn't mind the ending. The story was pretty bad, overly cheesy stuff, but the ending should have been just an ingame cutscene, not a goddamn quicktime event.
I always think that when a game is fairly grounded in reality and the main bad guy is a human, its fair to have a non-interactive finale as long as fun stuff happens before it. in Dying light it was the exciting climb that I enjoyed greatly.
I didn't really expect anything from the story, it being a techland game so I guess I can say that it was hard to disappoint me on that front.
BlazinTre at least The Following has a better ending.
Fantastic critique. My favourite part - eating a sandwich on the rooftops of Harran, mustard dripping on the zombies below. Subtle, creative dry humour. Love it.
Best part for me is always the names at the end.
Someone mentioned you Mr. Caldwell in another vid I was viewing, so here I am. Like what I see and hear thus far, subbed.
Noah I've only recently stumbled upon your channel and I've got to tell you, your videos are fantastic! Thank you for such detailed analyses.
I'm playing blood dragon right now, and I love how they were able to make things a threat in the environment with the Blood Dragons, like they were able to do with the various zombies.
I know you don't play games outside of the show, but I might recommend it if ya like Dying Light.
I remember the bozak horde. I grinded solo for 7 days and finally beat it. I was so happy lmao
I guess we know which ending is canon now.
I love every single one of your videos they're really amazing and interesting thanks for keeping on making them!
Which 3d render program is used for the intro? 0:02
Real life engine
Great video. One of the best retrospective analysis of a game i have seen.
I watched this entire video. I've been playing video games for more than 35 years and Dying Light is hands down my favorite game. It is nearly a perfect co-op experience and the mechanics are perfectly tuned. Every aspect of the game was to the highest standard (save maybe the writing as you say, but I didn't really care). I could gush for days. I love this game.
I agree with nearly everything you say in this video, although I would be a little less harsh on The Following. I'll admit that The Following is merely 'excellent' to the main game's 'nearly perfect', but they were working with a set of mechanics that couldn't easily be extended. They had to add the buggy to keep it fresh.
Thanks for the video, I enjoyed it.
I’m surprised I watched through everything. I was planning to stick for a bit then watch other stuff again. But I stuck through the whole thing. This was a really well made review
I still play this abit too much 😁. I love the exploration and the crafting system is very well done. Sneaking around people's homes whilst trying to watch your back is always thrilling you never know where a zombie might be. It's nails that lone survivor feel more games could take note for it. Far cry 5 reminds me alot of dying light atm but as good so far. Great video!
YOU'RE BACK. Good to see you dude
During that mission when you'd have to kill the dude who killed the kids dog was wierd for me because i didn't remember that I didn't track the mission on the map I just went along with it.
I think I’m the only one who kind of liked Dying Light’s story. Yes it was cheesy and full of cliches, but I still found it amusing and entertaining, much like how I find the narratives of the most popular zombie franchise of all time entertaining (Resident Evil) despite it also being cheesy and full of cliches. I personally think the worst sins a narrative of any medium can commit is being incredibly slow, overly melodramatic, and too serious for its own good, none of which are traits I’d assign to Dying Light’s narrative.
Great work Noah. Knew nothing about either game, but always find your readings very engaging. Turned a drab Sunday evening of chores into something far more fun.
Its funny about the boss fights because the demolisher boss fights can be one shot killed by an oxe cannon and regular demolishers can be one shot killed with the cross bow.
The ragdoll/gore system was so dang realistic and heavy it made every fight a cinematic marvel.
Noah you're a bloody national treasure, your stuff is so good
love your content man, I go to you for games when I’m bored and need a new game
This game is like Farcry, Fallout, Mirrors Edge, and Dead Island all wrapped up in a platinum bow. Didn't bother playing it till 2021, I missed out
Great analysis man, you’ve obviously put a lot of thought and time into the script.
Damn, I almost missed this. I'm glad I decided to just check your channel again.
Was just thinking about replaying this after getting completely deflated by Farcry 5. Great timing.
That's a great game when it's not trying to shove boring firefight-heavy story missions down player's throat.
Listen man. I know this video is old and you probably wont see this, but you are HANDS DOWN the single most eloquent, in-depth critical game reviewer I've come across on CZcams. This video just gained you a life long fan and sub, the bell is already ticked.
You have a lot of subs now, but even your newer videos have the feel of getting in on the ground floor of an interesting new channel. Not a comment on quality at all. Keep up the good work.
I think this game may have some of if not the best melee combat and character movement of any game I’ve seen really
I'd love a video about a pure arcade experience, like Nex Machina. Something that has a an emphasis on gameplay over all else, including graphics and story. A game where everything the game does is in service to its gameplay, and nothing else.
If you did make a video like that, I'd be ok if it was only 20 minutes long, since those kinds of games might be deep mechanically, but in a way that doesn't lend itself well to lengthy discussion.
i'm so glad i'm not the only one who liked this game, everyone i know skipped it immediately. I've beaten this game only once all the way to the ending of the following, but i've played the first few hours several times. I find the first hours of a open world game, like in this game or survival mode in new vegas, where you don't have much money, you have to count every bullet, your weapons aren't much, and the enemies are tough, so rewarding.
Wow what a beautiful and detailed review! One of the best i have seen, not only for dying light but for all other games overall.
You are my favorite CZcamsr Noah. Thank you for this wonderful surprise this morning. I hope my CZcams red helps contribute to your financial independence. Nobody does interesting, long form video essays like you do. I always leave your video with an interesting new perspective.
I passed this one due to severe zombie fatigue, but you've convinced me to give it another chance.
I always felt this game warranted its own video.
40:45 One note about buggies. If it's turned over, you can reset the vehicle by holding A on the hood to make it upright again in a safe, nearby location. This is also the case if you dunk it into the ocean or get it stuck in a tight environmental squeeze. Recalling the buggy from a safehouse is only ideal if you've become so side tracked from your vehicle that running to a safehouse is more time consuming than returning to the buggy and driving to your next destination.
Who is the guy in the epiloge and what did he do with Noah?!
unspent skillpoints !!! great video as always
I’m not sure if I agree about the ending of the following. I found it to be a bit of a betrayal of the world it set up.. and not in a good way. It felt let a scared insecurity with itself to me
It was a happy ending override, which I didn't really like, but then again zombie apocalypse stories rarely end well. It does kind of make sense.
legion999 it was an override but it felt very.... out of nowhere. Suddenly the zombies (which are rotting corpses with no pulse) are now becoming...... telepathic..? And now all of our friends are killed in a blast that came out of nowhere?
It left so many hanging plot threads. Kyle didn’t even give the people he helped a second thought in triggering the blast. It sort of felt like I wasted my whole time playing the game and getting to know everyone
I agree. I felt absolutely cheated by the ending of The Following. It seemed to invalidate everything Kyle had done up to that point. There were some nice ideas in the dlc but it deviated too much from what made the original game successful.
Well you were bitten, there is NO CURE and the deterrent you were using was stopping to work......What did you expect to happen exactly?
LateNightGaming good thing it's not canon.
I have the album that theme tune is off somewhere. Thank you for reminding me.
One thing that kept me playing this game was the night hunter invasions