DOOM: SIGIL II - E6M8 - UV MAX with VDP Monster Randomizer

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  • čas přidán 19. 05. 2024
  • Map: E6M8 - Abyss of Despair
    Difficulty: Ultra Violence
    1:21 usually there's 1 or 2 Lost Souls left in here.
    3:16 I killed the Annihilator first because there's already been a few of them in this playthrough.
    And let the other two fight. Liquidator(3:41) & Overlord(3:46).
    Liquidator is one of those less fitting replacers which I do like gameplay-wise. It won't spawn if you have "monster types" set to "neutral".
    In this level in Sigil II the Spider Mastermind has 9000 health instead of 3000 which it normally does. That doesn't carry over to the replacers unfortunately. So the Overlord died much quicker.
    Overlord is one of my favorites out the boss monsters. I had to disable its ability to fly though because it's a Spider Mastermind replacer. And it would break a lot of levels and create unfair situations if it could fly freely.
    4:17 I was just enjoying the show...
    5:57 this occational lag in the videos wasn't just the recording.
    It also happened in the game. This almost made me fall and have to start over.
    During the whole playthrough the lag made me fall in a level the way I'd have to start over twice. And many times I would at least take damage because of it.
    6:32 tried to kill this guy "Deep One" little slower because we haven't seen it attack in this playthrough yet.
    -----------------------------------------------------------------------------
    Sigil II is for Doom/Ultimate Doom. So normally there is no Super Shotgun.
    I manually placed it to a secret in the first map to make this more fun.
    GZDoom was recently released for current Xbox consoles for dev-mode.
    So I got inspired to try to record something Doom again.
    Because it's so easy to do on the console itself.
    And on PC I can only record 720p/60 fps or 1080p/30 fps. And not without problems.
    This wasn't perfect either. There's occasional lag here and there. But mostly flawless 4K/60fps is still a win for me.
    For this whole playthrough I thought that the RUN/WALK button didn't work on Xbox GZDoom. Even though it works on PC with Xbox controller.
    I had set the move sensitivity to 2.0 instead of 1.2 what I intended. And that made the run/walk button have no effect.
    I realized it after recording each level, so I didn't use the walk button at all. Which occasionally is very helpful.
    -----------------------------------------------------------------------------
    SIGIL II (by John Romero):
    romero.com/sigil
    VDP Monster Randomizer:
    forum.zdoom.org/viewtopic.php...
    www.doomworld.com/forum/topic...
    GZDoom:
    forum.zdoom.org/viewforum.php...
    GZDoom for Xbox One - Xbox Series X (dev-mode required):
    github.com/aerisarn/gzdoom-uw...
    discord.ly/xboxemus (for help)
    Played and recorded on Xbox Series X.
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Komentáře • 1

  • @pdxbla
    @pdxbla  Před měsícem

    1:21 usually there's 1 or 2 Lost Souls left in here.
    3:16 I killed the Annihilator first because there's already been a few of them in this playthrough.
    And let the other two fight. Liquidator(3:41) & Overlord(3:46).
    Liquidator is one of those less fitting replacers which I do like gameplay-wise. It won't spawn if you have "monster types" set to "neutral".
    In this level in Sigil II the Spider Mastermind has 9000 health instead of 3000 which it normally does. That doesn't carry over to the replacers unfortunately. So the Overlord died much quicker.
    Overlord is one of my favorites out the boss monsters. I had to disable its ability to fly though because it's a Spider Mastermind replacer. And it would break a lot of levels and create unfair situations if it could fly freely.
    4:17 I was just enjoying the show...
    5:57 this occational lag in the videos wasn't just the recording.
    It also happened in the game. This almost made me fall and have to start over.
    During the whole playthrough the lag made me fall in a level the way I'd have to start over twice. And many times I would at least take damage because of it.
    6:32 tried to kill this guy "Deep One" little slower because we haven't seen it attack in this playthrough yet.