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The reason why this works is that the level editor has default parameters for a copied level which has been unmodified. This is why some levels show up as tiny but aren’t. Ldm is also affected by this
Love how gd works 😀
Look at that! It’s a magic trick! 🤯
What was the trick it was so magical I didn’t get it
you need to open the level in the editor to see which objects are high detail
you can see the length isnt tiny any more
You don't need to actually place an object btw
i do it everytime
you dont actually have to place a block, I just enter and exit the editor and it appears
its actually just opening the copied level in the editor again
What da purpose
The reason why this works is that the level editor has default parameters for a copied level which has been unmodified. This is why some levels show up as tiny but aren’t. Ldm is also affected by this
Love how gd works 😀
Look at that! It’s a magic trick! 🤯
What was the trick it was so magical I didn’t get it
you need to open the level in the editor to see which objects are high detail
you can see the length isnt tiny any more
You don't need to actually place an object btw
i do it everytime
you dont actually have to place a block, I just enter and exit the editor and it appears
its actually just opening the copied level in the editor again
What da purpose