TF2 - How Good is the Shahanshah?
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- čas přidán 10. 09. 2024
- An in-depth look into an enigma of a Sniper melee. I break down and unravel its complex stats in an attempt to discern if it is "Good." Turns out it's poop.
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best way to use the shahshahsahshas?
use it in x10 with the darwin's danger shield
because half health is around 150 and you get 250% extra damage...
keep in mind that you take 200% more damage from explosions :P
mixyad3 You also end up killing a Kunai spy with 4 hits. 2 crits does the job too
Toa Pohatu what if a splendid screen charges you?
aha, that's where i pull out, my SIGNATURE MOVE!
and get one shot by an immortal, flying demoman with the quickiebomb lawnchair and the wee booties and cry in a corner because x10 is actual cancer
I use x1000 with DDS.
Take a lot of fall damage (fall damage is percentage of health so its faster than being shot), go one shot everything
The Shashancha...
The Shachacha?
The Sashancha?
The Sasansa?
The Saushancha?
The Anshansha?
Even the name needs a buff
Shhh.
Sashansha is asleep.
I see you every TF2 video...
KyleYourself
I have nothing better to do.
the szechuan
Bud Bonkerson 97 years...
excuse me but that weapon is actually called "The Shanalananadingdong"
Some Guy On the Internet M Night Shayalamananan?
Some Guy On the Internet nice profile picture
I can think of a minor change that might actually make it a viable option when snipers in a emergency situation: +30% damage while under 60% health, -20% damage while above 60% health. That puts his health around the low 70s when the buff kicks in, giving him just a little more chance to survive
i always thought it was called the shananannanana
Shanananana.
Shanananana.
SNIPEEEER!
*get it?*
Smiley the Smile
abababababababab
abababababababab
[can only type with a and b]
Smiley the Smile Clever, very clever
VAVLIE
I thought it's name was "Shanshanshah".
(i don't get the joke, explain plz)
it's hard to pronounce.
its not bad, but the time that its useful is the same time sniper should be heading back to resupply cabinet.
They should at least make the damage gradually increases and increase the maximum potential damage at low health like the Equalizer and make it holster faster as the Stock Kukri and Bushwacka are far superior at the moment.
I'm thinking about it, and a pan would be better. The sound it makes could help alert otherwise oblivious teammates (like the 3 other snipers standing right next to you scoped in) to the spy you're currently grappling with.
Then again... >_
StickMaster500 *pi$$*
*still wondering if the fish wacker would be good... * hang on, where did I read it being like the bat? Or is it just TF2C that has it as a higher damage slower swing speed thing.
StickMaster500 yo wassup piss man
I don't get why shahanshah is considered underpowered. I mean, if you happen to use melee as the sniper, you are probably already at less then 50% hp because of incoming damage as you engage the enemy
1:01 "If you're at exactly half..."
*has 125 max health*
I remember, after all these years, the Shahanshah being useful once. It was on Hightower, and some soldiers were coming to focus me. They'd get into melee range and after dealing a little splash damage to me, and I'd finish them off since they'd take damage on the way in. These were optimal conditions, really.
Personally i think this is a really good weapon its pretty much my go to for sniper. 90% of the time that you are meleeing you are low health so may as well have the damage bonus.
This much production quality for the flippin' Shahanshah?
lmao
No, but it applies mini crits after enough damage with it and activating the "CRIKEY"
You oughta see TheAppleJhon's vids
The Shanashananana is very under-used, the only time I personally have ever seen a sniper use it is well, F2P's who just unlocked it.
Uncle Vinnie I've actually seen b4nny use it in one of the videos on his channel.
In reality, it hardly feels any different from using Stock, since the Sniper rarely engages in melee combat.
Uncle Vinnie
Would a speed boost make this weapon more interesting? Kind of like the Powerjack?
Maybe, the only problem is that supposedly, Snipers don't die a whole lot in comparison to other classes. Among that, snipers still stay in the background and normally don't need to cover the same distances as a class like Pyro. But it could be used as a utility if it gives the speed boost, seeing as snipers rarely melee anything other than spies.... it is an interesting weapon to try to make somewhat useful.
Oscar McCormack
The speed boost of the Powerjack is overpowered when considering the Pyro's other options, especially Stock. The downside can easily be negated.
The Sniper benefits less so from a speed boost, as he rarely moves more than a few metres from the backlines, but the weapon may still need to be balanced accordingly with the other Sniper melee weapons. A concern of mine is that it will make the Stock Kukri useless.
The only utility of this weapon is with a razorback and a spy use his the revolver and shoot 2 time (he need 3 shoot to kill you)
it's can be the only time where this weapon can be better than the Bushwaka
because you haven't the jarate equipped, and you have less resistance
and even in that case, the kukri still is a better weapon
i think when can buff the weapon by just swap the downside with the upside
Taste yea but the razor back is a crutch for corner snipers....
Rip English
nik khairun we must miss you
???-2017
Taste still takes the same amount of hits as stock
Excuse me :c (sorry for my bad Japanese)
Tfw you realise video is 4:20 long
Paupelp git REKT skrub
everyday? ha! ALL THE TIME my friend, all the time
your obviously new to the internet
Daniel Vega Your'e* obviously new to English.
Lion cold man.
i'd say the Shahanshah is sort of like a last resort weapon, for the type of sniper who knows he's about to die, but doesn't want to go down without a fight
why not make it so that it's damage is low at first but increases depending on the amount of damage you deal with your secondary and primary?
Similar concept to the Bazaar Bargain. The better you do, the more powerful it becomes
It is pronounced as sh a hen shaah and it means king of kings
Good to know.
i thought it was pronounced shash en ah
Ironic given the stats
king of kings... hmmm..... i wonder which culture had shahanshahs and shahs?
@@DaDARKPass Muslims and Hindus
I honestly love this weapon, whenever I play sniper I'll always have scouts or spies on me (if my aim isn't awful that day) and it's almost always in close quarters. Even with the decrease in damage at full health, the high crit rate more than makes up for it
This is some amazing production quality mate, really enjoyed it!
i think this is one of your better made videos iv seen!
when the music transition comes and cuts off i'd like it to keep going (it feels a bit weird when it fades away sometimes), it would been nice to have it going in the background while you talk some times
if it dealt 125 on a mini crit on the low health end, it would be an interesting bushwacka sidegrade. It would be a lot better for if you got attacked by an ambassador spy or a sneaky scout who managed to get a meatshot on you and you would rather not risk that damage vulnerability, but still would do less damage overall.
With the Desert Marauder I can finally roleplay as a terrorist.
WHERE DO YOU HAVE THIS, OVERWATCH?!
Richard Watson "pharah, reporting"
Not to say it's a great weapon or anything, but you really do brush over the actual advantage it has: When the damage bonus is active, compared to stock melee weapon damage, for most classes it takes only two or three hits to kill from full health, when normally it would take three hits or four hits. You even show it in your comparisons, but you don't make note of it. Using the Shahanshah with Jarate is completely missing the point. The Bushwaker is a very offensive melee, but the Shahanshah is a defensive melee that, when it's active, kills enemies one swing faster than normal melee weapons. (And it still has crits enabled.) If you're using a loadout without Jarate, the Shahanshah is more often than a better backup weapon than a stock melee, even if it's not very flashy.
Now if you really want a useless Sniper melee, look no further than the Tribalman's Shiv.
The only advantage (assuming we live in a fantasy world where everyone runs around with full health) is that you can two shot medics and 3 shot soldiers (200hp soldiers should be illegal) when you are half health. It's still 2 swings for 125hp, 3 swings for 175 and however many swings for that afk heavy. That being said, the amount of times the damage penalty screwed me during my game play may screwed my opinion. I was probably a little too harsh on it, yeah. Good feedback, thanks.
As derp said, it's defensive, meaning that, in most cases, youll be further back, and if someone gets close enough to you for you to melee them as sniper, i can guarantee youll have below half health. it's not like youre going to just run around trying to get a kill with it. it's saved me in so many situations (without random crits) because of the 1 less swing. IMHO it's the best DEFENSIVE sniper melee in the game
Not to get too deep into navelgazing with math, but it's basically 130 damage against 162 damage. Against light classes with some overheal, the 162 has a much better change of being enough, and against 175 hp classes, a margin of 13 hp is way more likely to be enough than 45 hp. And 244 damage is better against soldiers and heavies for similar reasons.
The damage penalty punishes using it offensively, since diving into danger with either low health or a weakened weapon is asking to get killed, but defensively it's saved my bacon plenty of times where stock or the Bushwaker wouldn't have. (You don't always have time to splash them with Jarate first, after all.) Plus, one hit at high health and one hit at low health balance out to about the same damage as two hits from stock, so it's almost like it doesn't even have a downside at all! /s
None of this saves it from being a pretty boring weapon overall, though. As a Sniper, you either don't want to get into a melee fight at all, or you're using the Bushwaker and you totally do want to get into a melee fight.
But does it combo well with darwin's danger shield?
I think Tribalman's Shiv is the best melee for sniper when taken with the SMG.Once you find a spy (it's awesome to spycheck too) just hit him once, switch to smg, if he gets close again hit again.There will be a delay between the spy pulling back and charging again, during that time bleeding will add up, dealing more damage than a normal kukri.It's for hit-run kind of style, not actual fights.It's might also be the reason i am having nightmares of demoknights though
I personally love the shahansha in my medival mode loadout for sniper. I use the huntsman, the cozy camper, and the shahansha. I use the huntsman the way anyone else does, but my other two slots are used to take down demoknights. When they get the drop on me (they usually do) I get dropped to pretty low health. The cozy camper keeps me just slightly alive while the damage from the huntsman, paired with the shashana, usually random crits them, or the damage it does without a crit sends them running.
I think this weapon could be made viable if you changed the upside to 50% damage bonus instead of 25%. That way, if you are at such a risky level of health you get a much better reward. 97.5 isn't enough to make it broken by, say, one-shotting a heavy on random crit as it wouldn't break 300. It would still be a good increase and enough to oneshot a soldier even with (some) overheal, who could definitely oneshot you at the level of health you must be at to get the damage bonus.
I use it because it's fun to see people get killed by a sniper with Shashanananananana-BATMAN
Love the production value of your videos dude, keep it up!
Rework on the Shahanshah would be interesting...
My guessed reworked stats:
+ High health enemies will receive 25% more damage from each swing
+ Equal health enemies will receive 15% more damage from each swing
- Low health enemies will receive 35% less damage from each swing
- No random crit
With this imagined stat, I guess this weapon may be useful to cut down certain enemies with certain health contained, depending on the user's HP.
I am not sure about the Shahanshah's rework, but I hope Valve makes this weapon interesting to be used with its own special stat...
I'm an aggressive sniper so hipfires quick scoping and an smg together with the shahansha. When a scout or soldier comes at me I just pull it out and attack, with half the health after the initial shot lets me win most of the time. Especially when no one expects sniper to run at the enemy instead of run away
Just experimented around with the stats a bit on my private server. Here's what I managed so far:
*While Active:*
10% faster movement speed
+25% damage while 50% health
The animation was so cool! Especially the part where it changed from gameplay and the stats!
Thanks, I'm glad you liked it. It was my first time experimenting with those kind of graphics so next time it'll be even better (hopefully)
Wow that is a really useful way to use the Shahanshah at 3:55!
THANK YOU RED.After years of using this weapon and getting people just questioning my existence.You have brought light to the item.
The rotating Shahansha can be seen as rotating in either direction, or wobbling back and forth if you push your mind to see it that way.
I was waiting to see an in depth guide on how much potential it can have, but the ending was better than my expectation!
Just wanna say your video quality has improved over the past two years, and not to mention your regular uploads, at least for the time being. Good work.
I learned a lot from making this video. The next one will be longer, have better editing and will be more entertaining. Thanks for your support all this time.
the thing is that most snipers will attempt to get a shot in from their rifle before engaging in close combat with a melee weapon, if you can hit that, then the damage buff from the shahansha can finish the opponent off, assuming they are a light class such as scout, whereas the stock will leave them with 10 health.
Okay those transitions are really cool, major props.
Though I was bothered by how fast things spun for some reason... works as a screen wipe, but aunno. Something hilarious about an equalizer spinning that fast. XD
Yeah a lot of people mentioned this, it's my first time making things that move in sfm. It won't be so awkward in the future lol
This thing is great on maps where people actually play because if a Spy or Pyro is close to you, you can deal lots of damage especially with crits that can kill Soldiers.
The whole point of the shahanshah is to use it after you take 1 melee attack, 1 melee attack = 65 damage, leaving you to 60 hp which puts your in that range for the damage buff, it gives you a back up to your secondary with out relying on minicrits, the point is not the charge in to battle with the melee but to pull it out once you are under that threshold like a rage, for an example situation, you are in the back line and a scout meatshots you, or spy ambys you or even a trolldier misses his MG you pull out your shahansha and swing away, its made to be paired with packs and smgs.
The Bushwacka Sniper army and a Buff Banner Soldier is a pretty good combo
thing's saved my ass so many times against spies and cocky scouts/soldiers. Never leaves my main sniper loadout unless I'm memeing with the ham, pan, or Nuka Breaker objector
I use the shanhanshah more defensively with the actual sniper rifle and not the bow. If an enemy sneaks up on you and gets you below 50% health (which they will do most of the time), you can react and take them out relatively quickly.
Balance ideas:
Lower damage penalty to either -20% or -15%
Make exactly half round to the damage bonus
Buff damage increase to either +30% or +35%
Oh my god. I completely misunderstood the way the weapon worked and I thought that over half health granted the damage increase. I'm definitely switching back to stock now.
How to fix: 50% bonus dmg when HP above 75% and -50% when HP below 25%. User is marked for death while active and 2s after unequipping.
This is to make sure snipers think before taking out their and spamming. High risk high reward just like the Uber Saw.
I guess the immediate solution is:
+ While below *full* health, 25% damage bonus
- While at full health or overheal, 25% damage penalty
Otherwise I'm not really sure where to take the item. Crits on a headstrike? I've always wanted a decapitator melee weapon, but it almost certainly provides mechanical and implementive challenges. We don't want another Huntsman where the game makes it too forgiving to score a headstrike.
best thing about the shahanshah is it lets you noscope + 1 melee hit spies and scouts up close
There is an optical illussion on the Shahanshah spins. They go to the left and change to right.
My Stat Suggestions for the Shahanshah
+25% Damage Bonus
-20% slower swing speed
I actually use the Shahanshah with the Razorback, so when I get maybe headshotted with an Ambassador, I can kill the Spy easier, or just have myself some buffness, if I miss a person rushing towards me.
Fun fact: "shahanshah" means "king of kings" in old persian. It was a title used by the achaemenid emperors (those guys who are the enemies of the greeks in 300, like Darius and Xerxes, for those of you who don't know), due to the many small kingdoms that paid tribute to them.
...And i don't know why i wanted to share this information. But there you go, an explanation for that confusing name.
Meanwhile there is me with a strange killstreak one that also has a name tag, descrption tag and 198 kills.
I have a Strange Team Shine Specialized Killstreak Shahanshah that I renamed "RVPairofdice's Tearsteel Falchion" and has 1500+ kills so far. Is that normal? :D
It is normal because the weapon is just underrated. By the way, the name is really cool.
That made me laugh too much.
i have a strange killstreak nametagged and descripton tagged arstrike named carpetbomber wich has 168 blastjump kill and 376 kills and the description of the weapon is "start operation firestorm
My Airstrike is named "Justice Rains from Above".
Am I original?
I think this is pretty good because when you are sniping you won't be able to look around. so when you take damage it would be a spy or a scout or a soldier and you would be under 50% HP after one shot after theses three classes and that means you have the 25% more damage so you might be able to kill them.
Shahanshah means - King of Kings in Persian. FYI
Make this a series, this video was awesome! :D
I think the Shayanaha's damage should depend on the enemy's health. Like +25% damage when the opponent has less then 75% health but 15% slower firing speed. Like this you can body shot a scout or spy (your main counters in this range) and finish them of with a knife swing. Giving it a nice use as an self defence knife
Love your vids man! Keep uploading as much as you do!
The best way to use Shahanshah is use it with stock smg, because stock smg is a good weapon at close range, you may switch to shahanshah when you get below half health. And thats how you basicly negate the -25% penalty.
Maybe Valve should give it a "Heal a portion of damage you deal" mechanic to the Shahanshah, and maybe make the damage increase more linear. That would really make the Shahanshah a good weapon.
I think this is a good video and It does bring up it's weakness I think the damage buff matters because a person shouldn't get all the way back to a sniper without taking damage. The only exception is the spy who you get to low health while fighting. I know the weapon may still not be the best but I had to protect it. Keep up the great content.
how about we change the damage penalty to only 20% (52 damage per hit) and increase the buff to 30% (86 damage per hit)?
The Shahanshah can be useful. A noscope (50) + a slash with the Shahanshah on low health (81) =131. This is very useful in order to kill spies and other classes with 125 max health.
If you are on low health you won't kill anything but a f2p spy.
They have like, a gun.
Well, my Shahansha is my trusty companion when I decide to enter into a fight I obviously couldn't win in bad situations. Even without Jarate I usually got my kills. For my the trick is to leave the enemy give the first strike (of course only if he/she is aware of your presence or he is not running in your direction in a straight line). This kukri can be very deadly if you can flank your enemy and now how to escape from a battle (a basic Sniper skill since you are a light class). Let's say when you equip this kukri you need to play at melee range like a Übersaw Medic could do. Of course that doesn't end the Shanashah's problems but it is my personal strategy to use it in almost every situations and I hope it can be helpful for you mates.
I use the Shahanshah with the SMG and Huntsman. Synergizes surprisingly well.
Also the shanashasha is great! It's used to be paired with a sniper rifle (of your choosing but not a bow) and a smg
Maybe something like "heal 15 hp on kill".
A bonus easily obtained only if you really need it. That would be interresting.
I actually quite like the weapon, since with a no-scoped bodyshot, it can kill scouts with one swing if below 50%, which you already often are in a close-quarters fight. Of course you could just use the jarate and bushwacka combo, but i value good body odor, and therefore don’t want to smell of rotten cheese.
How to buff this and the equializer without changing its personality?
Double the damage bonus. Simple as that. Make the equilizer's damage scaling double what it is currently, and make that +25% damage +50%.
i like how you got the desert maurauder at the end XD
Shahansha is my go to weapon if I'm not running bushwacka, and it's my go to for medieval mode.
"Can't kill spies in one hit"
*Kills Heavy in one hit*
i really love the way you modeled the weapon when you introduced the stats,well done. I've always enjoyed watching your content and never subscribed. now im going to do it so i don't miss out on new content. 😃
That's really good feedback Brandon. The newer videos will be more like this for sure.
omg you replied 😃. Also awesome to hear future videos will be like this, keep up the good work
Personally I would change it to do 5% more damage per kill with any weapon, and increase all incoming damage by 20%, meaning letting the sniper live and kill your team makes him a viable threat.
I'm glad you went over this one
TBH the down side doesn't matter as you really shouldn't be trying to get upfront with people. It should be used more like the escape plan, only using it when things get bad. Sniper is not designed to be an upfront class, he is designed to sit back and use his SNIPER RIFLE instead of his melee.
I thought that it was 25% increase when health is above 50%. Damn, this explains so much.
To be fair if a sniper's using his melee he's robably at low health anyways since the enemy's close up so you may actually find that the extra 20 health might help kill an injured enemy who was able to get to you from the front lines.
I mostly use the shahanshah whenever I am using the huntsman and an smg. The general gist is that you can get a 120 damage body shot at close range, then, depending on whether you get hit in the process, you either finish with smg spray if you are still at high HP, or give him an 80 damage smack at low hp. That's assuming you didn't get the headshot to start and you didn't get instakiled by a class that actually does CQC. Really only good for a select few maps, like nucleus, where the players tend to be evenly spread all over and the 1v1 game is everything.
I think the disappointing part about the shahanshah is that it really does not pair well with the bazaar bargain in any way. The stats are completely dissimilar, and they do not really play into each other like other item sets. I know that really wasn't a focus on uber update sets, but it seems like they were just arbitrarily including weapons with lackluster stats because the weapon sets were being taken in as package deals with cosmetics. If I could go back and prevent one event in tf2 from happening, it would be the uber update. It's not that everything was inherently bad about it, but so much of it was handled wrong and released prematurely.
Should add a defense buff when below 50%. That way it's like the equalizer and the fists of steel had a baby and sniper stole the newborn from the hospital during the night.
At 0:34 the less than and greater than signs are backwards. Other than that, great video! Loved it, thought it was very informative.
hey red robot do you know a craft recipe for the brusiers bandana? thanks,
What about using the BFB? It has a hidden stat any damage you do including meele and secondary goes to your boost. What about using it with the Boston Basher or Three Rune Blade?
I use the Shahansha offense all of the time. The only alternative I can think of is the Kukri. On defense, I prefer to use the Tribalman's Shiv to help friendly Engies track Spies.
My suggestion, make it start out with a damage penalty (same 25% one but regardless of health) but on headshot kills increase the damage by 10% up to 8 times (55%). Ok maybe not that high but the point is that it sorta acts like a bazaar bargain but on your melee, being worse but can snowball.
I actually really like this weapon. I use the SMG most of the time, so that's my go to weapon if someone gets up close. But if I get below half health and I need quick burst of damage to get out of trouble, I can rely on the Shahanshah to finish people off. If I've done anything with the SMG, 81 damage should be enough to do the trick. And, of course, even with the damage penalty, it's still enough to kill 125 hp classes with a crit. Since the classes that Snipers have to melee most frequently--Scouts and Spies--are 125 hp classes, the downside isn't really that bad. That said, I wouldn't use this weapon with anything other than the SMG.
So is this one of the more edited videos you were talking about on stream the other day? If so I like it! Although I'd slow down the spinning weapons a bit.
lol you're right I didn't realise until I'd done all of them
When I was first new to the game (a F2P) I love the Shahanshah for the cosmetic style and I normally use it to take out non-light classes, sneak up on distacted enemies while at low HP, and to fight off spies, pyros, and trolldiers. That's why I have a Strange Team Shine Specialized Killstreak Shahanshah I renamed "RVPairofdice's Tearsteel Falchion" (Anyone get the reference? :D)
add a -10% speed on above 50% hp and a + 10% speed below 50%?
aside from being fairly lethal, it also becomes an escape tool.
I say 15% speedboost when under 50% (yay- sniper finally has an agility perk weapon!) and deals minicrits (110 dmg) as well, but has a 35% flame and explosives vulnerability ALL WHEN ACTIVE.
I always felt like the Shananananananananah would do better as a Scout melee. Scout is more often at low health and close to his opponents, and is rightfully so. A higher damage melee for Scout would certainly be nice.
Make it >60% health and gives +10% speed when below 60%
Make only 15% less damage when above 60% and 20% slower firing speed
Also 30% slower deploy speed and holsters
Red Robot! Conch + Escape plan + self damage = speedy soldier going at very hihg speeds
Perhaps if it was changed to swing faster as you lost HP, but remained at stock damage?
thats my fav melee weapon sniper, though i cant still say its full name after 6 years of tf2
But Red Robot! You forgot one crucial thing (2 If you play MvM)! Having a damage penalty regardless of it being situational increases it's chances of getting random critz!
Like honestly 2/5 of my swings are critz even when I swing at the air...
And also, the shahansha + cleaner's carbine is pretty much the only way a sniper can deal damage to tanks in MvM... Not even crit boosted machina can do that.
Maybe increasing both the damage buff and penaly for weapon or make it similar to the equalizer would fix it.
Thank you for uploading such great content, all of my friends have stopped playing TF2, and it's nice to see that others like the game as much as i do. Thank you, +1 Subscriber
there have been lots of moments when I was at low health and a spy or a scout came up to me and shot me then I used my shahanshah and got them in one hit. id say its an alright weapon to use when someone disturbs your sniping routine. heck ive even one shot soldiers with it.
The Shahanshah is much better than the stock in casual matches because it has a hidden stat:
The Shahanshah gets random crits three times as much as the stock does.
Anyone else experience this?
Although to make the Shahanshah more appealing as a weapon for its visible stats, I feel like it should give a Sniper with it out damage resistance, so that the fragile sniper isn't killed in a couple of hits when going into a melee battle. Anyone else agree?