Stationeers Building the automated resource rocket

Sdílet
Vložit
  • čas přidán 19. 03. 2021
  • Awesome new toy. How to build and control the new rocket using logic chips.
    IC code:
    steamcommunity.com/sharedfile...
  • Hry

Komentáře • 34

  • @Skill_Not_Found
    @Skill_Not_Found Před 3 lety +13

    you need rotatate the couppler not a new rocket ^^

  • @finxn77
    @finxn77 Před 3 lety +4

    That sound when it returns... sweet stuff.

  • @MrPupsi
    @MrPupsi Před 3 lety +5

    Im glad i found this channel. Your videos are great! Keep up the great work and you better eat more different food. We dont want another potato incident .... :D

  • @mikebell7813
    @mikebell7813 Před 3 lety +3

    Cant wait to watch, out to dinner atm !

  • @Staglaitor
    @Staglaitor Před rokem

    Cool! Your rocket fly'ed up but whatabout you? You were not on the board...Can we fly up to cosmos? Or may be land on other planets?

  • @GaryParkin
    @GaryParkin Před 2 lety

    OMG Mick, I had you turned up so I could hear you over me crunching potato chips. When you changed the mode to 1 and the rocket took off, I almost peed myself. Darn that was loud. (Yup, speaker woofer is working) 8)

  • @amilhubbard8755
    @amilhubbard8755 Před 3 lety +2

    Thank you for the another great Video. You do a great job with walking through the Logic programing. Keep them coming..... Us want to be computer gamers with too thick of a skull can't compute on our own need to be lead by the nose. Cheers Mate.

  • @eriksolce7000
    @eriksolce7000 Před 3 lety +4

    Teasing us with the code at the very end but not showing it. Honestly with how simple this is to set logic for it should be simple to program an IC chip for automation. These are the things I'd like my program accomplish:
    1. Turn on Volume Pump / Electrolyzer and launch at specified fuel level
    2. Wait for idle at destination and turn on drill
    3. Wait for mineables to reach 0 and turn off drill then move to next location
    4. Check fuel levels at each step and return home when a min fuel value is reached (say, 1k to be safe)
    5. Unload and repeat
    -- Check status of storage in the unloading silo and don't launch if it's full
    -- Check onboard storage to see if it's full and return
    -- Add a check to verify that mining is still occurring in case you only want to mine ore (I don't actually know if mineables will still show a 1 status if ice is present but no ice miner is installed)
    -- Countdown to launch and speaker to announce
    I'm sure I'm forgetting something that's either necessary or nice to have. Let me know if there's more you'd add to this list. Maybe we can crowd source ideas and help Mick build the ultimate IC code for rockets like he did for AIMEE. I'm going to take what I've learned about coding and make an honest effort to write my own before I eventually resign to just using whatever Mick built because it's better.
    Questions I still have:
    -- Will this thing mine enough ice to make the process self sustainable or am I going to need to feed extra volatiles or water into the system to keep it running (electricity is "free" but fuel is not not unlimited)
    -- Max fuel tank capacity and if heat transfers to tank
    -- Do fuel requirements change based on the size of the rocket or total number of miners running
    -- Viability on Venus and Vulcan
    -- Total resources per hour and how it compares to AIMEE
    I have not messed with this yet but it looks like an great alternative to AIMEE. I hope it's balanced to account for differences in difficulty and material requirements.

    • @mikebell7813
      @mikebell7813 Před 3 lety

      Mick always puts some code out once hes refined it 😊
      I started a Venus run but ill also eventually publish some over the top code / setup for the automated rocket as well 🙂

    • @cowsareevil7514
      @cowsareevil7514  Před 3 lety

      Code linked in the description, nothing fancy though. I prefer the minimalist approach, just anough to get the job done.

  • @OdhisOdhiambo
    @OdhisOdhiambo Před 3 lety +1

    Information for IC10 Rocket programming: I programmed a fully automated mining A.R.M. and learned if you deactivate and instantly activate the Mining Module it mines much faster. And for traveling to the next ressource you must set a zero (or whatever) before you send the next "2" to the Automation Module. But if you forget (like me) to find a proper mining session end the rocket starts instantly for the next mission...hahaha (and you don't see it landing)

    • @chalyflavour
      @chalyflavour Před 3 lety +1

      Thanks a lot!! TL;DR:
      I set an "Activate 0" and a "Sleep 2" before I send another Activate command (e.g. 2 or 5).
      Long version:
      I wrote a script with Ice Crunch, Electrolyze and refuel automation and some transmitters (to have a control room somewhere else) with a bunch of conditions. It was working like a charm for about 10 trips, then I leave it alone. 10 trips later my rocket was lost (state 7) and i wondered cause my fuel reserve was 2500. After hours of debuging I found your comment and fooled around with the state 2 and 5.
      Sometimes (not always) the Rocket ignores those activtion commands and needs an "Activate 0" to "reset". Seems like a bug to me.

  • @bsh83
    @bsh83 Před rokem

    the code results in the fuel tank over-pressurizing after a few launches. the display says 4800 but inside its 5780 for example

  • @definitelynotasecretscpfou7824

    Time to make fully automated rocketry

  • @mas3675
    @mas3675 Před 3 lety

    Good video 👍

  • @Sentorial
    @Sentorial Před 8 měsíci

    Is the ic10 coding available anywhere else? I cannot get my steam to link up with my game. I've tried with the autofurnace before too. :(

  • @mwwoggy
    @mwwoggy Před 3 lety

    the sonic boom is a nice touch! Good vid, as always
    Side note: have you been experiencing problems with your furnace, specifically the pipe between the electrolyser and the furnace since the update?

    • @cowsareevil7514
      @cowsareevil7514  Před 3 lety

      I went back to using the mixer after the go with the flow update. Without insulated pipes the water was heating up and autoigniting through the electrolyser.

    • @mwwoggy
      @mwwoggy Před 3 lety

      @@cowsareevil7514 So this was a thing since Go With the Flow??? Didn't even realize it! I haven't checked, but can you not use water through the old insulated pipes at all now? Perhaps the old furnace to a tank then to electrolyser will still work?

  • @mikebell7813
    @mikebell7813 Před 3 lety

    Good info as always, thank you Mick 🥰
    Can you use a logic transmitter similar to AIMeE to control it?

    • @cowsareevil7514
      @cowsareevil7514  Před 3 lety +1

      You don't need to. It as all controlled from the ground. I havent figured out what the chip in the control module is for.

    • @mikebell7813
      @mikebell7813 Před 3 lety

      @@cowsareevil7514 right on, ill have to play with it. Wierd to have the slot... yeah nothings even coming to mind as to why... maybe to transfer it to a new planet to land on? Hmm thats a wild guess though

    • @mikebell7813
      @mikebell7813 Před 3 lety

      In essence its not even a remote vehicle at this point from what im understanding. Its a multi stage optional module building with fancy animations lol

  • @lordsherifftakari4127
    @lordsherifftakari4127 Před 2 lety

    question regarding the storage silo modules.
    can several silo modules be filled from 1 Mining Module.
    IE = Mining Module, coupler, Silo, Silo, Silo.
    no mention of the max capacity for a silo Module.
    I just picked the game up off Steam and looking forward to having a proper go starting of course on Mars.

  • @eternialogic
    @eternialogic Před 2 lety

    Finally got a fully automated rocket... problem is... I dont have a sorter stack yet for all the ores, so I have to manually sort 200+ stacks of them and I have no ingots left. xD

  • @Zopzodeman
    @Zopzodeman Před 3 lety +1

    No need to reload when you cant place the connector module , i had succes with rotating it 360 degree in the horizontal axis , the game would let me place the module then.

  • @Bota512
    @Bota512 Před 2 lety

    Has anyone had any luck getting a gas mining rocket to work properly? I can't seem to get the gas to unload to a 2nd fuel tank no matter what i try on the logic.

  • @bodewitz680
    @bodewitz680 Před 3 lety

    isnt there a way to have it move and mine with out you doing anything and return when low on fuel with IC?

    • @cowsareevil7514
      @cowsareevil7514  Před 3 lety +1

      You can do it quite simply with the IC10 but a lot of people don't like to program so I just wanted to show how easy the rocket is to use.

  • @alejandroramos8289
    @alejandroramos8289 Před rokem

    I have a problem I have a second rocket and in the second the tanks are filled but the rocket never takes off, the first continues to work correctly but the second rocket does not activate mode 2 ever any solution to have more than 1 car with the same ic code?

  • @mordiaky
    @mordiaky Před 7 měsíci

    This is so outdated like 5 minutes ago w.r.t. where is the updated tutorial lol I/k with the new rocket update and toys to play with we need you more than ever, we can not do it with out Micks brain❤❤❤❤

  • @macgyver4269
    @macgyver4269 Před 3 lety

    Can the speaker do a countdown? I'm not sure but it would be cool if it does.

    • @mikebell7813
      @mikebell7813 Před 3 lety

      Oh it certainly can, id wager Mick already has that setup. The Klaxon horn is one of Mick's favorites

  • @Wha73v3r
    @Wha73v3r Před 3 lety

    18:21 Cargo is unlimited?