Cinema 4D - Substance Painter - Octane Pipeline Tutorial
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- čas přidán 8. 09. 2024
- In this tutorial I will show you how to prepare your low and high poly meshes for baking and texturing in Substance Painter.
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Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.
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SP was a game changer in the texturing industry. Would love to see more about the pipeline. Thanks!
this pipeline tutorial is best of best!
Thank you.
you just saved my life amazing tut thank youuuu
Awesome!
Wow Wow You are really taking this to another Level!!
Thank you.
Your the best! This was very helpful and informative please make more c4d/substance workflow videos not a lot on youtube especially for octane.
Great tutorial!.. The right techniques and well explained.
Thank you!!
However.. For some reason when I use the texture (back in C4d) with the Low Poly Mesh, and then I subdivide it to make it High poly, It gets all distorted. :(
You dropped this 👑
Man, I really can't believe the value you put here, 10 out of 10 professional workflow, I am watching all your videos.
good luck
great tutorial and details! solved my questions on pipeline of dealing with low and high poly model uvs then transfer to SP software, thank you.
Awesome, great to hear!
Thanks for you videos, one of the reasons I've fallen in love with modelling in c4d :) The vertex colour and the uv boundary tips are super helpfull.
YEs, these make is it super easy to paint in Substance.
God tutorial A-Z, my thank
Thank you so much brother.
thank you so much! very useful info on both Substance and Octane.
It helps me a lot for my new job of product model and render, really thanks! Hope to see more workflow on C4D/SD/SP.😁
I was looking for this for a while now thanks ❤️
nice, thanks!
çok kaliteli içerikler üretiyorsun, sayende çok şey öğrendim ne kadar teşekkür etsem az
Teşekkürler dostum.
Absolutely useful to me. Thanks 👍
amazing thanks
special thanks man
Learnt something new today, appreciated it!
You and Polygonpen channel are the best!! Thank you soooo much!
Thanks !
Thx!
Thank you very much! Just found you yesterday and your tutorials are amazing. Also been looking for this workflow for a while and stupid CZcams didn’t found this video
Thank you very much :)
thank you for amazing tutorial. 😀
Zillion likes bro!!!
Pure Gold!
Good tutorial 👌 Save it for later 😊😊
That was very helpful! Thank you so much buddy! 💖
Wow, that was great 👍
hello Mister Polygonpen. What a great tutorial for this kind of workflow with substance painter. I have only one question. Why do you need to switch to low poly for the normal ? regards
Hello there! It has been a long time so I don't remember very well about the processes in the tutorial, could you be more spedific about the question, I couldn't get it:/
Thanks for the great tutorial.
Do I necessary need to have a LP-model to a model from Sketchfab?
I don't think so.
Thanks for a great tutorial. Can you please explain why you make two versions (one low poly and one high poly)?
To bake the high poly mesh into low poly, you know, game enginesuse it heavly.
@@polygonpen Thanks. So its not necessary if you only want to render it for a product photoshoot?
@@mattiasolsson581 Yeah, exactly! You can skip High poly/low poly part.
Awesome breakdown! One question though:
For those of us that are not familiar with smoothing groups in 3ds max, what does the break phong shading do and why is it important?
Thanks!
Think it as if you are adding supporting edges to make some parts sharper in SubD workflow.
If you break phong shading it is gonna do something similar, it is gonna make any selected edges sharper. This is used for mainly game models and usufull for UV unwrapping.
@@polygonpen awesome! If there's a video where you go more in depth into breaking phong shading and you can point me to it I'd be very grateful! I think content like that that talks about optimization is highly valuable
@@j.ssuarez Okay, I will try!
Thats dope! Couldn’t you set up a patreon or discord for modeling tipps?
I have both, check out the description.
Awesome tutorial!!my question is what is the translation of smoothing groups in blender?
I believe you need to slect the edge, edge menu and select ''Mark Sharp'', just like Cinema 4D and it is called ''autosmooth'' I guess, I am not Blender Expert though, so I may be wrong.
It's called Shade smooth.
Cool!)
Why did you bake the maps on the high mesh first?
okay new problem, with my object when i press apply selected the paint fill wil leak over the edge. like a soft falloff.
switch from points to polygon points. thanks
谢谢您
Can we use the auto unwrap option in the Substance 3D instead of unwrapping it in c4d?
Not much reliable, I woulf aleays unwrap my object, if it is something not complex, it might work though.
what if the high poly is from zbrush with lot of details?I don‘t really understand why you bake the hign poly maps first instead of importing the low polyand bake maps directly....Sorry for the stupid question. I’m new to 3D.....
This is how Substance works, you just bake the high poly then you replace the high poly with low poly.
Interesting but One question... In the previous tutorial you had already Unwrap the model, why u made It again?
Just wanted to show the process from zero, for the new comers.
Crack! Thank you!
Thanks for this! Great tut. Only issue I have is at 11:39 when I try to set my vertex color, I get a soft edge at the edge of my selection. So it looks like the color fades away at the edge instead of giving me a nice, crisp hard edge like yours. I tried playing with the settings in the vertex color parameters but no matter what I still get that weird soft edge. Any ideas why that happens?
You may selected Vertex paint/weight instead of Vertex color, this is the first thing come to my mind!
@@polygonpen Nah, I'm definitely using the vertex color tag. For some reason the edge is soft. Very strange.
@@kickheavy8982 Yeah, indeed!
@@kickheavy8982 Same problem here
@@kickheavy8982 switch from points to polygon points.
Does Live Link works with C4D S26?
Don't know what it is?
@@polygonpen Cinema 4D new version S26
@@xavnation No, I mena what is Live link?
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