Cinema 4D - Substance Painter - Octane Pipeline Tutorial

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  • čas přidán 8. 09. 2024
  • In this tutorial I will show you how to prepare your low and high poly meshes for baking and texturing in Substance Painter.
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Komentáře • 85

  • @polygonpen
    @polygonpen  Před 7 měsíci

    You can follow me on these and join the Discord Channel.
    discord.gg/VrTJCpnmH3
    www.patreon.com/polygonpen
    twitter.com/mert_iskndr
    instagram.com/polygonpen/

  • @Ricardo-de9ju
    @Ricardo-de9ju Před rokem +6

    SP was a game changer in the texturing industry. Would love to see more about the pipeline. Thanks!

  • @waterbergice3440
    @waterbergice3440 Před 2 lety +3

    this pipeline tutorial is best of best!

  • @gremianagonzalez681
    @gremianagonzalez681 Před 10 měsíci

    you just saved my life amazing tut thank youuuu

  • @talhazulqarnain2126
    @talhazulqarnain2126 Před 2 lety +3

    Wow Wow You are really taking this to another Level!!

  • @eihabvisuals6327
    @eihabvisuals6327 Před 2 lety +4

    Your the best! This was very helpful and informative please make more c4d/substance workflow videos not a lot on youtube especially for octane.

  • @jcspotlight_design
    @jcspotlight_design Před rokem

    Great tutorial!.. The right techniques and well explained.

    • @polygonpen
      @polygonpen  Před rokem

      Thank you!!

    • @jcspotlight_design
      @jcspotlight_design Před rokem

      However.. For some reason when I use the texture (back in C4d) with the Low Poly Mesh, and then I subdivide it to make it High poly, It gets all distorted. :(

  • @deebal3851
    @deebal3851 Před rokem

    You dropped this 👑
    Man, I really can't believe the value you put here, 10 out of 10 professional workflow, I am watching all your videos.
    good luck

  • @nbx38362
    @nbx38362 Před rokem

    great tutorial and details! solved my questions on pipeline of dealing with low and high poly model uvs then transfer to SP software, thank you.

  • @shape6093
    @shape6093 Před 9 měsíci

    Thanks for you videos, one of the reasons I've fallen in love with modelling in c4d :) The vertex colour and the uv boundary tips are super helpfull.

    • @polygonpen
      @polygonpen  Před 4 měsíci

      YEs, these make is it super easy to paint in Substance.

  • @buivantai3256
    @buivantai3256 Před 2 lety +1

    God tutorial A-Z, my thank

  • @theiconic4436
    @theiconic4436 Před 11 měsíci

    Thank you so much brother.

  • @VaryprshotOfficial
    @VaryprshotOfficial Před 2 lety +1

    thank you so much! very useful info on both Substance and Octane.

  • @shelleyxue1989
    @shelleyxue1989 Před 2 lety +1

    It helps me a lot for my new job of product model and render, really thanks! Hope to see more workflow on C4D/SD/SP.😁

  • @yakoubgr
    @yakoubgr Před 2 lety +2

    I was looking for this for a while now thanks ❤️

  • @yassinrupp146
    @yassinrupp146 Před 2 měsíci

    nice, thanks!

  • @mertkarabacak6317
    @mertkarabacak6317 Před 2 lety +1

    çok kaliteli içerikler üretiyorsun, sayende çok şey öğrendim ne kadar teşekkür etsem az

  • @MirkoMancini
    @MirkoMancini Před 2 lety +1

    Absolutely useful to me. Thanks 👍

  • @sahlabadi
    @sahlabadi Před rokem

    amazing thanks

  • @alinarangi7826
    @alinarangi7826 Před rokem

    special thanks man

  • @leonteoh2823
    @leonteoh2823 Před 2 lety

    Learnt something new today, appreciated it!

  • @EdRosh
    @EdRosh Před 2 lety

    You and Polygonpen channel are the best!! Thank you soooo much!

  • @teddyxz5182
    @teddyxz5182 Před rokem

    Thx!

  • @jooaquin
    @jooaquin Před 2 lety

    Thank you very much! Just found you yesterday and your tutorials are amazing. Also been looking for this workflow for a while and stupid CZcams didn’t found this video

  • @luisdanieljimenezmagana2355

    thank you for amazing tutorial. 😀

  • @RaviTomar__
    @RaviTomar__ Před 2 lety

    Zillion likes bro!!!

  • @goner13
    @goner13 Před 2 lety

    Pure Gold!

  • @omirodricks4260
    @omirodricks4260 Před 2 lety

    Good tutorial 👌 Save it for later 😊😊

  • @nathandirezende
    @nathandirezende Před 2 lety

    That was very helpful! Thank you so much buddy! 💖

  • @Archilization
    @Archilization Před 2 lety

    Wow, that was great 👍

  • @vincentviet5257
    @vincentviet5257 Před 5 měsíci

    hello Mister Polygonpen. What a great tutorial for this kind of workflow with substance painter. I have only one question. Why do you need to switch to low poly for the normal ? regards

    • @polygonpen
      @polygonpen  Před 4 měsíci

      Hello there! It has been a long time so I don't remember very well about the processes in the tutorial, could you be more spedific about the question, I couldn't get it:/

  • @viachabein1430
    @viachabein1430 Před rokem

    Thanks for the great tutorial.
    Do I necessary need to have a LP-model to a model from Sketchfab?

  • @mattiasolsson581
    @mattiasolsson581 Před 2 lety

    Thanks for a great tutorial. Can you please explain why you make two versions (one low poly and one high poly)?

    • @polygonpen
      @polygonpen  Před 2 lety

      To bake the high poly mesh into low poly, you know, game enginesuse it heavly.

    • @mattiasolsson581
      @mattiasolsson581 Před 2 lety

      @@polygonpen Thanks. So its not necessary if you only want to render it for a product photoshoot?

    • @polygonpen
      @polygonpen  Před 2 lety

      @@mattiasolsson581 Yeah, exactly! You can skip High poly/low poly part.

  • @j.ssuarez
    @j.ssuarez Před 2 lety

    Awesome breakdown! One question though:
    For those of us that are not familiar with smoothing groups in 3ds max, what does the break phong shading do and why is it important?

    • @polygonpen
      @polygonpen  Před 2 lety +2

      Thanks!
      Think it as if you are adding supporting edges to make some parts sharper in SubD workflow.
      If you break phong shading it is gonna do something similar, it is gonna make any selected edges sharper. This is used for mainly game models and usufull for UV unwrapping.

    • @j.ssuarez
      @j.ssuarez Před 2 lety

      @@polygonpen awesome! If there's a video where you go more in depth into breaking phong shading and you can point me to it I'd be very grateful! I think content like that that talks about optimization is highly valuable

    • @polygonpen
      @polygonpen  Před 2 lety +1

      @@j.ssuarez Okay, I will try!

  • @noahaviera
    @noahaviera Před 2 lety

    Thats dope! Couldn’t you set up a patreon or discord for modeling tipps?

    • @polygonpen
      @polygonpen  Před 2 lety

      I have both, check out the description.

  • @CodeZakk
    @CodeZakk Před 2 lety

    Awesome tutorial!!my question is what is the translation of smoothing groups in blender?

    • @polygonpen
      @polygonpen  Před 2 lety

      I believe you need to slect the edge, edge menu and select ''Mark Sharp'', just like Cinema 4D and it is called ''autosmooth'' I guess, I am not Blender Expert though, so I may be wrong.

    • @tuna98khan
      @tuna98khan Před 2 lety

      It's called Shade smooth.

  • @alex333s
    @alex333s Před 2 lety

    Cool!)

  • @Ricardo-de9ju
    @Ricardo-de9ju Před 9 měsíci

    Why did you bake the maps on the high mesh first?

  • @Willopo100
    @Willopo100 Před 2 lety +1

    okay new problem, with my object when i press apply selected the paint fill wil leak over the edge. like a soft falloff.

    • @Willopo100
      @Willopo100 Před 2 lety +2

      switch from points to polygon points. thanks

  • @user-ek6fq6uh8e
    @user-ek6fq6uh8e Před 2 lety

    谢谢您

  • @dakshinbal7329
    @dakshinbal7329 Před 2 lety

    Can we use the auto unwrap option in the Substance 3D instead of unwrapping it in c4d?

    • @polygonpen
      @polygonpen  Před 2 lety +1

      Not much reliable, I woulf aleays unwrap my object, if it is something not complex, it might work though.

  • @user-zy8rp4og9r
    @user-zy8rp4og9r Před 2 lety

    what if the high poly is from zbrush with lot of details?I don‘t really understand why you bake the hign poly maps first instead of importing the low polyand bake maps directly....Sorry for the stupid question. I’m new to 3D.....

    • @polygonpen
      @polygonpen  Před 2 lety +1

      This is how Substance works, you just bake the high poly then you replace the high poly with low poly.

  • @SantoSVD98
    @SantoSVD98 Před 2 lety

    Interesting but One question... In the previous tutorial you had already Unwrap the model, why u made It again?

    • @polygonpen
      @polygonpen  Před 2 lety

      Just wanted to show the process from zero, for the new comers.

  • @mr.towers2290
    @mr.towers2290 Před 2 lety +1

    Crack! Thank you!

  • @kickheavy8982
    @kickheavy8982 Před 2 lety +1

    Thanks for this! Great tut. Only issue I have is at 11:39 when I try to set my vertex color, I get a soft edge at the edge of my selection. So it looks like the color fades away at the edge instead of giving me a nice, crisp hard edge like yours. I tried playing with the settings in the vertex color parameters but no matter what I still get that weird soft edge. Any ideas why that happens?

    • @polygonpen
      @polygonpen  Před 2 lety +1

      You may selected Vertex paint/weight instead of Vertex color, this is the first thing come to my mind!

    • @kickheavy8982
      @kickheavy8982 Před 2 lety +1

      @@polygonpen Nah, I'm definitely using the vertex color tag. For some reason the edge is soft. Very strange.

    • @polygonpen
      @polygonpen  Před 2 lety

      @@kickheavy8982 Yeah, indeed!

    • @smidii3d793
      @smidii3d793 Před rokem

      @@kickheavy8982 Same problem here

    • @smidii3d793
      @smidii3d793 Před rokem +2

      @@kickheavy8982 switch from points to polygon points.

  • @xavnation
    @xavnation Před 2 lety

    Does Live Link works with C4D S26?

    • @polygonpen
      @polygonpen  Před 2 lety

      Don't know what it is?

    • @xavnation
      @xavnation Před 2 lety

      @@polygonpen Cinema 4D new version S26

    • @polygonpen
      @polygonpen  Před 2 lety

      @@xavnation No, I mena what is Live link?

  • @leonunesPMW
    @leonunesPMW Před 2 lety

    SHOW