Destructible Vehicle Tutorial 3 - Custom Anim Graph Node

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  • čas přidán 28. 06. 2024
  • In this tutorial, you will learn how to create a custom anim graph node. You will learn how to add new module, generate visual studio solution, Add AnimNode and AnimGraphNode, copy pose rotation to simulate door, mirrors and trunk.
    If you enjoyed this video, please give it a thumbs up and leave a comment below. Don’t forget to subscribe to my channel for more Unreal Engine tutorials. Thanks for watching!
    Tutorial 3 Project Download: / destructible-3-89296121
    Chapters:
    Intro: (0:00)
    Add Runtime Module: (2:52)
    Add AnimNode_CopyPoseRotations: (11:41)
    Add AnimGraphNode_CopyPoseRotations:(21:40)
    Use CopyPoseRotations Anim Graph Node :(27:49)
    Outro: (32:38)

Komentáře • 65

  • @jourverse
    @jourverse  Před 9 měsíci +2

    First Destructible Vehicle Tutorial: czcams.com/video/wnr2AauJjGQ/video.htmlsi=T0txIZk1SHci0r3v

  • @jamesonvparker
    @jamesonvparker Před 9 měsíci

    I'm super excited for the full download! This is too cool.

    • @jourverse
      @jourverse  Před 9 měsíci +1

      This the link for download this part 3 tutorial: mega.nz/file/4yQUzTBA#C_RdTcnthMKV6XpZwYon7m6yTkJbVEPEgdFAUPhuWPY

    • @jamesonvparker
      @jamesonvparker Před 9 měsíci

      ​@@jourverse Thank you! At the end of this tutorial serious do you have any plans on making the full project available?
      Also I was wondering, would we have to repeat this for every single vehicle we want to bring in from City Sample Vehicles?

    • @jourverse
      @jourverse  Před 9 měsíci +1

      @@jamesonvparker Yes, I’m going to publish the full downloadable project at the last tutorial of this series.
      You need to migrate every vehicle and then create the child blueprint from the destructible vehicle blueprint and assign the static mesh, skeleton mesh, animation blueprint, data asset,... for each one of the vehicle. I think you can do it by yourself, and I’m not planning to bring all the vehicles to our project because it is going to complicate the process.

    • @jamesonvparker
      @jamesonvparker Před 9 měsíci

      @@jourverseThank you. I'll definitely try it myself.

  • @ykigniteboxofficial9193
    @ykigniteboxofficial9193 Před 9 měsíci +2

    "I love your creativity and passion. Your videos are so unique and entertaining. I'm sure you'll start to gain more subscribers soonI'm rooting for you! Keep creating great content and I'm sure you'll find your audience

    • @jourverse
      @jourverse  Před 9 měsíci

      Thank you very much. I hope so.😃

  • @jamesonvparker
    @jamesonvparker Před 9 měsíci +1

    Thank you so much for creating this tutorial series! I can’t get enough of it. Do you happen to have a patreon?

    • @jourverse
      @jourverse  Před 9 měsíci +1

      Thank you. I didn’t set up patreon yet. Like and share are helping me a lot.

  • @steliosstavropoulos499
    @steliosstavropoulos499 Před 9 měsíci +2

    Great work! How many tutorials do you plan on making for the destructible cars?

    • @jourverse
      @jourverse  Před 9 měsíci +2

      Maybe two more tutorials.

  • @Mr.Keygar
    @Mr.Keygar Před 8 dny

    I have started again in a new project and I always stay in this part because it does not open and I have everything closed, I only have the visual studio open 10:48

  • @grand3dgames
    @grand3dgames Před 2 měsíci

    Everything is cool, everything works. But only in the editor. An unknown error occurs when trying to package a project. It is accompanied by the following text: "Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets."
    Help, I don’t understand what’s the reason

  • @Sami.499
    @Sami.499 Před 9 měsíci +1

    Nice ! Can you make a tutorial on Car door open and close with character getin-out ? it will be very helpful for us.

    • @jourverse
      @jourverse  Před 9 měsíci +3

      Yes I’ll do that tutorial next week.

    • @Sami.499
      @Sami.499 Před 9 měsíci +2

      @@jourverse Many thanks !

    • @jamesonvparker
      @jamesonvparker Před 9 měsíci

      Awesome!

    • @jourverse
      @jourverse  Před 9 měsíci +1

      Enter and Exit Car: czcams.com/video/uUi2Yz7JTM8/video.htmlsi=qTJojVHmYEqCU54i

    • @Sami.499
      @Sami.499 Před 9 měsíci +1

      @@jourverse great 👍 this is really helpful for the community. God bless you 😇

  • @Yntoxicboy.
    @Yntoxicboy. Před 4 měsíci

    Hi, I Got this error: Error: Unable to find 'class', 'delegate', 'enum', or 'struct' with name 'FDestructibleVehicle_BoneSourceToTargetMapping'
    Total of 0 written

  • @isaacstech3629
    @isaacstech3629 Před 4 měsíci

    Hi Jourverse, I'm at 27:23 and when I try to play I'm getting error codes E1696 for AnimGraphNode_CopyPoseRotations.h and for AnimNode_CopyPoseRotations.h . Both errors say that it "cannot open source file." I'm on unreal 5.3.2. What do you think I should do?

    • @jourverse
      @jourverse  Před 4 měsíci

      If you use Unreal 5.3, you need the source files and plugins from City Sample Project 5.3. This project I use UE5.0.

    • @isaacstech3629
      @isaacstech3629 Před 3 měsíci

      @@jourverse The AnimGraphNode just had a typo, but I'm still getting the same source file error for the AnimNode.The citysample project is the correct updated version. Why does the .generated work for AnimGraphNode but not AnimNode?

    • @isaacstech3629
      @isaacstech3629 Před 3 měsíci

      For anybody else having similar errors, I finally fixed it: First, I had to highlight the AnimNode_CopyPoseRotations.h within the #include and press f12 to find the new file being referenced. For some reason, editing the original pathway resulted in visual studio not recognizing the new pathway until you press f12. If that doesn’t work, try entering the same line in all lowercase and see if it works. (I was then able to change the spelling back.)
      Another problem that came up was that the FAnimNode_CopyPoseRotations was giving an error saying that an incomplete type was not allowed. The fix for this error was to fix capitalization on something that was supposed to be all caps, can’t find it now but that’s what needed fixing.

  • @unique3400
    @unique3400 Před 9 měsíci +1

    Can you make tutorial for the car Ui please like the matrix

    • @jourverse
      @jourverse  Před 9 měsíci

      Maybe

    • @jourverse
      @jourverse  Před 9 měsíci

      I'm working on the car UI.

    • @jourverse
      @jourverse  Před 9 měsíci

      I just finish the car Ui tutorial: czcams.com/video/Vnyy9z2gSS8/video.htmlsi=pL3oU_0dUwkP5Xld. I hope you like it.

  • @GameDevUE
    @GameDevUE Před 9 měsíci +1

    So at 8:31 I didn't get a visual studio error like you did. It loaded correctly, I'm in 5.2 though.

    • @jourverse
      @jourverse  Před 9 měsíci

      You need to use 5.0.3 because in 5.2 they use new niagara data interfaces which this project use the old method to create niagara data interfaces in c++. forums.unrealengine.com/t/niagara-data-interfaces/600111
      You can try 5.2. If you get the same result without any error, that's great.

    • @GameDevUE
      @GameDevUE Před 9 měsíci +1

      @@jourverse will see how it shapes up but so far no error with visual studio

    • @GameDevUE
      @GameDevUE Před 9 měsíci

      @@jourverse yeah the build is completely broken now

    • @GameDevUE
      @GameDevUE Před 9 měsíci

      @@jourverse error MSB3073

    • @jourverse
      @jourverse  Před 9 měsíci

      @@GameDevUE you need to downgrade your project to 5.0.3. I'll try to figure out how to upgrade this to 5.2.

  • @OpalPlayz
    @OpalPlayz Před 4 měsíci

    I’m getting so many error when trying this on 5.3.2, any tips

    • @jourverse
      @jourverse  Před 4 měsíci

      Follow this tutorial to update this project. czcams.com/video/IgZ2NjMnSWg/video.htmlsi=ZltRksw2DZXxyTxv

    • @OpalPlayz
      @OpalPlayz Před 4 měsíci

      @@jourverse I bought your Patreon, can you help me figure out the files. I already setup my visual studio correctly and nothing worked

    • @jourverse
      @jourverse  Před 4 měsíci

      This project is UE 5.0. I’ll make a video how to update and package in UE 5.3.2. And release the latest project file in Patreon soon. Stay tune.

  • @elganzandere
    @elganzandere Před 9 měsíci

    I'm on 5.3.1. No issues with this series so far, until the need arose to generate Visual Studio file(s) for City Sample.
    Any ideas on how to proceed?

    • @jourverse
      @jourverse  Před 9 měsíci +1

      Can you mark the time in the video that you having issue?

    • @elganzandere
      @elganzandere Před 9 měsíci

      @@jourverse @14:05
      i am trying to generate .sln file for City Sample. Receiving the following error, in return:
      "Targets with a unique build environment cannot be built with an installed engine"

    • @jourverse
      @jourverse  Před 9 měsíci

      @@elganzandere If this is the first time you open visual studio for unreal engine, you need to set up something to work with the engine. www.reddit.com/r/unrealengine/comments/ejz4dg/targets_cannot_be_built_in_the_debug/ It has been some time since I set up Visual Studio; you should be able to find a tutorial to get you set up and then you are ready to begin with this tutorial.

    • @elganzandere
      @elganzandere Před 8 měsíci

      @@jourverse no trouble with Unreal & Visual Studio; It's an error i see when attempting to create Visual Studio files for City Sample (i do not have .sln file for City Sample as seen @14:05)

    • @jourverse
      @jourverse  Před 8 měsíci +1

      @@elganzandere Right click on your CitySampleNanite.uproject (depend on your project name). Select generate visual studio project files.

  • @Mr.Keygar
    @Mr.Keygar Před měsícem

    10:50 Error code MSB3073

    • @Mr.Keygar
      @Mr.Keygar Před měsícem

      I got stuck here, tomorrow I will find out how to fix it and the respective answer of the possible solution.

    • @jourverse
      @jourverse  Před 29 dny

      ​@@Mr.Keygar You need to check the Unreal Engine version of your project and the city sample project. If this isn't the same, you will get error.

    • @Mr.Keygar
      @Mr.Keygar Před 29 dny

      @@jourverse I use version 5.3.2 for both, I was checking that there is nothing unreal open to open the project from visual studio and it doesn't want to work, but it worked before making those adjustments, the bad thing is that I don't have a copy, I forgot completely, I'm trying this in ALS previously with no project errors since all my mechanics were done in this project.