Destructible Vehicle Tutorial 3 - Custom Anim Graph Node
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- čas přidán 28. 06. 2024
- In this tutorial, you will learn how to create a custom anim graph node. You will learn how to add new module, generate visual studio solution, Add AnimNode and AnimGraphNode, copy pose rotation to simulate door, mirrors and trunk.
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Tutorial 3 Project Download: / destructible-3-89296121
Chapters:
Intro: (0:00)
Add Runtime Module: (2:52)
Add AnimNode_CopyPoseRotations: (11:41)
Add AnimGraphNode_CopyPoseRotations:(21:40)
Use CopyPoseRotations Anim Graph Node :(27:49)
Outro: (32:38)
First Destructible Vehicle Tutorial: czcams.com/video/wnr2AauJjGQ/video.htmlsi=T0txIZk1SHci0r3v
I'm super excited for the full download! This is too cool.
This the link for download this part 3 tutorial: mega.nz/file/4yQUzTBA#C_RdTcnthMKV6XpZwYon7m6yTkJbVEPEgdFAUPhuWPY
@@jourverse Thank you! At the end of this tutorial serious do you have any plans on making the full project available?
Also I was wondering, would we have to repeat this for every single vehicle we want to bring in from City Sample Vehicles?
@@jamesonvparker Yes, I’m going to publish the full downloadable project at the last tutorial of this series.
You need to migrate every vehicle and then create the child blueprint from the destructible vehicle blueprint and assign the static mesh, skeleton mesh, animation blueprint, data asset,... for each one of the vehicle. I think you can do it by yourself, and I’m not planning to bring all the vehicles to our project because it is going to complicate the process.
@@jourverseThank you. I'll definitely try it myself.
"I love your creativity and passion. Your videos are so unique and entertaining. I'm sure you'll start to gain more subscribers soonI'm rooting for you! Keep creating great content and I'm sure you'll find your audience
Thank you very much. I hope so.😃
Thank you so much for creating this tutorial series! I can’t get enough of it. Do you happen to have a patreon?
Thank you. I didn’t set up patreon yet. Like and share are helping me a lot.
Great work! How many tutorials do you plan on making for the destructible cars?
Maybe two more tutorials.
I have started again in a new project and I always stay in this part because it does not open and I have everything closed, I only have the visual studio open 10:48
Everything is cool, everything works. But only in the editor. An unknown error occurs when trying to package a project. It is accompanied by the following text: "Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets."
Help, I don’t understand what’s the reason
Nice ! Can you make a tutorial on Car door open and close with character getin-out ? it will be very helpful for us.
Yes I’ll do that tutorial next week.
@@jourverse Many thanks !
Awesome!
Enter and Exit Car: czcams.com/video/uUi2Yz7JTM8/video.htmlsi=qTJojVHmYEqCU54i
@@jourverse great 👍 this is really helpful for the community. God bless you 😇
Hi, I Got this error: Error: Unable to find 'class', 'delegate', 'enum', or 'struct' with name 'FDestructibleVehicle_BoneSourceToTargetMapping'
Total of 0 written
Ok , Now is working
Hi Jourverse, I'm at 27:23 and when I try to play I'm getting error codes E1696 for AnimGraphNode_CopyPoseRotations.h and for AnimNode_CopyPoseRotations.h . Both errors say that it "cannot open source file." I'm on unreal 5.3.2. What do you think I should do?
If you use Unreal 5.3, you need the source files and plugins from City Sample Project 5.3. This project I use UE5.0.
@@jourverse The AnimGraphNode just had a typo, but I'm still getting the same source file error for the AnimNode.The citysample project is the correct updated version. Why does the .generated work for AnimGraphNode but not AnimNode?
For anybody else having similar errors, I finally fixed it: First, I had to highlight the AnimNode_CopyPoseRotations.h within the #include and press f12 to find the new file being referenced. For some reason, editing the original pathway resulted in visual studio not recognizing the new pathway until you press f12. If that doesn’t work, try entering the same line in all lowercase and see if it works. (I was then able to change the spelling back.)
Another problem that came up was that the FAnimNode_CopyPoseRotations was giving an error saying that an incomplete type was not allowed. The fix for this error was to fix capitalization on something that was supposed to be all caps, can’t find it now but that’s what needed fixing.
Can you make tutorial for the car Ui please like the matrix
Maybe
I'm working on the car UI.
I just finish the car Ui tutorial: czcams.com/video/Vnyy9z2gSS8/video.htmlsi=pL3oU_0dUwkP5Xld. I hope you like it.
So at 8:31 I didn't get a visual studio error like you did. It loaded correctly, I'm in 5.2 though.
You need to use 5.0.3 because in 5.2 they use new niagara data interfaces which this project use the old method to create niagara data interfaces in c++. forums.unrealengine.com/t/niagara-data-interfaces/600111
You can try 5.2. If you get the same result without any error, that's great.
@@jourverse will see how it shapes up but so far no error with visual studio
@@jourverse yeah the build is completely broken now
@@jourverse error MSB3073
@@GameDevUE you need to downgrade your project to 5.0.3. I'll try to figure out how to upgrade this to 5.2.
I’m getting so many error when trying this on 5.3.2, any tips
Follow this tutorial to update this project. czcams.com/video/IgZ2NjMnSWg/video.htmlsi=ZltRksw2DZXxyTxv
@@jourverse I bought your Patreon, can you help me figure out the files. I already setup my visual studio correctly and nothing worked
This project is UE 5.0. I’ll make a video how to update and package in UE 5.3.2. And release the latest project file in Patreon soon. Stay tune.
I'm on 5.3.1. No issues with this series so far, until the need arose to generate Visual Studio file(s) for City Sample.
Any ideas on how to proceed?
Can you mark the time in the video that you having issue?
@@jourverse @14:05
i am trying to generate .sln file for City Sample. Receiving the following error, in return:
"Targets with a unique build environment cannot be built with an installed engine"
@@elganzandere If this is the first time you open visual studio for unreal engine, you need to set up something to work with the engine. www.reddit.com/r/unrealengine/comments/ejz4dg/targets_cannot_be_built_in_the_debug/ It has been some time since I set up Visual Studio; you should be able to find a tutorial to get you set up and then you are ready to begin with this tutorial.
@@jourverse no trouble with Unreal & Visual Studio; It's an error i see when attempting to create Visual Studio files for City Sample (i do not have .sln file for City Sample as seen @14:05)
@@elganzandere Right click on your CitySampleNanite.uproject (depend on your project name). Select generate visual studio project files.
10:50 Error code MSB3073
I got stuck here, tomorrow I will find out how to fix it and the respective answer of the possible solution.
@@Mr.Keygar You need to check the Unreal Engine version of your project and the city sample project. If this isn't the same, you will get error.
@@jourverse I use version 5.3.2 for both, I was checking that there is nothing unreal open to open the project from visual studio and it doesn't want to work, but it worked before making those adjustments, the bad thing is that I don't have a copy, I forgot completely, I'm trying this in ALS previously with no project errors since all my mechanics were done in this project.