Too Human - What Happened?
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- čas přidán 11. 09. 2018
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Is this series still going on?
Cause I LOVE IT.
Been listening - NOT LYING - every night, while falling asleep, the whole series, couple of times.
Thank you!
Its available for free on Microsoft store rn AFAIK
I still have my copy of Too Human for the 360. It feels like owning the Necronomicon.
I could've sworn I saw one of those in a fucking bargain bin in some back alley secondhand shop. It was a small town thing. Felt surreal, and I've never even actually played the game.
In my home country, though, you find shit like that on the regular.
Don't read the manual out loud!
as do I, actaully played through it a couple months ago. it's not a great game, but it's still decent
I got all the achievements for that game
Same,i don't even remember where i got my copy from though.
Crystal D and Silicon K sound like party drugs.
"Crystal D" sounds like... something else.
@@ElectronerpProductions 8====D
@@ElectronerpProductions OH, had a little fun time with seath the scaleless eh?
I was thinking stripper names.
Robot horses
Interesting story: One of my college professors was actually an ex-Silicon Knights employee. He was one of the art leads and worked on pretty much every game SK made. He told us a few neat stories from his time there (he even got to meet Hideo Kojima once during Twin Snakes’ development). Though he also said that there were a ton of internal issues going on at SK as well because of Too Human and their other failed projects. He showed off some prototypes and graphics he worked on and said it was kind of disheartening to have all of that hard work go to waste because of things beyond his control.
Unfortunately, he didn’t go into too much detail regarding the firestorm with Epic Games (probably due to legal/contract reasons) other than saying thatToo Human was a massive de motivator for a lot of SK’s employees. I don’t remember when he left the company, but if my memory is correct he hasn’t really spoken to Denis Dyack since then.
Cool story bro
You took 2 paragraphs to say: I had a teacher that worked at SK
@@Simonporter89 ok lelo.
@@Simonporter89 /r/nothingeverhappens
Oh! I am so envious of you if I was in your position I would have asked about the N64 version of Eternal Darkness. As there is not much data of it.
I cant wait for 3 human
When I first played Too Human at that EBGames all those years ago, I wondered "What was the first game called and why didn't I know about it?"
Free Human
3 Human 4 Me
And the (surprising) sequel 4tnite! The only one anyone remembers...
It would be called Too Human two. Like Two worlds two.
Almost Human?
To think, if Silicon Knights stayed with Nintendo they might still be around. Especially since the Wii was incapable of running Unreal 3.
@@jon-erich9752 I'm still trying to wrap my head around that, it's like there's a Post-Nintendo Curse for 2nd party developers who left Nintendo thinking they'd make it big elsewhere. Though Silicon Knights definitely shot themselves in the foot the worst, nothing worse than getting sued by a fellow developer that just so happens to be the owner of one of the most important engines in gaming history.
@@FatMarioHeads I genuinely don't know but it wouldn't surprise me if Nintendo put in more effort than most publishers with their 2nd party developers. Like Nintendo obviously doesn't give a shit about quality control when it comes to third parties but pretty much all their 1st and 2nd party games are well polished with a clear identity. Feel like Dyack basically admitted Nintendo was intimately involved by deluding himself SK was a de facto part of Nintendo. I think that delusion also speaks well of Nintendo-- his delusion either simply shows he's delusional or that Nintendo weren't getting involved in the artistic direction of anything (they had already greenlighted) so they felt buoyed not burdened. I think both of those are likely to be true.. but I know for a fact Dyack is delusional.
Too Human probably would’ve worked better on the Wii and it probably could’ve been one of the biggest titles on that console.
@@jackgarcia5926 *Was ran by devs.
Now its money greedy corporates
@@flow185 Right, because now Nintendo ships broken games filled with microtransactions.
My favorite review title was, "Too Human is too shit."
Nice.
I made the mistake of selling my copy about a year before the Kill All Copies order came down. I wish I'd kept it, if only to have that little piece of weird gaming history
Eh, I was in a value village the other day, and there was a copy there. I'd have bought it if I didn't already own a copy that I have half a mind to destroy myself :P
@@gnarkillguch kinda weird since all unsold copies are supposed to be destroyed
@@darthmisogyny3828 unsold copies were destroyed. all the copies you find were bought by someone, then resold or returned. which means that there's less than a million copies in existence and the only people who care are people like matt, who wants it just so he can force other people to learn what it is.
Yeah me too. The game sucks but I really don't agree with the "destroy all copies" shit. That's just Epic being vindictive douchebags. Maybe they're buying up all the used copies and trying to turn them into collector's items like ET for Atari.
For good or bad, this game is a part of gaming history and it deserves to be preserved.
@@irllcd13 Well, the game WAS made using code belonging to a different company without paying them for it so I can understand why they where forced to destroy the unsold copies. Honestly the game is crap, so no real loss. Look on the bright side, if you have a copy then in 10 years you can sell it for quite a lot of cash to some AVGN wannabe.
Oh my god. My mom told me that my dad almost named me after Raziel. I was told it was some video game character and I was always curious. And now I stumble upon this video. Props to my mom for not letting that happen
Go Mom!
Hey now Raziel is a good name. Plus he is one of the best protags in gaming. Though I guess you'd have to deal with folks calling you Razzy
My best friend from high school has a brother named raziel after soul reader lol
At least yours was based off a bad ass game character. My dad wanted to give me a name that sounded like a hillbilly. I'm thankful to my mother for stopping my dad's huge mistake and get to go every day knowing my name is not Jessip.
@@jesseking1403 My dad wanted to name me Daysha.
My mom and aunt stopped him.
I found this game at a GameStop for $3 couple months ago and thought, "oh hey, a shitty game, maybe it's hilariously bad!"
I was wrong. I didn't know I had one of the last living copies in existence though... Cool?
I bought Fallout: Brotherhood of Steel for $3 in GameStop for Xbox. I knew it was shit but it was Fallout and it was only $3 so I bought it. Turns out it was better than Fallout 4.
No shit, this exact thing happened like a week ago. Except I bought it for nostalgia cause I actually secretly kinda like this game...but it's pretty shit.
@@Thomas-te2lg Aren't the copies in retailer hands counting as sold (to the store) and silicon had to destroy just the copies they had no shipped to retailers ? That would explain why the game is not as rare as the court story would suggest.
It's free as of the writing of this comment, digitally, on Xbox One.
yeah i got one a four years back on a trip to a gamestop in tennessee during a high school club trip. never heard of it or anything but knew who silicon knights were. such a weird game.
Denis Dyack and Silicon Knights is probably the biggest self-inflicted wound in gaming history. Just beyond epic what happened to them.
factor v is up there too
Epic Games sure has some luck when it comes to lawsuits involving assholes stealing assets and lines of code without permission and suing the people who supply their OWN game's engine.
The salt on the wounds is that we'll likely never get another Eternal Darkness game again (or even a port of the original).
Good point!
@@BrySkye On top of that, now Eternal Darkness is getting acknowledged in Smash Bros. Ultimate, with at least on its characters showing up as "Spirits". So that's pretty neat after years of silence.
And then they lost their suit against Apple
@@kylegarrison6216 it really didn't harmed them that much, like fortnite still being a behemoth and now every other title being announced for unreal.
Silicon knights just got wooshed and not a lot of ppl know them today :(
Oh dear, didn't know about that "Destroy all copies" order. _Yikes._
MageKnight404 Yeah... X-Men Destiny got hit with it too, since it was made with the same unauthorized heavily modded version of UE3 that Too Human was.
_Double yikes._ SK was just a bucket of issues.
@@MageKnight404 I don't think anyone will miss X-Men Destiny though.
MageKnight404 “Initiate Order 66”
Was that ever carried out? I know most stores kept selling X-Men Destiny afterwards because the recall was voluntary.
Apparently, Quantum Entanglement Entertainment was quietly closed down in January 2018, and Shadow of the Eternals development was put on hold.
Dyack has since opened a new company called "Apocalypse Studios" and is currently (supposedly) working on a free-to-play PC role-playing game called Deadhaus Sonata.
The man gets an "A" for persistence, that's for sure.
I'd really like to see Shadows of The Eternal made or just a remaster of Eternal Darkness to hold me over I'd be happy with that.
@@weirdpuzzledude1876 yeah, i really like how its looking too, and judging from all the things said on the streams, they are pretty passionate about it, i just need to see some up to data gameplay if the want me to buy a freaking founders pack
He should hire someone to name his games for him.
the man also gets an A in being a complete and total ass
"It's a good day to die"
"You always say that"
"It always is"
Idk if its the crust lord in me but that's a pretty great line come on.
It's no 'we're cancelling the apocalypse', but it's pretty fun
I mean, it's ripped-off from Star Trek TNG, but sure, it's alright.
X-Men Destiny is another story that deserves a What Happened.
He described X-Men Destiny as a "whole other can of crap", and given its another bad comic-tie in game and lack of content, it shouldn't need its own What Happened. Did you know Stan Lee was involved in the marketing of this game?
Well you got it
@@helloill672 I just finished watching it!
I think Derek Alexander (Happy Video Game Nerd) summed up this saga perfectly when he said “You can make the case that Eternal Darkness begat the hubris that led to Silicon Knights’s eventual undoing”. It really was a pipe dream to think that they ever going to win that lawsuit against Epic.
Wait... wasn't there a thing where the eternal darkness spiritual successor project got cancelled because the director or whatever got caught with child pornography or am I thinking about something completely different?
edit:
Yeah, the co-founder of "Shadow of the Eternals'", Ken McCulloch, was arrested after he was caught with child pornography.
O O F
Kally D After all, everyone knew he was always a kidder!
*w h a t t h e f u*
Yikes
Moral of the story: they should of just stayed at Nintendo and, maybe, make sequel to Eternal Darkness (seriously that is like the best horror game I played as a kid when the Gamecube cane out).
11 years later Microsoft is going to give it for free as part of the last batch of retrocompatible games on the xbox one
@@mb2001 yeah it’s been free for years on Xbox one. Just search free games on Xbox store, from your home menu.
Holy Shit. I remember downloading the demo for this game and thinking "This is clunky as hell but looks kinda neat? Whatever". Years later for whatever reason I was like "Huh, I remember that old demo was kinda weird but cool. I wonder if I can find that game anywhere for cheap..."
So I went to my local GameStop and asked "Do you have Too Human?", the cashier looked at like I had just asked him to perform some kind of forbidden ritual or something and asked me if I was sure about the title of the game. He then told me they had just a single used copy, I got it for around 8 euros. I played it and dropped it after more or less 8-10 hours of clunky gameplay, bad framerate and slow loading textures. I still own it to this day. Thanks to this video I now know that what I'm holding right now is a powerful artifact from a long gone era
They just HAD to have Too Human. They couldn't wait for stablity or solvency to bring the game to life. Hell, even lowering the aspirations they had for the game would be made it better but NO. They had to have their magnum opus.
It wasn't they. It was only Denis Dyack and people who just wanted a job he had along for the ride. It was an ego project, only not called such because it has a studio attatched. Dozens of people walked in and out yet Dyack kept his terrible idea always at the forefront.
He's gigantic idiot. He's the one person who could made the users of NeoGAF look mature and intelligent.
He's incompetent and can't accept it, hence lashing out at anyone challenging him.
Seriously. Making it a Wii game and continuing from the gamecube prototype wouldve been far easier but they HAD to be on the cutting edge of development for some vanity reasons.
Not only that, but what's WILD to me is that Silicon Knights _probably_ would've been fine, at least for a good while longer, if they didn't shoot themselves in the foot by starting a dick-measuring context with Epic. They only got found out about their code theft AFTER trying to SUE who they stole code from. It's like if you robbed a bank, laid low for a few months, and then later tried to sue the same bank for withholding your account balance.
@@ComicCrossing to be fair, the Wii was seen by many as an outdated piece of junk before it’s release and even after it became a massive success many studios kept thing of it as an outdated piece of junk only good for shovelware and casual games for kids
@xid And poor business choices. And incredibly stupid decisions that backfired so spectacularly that led them to bankruptcy
I'd say the real moral is to avoid biting the hand that feeds you. The lawsuit was what really did them in.
So happy CZcams's recommended page kept showing me your vids. Finally decided to check them out and as Palpatine said, "A surprise to be sure, but a welcomed one."
Well.
At least Eternal Darkness Lady is in Smash as a spirit right guys?
for the next , how about castlevania : lords of shadow 2 ?
Carlos Hernandez The first one not so much. The second one however..... ugh...
Can confirm, the first was a guilty pleasure, but the second is garbo. Then I found out the development cycle was a total trainwreck.
I mean, it was made, that's what happened.
It's fine.
@@JohnThems how was the first a guilty pleasure? LoS is an absolutely amazing game.
Does seem like it could be a really good basis for an episode. Promising first entry ("It's just not Castlevania" grumblings aside), disastrous follow-up. Rumors of troubled development we were hearing even at launch.
This is one of the saddest stories in the industry. With Nintendo's guidance Dyak was able to make amazing software. When he left and allowed himself to inflate his own ego unchecked he brought everything and everyone who supported him down like a crumbling tower. Who knows what he could have done if he'd stayed with Miyomoto
Holy shit I had passing knowledge of what led to Silicon's demise, but I had no idea Epic Games just absolutely murdered them. Eviscerated SK and later their eviscerated corpse stomped on for good measure. Brutal.
I mean, it's what happens when you bite off more than you can chew but still damn, they did not take SK's little legal attack lightly.
Oh please don't reference that channel I'm begging you. It took weeks to scrub it off my feed.
I'm sure they are default dancing on their graves
Dyack brought it on himself as he attempted to pretty viciously libel them, calling into question Epics integrity, core business competence and accused their staff of gross negligence and malicious action. You HAVE to fight that.
@@Perkustin yeah, silicon knights were basically asking for it. They really should’ve just cut their losses.
@@Perkustin you should also keep in mind that Epic Games back then was a very respected company. This was the studio that was churning out Gears of War, Unreal Tournament, and Infinity Blade.
Ah, perfect! I remember seeing an article way back when about Too Human's really extended delay. Always wondered Wha Happun!
I'd say it's a shame considering how much promise Eternal Darkness had, but it's also hard to feel sorry for Dyack. "Give us your GOW money!" What an architect of gloriously hubristic failure.
*Played Too Human for years after randomly getting it on Xbox360 and loving it, even wanting a sequel due to a cliffhanger ending*
*Watches this video*
- Oh.
One missing tidbit about the crowdfunding for Shadow of the Eternals is that SK originally hosted the campaign on their own website and took payments through Paypal. It came off as VERY shady, especially since that was during a time when folks were pumping a ton of money into Kickstarter projects.
I think it's worth noting that SK's cracks were starting to show even before they ended the Nintendo deal. It came out years later that the reason Eternal Darkness ended up as good as it did was because Nintendo was *heavily* involved in its production and more or less forced quality on it. Left to their own devices SK would have almost certainly screwed up ED at that time. Kind of puts the fact that Denis Dyack is trying to live off the legacy of ED into perspective.
I would like to see an episode on Advent Rising a game where they said they'd give away a million dollars and never did. Another good game to cover is the Wii game Project Hammer.
Advent Rising was also supposed to be a trilogy that would have a major movie attached. Obviously neither of these happened.
I purchased a copy of Too Human in 2009, for about $8. It ended up being one of my favorite 360 titles. While it is a bug-ridden shit show, I really have enjoyed it. This is mostly due to its awesome, unrealized potential; whether in the weapon/armor mod system, the twin-stick controls, or the way you could switch between fighting with melee or ranged, on the ground or in the air...this game could have been phenomenal if it wasn't executed so poorly.
If a dev team would take these ideas and do them justice, it would be excellent.
I loved it when I was 12 lol same reasons. Also the mythology
Yeah I actually didn’t mind the game and I’m pretty stoked that it’s backwards compatible and free on Xbox now lol
I'd never heard ANY of this drama leading up to the games release. All I knew was it was a Norse mythology inspired sc-fi game and that sounded awesome!
It ended up being the first game I EVER returned
Hella relatable
@@Chadius well, to be fair, the video has to end at some point.
Demi’s Dyack sounds like a comic villain.
This sounds so old when 2 years have passed. I watched it then and I'll watch it again. Wah happun will go down in history for being a show that took up a lot of our time in quarentine
You know the concept of Too Human I always found appealing. Asgard as a highly advanced cybernetic city with the Gods being cyborg warriors.
I played it brand new, liked it. Did my first play-through as Berserker and another as a Commando. I distinctly remember mellee with two sticks and loving it while my friend simply could not figure out the control scheme and hated the game from the beginning. I think the whole Norse lore angle helped keep me into it. I love that stuff. It was not that bad of a game to me.
Oh my god I remember playing through this and thinking it was an amazing RPG. Wow Past Me was a fucking dolt.
aidlord23 We all have those moments the only difference is that some people remember those moments
You’re not alone friend. I do remember thinking the ending was dumb as shit and didn’t feel finished at the time, though.
Same, I was home from work and school after getting my wisdom teeth pulled and basically just binged it. I'm sure the pain meds also helped dull the pain of playing it, but past me had a good timekiller that week at least.
I love that feeling. It comes to me when I read books or watch movies that I loved as a kid, and realize they fucking suck now.
brainflash1 Yeah I seem to have vivid memories of it getting noticeably harder towards the end of the game. Not like Ninja Gaiden Take-A-Sledgehammer-To-Your-Nuts Sigma hard, but still pretty difficult.
So Matt WHA HAPPUN to little Spielberg project that was known as Jurrasic Park Tresspasser? Tie in to the movies with promises of cutting edge 3D graphics, realistic physics, smart AI and all that in late 90s?
arciks11 the Research Indicates LP covers that one pretty well. Neat disappointing story.
Trespasser was great.
Well for one the smart AI and realistic physics never happened. The graphics where pretty good for the day, though.
I think agvn did I good episode on it
To the people that defended Too Human & Haze up until a week after it came out: you did that. never 4get
Lee is Still Gaming I still defend Haze, it’s a good bad game
Haze was neat for the first act. I knew nothing about it and was like “why is there no fricken blood?” Also Black Mirror basically does a worse version of Haze.
I defended Duke Nukem Forever untill it came out. I had a lot of apologies to make after that, that's for damn sure. Once it actually came out and I saw how terrible it was, not just disappointing after 14 years, but legitimately *bad* I felt like an ass.
Haze was overhyped and one of the biggest busts of all time.
Haze is awesome, easily the best game on the PS3. What'd I teach you boys about empty hands?
I’ve heard the name “Too Human” but never knew anything about it. It looked interesting until I saw the gameplay. Wow, that shit looks rough.
There is a podcast called Kane and Rinse, they do weekly podcasts talking about single games, they did one for Too Human and caught the ear of Dennis Dyack. They then did an interview podcast, I recommend it to get an idea about Dyack. He has some good points but basically blames reviewers and games media for his games being undersold and underscored. He gets somewhat humble regarding Too Human but mostly shifts blame to others. They also go over their Xmen game, and the controversy about taking publisher money for personal projects.
"We love our friendship... oh look money"
*Runs away*
cant wait to see this, all i remember hearing about Too Human is that they spent 10 years making it and it didnt turn out that well at all
I always get overly hype when you release videos in this series, Matt. There's something super fascinating to me about video game history, and the way you tell it is just so entertaining. Keep it up, dude!!
This is quickly becoming one of my favorite series on youtube. keep it up, Matt!
Meanwhile Alex Roivas is chilling as a spirit with Solid Snake in Smash Bros Ultimate.
Would love a video on "Haze" by Free Radical. It single-handedly destroyed the creators of the Time Splitters series, who were also working on Star Wars Battlefront III at the time. It was such a shame, because the game had some potential but was just so mediocre the company went under before they could release a PS3/XBox 360 Time Splitters.
This is free on xbox now
X-Men Destiny deserves it's own episode.
I know this is a very old video of yours but I just want to say man I appreciate your videos and the time you put into them. There are a lot of developers that I've always wondered what happened to them and now I get to know wha happun to them lol. again just thank you for what you're doing this is awesome stuff hopefully you see this I know like I said it's on an older video but I've been watching them all and it's hard to keep track of what's up today and what's not but either way they're all entertaining so thank you.
Just got it for free. Thank you Microsoft!
Jonathan Sullivan am downloading it now on my 360
Hey Matt! Advent Rising... Wha Happun?
Dude, love this series just binged all of them haha subbed.
OMG I remember this game as one of my first let Downs in gaming that actually hurts. Thanks for throwing light on all that went wrong
sounds like they might have survived if they just swallowed that humble pill.
Oh god so much of this has me wincing in near-sympathy.
I always wondered about this one. Thanks!
I don't know if you did this episode in part for me asking for it in a previous what happuned, but thanks anyway I really apreciate it.
I'm still holding out hope that Nintendo releases a sequel to *Eternal Darkness* in, like, 2023 or whatever.
I love the game to pieces, and they do still own the IP after all...
Wha Happun?: Lawbreakers or Evolve
1) Overwatch existed
2) Greed
This was the first game I played with a loot system with classes armour and weapons! I look back fondly! I didn't know any better! I loved the concept of robots eating people for fuel!!! I loved the opening cinematic!
Please make more of these. I'll tell all my friends about you
Wha Happon Omikron. I'm serious it's David Cages worst game and it fails more than he usually does since it fails on a technical level instead of just a story level. So I'm interested as to why this game is so much worse than his other ones?
Torcularis There is never enough suffering in the entire world to sate David Cage.
David Cage had an idea.
That's what happened.
Omikron wasn't a financial or reputation-destroying failure, though. On the contrary, David Cage has gone on to enjoy a, frankly, undeserved amount of success, and while I hate Detroit Beyond Two Humans Heavy Rain Souls, on a technical and financial level, they're all much better games than Omikron.
But Omikron has David Bowie and that alone makes it awesome.
I was really excited to play this game before it released. I bought it the Friday it came out and beat it over the course of the weekend. Disappointed that there were only 4 levels I took it to GameStop to trade it in. Since it was so new I got like $40 back for it.
I've never been so grateful to follow a gut instinct.
I love these videos. Everytime one comes out I get giddy
Definitely your best one yet. Very interesting!
"Too Human... it's a video game" - Jeff Gerstmann
Strong words from Jeff, not sure if I agree though.
Wha Happon Turok Evolution
Yes! New wha happun. Was just wondering the other night when the next would come
thank you for this, I had a lot of fond memories of Silicon Knights and wondered what the heeeell
You should do a Wha Happun? on Duke Nukem Forever, and that whole mess.
Your wish is granted
I thought I also read at one point that Silicon Knights was in trouble with the Canadian government in part because of all the funding received from them.
We need more of this professional version of Matt.
Yes! I was hoping you'd get to this hot mess. Thanks Matt!
So excited for the inevitable LP
Enteral Darkness is such an amazing game. Can’t believe it was created by this crazy company
"We're basically a team that's inside Nintendo" is also basically what Rare said and look what happened to them...
Holy crap. I occasionally hear people reference too human and that Dennis dude on podcasts, but I never really knew the story. That shit was bonkers! Thanks Matt this was really cool!
Remember Me. Big Capcom-published AAA, DontNod-developed platforming beat-em-up. Came out in 2013, only sold 47,000 copies in its first week. Never broke half a million in sales. It's a real shame too because I really enjoyed that game and it's not even a bad one either.
One thing I didn't really enjoy was how clunky the God Hand inspired make your own combo string thing was in Remember Me. But the memory mechanic was fucking sick and so was the whole setting/aesthetic of the environments.
If this game was a single player action rpg with non shit controls it would have been good. The story was pretty cool
I was looking forward to this one, I still remember my brother telling me about this game to talk me into getting a 360
I HAD A JAMPACK DISC WITH A SOUL REAVER DEMO, it was really hype as a kid
when you can't get the engine to work just sue it's owner... right? That's what normal people do isn't it?
Just now getting to wash this... WIIIIILD!
This company was clearly a victim of its own arrogance. 1) regarding Blood Omen, don't start a project with another company if you don't know who owns the rights to what (admittedly that's the most forgivable mistake they made), 2) Too Human was originally supposed to come out on the PlayStation 1 and they said the Wii was too underpowered? Eventually the 360 would be "underpowered" cuz that's how technology works so they didn't have the expectations in the right place, and 3) that lawsuit against Epic games was just them signing their own death warrant; I remember seeing G4 cover that situation back when I was a kid and I was just weirded out by it, man what a difference time and perspective make.
Matt you 100% right they should have just swallowed their pride and stuck with Nintendo, pardon the phrase but this whole thing is unreal
Denis Dyack is an idiot who thinks that shiny baubles will overcome any flaws in his writing. He kept seeing the next shiny thing and wanting that, restarting all progress and blaming it on other people. He's a conman riding the coattails of other people's hard work.
The allegations aren't super unfounded, since just before that time, Troika Games had very similar issues with Valve with the Source Engine and also didn't get much support from Valve because of it. Which is why Bloodlines was released as such a hot mess while Half Life 2 released in a manner that wasn't as much of a hot mess.
So like, there's kind of sorta precedence there as far as SK's concern. Because they also didn't dump Unreal 3, rather they just hammered it into their own fork of the engine because Epic wasn't really helping out there. Again, similar to how Troika had to hammer away at the Source engine to suit their needs because Valve didn't really give them proper support tools. It kind of pushed them into a corner, since the only other studio that was in the same position just well flat dead.
These video's are really interesting, you should do one on Haze or Fuse.
I'm gonna be that guy and say I bought and enjoyed this game. An RPG with reasonably fun combat and Co-Op? Hell yeah. I can say with confidence I enjoyed my time with it.
Yeah...i queit enjoying it, despite all it's problem and everything going on behind the game development
I still have a copy of Too Human. I know everybody rags on it for being bad, and rightfully so, but it fulfills that 'Terrible Game that I still find enjoyable' niche that I'm sure a lot of us all have.
I can sympathize, I have several games that are really flawed but I can still appreciate them for what they do right.
Seeing as you put footage of it there at the end (Turok Evolution), I'd love to see a video on "Turok: What Happened?" along with a "Panzer Dragoon, What Happened?"
I have a few copies of this game... a couple are still sealed, got them from a storage unit auction in Vegas a few months ago.
Just in case anyone missed it, Microsoft's actually planning to give away Too Human for free to anyone with an Xbone. That's right, now you too can figure out just how much of a shitshow this debacle was!
Lol holy shit I never knew the rabbit hole went so deep with this one, I only ever knew SK from Eternal Darkness and Twin snakes fame both which I loved. But yea it’s no wonder why they fell off so hard. ...should have stuck with Nintendo.
It amazes me that it sold under 1 million copies as there was always hundreds of too human boxes in the 360 preowned section when I was growing up.
I like the way you edit. You edit funny.
Fantastic stuff. How about Spyro Enter the Dragonfly?
"Banned from sale? Just give it away!" Thanks Xbox Backwards Compatibility
Had to come back to this after the X-Men Destiny's Wha Happun