Learning GameDev with Raylib in C: 2D Racing Game - Part 1
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- čas přidán 27. 07. 2024
- In today's video I start developing a 2D racing game in C with Raylib.
GitHub: github.com/unconv/racer
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00:00 Hello World
00:56 Create game window
03:19 Pick background color
05:18 Draw the "car"
07:04 Make the car move up and down
16:54 Make the car turn
36:09 Try to make it drift
37:12 Add car graphics
44:25 Add background graphics
49:43 Make camera follow car
59:11 Outro - Věda a technologie
42:00 Your reaction is hilarious, man. 😂😂😂😂
It's a really tough challenge. I appreciate your hard work and thank you for this hour-long video of fun 0 boredom.
We want the part 2
Keep up the great work, I love watching your videos.
❤❤❤❤
I have followed and subscribed to this channel when the subscribers still less than 500 ppl...now today the subs is close to soon to 10k and I so proud of this page growth! Kudos!!
Thank you very much! :)
Well worth a subscription
Great, that your are digging in Raylib's many features. ChatGPT is good for boilerplate's.
I think many will benefit, if you made a simple schematic of the code and the physics (math), I would at least.
I really like that, you are using Linux, C and Raylib. As IDE I'm using CodeBlocks (free) and I am not typing any commands, but just press a play button to run the code, when I compile or recompile.
Brilliant
Apart from other cars, or something to bump/destroy - it might be fun (... for the viewers...) if the car left marks behind in the dirt. Maybe just a limited number that get magically cleaned up by the dirt fairy so you're not repainting 1000s of tracks?
Part 2 Should come !
Hi can you do car parking game with raylib too :)
Interestingly, this video doesn't show up in my Subscriptions page - but all the previous ones do appear. Only spotted it was here when it auto-played at the end of an entirely different video.
Yeah, I changed the setting, trying to see if it would help with the algorithm, this being a non-AI video and I think a lot of my subscribers are from my AI videos. Didn't seem to work though, lol