Exploring Super Turbo's Western HD Remake

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  • čas přidán 26. 07. 2024
  • Super Street Fighter II Turbo really needs no introduction, as I'm sure we all know at least one Claw player who was stabbed in the ribs after looping wall dive slashes. In this video, however, I want to cover the often (at least nowadays) overlooked HD remake of the game that released in 2008 - Super Street Fighter II Turbo: HD Remix!
    I used to play this game all the time as a kid, but then I forgot about it once I became addicted to Marvel vs Capcom, so going back to this game and learning about its development and design philosophy was good fun. Join me as we take a trip down memory lane and figure out the how and why behind HD Remix!
    MUSIC:
    Street Market (Chun-Li Stage) - Super Street Fighter II Turbo 3DO
    Statues - Virtua Fighter 5
    Spider & Iron Raptor - Binary Domain
    Cashmere Cannonball - No More Heroes
    All Over the World (Instrumental) - Street Fighter 6
    Hotel Battle - killer7
  • Hry

Komentáře • 43

  • @chopper8209
    @chopper8209 Před měsícem +45

    You should also talk about the most recent version of SF2, Ultra Street Fighter II: The Final Challengers which is exclusive to the Nintendo Switch. Since it has the art style from this game.

    • @EnbyVess
      @EnbyVess Před měsícem +13

      It sucks it’s a Switch exclusive. There’s a lot of interesting new things, but it’ll be passed over regardless because it made for a pretty mediocre launch title compared to the other ones the Switch had. Making it more accessible would be sick.

    • @SomniaCE
      @SomniaCE Před měsícem +8

      ​@@EnbyVessNo rollback and 2 Akuma tier characters that were allowed in ranked. Such an atrocious version even if it is interesting in its own way.

    • @mythosinfinite6736
      @mythosinfinite6736 Před měsícem +10

      ​@@SomniaCE
      funny ken command dash is fun so it's the best game ever, actually

    • @khanage1344
      @khanage1344  Před 28 dny +2

      I made a video about that game ages ago 👀

    • @chopper8209
      @chopper8209 Před 28 dny

      @@khanage1344whats the title of the video?

  • @maximuscesar
    @maximuscesar Před měsícem +27

    This game always felt kinda "uncanny" for me and you nailed it: it's visuals feel like a flash game. Totally true. It's sad that my copy is stuck forever in my 360 account though since they never made it compatible with the newer Xboxes. I can kinda experience it on Switch but it's not exactly the same thing.

    • @craig205
      @craig205 Před měsícem +4

      If you look at some fo the art before the eventual "downgrade" of how detailed the characters were you can kinda see what they were going for compared to what happened. It was a lot more detailed before hand, but because of time constraints they had to dumb down the look

    • @mikeg2491
      @mikeg2491 Před měsícem +3

      I never liked Udon’s style to begin with, everyone looks roided out with weird proportions

    • @dariogonzalez8989
      @dariogonzalez8989 Před 3 dny

      @@craig205 Time AND memory constraints, because Xbox Live Arcade had a hard limit on how big games published through that service could be.

  • @EnbyVess
    @EnbyVess Před měsícem +15

    The art is solid, it just really doesn’t suit the kind of animation a fighting game has. It lacks the same level of color contrast as the original, making the characters feel more flat than they should, and the level of detail paired with the lower amount of frames is jarring.
    It’s still cool to see regardless. High res art can definitely work in fighting games (like Skullgirls) but I’m unsure if it really does here.

    • @TechnoSyndro
      @TechnoSyndro Před měsícem +5

      Yeah, I think the issue just comes down to how few frames everything has. With that level of visual fidelity you expect the animation to be equally smooth, but instead it feels like characters are just snapping between frames rather than actually animating, giving it that sort of flash game look.

    • @Blankult
      @Blankult Před měsícem +2

      It's so weird how low res sprites blend into each other between frames, while the high res ones feel so jarring

  • @tedjomuljono3052
    @tedjomuljono3052 Před měsícem +12

    instead of becoming the definitve version, it ended up as a very divisive game instead
    graphics, music, balance changes, everything felt a bit off
    it's a commendable effort but it's definitely not for everyone

  • @ericlathan6178
    @ericlathan6178 Před měsícem +4

    this game was pretty big when it was new, they should release it on steam

  • @georgiosgiannoukas3319
    @georgiosgiannoukas3319 Před měsícem +4

    This game is weird but not as weird as Ultra SF2. It's basically HDR but also different? and it has Evil Ryu and Violent Ken in it

  • @F1ghtGam3r
    @F1ghtGam3r Před měsícem +9

    I still like this game

    • @MegafanX123
      @MegafanX123 Před měsícem +6

      O my god its Hadouken

    • @triple_lei
      @triple_lei Před měsícem +2

      Me too. Warts and all.
      A couple years ago I brought out my old HRAP3 stick out of retirement and gave it an all-button layout _because_ I knew the game didn't have any sort of SOCD cleaning at all. Love those walk-up Sonic Booms!

    • @viewerguy10
      @viewerguy10 Před 28 dny +1

      @@triple_leilol you’re an evil genius

  • @piratesephiroth
    @piratesephiroth Před měsícem +5

    If you look at still images, the art looks all right.
    Animated though, it's ass.
    Redrawing the sprites without adding new ones was a terrible mistake.

  • @SomniaCE
    @SomniaCE Před měsícem +8

    I could have sworn the game let you play with both original ST balance and the Remix balance.
    It is a shame HD Remix was so divisive for hardcore fans because I would have loved a Third Strike with a smaller balance patch made with comp players in mind. I know James Chen has talked about how Sirlin didn't seem to take a lot of pro player feedback into account for the patch.
    I also remember hearing that Sirlin and his team wanted to judt give the sprites an HD makeover and he even offered to self-fund the difference since it would be more expensive than using Udon's art but Capcom refused. I think Udon did a fantastic job but the stages are far too simplistic and not being able to draw new frames of animation makes it feel cheap. If they had the time to really flesh it out it probably would not have looked so bizarre.

  • @JOHNN01.82
    @JOHNN01.82 Před 28 dny +1

    My account got hacked so my downloaded games are lost so after watching this video i never knew it was available on disk so bought one a bit pricey £40 but that was the cheapest some copies are selling fpr £90/100

  • @tiphotisted
    @tiphotisted Před 24 dny

    It sucks that probably the best Cammy model ever is stuck in that game :/

  • @davebob4973
    @davebob4973 Před měsícem +3

    Why does cammy stick her tongue out

  • @lancergt1000
    @lancergt1000 Před měsícem +3

    would this game have been more successful if Sirlin wasnt involved

    • @EdgeofNotion
      @EdgeofNotion Před měsícem +5

      Probably not. It would have had to come out in arcades and have Japanese players adopt it like with Guilty Gear AC+R to really be accepted, and HDR just looked too different. And whoever was in charge would have to filter out a lot of player suggestions. There's a famous story about Keits adjusting KI Jago in a way that fans initially criticized that ultimately was the right decision.

  • @daison96
    @daison96 Před měsícem +1

    I respect the efforts of the artists, but never cared for the style used. KoF XIII did the artwork right.... too bad that game's command inputs are ludicrous.

  • @GregInTechnicolor
    @GregInTechnicolor Před měsícem

    😅

  • @Blackisciple
    @Blackisciple Před měsícem

    I still can't understand why Capcom never released super Street Fighter 2 turbo for the Super Nintendo back in 94 yep they release Street Fighter Alpha 2 this doesn't make sense. Also I'm surprised nobody over there in the United States has done this yet what will the technology that's around these days I'm waiting for the day that someone does that because I will snap that up straight away $£$£$£.$£$£$£$

    • @Tempora158
      @Tempora158 Před měsícem

      Capcom was stuck with millions of unsold Super Street Fighter II cartridges for the SNES by the end of 1994, so it would be financial suicide to proceed with a Super Street Fighter II Turbo SNES release in 1995. If you're wondering why Capcom didn't release SSF2T instead of SSF2 on the SNES in the summer of 1994, the reason is if they did that, SSF2T would have been in the arcades for less than six months before the hypothetical SNES port released that summer, and this would have created a HUGE backlash from arcade operators who couldn't make their money back on the game because the home ports cannibalized their investment.

    • @mikeg2491
      @mikeg2491 Před měsícem +1

      @@Tempora158SSF2 itself shouldn’t of been released as-is, I don’t know what Capcom was thinking going back to the slow floaty speed of the original SF2

    • @Tempora158
      @Tempora158 Před měsícem +3

      @mikeg2491 Hyper Fighting was an American creation of Capcom USA to counter the Rainbow Edition hacks that took over the USA and Asia outside of Japan. The Street Fighter dev team at Capcom Japan did not like the chaotic nature of Hyper Fighting and preferred the methodical play that they've created in Champion Edition. They considered their Super SF2 to be the true update to Champion Edition, which is why Champion Edition was used as the base instead of Hyper Fighting. Basically, Hyper Fighting is to Ms. Pac-Mac as Super Street Fighter II is to Super Pac-Man.

    • @mikeg2491
      @mikeg2491 Před měsícem

      @@Tempora158 interesting I wasn’t aware Japan didn’t like the turbo sensibilities. I can see why with their culture though, I like Japanese audio equipment like Luxman or Accuphase because it tends to be softer, airier and less “in your face”.

    • @Tempora158
      @Tempora158 Před měsícem +3

      @mikeg2491 Don't mistake Capcom Japan with Japan in general. When Hyper Fighting was eventually released in Japan as Street Fighter II Turbo, tournaments switched over to it completely. That obviously didn't change Capcom Japan's position on the game, and that is how we ended up with the low earning Super Street Fighter II in the arcades and the sales disaster of the SNES/Genesis ports.

  • @milty66
    @milty66 Před 28 dny

    i would pay more for the game without the new art. It's a huge stain on the series.

  • @DenkyManner
    @DenkyManner Před měsícem

    The art and animation is plain old effing atrocious in the HD remake. I don't know how Capcom allowed it to be released. I despise everything about it

  • @isaiahjolin7178
    @isaiahjolin7178 Před 28 dny

    Hello Khange my name is Isaiah and I have something important to say to you. God loves you and like any father he wants to help you and keep you safe especially from the devil. But I am not just speaking to you about this I am also talking to your fans about this. God loves us all and he wants to save us not just from ourselves but from the devils clutches. Do not be afraid to come to the Lord for his love is for evreyone Shalom Shalom.