Going through sigil nerfs, buffs and new sigils for the upcoming deadman mode this July. 00:00-00:45 Intro 00:45-02:05 Starter Sigils 02:05-12:27 Tier 1 12:27-25:41 Tier 2 25:41-29:23 Tier 3
Yes, they’re just impossible to get as drops in the lower bracket. The one exception last year was you could not sell the starting sigils until you were in bracket 3, not sure if you were also prevented from buying, but fairly certain only restricted selling.
The info about everything is so hard to find. They mentioned it on an update to the announcement post in an image that you can’t search through with like Ctrl+f. If you go the wiki page for Armageddon they have the blog links and you can find everything there (:
Nice vid, subbed. Do you happen to know, is there any meaning to the Tiers? I see that we get a random free tier 1. But what's the difference between a tier 2 and a tier 3?
From the perspective of using them, no. The tier is about rarity of receiving them and they are not available or at least ridiculously rare until later brackets. You get them by hitting the deadman global drop table which is based on the combat level of the monster, capped at 150 combat for a 1/75 chance. Forgive me if you know this already but the deadman worlds are divided among certain combat ranges called brackets. I believe only the highest bracket can drop tier 3s (or at least at a reasonable drop rate) tier 2’s become more common as you rise brackets etc. if you go to the deadman reborn page there is an old graph ( there used to be less worlds so it’s a little off but you’ll get the idea) showing the chance of each sigil tier depending on the bracket. So essentially hitting the table is based on the combat level of monsters regardless of your bracket, but then when you roll the sigil table, which tier you land on depends on the bracket you’re in. Hope this helps!
I believe you're right! I suppose the devalues it even more. I think the main point still stands that because quest xp is so strong, you're rarely training with super low hits. Maybe low range, so it quickly falls off since as your max hit rises it becomes less meaningful. But better than nothing.
Ye we’ll have to see the wording was a little ambiguous. They said each log chopped etc. but does that mean two chances with double logs? We’ll have to see
I liked your thoughts on the sigils, didn't agree with the thought about price too much as you can sell them, I know they drop off in price at the end though as deleted etc. Cool vid.
For the new prices fair enough my speculation could be way off :) All the prices I listed except for the new sigils were the range from day 1 to day 3 for last deadman I pulled from the wiki so not really something I made up
@@spicymilkosrs I mean your thought process about the prices. Just because they're expensive doesn't mean they're not worth having, they can always be sold again if it's not too late.
@@spicymilkosrs I dont know what relic you are talking about but it said a 10% chance to do 15 extra damage and its over time. Thats on average 1.5 extra damage per hit. both food relics pretty much give double food (1.4*1.4 .=1.96) Say you had 25 gnome food in a fight. thats an extra 375 health from the relics. 1.5 extra per hit means you need to hit 250 times to counteract that. Idk about you but early fights dont get near that many hits in.
very underrated channel
Great video mate! I love dmm and play every season
great video look forward to more dmm content. also at 8:42 was that a sneeze in the background lol
Think it was the dog pulling something off the counter (:
You make nice content :) hyped for dmm
I had one thing can you wear all sigils in all combat brackets?
Yes, they’re just impossible to get as drops in the lower bracket. The one exception last year was you could not sell the starting sigils until you were in bracket 3, not sure if you were also prevented from buying, but fairly certain only restricted selling.
Let’s get a video on your starting route
I have a generic straight to pyramid plunder as a starter already (: but I’ll do one on my plan soon
@@spicymilkosrsdon’t do it! Lol that mofo gonna be waiting with an ancient staff hahah
Great video ty. Where did you get the info about the infernal chef/smith nerfs? I cant find anything about that in the official article.
The info about everything is so hard to find. They mentioned it on an update to the announcement post in an image that you can’t search through with like Ctrl+f. If you go the wiki page for Armageddon they have the blog links and you can find everything there (:
@@spicymilkosrs Ty. Yeh its weird that they didnt post those changes with the other sigil changes.
Nice vid, subbed. Do you happen to know, is there any meaning to the Tiers? I see that we get a random free tier 1. But what's the difference between a tier 2 and a tier 3?
From the perspective of using them, no. The tier is about rarity of receiving them and they are not available or at least ridiculously rare until later brackets. You get them by hitting the deadman global drop table which is based on the combat level of the monster, capped at 150 combat for a 1/75 chance. Forgive me if you know this already but the deadman worlds are divided among certain combat ranges called brackets. I believe only the highest bracket can drop tier 3s (or at least at a reasonable drop rate) tier 2’s become more common as you rise brackets etc. if you go to the deadman reborn page there is an old graph ( there used to be less worlds so it’s a little off but you’ll get the idea) showing the chance of each sigil tier depending on the bracket. So essentially hitting the table is based on the combat level of monsters regardless of your bracket, but then when you roll the sigil table, which tier you land on depends on the bracket you’re in. Hope this helps!
@@spicymilkosrs my friend got a sigil of the ninja from b3 last year atleast which was tier 3
With the change to how hits work in the rework the sigil of consistency should be a 2 minimum hit right? Now that you can't hit for 0 damage now.
I believe you're right! I suppose the devalues it even more. I think the main point still stands that because quest xp is so strong, you're rarely training with super low hits. Maybe low range, so it quickly falls off since as your max hit rises it becomes less meaningful. But better than nothing.
u forgot with the harvest runes to tell that u can get sigils from woodcutting etc, might be way more usefull now the harvest sigils
Ye we’ll have to see the wording was a little ambiguous. They said each log chopped etc. but does that mean two chances with double logs? We’ll have to see
I liked your thoughts on the sigils, didn't agree with the thought about price too much as you can sell them, I know they drop off in price at the end though as deleted etc. Cool vid.
For the new prices fair enough my speculation could be way off :) All the prices I listed except for the new sigils were the range from day 1 to day 3 for last deadman I pulled from the wiki so not really something I made up
@@spicymilkosrs I mean your thought process about the prices. Just because they're expensive doesn't mean they're not worth having, they can always be sold again if it's not too late.
@@mitchhanks but is money really an object or a value? This something you need to bring into consideration when quantifying the value of a commodity.
Drop rates on sigils is capped at 150? So something like a black dragon and vardorvis have the same sigil chance?
Yessir according to the wiki. Only exception I know of is maniacal monkeys have an even worse rate since they’re the go to farming mob
Food relics are game breaking op for pking in 1st combat bracket since pking is pretty much just outlast your opponent
Normally I'd agree but that range relic stacking bonus 30s might just combo you out
@@spicymilkosrs I dont know what relic you are talking about but it said a 10% chance to do 15 extra damage and its over time. Thats on average 1.5 extra damage per hit. both food relics pretty much give double food (1.4*1.4 .=1.96) Say you had 25 gnome food in a fight. thats an extra 375 health from the relics. 1.5 extra per hit means you need to hit 250 times to counteract that. Idk about you but early fights dont get near that many hits in.
And it only gets better with better food. 25 pineapple pizzas and you are walking around with 1,100 health. thats the same as 19 brews at lvl 85 hp.
if you're out of run it does double damage, so 30.
food relic doesn't work during combat and won't heal above hp lvl
Sigil of Fortification and sigil of Rampart don't give magic defence.
You right
How do you see the prices of last seasons deadman?
The wiki has it backed up on GitHub. Had to do a little work to aggregate it and make it searchable.
@@spicymilkosrs which osrs wiki page id like to try the same. Great vid btw man! im subbed :)
prices.runescape.wiki/dmm/ will normally show the live prices and has a link to backups
onslaught is 100% S tier wen u think about PVP situations/clan wars holy fk
Definitely could be! If they're coordinated enough they probably shouldn't be clumping that bad but anything can happen in those crazy clan wars.
@@spicymilkosrs final hour you have to clump so definitely strong in big wars
First 🤠