The Getaway - E3? Demonstration Version - Inside of the unfinished Interior of the second Mission
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- čas přidán 27. 08. 2024
- I simply "moved away" the trigger checkpoint of that mission that ends the demonstration.
Inside no one can be found.
The candles and some bottles have missing textures.
Actually somewhat surprising because it is mission stuff and many of the other locations also exist in this build without missing textures.
The mission seems to be designed this way for the "demo" because it has to end on the outside.
are you going to mod it? (pls do)
I'm trying to build a cheat table for it and already have a few things.
I have seen people finding cut content in the final version.
Still wish this build would run a little better because i tried it with PCSX2 1.6.0 and the newest version and there are barely any differences what makes me wonder how it would run on an actual PS2 since there are lag spikes when loading regions/traffic.
Exactly how I remember it lol, I wish you luck, can't wait 🙏🏽@@4KANT
@@4KANT i had the same problem.
try the latest nightly build of PCSX2. mine is the v1.7.5245
there you can use Vulcan and Directx12
i have the best exp with Vulcan, also put the Blending accuracy to atleast high
@@deronkl6163 Of course in the newer version many games runs much better. Only downside is that it is harder to cheat with Cheat Engine because how PCSX2 changed. I did not try with different render yet. The game's beta version itself ran almost identically the same with the default renderer no matter on what PCSX2 version. The final version indeed runs much better even on the old PCSX2 version so there must be some problems with the old beta what might be more unoptimized.
@@4KANT oh yeah, for cheats and stuff i still use an old 1.6 dev version for exactly that reason!
it got the same old Memory "layout" as 1.5 did.