10 Things I would have wanted to know, Terra Invicta, Beginner Guide

Sdílet
Vložit
  • čas přidán 25. 06. 2024
  • Terra Invicta: store.steampowered.com/app/11...
    Our Discord: / discord
    Twitch: / sd_league
    Twitter: / steelleague
    If you have any ideas of how we could improve our Steel Division or WARNO content contact us on Discord or via email: simulateddivisionsleague@gmail.com
    00:00 Intro
    00:46 Crackdown is important
    03:08 Mission Control Limit
    04:18 Possible National Policies
    05:47 Unification and Claims
    07:18 Boost is everything!
    09:03 You dont need ships!
    09:45 How to Build Colonies
    11:09 Cruise Delta-V is everything!
    13:32 DONT PISS OF THE ALIENS TO EARLY!
  • Hry

Komentáře • 87

  • @delphy2478
    @delphy2478 Před rokem +32

    it's hard to find this in game, but in addition to you getting to select the next global tech being researched, being the highest contributor also gives you a boost to unlocking the newly available projects, so that you'll access them earlier

    • @Ci-el-ka
      @Ci-el-ka Před rokem

      Where can I read these stats bonuses in game?

    • @delphy2478
      @delphy2478 Před rokem +3

      @@Ci-el-ka i mostly find the detailed information by hovering my mouse over things or reading the details in the codex. it's still early access sot he user interface isn't the best or most intuitive yet. for example, if you hover over the name of the priorities, like hover over the word 'welfare' if will give you a detailed breakdown of what each completion does, and will also tell you what your cumulative bonuses towards it are if you have any, but it doesn't give you a breakdown of 5% from this and 10% form that, or if it does i haven't found it
      i think i figured this specific one, about getting the boost to unlocking the projects, in the detailed text of amid game unlock that increases that boost, but i don't fully remember where i saw it

    • @AceDan-gc9po
      @AceDan-gc9po Před rokem

      If you miss the research is there any way to get them? I’ve had awful luck on end game drives

  • @OldSchoolGM94
    @OldSchoolGM94 Před rokem +9

    The Delta V is more a measure of how far a ship can travel then anything.
    Thrust is much more important early game when you are trying to build a ship that can get traversal on an enemy rail gun to dodge enemy shots.
    Normal Rockets work well for that. Your issue with speed is that the Ion engines are a trap until later game when they start getting the acceleration needed to justify their efficiency. They are more suitable for things like building a cheap colony ship then combat roles.

  • @tuber1493
    @tuber1493 Před rokem +44

    The Administration attribute is also extremely useful. The Hostile Takeover missions from the Tech Mogul and Executive will allow you to steal orgs from investigated enemy councillors. You can then sell the orgs you don't want and stack up on all the juicy space program, engineering and boost orgs. (Also keeping them from the enemy) Probe the moon and mars as early as you can and a simple base with a mining habitat and some solar panels will cut your space costs significantly.

    • @MrSarakash
      @MrSarakash Před rokem +6

      To add to that: Administration is not only useful, but becomes by far the most important stat at a certain point. It raises the org cap for a councilor and - if you take a look at the orgs - gives you more stat points then investing in the stat themself.
      One star Orgs that gives you 2 stat points are fairly frequent. And as you can´t get over 25 in any given stat - with or without orgs - investing in Admin is after a certain point just better then investing in any other stat (unless you are lucky and role for lots of administration orgs.)
      A 25 espionage councilor for instance will almost always succeed when you set up an assassination, can purge control points without crackdown, even protected ones if you prep it right.

    • @HierophanticRose
      @HierophanticRose Před rokem +2

      @@MrSarakash Yes Administration allows access to orgs which already provide more benefits than +1 attributs at any point.

    • @eduardklima5698
      @eduardklima5698 Před rokem +3

      Also administration increses control pool (How many national controls points you can have).

    • @Raio_Verusia
      @Raio_Verusia Před rokem +1

      I believe Tycoons also receive this, as well as you can get it from certain Orgs

  • @Astuar
    @Astuar Před rokem +17

    Hmm. I think your Delta V recommendation is wrong. Delta V have nothing to do with how quick you get to your destination. It only shows how far your can get without refueling. Ion drive in your example is the slowest drive possible. That is the rate of acceleration is tiny. And in combat it is useless. It is only good if you want to send say a colony ship far away in early game. From my experience in early-mid game you build fleets locally near a planet without the intent of leaving the orbit. Early engines for example have acceleration (thrust) larger, than even alien ships. So you can even evade them and run to the station with layered defenses. Sure you need to refuel often, but you reach your targets fast.

    • @Astuar
      @Astuar Před rokem +1

      For example I transfered a Mars fleet to Earth with less than 20 kps.

    • @londonspade5896
      @londonspade5896 Před rokem +3

      @@Astuar Yeah, coming from playing Kerbal Space Program for years that was a but painful to watch but it's an understandable mistake.

  • @Chinny716
    @Chinny716 Před 2 měsíci

    This video was super helpful thank you! I'm 20 hours in and this game is so complex, I'm loving it but the learning curve is steep these are a huge help!

  • @nikolafeschiev3399
    @nikolafeschiev3399 Před rokem +3

    Another tip :
    Don't trust the power score of your ships.
    Unless you add a component armor and heat sink your ships die like flies .
    However making your ship without them actually increases their power score because they are suddenly alot faster

  • @Kilen_BE
    @Kilen_BE Před rokem +10

    That was helpful, I just bought it today and early steps are a bit rough.
    But its the same in paradox games since practically ever, i assume it will take couple hundreds hours before truly mastering what I am doing…
    Thanks for your tips, I will keep them in mind 👍

  • @DwarfofDefeat
    @DwarfofDefeat Před rokem +15

    Something to keep in mind if you're deciding who to have as an ally... (Scrolled for Spoilers)
    Project Exodus when controlled by the AI does not end the game when they achieve their victory. Everyone else does.

  • @phfr8808
    @phfr8808 Před rokem +2

    Thank you for your counsels, helped me a lot !

  • @NardoVogt
    @NardoVogt Před rokem +4

    "I couldn't add Israel to the Arab League and couldn't find why."
    "Oh, I have a guess..."
    "There was a cool down on political decision!"
    "I guessed wrong..."

  • @jiiaga5017
    @jiiaga5017 Před rokem +16

    I'm not super deep, I'm only at like 2027 on my firstish playthrough, but I am SUPER happy I went hard for boost just by default. I have 2 extractors on the moon, and I've got 3 separate spots going in on mars, and I can already tell how multiplicative just getting INTO space is. Things that would cost me 60 boost to get off earth for cost soooo much less when I can draw on space resources to do them instead, and that just means I can expand out progressively quicker and quicker on the resource extraction front. I'm sure I'm behind elsewhere - I can see the AI has mountains of $$ while I'm kind of poor, but I've got a resource economy up and running and they don't...
    Also, if there are factions who are semi-friendly to you, it is possible to buy boost from them, sometimes fairly cheaply. By repeatedly sending contact missions to the Exodus for a while, I was getting an extra 2 boost per month by just trading 300ish $$, and other factions by trading 500ish + some extra special ops currency. Early on that's saving me half or a quarter year in getting my economy kickstarted, as well as slowing their space economy.

    • @MrNorker77
      @MrNorker77 Před rokem

      I kind of missed the jump off point to switch to MC. After I've set up some mining boost becomes less important, but MC really limits you (esp. if you get that solar flare evnt :( , better have some spare)

    • @jiiaga5017
      @jiiaga5017 Před rokem +1

      @@MrNorker77 That event suuuuuucks

    • @AC-hj9tv
      @AC-hj9tv Před rokem

      Nice my dude

  • @ElzariusUnity
    @ElzariusUnity Před rokem +3

    You can chain crack and purge since crack happens before purge.

    • @oVoidhawko
      @oVoidhawko Před rokem

      While accurate, out of context sounds like the kind of advice a crack addict might give for losing weight.

  • @kerravon4159
    @kerravon4159 Před rokem

    Great tips, very useful, thanks!

  • @DarthHawthorne
    @DarthHawthorne Před rokem +1

    Informative, thanks.

  • @Dervraka
    @Dervraka Před rokem +4

    I would also add. building war ships is really a late game activity. Yes, it is possible to cobble together a weak ship that has a couple guns or a missile launcher on it pretty early. But it's not going to have the propulsion systems to go anywhere and will be nothing but target practice for the aliens, all it will really do is eat up your control points and cost money for upkeep. Unless you are purposely hunting down and killing every alien that lands on Earth, they will pretty much leave your space assets alone until late in the mid game. Use this time to build up your tech, expand throughout the inner solar system and get space resources flowing in. Once you do all that, then you start thinking about building war ships and taking the fight to the aliens.

    • @sd_league
      @sd_league  Před rokem

      Thats a point already :)
      "You don't need ships"
      And "delta v is everything"

    • @rhyssmith4218
      @rhyssmith4218 Před rokem

      I needed ships by 2030 all the servants were handing over the territory to the Aliens. I couldn’t stop them without causing max aliens aggression and them wiping out my stations

    • @delphy2478
      @delphy2478 Před rokem

      i've definitely found that i have stations with effective point defense that can somewhat fend off attacking fleets 2-4x their 'combat rating' (i've had one that was about 500 have a draw with a 2K alien fleet) long before i could get effective ships that could fight, but that could be because i'm so far very bad at ship design
      i did this with level 2 stations with 2 layered defense modules, and my tech level was adamantine armor and point defense arc lasers/point defense particle beams. the tier one point defense modules were never useful

    • @londonspade5896
      @londonspade5896 Před rokem +1

      @@delphy2478 bro I had a random station in LEO notify me an alien destroyer was on course to arrive in a couple months, so out of curiosity I built 2 tier 1 point defence modules and sure enough they managed to save the station. They were the lowest tech version with 8cm cannons, it was funny to watch, the rounds were so slow they only hit the ship because the AI would fly right up to the station and slowly stop and turn around.
      Fast forward to 2041 and that little station is now my only station around Earth, a ring habitat with 5 battle stations and shipyards. The aliens are scared of it and don't attack, anything else I build is blown up instantly. Mercury is my refuge and I'm going to build a high-tech fleet there to clear Earth orbit from Xenos and then bring the fight to them!

  • @michaelbennett9875
    @michaelbennett9875 Před rokem +2

    Thank you for making this really practical video. Like you say this is a great game but it isn't always clear what to do when or how you go about doing it!

  • @rhyssmith4218
    @rhyssmith4218 Před rokem +2

    I managed to get the whole of mars in my play though. I missed out on earth and no other nations pushed to the mission to mars tech. I saved up lots of boost and then pushed the research. I spammed outposts all at once

  • @RT-wt7gu
    @RT-wt7gu Před 8 měsíci

    Found this hilarious cheese against aliens. I had 3 moons on Jupiter filled with bases but 0 defense and 0 battleships. All bases tier 3 with mining colony. So aliens started to bomb them and wiped them out. Reloaded and if your income is large you can keep alien fleet indefinitely bombing one base and not move on. All you have to do is spam build cheapest building all over the place they are bombing at the same time when they destroying it. If you start time and spam like that, they wont be able to destroy new ones under construction fast enough. That bought me time to build defenses on all other bases and build ships to destroy that alien fleet. Alien fleet did not move to other base and were stuck to destroy that one base.

  • @knightveg
    @knightveg Před rokem

    1) i figured out basic things to do on Earth, by play for few hours then restarting game as lean new things,
    what I don't understand how build a low Orbit platform and building on it

  • @matthijsdirks9614
    @matthijsdirks9614 Před rokem +3

    I didn't know that if you attack the human allies of the aliens the aliens get also angry. So pay attention to that too. I died quickly

    • @sd_league
      @sd_league  Před rokem

      Oh yeah made similar mistakes in my stream.

  • @charlesanderson533
    @charlesanderson533 Před rokem +2

    New to the channel can you do a ship combat video

  • @STzim
    @STzim Před rokem +1

    Spoils is a short term way to get money that is rather bad for long term prosperity. You basically plunder the nation so rather not burn down your main base of operation. Though I did use it a few times when taking over a control point in a nation I don't plan to hold. While we are on the priority tab for nations a few things Economy goes by capita so more powerful the more people you have. Welfare isn't useless but reduces inequality which in turn reduces the treshold for unrest. Knowledge also pushes the country towards democrathy. Unity also increases public opininon for all owners of control points besides reducing unrest. Funding is a permanent increase to the money you get from that nation, a long term alternative to spoils that doesn't destroy the nation.

    • @delphy2478
      @delphy2478 Před rokem +3

      it's in the detailed tooltips as well, but economy priority increases greenhouse gasses and environmental damage of the globe (Which can sort of be seen in the global intel tab), while welfare does the opposite, improving the environment globally, and techs and projects over the course of the game will locally to your faction and globally affect how much welfare and economy do that

    • @1Thral
      @1Thral Před rokem +1

      Just keep in mind that if You do not attend the rich in a country via spoils, you might loose it entirely with a coup launched against you

    • @delphy2478
      @delphy2478 Před rokem +1

      @@1Thral thats what it says, as far as i can tell not having enough spoils just raises your 'resting point' for unrest, which you can manage with more military spending or having councilors stabilize the nation periodically. i've gotten 0-20 years into the game and i've had nations with 0 spoils for that whole time that have never done any sort of uprising. maybe i've been lucky, i don't know for sure

    • @ZenobiaofPalmyra
      @ZenobiaofPalmyra Před rokem

      @@delphy2478 It's definitely possible, especially if you put that money into welfare and knowledge, which over the long run decreases the effect not having enough spoils has. Honestly spoils is only really good if you want to burn an economy early game (i.e. Russia or other secondary powers) before then going into US or China.

  • @HierophanticRose
    @HierophanticRose Před rokem +1

    Do the aliens stop with their base building? Im at 2025 and already sporadically hearing of aliens building bases. I am (at least to my knowledge) trying to do my best, limiting servants to a few places in Africa and fighting them directly and indirectly to keep their boost and Mission Control low and keep them away from nukes, and engaging aliens as they land. I have a mining operation on the Moon, an outpost on Mars, and Asteroid tech on the way.
    Am I way behind (it seems I have the second best Boost and best Mission Control)? I pushed for industrialization and lower haul price/increase boost missions early on. Is it normal to get aliens building bases every now and then? I am (apparently) at alien threat level 1 but all the base detected warnings have me thinking I should have been building ships already by 2025ish? I mean maybe in a year earliest with the first round of missiles but idk how it is possible to do so really.
    Also I researched Space Dock and Supply Depot thinking they would be useful early on, is it worth to wait until you can put an orbital on the Geosynchronous Orbit? Seems logical to me.
    Great tips by the way will definitely implement them to my games. But I am almost at a total loss for the midgame and what to do really, feel like got a nice grip of early game and then these happen lol.

    • @sd_league
      @sd_league  Před rokem

      They slowed down slightly, but yes they are mighty

  • @thecoltster1
    @thecoltster1 Před rokem +2

    First. Great video. Good handful of tips.

  • @AIRGEDOK
    @AIRGEDOK Před rokem +1

    Unifying is not the be all and end all. In fact unification has a huge downside that is often overlooked. Unification is dangerous because control points are more valuable dispersed then concentrated, and too many people see a reduced cost towards your cap as the goal, but that is limited thinking. If you have France, Italy & Germany you have 12 control points with 3 executive points. This means to gain critical control of these nations they have to capture 6 control points, as you can't capture executive CPs without first capturing at least one non-executive control points. Even if you lose those 6 points you are still in control of 1/2 of the Cps of these nations, meaning you are still getting have of the resources from these locations. A united Germany France & Italy in the form of the EU can be crippled with taking only two control points and with control of the executive could dismantle and army, leave a federation or start a war you don't want and if you lose all 6 points like the example above you have lost the entire EU.
    Unified nations put more boost, mission control, armies and general wealth under fewer and fewer control points making them Easier to manage but easier to lose. And it when you do lose a CP from the aliens (and you WILL) you lose more in a unified nation than non-unified nations, because there are more resources accumulated under those unified control points. Terra Invicta has a limited action economy and when you unify nations you it cost far less actions to take your resources away from you.
    I don't want to imply the unification is bad, it is not but unification is also not good. It is a neutral option with great benefits, less control cap usage allowing for more resources but it also an option with great liabilities in that it take fewer actions for the enemy to cripple you because you have put your eggs in a large basket vs have many smaller baskets. I can carry more eggs in one large basket but if it gets stolen, I lose everything or I have fewer eggs in many smaller baskets that if one basket is stolen, I lose a bit, but I still have most of my eggs.
    Remember as you make larger nations, they become juicier prices and when these super nation control points cost you less, they also cost less for the Ai and thus they become a more likely target.
    Also, all the actions it takes to unify a nation isn't being used to sabotage enemy factions to keep them from learning key Projects like clandestine cells. Keep the servants from learning this project for multiple months and you cripple the factions action economy because they can't recruit as many agents as yourself. Assassinate an agent and you again limit their action economy and newb council members are less effective. Unification comes at an opportunity cost that most people ignore.

    • @sd_league
      @sd_league  Před rokem

      Tbh against the current AI defending your nations is pretty simple, The one major downside is that you only have one Capital and if the Aliens take that you loose the whole nation to them, but on the otehrside your military in the Mega nations should also be stronger. Also managing and defending Multiple nations takes away much more Actions then defending a single one, allowing you more interaction with other factions instead of less. (only 1 agent to boost them instead of 3)

    • @AIRGEDOK
      @AIRGEDOK Před rokem +1

      @@sd_league And I knew you wouldn't understand the concept. Because people just see 1 nation fewer control points equals better. It isn't better. It is different. And even as you state the flaw of a giga nation you refuse to accept its reality.

    • @paris8132
      @paris8132 Před rokem

      @@AIRGEDOK The bigger a nation is, the more difficult it becomes to perform a crackdown and to occupy its' CPs. You say you WILL lose a CP to aliens but that's not true as if you keep public opinion high enough and defend interests, you won't. Even though you're wrong about this there is a downside to ultra-mega nations as cohesion starts to be a big problem.

    • @kenshijschatten2347
      @kenshijschatten2347 Před rokem

      Control points are not more valuable. It is like breaking into USA, you can't do it this easy, because the penalty from the size of the country prevent it.

    • @AIRGEDOK
      @AIRGEDOK Před rokem

      @@kenshijschatten2347 err how can you say they are not more valuable? That makes no sense. The more boost, mission control, funds, economy & armies tied to a single control point makes it more valuable. Do you honestly not understand value? And what the fuck does a size penalty have to do with value?
      Your comment is so stupid it must be a troll comment, because if not you are the type of person who could die and any moment because you lack the brain power to remember to breath.

  • @castoramanwab2723
    @castoramanwab2723 Před rokem +1

    First game, it's 2030, I have an alien treat level of 5 since 2 years, I built 2 or 3 ships that got blown up.
    Aside from that, I control GigaEurope+Russia (soon fusionned) + the US, with 110 mission control.
    The aliens blew up a few of my stations/outposts (110 control pts), I just rebuild them immediately, no big deal. I didn't feel the need to build a serious spatial army to destroy them (+ I fear it would make things escalate)
    Maybe the aliens are bugged in my plauthrough? 🤷🏻‍♂️

    • @sd_league
      @sd_league  Před rokem

      What faction are you playing?

    • @Gamespud94
      @Gamespud94 Před rokem

      high mission control will aggro the aliens. There are techs that reduce the threat but until then you should keep around 90 MC to avoid them sending gigafleets and destroying everything you love.

    • @londonspade5896
      @londonspade5896 Před rokem

      Similar situation for me, I waited almost 5 years for them to chill but they would always attack my space assets regardless, so I guess it's war-mode from now on and that's actually not so bad. I have layered defence / battle platforms and they don't even try to attack anymore. Just building up my tech until the point I can make a fleet to get rid of them, plus now I don't care about annoying them on Earth so there's no more danger from them on the surface, I stamp it out instantly.

    • @castoramanwab2723
      @castoramanwab2723 Před rokem

      @@sd_league
      The resistance
      Update: at some point their behaviour switched and they started destroying >5 stations per turn.
      I kept rebuilding systematically, but after 2 or 3 years at that rythme, I got fully bored and left the game. It's not that difficult so far, but it get so repetitive...

  • @atomicjesus69
    @atomicjesus69 Před rokem

    How do you fix a crackdown? I had 1 day where the AI did a crackdown on every nation I have disabling multiple nodes. I was 175/184 to my cap and now I'm at 90/184. I can't find anything on how to fix this. Everyone says to use it but nothing about what to do when it's used on you

    • @sd_league
      @sd_league  Před rokem +1

      You cant really, best way to deal with it is preventing it by doing the protecting action on nations you want to keep.

    • @atomicjesus69
      @atomicjesus69 Před rokem

      @@sd_league Everything was protected, but it's okay. I was blinded by panic but stopped to read the text on my second attempt to find out that it's a mechanic to quell the Academy. Oops. After playing for a year of damage control all is well.. for now..
      Edit: I did think the academy start was way too easy with taking over almost half of Europe but the crackdown was a fair balance, though I wish it lasted for the standard 6 months instead of a year.

    • @scurnow875
      @scurnow875 Před rokem

      I guess you were playing as the Academy, am I right?
      Playing as the Academy - all your nations zones get crackdown for 12mths when the Deep Space Search tech is completed. Since they are the scientist's faction, it simulates the fact that the rest of the world is shocked at the discovery of militarist alien forces and infrastructure in the outer solar system and the scientists didn't know about it - the Academy loses all credibility. So, Academy nations are all crackdown, and you lose a massive amount of public support. The Acadamy is the hardest difficulty for that reason.

  • @SirBrandon123s
    @SirBrandon123s Před rokem

    Why is keeping missing control low on nations important? why not just max it out?
    There are station/hab modules which grant mission control as well. A bunch of solar powered habs around mercury can help too.

    • @sd_league
      @sd_league  Před rokem

      Didn't say keep it low but just know that there is a national Maximum so you can't endlessly boost it in one nation (esp smaller ones) so spread them out

    • @ZenobiaofPalmyra
      @ZenobiaofPalmyra Před rokem

      @@sd_league Late, but does annexing countries increase your mission control by the maximum amount they possessed, or does is ultimately net you less overall?

    • @sd_league
      @sd_league  Před rokem

      it adds up

    • @All_Mighty672
      @All_Mighty672 Před rokem

      Another thing is that having too much mission control early pisses off the aliens

    • @londonspade5896
      @londonspade5896 Před rokem

      I agree you should max it out, if you view the 'regions' of a nation you can see how many MC are possible to build there, being part of a larger nation doesn't change this as far as I've seen. I always highly prioritise land-based MC and for this reason have yet to need any other types as of 2041

  • @C05597641
    @C05597641 Před rokem

    My game crashes every couple of minutes.

  • @kilazuri9099
    @kilazuri9099 Před 2 měsíci

    0:51 Voicecrack Junge

  • @Gunnl
    @Gunnl Před rokem +1

    "Make sure you are ready!" ... wtf kind of tip is that ... what do you mean with ready ? Have some tea and cookies waiting ?!

    • @sd_league
      @sd_league  Před rokem

      If you are the servants, yes. Otherwise make sure you can defend your most important outposts.

    • @jej3689
      @jej3689 Před rokem

      WELCOME! Good Alien Sirs! Fancy a cup of tea and some crumpets? Right then, here you are! Well go on would you?! HAHA

  • @CasulGAmer
    @CasulGAmer Před rokem

    dude talks like elon musk