...No, NOT READY in the Slightest! | Prison Architect #5
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- čas přidán 28. 08. 2024
- Beverage obtained so let's play Prison Architect.
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PLAYLIST: • Prison Architect Legen...
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Game LINKS and overview:
Website (Affiliate*): paradoxinteractive.i38e.net/eZMKO
Steam: store.steampowe...
Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.
You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?
Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-em-up.
Story Mode:
Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.
Escape Mode:
Finished your supermax? Got guard dogs roving every corridor and prisoners eating out of your hand? Now you can live the horror by firing up escape mode and play as a prisoner hell-bent on getting the hell out of dodge.
Dig a tunnel, go for the armoury or start a riot and slip out in the chaos, it’s entirely up to you! Figure out how to escape from your own creation, or hit the random button and load one of the 12,000 prisons created by the steam community, whichever you choose it’s not going to be easy...
#PrisonArchitect #Simulation #PA
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I've had fun with legendary prisoners before. You can't build it like a normal prison. Prisoners have to have the bare minimum of interaction with other prisoners or guards. Way more towers needed. Permanent punishments also useful too but make sure all their cells are fully equipped to keep them occupied. I've found having barred walls mean guards can also contain prisoners within their cells with tasers without having to enter the cells.
I'm expecting a full rebuild of what you've done so far but it's enjoyable watching someone else go through the learning curve.
Give this man more likes
Might actually need a morgue for this play thought lol.
I have an idea:
What if you separated all the guards with a barred wall, so when there is a fight they can shoot their tasers through it
This is what I do in my supermax/legendary wing. I have a cell design made specifically for them. If the guards miss their taser shot, I tell them to get out of there because then they’ll try to enter the cell and potentially get themselves killed. Then I tell other nearby guards who do have a loaded taser to go over there but usually there’s 10 guards already there. I also have armed guards there at all times with the free fire mod.
@@mefor3 I heard a lot of people do that for legendary
Have I seen it right that the buff guards are taking the shotgun bullets better then bare hand jabs? 🤔
If so, I would consider arming the prisoners with some firearms to decrease fatalities 😅
When I built mine it was built around a minimum of guard and staff interaction, completely automated doors on timers, four cells share a small canteen and yard guards are used completely at a minimum. Also heavily air locked the prison and made it all indoors.
Prisoners stuck in infirmary is a bug thats existed for kinda a while now. The devs are aware of it so hopefully it gets fixed soon.
To get them out you can either do “escort to infirmary” or “search prisoner”. Search prisoner is better though because obviously it also checks him for contraband he could have stolen during his stay in the infirmary.
Yeah, the bug becomes a real problem next episode. Fixed as as you described and what is on the forums, but not for another episode. Cheers.
@@OfficialStuffPlus I still can't figure out the name of the drink lmao
@@ewanb0100 Ovaltine
@@RastaMonk420 oh ok thanks 👍
From the looks of it. The guards fair better with gun shots than hands.
I have disabled minimum room sizes, and it is so freeing. You still need the objects, but now I never worry about room sizes when fitting things. 10/10 would recommend
I feel like the game was like “you want legendary, then hold my generic beverage!” bahahaha!! 😂 Great video as always!!
I believe Boiling Point is an independent mechanic not affected by needs. I think it was added in the Gangs DLC. I also think the modifiers are a buggy mess; take those 'super' guards for example... they're slow, weak (should be able to survive a hit or two from an Extremely Deadly prison otherwise there's no point to them being called 'super') and forgetful (they forgot about the guard response)
There's a bug with prisoners in the infirmary beds. The guards don't bother to come and move them. Click escort to infirmary on each of them and they'll get moved.
Part of the difficulty of the game is that volitile and extremely volitile prisoners will kick off randomly even if all their needs are met. Calming through spiritual guidence does help a bit, but there's still going to be violence. In my game I put all the volitle and extremely volitle prisoners in supermax which is open plan and has a much higher guard ratio. All the furniture is spread out so when they do kick off, the chance that the closest thing to them is another person is as low as possible, mostly they just destroy the furniture until they get tazed. I think it would be possible to design a prison that would work with all of them being legendary, but this setup has too many small rooms and narrow corridors. Having work programmes and privilages for days without incident might help as well, so they have an incentive to behave better.
Idk if I am just out of the loop or its not as common in America but it took me a good 10 minutes to figure out the drink of the day. I have never had ovaltine but i might have to give it a shot after how much searching I did about it. Great video though.
No need for 20 mats as breathe therapy can handle only 5 per session.
Same happened on your training room. Its cap'd by max places of the session or sits in room, whatever is lower.
The two most important traits a prisoner can come with imo is (extremely) volatile and (extremely) deadly. Non volatile prisoners will not cause trouble unless their needs aren't met, which can be arranged. Volatile prisoners will cause a ruckus *regardless* of needs and if you combine that with extremely deadly you got a pretty lethal cocktail.
Basically the only proper way to handle them imo is to permanently lock them up in a cell or only allow them to go outside in a yard and outdoor canteen under heavy sniper guard. Putting in a load of guards or dogs is basically pointless because of the extremely deadly trait.
I think your setup right now MIGHT be good for NON volatile prisoners.
Tried this a few times. I think the worst of the worst needs their own canteen and yard. They can't move around the prison like that
a simple day indeed, only 40 guards perished.
Holy shit that was brutal
These prisoners need to be locked up like Hannibal Lecter, masked and wheeled around on a sack truck.
holy crap :D theres so much chaos :D ^^ love it
Hey, I think you should build some gravestones in order to pay respect to everyone who died!!
💀
RIP Zeus😭
You are ready
22:03 13 deaths with 20 prisoners per day... This will be extreme, and with the failure conditions impossible tbh without spamming only snipers with non-lethal ammo on freefire
If anything it will definitely be interesting LOL
Yo, have a great day bro! 😁
Wow, Prison Architect but all Prisoners are Saitama.
Man I love your content ! I still wanna buy Prison Archutect with all DLCs for 75€ but ye. Kinda dont have that lol.
I am getting inspiration from you, even tho I've already watched some others, you are giving me way more ideas than others :D
The DLC is very overpriced. I would recommend just getting the base game unless you see the DLCs on sale.
Have a good read of their descriptions on steam because while some are a bit if fun and a good way to extend the replayability of the game, you definitely don't need them all to enjoy the game.
Some of them, like the jungle pack are mostly just aesthetic and the gameplay oriented packs only add a few items each.
The game is good fun, I don't mean to discourage you from playing I just don't think you should save up your money for the DLC because at full price it might be a bit of a let down.
I don't play with all of them, but even though I got the DLC less than half price I don't think it was worth what I paid. I consider the DLC for this game to be a way for fans to support the title, if you just want extra features the steam workshop will have plenty of content to keep you playing.
Sorry for posting so late, but i figure you're not the only one who has put off playing because of the price of the 'complete collection' on steam before the sales.
@@SineN0mine3 Oh yeah, I knew already about this and after these 8 months I already have prison architect with all DLCs I wanted. They were like, -90% from the price in sale I think...Prison Architect was having small party so they did this and I was able to buy everything (DLCs and Game) for like 8€ I think...
5 episodes and finally prisoners in the game prison architect i dont really get the obsession with over building everything but to each their own
im rootin for the prisoners :) blood for the blood god
Is it just me or do the expansions seem worse after Introversion sold the game? I haven't really played much of the game since the Introversion days, I don't own any of the DLC, But from what I've seen, they don't seem that good, are there any you'd recommend?
Whoa
at 10:29 there is a guy called "Cocks" and excactly looks like one... :D
To be honest, I'm surprised you DIDN'T give all your guards GUNS. Like these are ALL LEGONARY Prisoners, a "normal" prison isn't gonna cut it. I feel a extreme policy of "take no prisoners" when it comes to dealing with them should keep them in line. Gonna need a MORGUE and ALOT more Gun Lockers for this Prison, if the prisoners get violent, SHOOT EM.
Surprisingly, if you watch the footage back, the Guards take more hits from a Shotgun then getting punched by the LEGONARY prisoners. So having more armed guards might actually help, since the prisoners will become "weaker" by taking the shotguns.
armed guards are incapable of normal guard duties
all they can do is walk around with their shotguns
17:40 how are the guards so broken?
It could be the mutator. I know some of the mutators are kinda pushed aside when it comes to bug fixing.
Honestly with tasers, disarming certification, stun batons (which are crazy good), and armed guards, he might not even need the mutator.
Hey. I’m wondering I’m anyone could tell me why his game looks so different from mine. Is it mods or dlc or what. And if it is, then which?
For example he has more things in the utilities part with cameras where he has camp camera. And he he’s buttons under where it says to-do in the top left and more policy’s
2nd like.