Summoning an UNDEAD ARMY!! | Autobattler Action Roguelike | Just King

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  • čas přidán 5. 09. 2024

Komentáře • 25

  • @gregorysmith9114
    @gregorysmith9114 Před 2 lety +14

    Bringing it up because I don't think it is ever explained in the game: all the little dudes who are fighting around are called Nanas. Your king is a Nana, your units are Nanas and the enemies are Nanas (I do not know if the boss and wolves are Nanas though). Hope that helps make some things clearer

  • @2d20kobolds3
    @2d20kobolds3 Před 2 lety +24

    There are some things I'd love to see from this game.
    -the addition of a noble class( they are weak but they give money, distract enemies and buff the king)
    -Different kings that have traits and thematic abilities. (Royal +_____) ( base king royal+ protagonist ability extra gold, divine king heals, tough king buffs armor)
    -upgrading your king
    -A 5th synergy teir for having all your guys and the king match.
    - formations, a button you can press to move your pawns into a set formation, to allow for a more active game. You csn only have one formation at a time. So like, group up on one side in a shield wall, everyone splits up to dodge aoe, your guys rush forward and form a horizontal line, all but your front unit move to the back and focus fire, you control your units at increased speed but your King stays still ect.)
    -each king starts with a different formation
    -an undead unit type ( zombies that get back up when killed, ghouls that paralyze, vampires that life steal, ghosts that make enemies flee)
    -more units of each type
    -a weighted luck system that makes units of similar types more common, or the option to select which idk 15 units show up in the run so chances remain the same as options increase.

    • @gregorysmith9114
      @gregorysmith9114 Před 2 lety +6

      Your idea for the Noble class is basically in the game already! Shady Business gives gold/interest each round. And the bard buffs allies/debuff enemies, and at rank 3 "distracts" enemies by making them attack each other.
      The different kings ideas sounds really fun!

    • @StonedtotheBones13
      @StonedtotheBones13 Před 2 lety

      I really like the different kings idea. Adds replayability. And considering there's a unit called hoplite, there's plenty of source material to take inspiration from.

  • @agr0nianTV
    @agr0nianTV Před 2 lety +3

    It's actually impossible to get the 2nd Captain achievement on your first run with him cause you unlock one item needed when you get their first achievement. Pure Strategist is soooo good! And you played them after the buff! The capture point used to take 5 seconds to capture and they were tougher to get to them with the low movement speed. That party heal is extreme strong even more so with the Captain's army out.
    Hasty was downgraded to 50% max I they forgot to remove the 150% from before
    Honestly if you got the 2nd level 3 Cleric I feel like you would of won

  • @StonedtotheBones13
    @StonedtotheBones13 Před 2 lety +1

    2:17 there's an achievement for "pat the pettable ones". I'm glad to know the devs have their priorities straight

  • @avezebra7022
    @avezebra7022 Před 2 lety +6

    I'm pretty sure the 150% on hasty is just a mistake, cause it was tier two bonus before this patch, that being said making synergies into 3 tier bonus could be a good change. Nice to see undead army, the adjustments were very kind to strategist. Game has good foundation, so I'm curious if they manage to build on it.

  • @Tig.
    @Tig. Před 2 lety +2

    did you know that if you drop a character on the same type of character (i.e. cleric on top of an already slotted in cleric) its like feeding it to the maw but less steps? it gives your character both tokens and it only costs the 2.

  • @andrewhouchin5812
    @andrewhouchin5812 Před 2 lety +1

    I think what was happening in the 3rd phase of the owl boss is that the bosses cold AOE attack turns off the fires. So every time you got to one, the attack turned it off, and there must be a set timer before the next one can spawn.

  • @williamwontiam3166
    @williamwontiam3166 Před 2 lety +7

    I’d love to see shady business looked into, particularly the rogue since you haven’t actually taken them in a video yet.

  • @velasco9210
    @velasco9210 Před 2 lety +1

    Man I love cooling myself off by the fire ;) Loving the game though, it's cute and a fun implementation!

  • @EwwwJermss
    @EwwwJermss Před 2 lety +1

    Dude, haste is nuts lol. I just finished a game with a bard, that was level 3 with 325% haste, and it was wrecking with how many notes it was producing. Not to mention my meat shields with Mosh Pitch haha. This game is pretty fun!

    • @Celestial-yq6hz
      @Celestial-yq6hz Před 2 lety

      I played the demo, and once made a Berserker that healed to full hp whenever his enrage ended, and cause he didn’t have the cool-down yet, he was basically a tank that would rampage when he took enough dmg 😆

  • @RedShyGuy1999
    @RedShyGuy1999 Před 2 lety +2

    Captains level 3 is very cool

  • @TEKKENRAISED
    @TEKKENRAISED Před 2 lety +2

    It’d be cool if you could enhance your king in some way outside of items. Like if you feed him a token he gets that role

  • @MattHew-rq8zw
    @MattHew-rq8zw Před 2 lety

    31:45 my guess here and correct me if I'm mistaken, but you need a rank 3 unit, before you get the 4-pip ugrade through in that category - in other words, unless you got a rank 3 unit within Haste, and met all the requirements for a 4 pip haste buff... then no 150%. I hate to say it, Reto, but it makes perfect sense - despite not spelling it out to you... the max rank a unit of 2 can handle is 100%, a rank 1 50%, so... yeah. I had to pay attention to keep my focus on it, you know... playing alongside ya' to find stuff out too.

    • @Retromation
      @Retromation  Před 2 lety +2

      nah, it is just a bug leftover from an old version

  • @SuperMassivePolackHole
    @SuperMassivePolackHole Před 2 lety +1

    These Boys Are Movin!!!

  • @EdwardYu-ei9tn
    @EdwardYu-ei9tn Před 2 lety +1

    Is it just me but this game really have catchy music

  • @m0002856
    @m0002856 Před 2 lety

    I’ve noticed it feels like the bosses attacks in the third phase all got sped up.
    I could be wrong, but the Owl seemed to be hitting you with AoEs constantly, and I ran into a situation where the Druid boss was spawning dogs faster than I could manage them which I didn’t have problems with before.
    Also phase 3 Owl’s AoE wind storm knocks out the fire and keeps them knocked out the entire time they’re on top of one, so you can have a situation where there are absolutely no fires active at all. You could run around and have the Owl drop AoEs on top of every torch lit or unlit and they won’t light.

  • @JordanEliasShanbrom
    @JordanEliasShanbrom Před 2 lety +1

    Keep it up buddy, you rock.

  • @jaksongraham9516
    @jaksongraham9516 Před 2 lety

    Love to see more

  • @nategomes1719
    @nategomes1719 Před 2 lety +1

    Cool game but needs some work