Amazing WATERFALL SHADER for Eevee in Blender!

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  • čas přidán 19. 06. 2024
  • In this video, we check out an awesome shader that simulates a waterfall on your meshes! PLUS, it works with Eevee, allowing you to render your waterfalls in real time!
    DOWNLOAD WATERFALL SHADER
    gumroad.com/l/FXbVQ
    Like What I'm Doing on This Channel? Support me on Patreon!
    / thecgessentials
    TIMESTAMPS
    0:00 - Introduction
    0:26 - Realtime Waterfall Shader Location
    1:47 - Applying shader to a new mesh
    2:49 - Linking modifiers and materials to existing waterfall settings
    3:21 - IMPORTANT - Applying UV Map
    4:48 - Creasing Edges of Subdivided Mesh
    5:27 - Adjusting UV Mapping for Proper Waterfall Location
    8:32 - Applying vertex groups for unique displacement at waterfall and calm water
    10:47 - Support the CG Essentials on Patreon!

Komentáře • 116

  • @TheCGEssentials
    @TheCGEssentials  Před 3 lety +16

    Hi everyone! Let me know what you think about this waterfall shader in the comments below! :)

    • @MysteryFinery
      @MysteryFinery Před 3 lety

      hi, i've sent you an email if you can check it. :)

    • @misticalages7893
      @misticalages7893 Před 2 lety

      Looks Gorgeous. More Sketchup how did it go on the journey with the blender? Bet you'd do faster with Sketchup my man!

  • @3dsteve978
    @3dsteve978 Před 8 měsíci

    Dude I've been following you since what? 6/7 years to first learn sketchup into more depth. Now im changed to blender since 2 years and you're still here.😂 thats great man. It's like you've been a mentor to me for all this time. Great work🙏🙏

  • @AndromedaBeta
    @AndromedaBeta Před 3 lety +4

    WTF!!!😱 This is really impressive.

  • @misticalages7893
    @misticalages7893 Před 2 lety

    Looks Gorgeous

  • @craigdaversa451
    @craigdaversa451 Před 3 lety +1

    really interesting and helpful to show how to control it. thanks!

  • @cptairwolf
    @cptairwolf Před 2 lety

    Wow this is so impressive. I wish Asobo supported procedural materials like this for their flight sim.

  • @deadspirit6
    @deadspirit6 Před rokem

    This is really cool.... must have for sure.

  • @fredericld6553
    @fredericld6553 Před 3 lety

    Thanks for your explanation.

  • @douchymcdouche169
    @douchymcdouche169 Před 3 lety +40

    I'd love to see a deeper look into how these shaders are made.

  • @julianwildauer
    @julianwildauer Před 3 lety

    Looks Epic!

  • @Israel2099
    @Israel2099 Před 2 lety

    Amazing asset, i just bought it and is a trully time saver

  • @nicolasmolina6824
    @nicolasmolina6824 Před 2 lety +1

    Hey great video! You should do an update with the geometry nodes the sader now has. how to adjust the gradient in that case. Thanks

  • @wildr3dfx
    @wildr3dfx Před 3 lety +17

    If your scene is rendering pure white, change the emission color of the Principled BSDF, I chose black, to have it show up like the demo.

  • @selachiistudio
    @selachiistudio Před 2 lety

    can I use this to make really tall waterfalls that seam to fall forever? Or does it kind of limit how long you can make the fall?

  • @mpdreamworld240
    @mpdreamworld240 Před 3 lety

    Great idea

  • @TheAmazingJimmy
    @TheAmazingJimmy Před 3 lety +2

    Neat shader, but how are you getting that vignette in the viewport?

  • @JMtheCONQUERER
    @JMtheCONQUERER Před 3 lety +1

    Nice but 2 questions...
    1, I'm trying to do this to a cylinder object, but every time I add the gradient map the whole cylinder disappears.
    2, Is there a way to get this effect from blender to UE4?
    thnx.

  • @rajendrameena150
    @rajendrameena150 Před 3 lety +1

    Instead of using crease in the outer edges, there is an option in subdiv surface modifier under advance to keep smooth edges or sharp.

  • @cashtonbriggs2135
    @cashtonbriggs2135 Před 3 lety +1

    Having a bit of a problem:
    1. When I go into "Edit Mode" and choose my "UVMap" (not "Gradient"), everything shows up white. When I hit "Play", I can see the pixels changing ever so slightly, but scaling in "UV editing" has 0 effect.
    2. I've gone to "Shading" and changed the color of the "Emission" in the "Principled BSDF" to black as suggested in one of the other comments, but still nothing.
    I'm running:
    i7-9700
    16GB of RAM
    GTX 2060
    ...and the "Ocean" texture add-on works flawlessly.
    Any suggestions are welcome.
    Could you also do a video on Bbbn19's "Realtime Shader Displacement" too, please?
    I mimic the procedure used in the "Wave" texture but the 3d effect won't work.
    Thank you.

  • @matjazstarec8698
    @matjazstarec8698 Před 3 lety +1

    This is insane. Thank you for sharing man!

  • @dimitarkatsarov2626
    @dimitarkatsarov2626 Před 2 lety +2

    When I scale up to the waterfall (lets say 5 to10 times the original scale) the waterfall shader becomes black. Is there a way to fix this?

  • @d4veejones53
    @d4veejones53 Před 2 lety

    Just bought the shader and following along, but there is no other UV maps to search or select, unsure if this is now removed for 3.1.0 alpha, and only available on previous versions, but the shader is not looking great, blotchy black areas to the waterfall and water. Any help would be greatly appreciated here on helping figure out what is wrong? Also on copying the modifiers to any mesh (after applying scaling and rotation) does not create a thickness to the mesh at all, stays flat, unlike in the video it immediately adds volume to the mesh, please help.

  • @danielaalzate7647
    @danielaalzate7647 Před 3 lety

    my waterfall goes upwards and not down, i followed every step yet when i get to the adding the new uv to the new surface my water fall is going up stream. how do i change it to follow the flow downstream?

  • @BrianHuether
    @BrianHuether Před 3 měsíci

    Maybe something is different In Blender 4? When I click on the existing waterfalls, they only have one UVMap named UVMap. When I get to the point of linking modifiers and materials I can't really continue as I don't see Gradient (UVs for 0,0) for any of the existing waterfalls. Thanks

  • @elmasx
    @elmasx Před 3 lety

    brooo! thank you!!

  • @thegoodmind1991
    @thegoodmind1991 Před rokem

    Hi, Great tuto, I buy the waterfall on Website but I can't the export animation and texture in Obj or Fbx Solutions ? Thanks

  • @shadows1235
    @shadows1235 Před 3 lety

    So glad i sub to you!

  • @PatriceFERLET
    @PatriceFERLET Před 5 měsíci

    4:38 there are "advanced" settings in "Boundary Smooth" choose "Keep Corners", it's easier than changing the crease weight IMHO

  • @geelau5506
    @geelau5506 Před 3 lety +2

    @The CG Essentials could you please advise if this shader is also can render correctly with Cycle?

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety +1

      Well no, that's why I said it was for Eevee...

    • @KuboWu
      @KuboWu Před 3 lety +2

      Pretty sure it will kind of work, but the render speed will be dramatic :D as this method is relies on dozens layers of transparency, and Cycles doesn't do that well.

    • @allenweng518
      @allenweng518 Před 3 lety +1

      You can make it work in Cycles by increasing Render Properties->Light Path->Max Bounces->Transparency, but it doesn't look as good.

  • @ORGANICSTUDIOS
    @ORGANICSTUDIOS Před 2 lety

    Hi, is there any shader which helps us to create River - flowing water

  • @asdmpa
    @asdmpa Před 2 lety

    Great!! Thx a lot !!

  • @micheleingenuo3767
    @micheleingenuo3767 Před 3 lety +9

    I don't need it and I don't need to make waterfalls, but I couldn't not buy this one also because the price is attractive just to see how the magic of this shader works 😉

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety +2

      LOL - same here - I have zero reason to make waterfalls, but now I can if I want to! :)

  • @kameleongreen
    @kameleongreen Před 3 lety +5

    Great video, but its only coming through at 720p, is that intentional? It makes some menu items hard to read.

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety +1

      It's uploaded as a 720p file due to video file size and my internet connection upload speed.

  • @dorex2007
    @dorex2007 Před rokem

    Does this work the same way in Cycles? If so, it's exactly what I'm looking for instead of a fluid sim

  • @BrianHuether
    @BrianHuether Před 3 měsíci

    Going through this now. One question: how to set tings up so that the objects don't suddnely disappear when rotating, scaling? I am new to Blender, so maybe there is some obvious setting, or something related to camera clip settings? Thanks!

    • @BrianHuether
      @BrianHuether Před 3 měsíci

      Ok, I see, I need to adjust size of the containing cube.

  • @visualdrip.official
    @visualdrip.official Před 2 lety

    wow thanks

  • @vincentee
    @vincentee Před 2 lety

    really cool, does this shader work with Cycle?

  • @hatsunemikuchannel2023

    Oh, thanks for showing me this wonderful material. Is pretty awesome! But, unfortunately, I could have used this material if only it hadn't cost too much... 😯😯

  • @gautamchaure5973
    @gautamchaure5973 Před 3 lety

    It is a Great Quality stuff

  • @EdensIsle
    @EdensIsle Před 2 lety

    Hi! I've downloaded this but its coming up just a white waterfall... not sure where I'm going wrong... the render engine is in eevee

  • @thefridge007
    @thefridge007 Před 2 lety +1

    When I scale down the given waterfall it all goes greyish. Not so vibrant and good looking. Any ideas why?

  • @pierobaigorria3089
    @pierobaigorria3089 Před rokem

    I bought this package but there is only the big waterfall and the steam...there is neither the small waterfall nor the fountain...can you help me?

  • @matiaskritz
    @matiaskritz Před 3 lety

    Hello, I just saw your video and acquired the shader, but I really don't understand well how to use it in my own scene, when I go to APPEND what would I have to select? There is a lot in the file, thank you very much and I hope you can help me!

    • @hypnotunez
      @hypnotunez Před 3 lety

      You really only have to append the actual objects so that you can link modifiers and the material nodes. They’re easy to locate as they’re in their respective folders

    • @matiaskritz
      @matiaskritz Před 3 lety

      @@hypnotunez Thanks so much for your answer!, greetings !!!!

  • @Mbg-tech
    @Mbg-tech Před 2 lety +1

    Does it work with cycles ?

  • @kiraart123
    @kiraart123 Před rokem

    this is so impressive, I just wondering does this can be used for commercial purpose xD

  • @wojciechwolenski4189
    @wojciechwolenski4189 Před 3 lety

    Hello. It works in cycles?

  • @bauitsch9065
    @bauitsch9065 Před 3 lety

    wie kann ich es installieren ? Danke , Bauitsch

  • @blendhouse6947
    @blendhouse6947 Před 3 lety +1

    Nice

  • @yantingye1677
    @yantingye1677 Před rokem

    hoping UE have this nice waterfall

  • @blondelina4370
    @blondelina4370 Před rokem

    I need it for cycles!

  • @cinnamonsassafras6622

    I don't like buying things. Actually I won't buy things. I'm sort of defeating myself if the point is to create something, but I give up and buy something, especially if it doesn't even really work how I want anyway. I noticed a lot of what you do is buy something, then try to make it work. That in itself is useful though. How many times do we make something ourselves that doesn't quite work as expected or intended? It looks great, and you did fix it so you could use it for your intended purpose. I wish I could find more instruction on fixes like this. Those are my thoughts.

  • @teabags2day
    @teabags2day Před 3 lety

    This might be a simple solution but I am lost. I copied the object to another blend file with the same render settings/modifiers/HDRIs ect but can't seem to get this to work. Viewport and render shows it as white with noise texture. Can someone help me out?

    • @teabags2day
      @teabags2day Před 3 lety

      Nvm I read through the comments. As wildr3dfx pointed out, you need to change the Emission color to black of the Principled BSDF.

  • @ManexFX
    @ManexFX Před 3 lety

    Is it possible to make multiple falls in one object? So like multiple steps

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety

      I think so, but I'm not sure - would have to test

    • @ManexFX
      @ManexFX Před 3 lety

      @@TheCGEssentials okay, awesome video though!

  • @injectmotivation8475
    @injectmotivation8475 Před 3 lety

    Hi, i have purchased the shader but now its not working in my system can you help me please?

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety +1

      "It's not working" is really not enough information for anyone to help...

  • @bauitsch9065
    @bauitsch9065 Před 3 lety

    Habe mir den Shader gekauft ,aber wie bekomme ich ihn in Blender 2.9 zum laufen ?????????? Danke ,Bauitsch

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety

      Did you follow the instructions in the video? It's made in 2.9

  • @jianshengruan724
    @jianshengruan724 Před 2 lety

    How to use it in cycles render?

  • @crehenge2386
    @crehenge2386 Před 2 lety

    Very tricky, and far from realtime. But still cool and usefull!

  • @MoogieSRO
    @MoogieSRO Před 9 dny

    Shader doesn't work at all for me in 3.6. I open up the file and the example waterfalls are all invisible. The only way the meshes show up is by toggling the geonodes modifiers off. Otherwise I'm just staring at a grey cube with some semicircular things. And yes the file is set to Eevee by default.

  • @ufonious747
    @ufonious747 Před 2 lety

    Ok how do you export this to use in another project though?

    • @TheCGEssentials
      @TheCGEssentials  Před 2 lety

      You mean in another program? You can't

    • @ufonious747
      @ufonious747 Před 2 lety

      @@TheCGEssentials like in blender. I have a scene already built and I’d like to add a waterfall into it. Is there a way to export the waterfall from this project and import it to my other project and have the animation still working ?

  • @BMF6889
    @BMF6889 Před 3 lety

    Good video and two shaders I could use, but I don't use Eevee except for basic shading while I'm modeling just because it's faster. But I'm not to wild about it to be honest. Cycles is slower but more accurate and I don't have to use all of the Eevee tricks to mimic Cycles.
    So, I haven't bought the two shaders you reviewed, but I could definitely use both in my nature scenes.
    So the question is -- and perhaps this is best addressed to the author, but you likely have a much larger following to get the message out. Does this work in Cycles and if not is there a hack that can be used to let it work in cycles. It would solve many issues especially if I also use them in creating rushing streams or just the white water around boulders in fast running streams and rivers.
    These two shaders seem to have more realistic effects for water turbulence than I can get in mantaflow or texturing hacks in Cycles.
    My guess is that it is Eevee only for some reason or the author would have made the for Cycles as well.

    • @alexmehler6765
      @alexmehler6765 Před 3 lety

      you could probably retrofit the shader to work in cycles .. 90% should be compatible from the getgo

    • @BMF6889
      @BMF6889 Před 2 lety +1

      @@alexmehler6765 Has anyone actually tried porting it over to cycles. Since I don't do animations, I guess I could use EEVE to get the look and angle I want and make an image and include it in my cycles project. I think Ian Hurbert's method is probably easier to get into cycles.

  • @orkinitdept8727
    @orkinitdept8727 Před 3 lety

    888th Like indeed ... thanks!

  • @pierobaigorria3089
    @pierobaigorria3089 Před rokem

    the waterfall 3D doesnt work for me!

  • @cfryantofficial
    @cfryantofficial Před 3 lety +1

    Nothing wrong with buying these assets from creators, but I think it's important to remember that _none_ of us should go _chasing_ waterfalls. Ahem.

  • @chandra3d576
    @chandra3d576 Před 3 lety

    save this

  • @boogssanjuan5676
    @boogssanjuan5676 Před 3 lety

    Ian hubert's method + this

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety

      His method for what?

    • @boogssanjuan5676
      @boogssanjuan5676 Před 3 lety

      @@TheCGEssentials have you seen his latest video on how he made running water or rapids?

    • @TheCGEssentials
      @TheCGEssentials  Před 3 lety

      @@boogssanjuan5676 I haven't - I saw the one on rigging but guess I need to check his channel again - thanks for the heads up!

  • @clo5359
    @clo5359 Před 4 měsíci

    I bought the shader and immedietly it didn't work, everytime i render its basically all black or black and bits of white it doesnt render it out at all right biggest waste of money, dont waste your money on it

    • @TheCGEssentials
      @TheCGEssentials  Před 4 měsíci

      Sounds like you weren't in Eevee, which is what this shader is designed for. I opened it up in Blender 4.0 and it's working fine.

  • @projectBP
    @projectBP Před 3 lety

    OXYEtb!

  • @kingreinhold9905
    @kingreinhold9905 Před 3 lety +1

    Cool shader but your UV unwrapping was horrible to watch...

  • @AnarchaicHarn
    @AnarchaicHarn Před rokem

    Hello, I downloaded your shader but there seems to be a problem. When I append it to my scene, it's black. I tried to search for your instagram, discord, twitter, email, etc. so I could contact you but I can't find it anywhere.

    • @TheCGEssentials
      @TheCGEssentials  Před rokem

      It's not my shader. You'd have to contact the actual developer of the shader