Amazing WATERFALL SHADER for Eevee in Blender!
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- čas přidán 19. 06. 2024
- In this video, we check out an awesome shader that simulates a waterfall on your meshes! PLUS, it works with Eevee, allowing you to render your waterfalls in real time!
DOWNLOAD WATERFALL SHADER
gumroad.com/l/FXbVQ
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/ thecgessentials
TIMESTAMPS
0:00 - Introduction
0:26 - Realtime Waterfall Shader Location
1:47 - Applying shader to a new mesh
2:49 - Linking modifiers and materials to existing waterfall settings
3:21 - IMPORTANT - Applying UV Map
4:48 - Creasing Edges of Subdivided Mesh
5:27 - Adjusting UV Mapping for Proper Waterfall Location
8:32 - Applying vertex groups for unique displacement at waterfall and calm water
10:47 - Support the CG Essentials on Patreon!
Hi everyone! Let me know what you think about this waterfall shader in the comments below! :)
hi, i've sent you an email if you can check it. :)
Looks Gorgeous. More Sketchup how did it go on the journey with the blender? Bet you'd do faster with Sketchup my man!
Dude I've been following you since what? 6/7 years to first learn sketchup into more depth. Now im changed to blender since 2 years and you're still here.😂 thats great man. It's like you've been a mentor to me for all this time. Great work🙏🙏
WTF!!!😱 This is really impressive.
Looks Gorgeous
really interesting and helpful to show how to control it. thanks!
Glad you enjoyed it!
Wow this is so impressive. I wish Asobo supported procedural materials like this for their flight sim.
This is really cool.... must have for sure.
Thanks for your explanation.
Thanks for watching!
I'd love to see a deeper look into how these shaders are made.
Me too.
Lol - me too :)
Well I can tell you that it involves some occlusion mapping.
That's what I wanted to see!
Looks Epic!
Totally!
Amazing asset, i just bought it and is a trully time saver
Glad you like it!
Hey great video! You should do an update with the geometry nodes the sader now has. how to adjust the gradient in that case. Thanks
If your scene is rendering pure white, change the emission color of the Principled BSDF, I chose black, to have it show up like the demo.
thanks a lot bro
You saved my life, thanks a lot mate!
it still looks kinda weird
can I use this to make really tall waterfalls that seam to fall forever? Or does it kind of limit how long you can make the fall?
Great idea
Neat shader, but how are you getting that vignette in the viewport?
Nice but 2 questions...
1, I'm trying to do this to a cylinder object, but every time I add the gradient map the whole cylinder disappears.
2, Is there a way to get this effect from blender to UE4?
thnx.
Instead of using crease in the outer edges, there is an option in subdiv surface modifier under advance to keep smooth edges or sharp.
You mean the simple subdivision?
Having a bit of a problem:
1. When I go into "Edit Mode" and choose my "UVMap" (not "Gradient"), everything shows up white. When I hit "Play", I can see the pixels changing ever so slightly, but scaling in "UV editing" has 0 effect.
2. I've gone to "Shading" and changed the color of the "Emission" in the "Principled BSDF" to black as suggested in one of the other comments, but still nothing.
I'm running:
i7-9700
16GB of RAM
GTX 2060
...and the "Ocean" texture add-on works flawlessly.
Any suggestions are welcome.
Could you also do a video on Bbbn19's "Realtime Shader Displacement" too, please?
I mimic the procedure used in the "Wave" texture but the 3d effect won't work.
Thank you.
This is insane. Thank you for sharing man!
Glad you enjoyed it!
When I scale up to the waterfall (lets say 5 to10 times the original scale) the waterfall shader becomes black. Is there a way to fix this?
Just bought the shader and following along, but there is no other UV maps to search or select, unsure if this is now removed for 3.1.0 alpha, and only available on previous versions, but the shader is not looking great, blotchy black areas to the waterfall and water. Any help would be greatly appreciated here on helping figure out what is wrong? Also on copying the modifiers to any mesh (after applying scaling and rotation) does not create a thickness to the mesh at all, stays flat, unlike in the video it immediately adds volume to the mesh, please help.
my waterfall goes upwards and not down, i followed every step yet when i get to the adding the new uv to the new surface my water fall is going up stream. how do i change it to follow the flow downstream?
Maybe something is different In Blender 4? When I click on the existing waterfalls, they only have one UVMap named UVMap. When I get to the point of linking modifiers and materials I can't really continue as I don't see Gradient (UVs for 0,0) for any of the existing waterfalls. Thanks
brooo! thank you!!
No problem!!
Hi, Great tuto, I buy the waterfall on Website but I can't the export animation and texture in Obj or Fbx Solutions ? Thanks
So glad i sub to you!
Thanks!
4:38 there are "advanced" settings in "Boundary Smooth" choose "Keep Corners", it's easier than changing the crease weight IMHO
@The CG Essentials could you please advise if this shader is also can render correctly with Cycle?
Well no, that's why I said it was for Eevee...
Pretty sure it will kind of work, but the render speed will be dramatic :D as this method is relies on dozens layers of transparency, and Cycles doesn't do that well.
You can make it work in Cycles by increasing Render Properties->Light Path->Max Bounces->Transparency, but it doesn't look as good.
Hi, is there any shader which helps us to create River - flowing water
Great!! Thx a lot !!
Thanks for watching!
I don't need it and I don't need to make waterfalls, but I couldn't not buy this one also because the price is attractive just to see how the magic of this shader works 😉
LOL - same here - I have zero reason to make waterfalls, but now I can if I want to! :)
Great video, but its only coming through at 720p, is that intentional? It makes some menu items hard to read.
It's uploaded as a 720p file due to video file size and my internet connection upload speed.
Does this work the same way in Cycles? If so, it's exactly what I'm looking for instead of a fluid sim
Going through this now. One question: how to set tings up so that the objects don't suddnely disappear when rotating, scaling? I am new to Blender, so maybe there is some obvious setting, or something related to camera clip settings? Thanks!
Ok, I see, I need to adjust size of the containing cube.
wow thanks
really cool, does this shader work with Cycle?
Oh, thanks for showing me this wonderful material. Is pretty awesome! But, unfortunately, I could have used this material if only it hadn't cost too much... 😯😯
It is a Great Quality stuff
Hi! I've downloaded this but its coming up just a white waterfall... not sure where I'm going wrong... the render engine is in eevee
When I scale down the given waterfall it all goes greyish. Not so vibrant and good looking. Any ideas why?
I bought this package but there is only the big waterfall and the steam...there is neither the small waterfall nor the fountain...can you help me?
Hello, I just saw your video and acquired the shader, but I really don't understand well how to use it in my own scene, when I go to APPEND what would I have to select? There is a lot in the file, thank you very much and I hope you can help me!
You really only have to append the actual objects so that you can link modifiers and the material nodes. They’re easy to locate as they’re in their respective folders
@@hypnotunez Thanks so much for your answer!, greetings !!!!
Does it work with cycles ?
this is so impressive, I just wondering does this can be used for commercial purpose xD
Hello. It works in cycles?
wie kann ich es installieren ? Danke , Bauitsch
Nice
Thanks!
hoping UE have this nice waterfall
I need it for cycles!
I don't like buying things. Actually I won't buy things. I'm sort of defeating myself if the point is to create something, but I give up and buy something, especially if it doesn't even really work how I want anyway. I noticed a lot of what you do is buy something, then try to make it work. That in itself is useful though. How many times do we make something ourselves that doesn't quite work as expected or intended? It looks great, and you did fix it so you could use it for your intended purpose. I wish I could find more instruction on fixes like this. Those are my thoughts.
This might be a simple solution but I am lost. I copied the object to another blend file with the same render settings/modifiers/HDRIs ect but can't seem to get this to work. Viewport and render shows it as white with noise texture. Can someone help me out?
Nvm I read through the comments. As wildr3dfx pointed out, you need to change the Emission color to black of the Principled BSDF.
Is it possible to make multiple falls in one object? So like multiple steps
I think so, but I'm not sure - would have to test
@@TheCGEssentials okay, awesome video though!
Hi, i have purchased the shader but now its not working in my system can you help me please?
"It's not working" is really not enough information for anyone to help...
Habe mir den Shader gekauft ,aber wie bekomme ich ihn in Blender 2.9 zum laufen ?????????? Danke ,Bauitsch
Did you follow the instructions in the video? It's made in 2.9
How to use it in cycles render?
Very tricky, and far from realtime. But still cool and usefull!
Shader doesn't work at all for me in 3.6. I open up the file and the example waterfalls are all invisible. The only way the meshes show up is by toggling the geonodes modifiers off. Otherwise I'm just staring at a grey cube with some semicircular things. And yes the file is set to Eevee by default.
Ok how do you export this to use in another project though?
You mean in another program? You can't
@@TheCGEssentials like in blender. I have a scene already built and I’d like to add a waterfall into it. Is there a way to export the waterfall from this project and import it to my other project and have the animation still working ?
Good video and two shaders I could use, but I don't use Eevee except for basic shading while I'm modeling just because it's faster. But I'm not to wild about it to be honest. Cycles is slower but more accurate and I don't have to use all of the Eevee tricks to mimic Cycles.
So, I haven't bought the two shaders you reviewed, but I could definitely use both in my nature scenes.
So the question is -- and perhaps this is best addressed to the author, but you likely have a much larger following to get the message out. Does this work in Cycles and if not is there a hack that can be used to let it work in cycles. It would solve many issues especially if I also use them in creating rushing streams or just the white water around boulders in fast running streams and rivers.
These two shaders seem to have more realistic effects for water turbulence than I can get in mantaflow or texturing hacks in Cycles.
My guess is that it is Eevee only for some reason or the author would have made the for Cycles as well.
you could probably retrofit the shader to work in cycles .. 90% should be compatible from the getgo
@@alexmehler6765 Has anyone actually tried porting it over to cycles. Since I don't do animations, I guess I could use EEVE to get the look and angle I want and make an image and include it in my cycles project. I think Ian Hurbert's method is probably easier to get into cycles.
888th Like indeed ... thanks!
Lol - glad you liked it!
the waterfall 3D doesnt work for me!
Nothing wrong with buying these assets from creators, but I think it's important to remember that _none_ of us should go _chasing_ waterfalls. Ahem.
Sigh...
save this
Save...what?
@@TheCGEssentials save for watching it later
Ian hubert's method + this
His method for what?
@@TheCGEssentials have you seen his latest video on how he made running water or rapids?
@@boogssanjuan5676 I haven't - I saw the one on rigging but guess I need to check his channel again - thanks for the heads up!
I bought the shader and immedietly it didn't work, everytime i render its basically all black or black and bits of white it doesnt render it out at all right biggest waste of money, dont waste your money on it
Sounds like you weren't in Eevee, which is what this shader is designed for. I opened it up in Blender 4.0 and it's working fine.
OXYEtb!
Cool shader but your UV unwrapping was horrible to watch...
Meh - not worried about it
Hello, I downloaded your shader but there seems to be a problem. When I append it to my scene, it's black. I tried to search for your instagram, discord, twitter, email, etc. so I could contact you but I can't find it anywhere.
It's not my shader. You'd have to contact the actual developer of the shader