Bits, Please! Ep 6: How to remove offensive lettering from 3d prints

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  • čas přidán 30. 06. 2024
  • Follow the Duck Logic:
    / nightsaroundatable
    Ryan teaches you how to scrub embossed lettering from 3d printable board game inserts using Blender 3D, and then how to add your own!
    Use these links to skip ahead:
    0:00 Introduction
    3:58 Removing lettering
    8:18 Adding lettering
    20:14 The results
    Here's a link to ArtaiusArdent's wonderful On Mars component trays:
    www.thingiverse.com/thing:479...
    And my remix:
    www.thingiverse.com/thing:539...
    Here's tvkili's awesome Praga Caput Regni insert:
    www.thingiverse.com/thing:475...
    And my remix:
    www.thingiverse.com/thing:539...
    Buy your own copy of On Mars or Praga Caput Regni using the links below, and we'll receive a small commission:
    amzn.to/3t44JF9
    amzn.to/3NZbBfl
    Check out On Mars on Board Game Geek:
    boardgamegeek.com/boardgame/1...
    .oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.oOo.
    Email Ryan: nightsaroundatable [at] gmail (dot) com
    Chat with Ryan and friends on Discord: / discord
    Stream with Ryan on Twitch: / nightsaroundatable
    Follow us on Twitter: / roundatable
    Like us on Facebook: / nightsaroundatable
    Visit our Website: nightsaroundatable.com
  • Hry

Komentáře • 76

  • @thinkdunson
    @thinkdunson Před 7 měsíci +1

    another way is that you can just delete them, then use Shift-Alt and click to select all the edges, then press F to create a new face between them.
    or in some cases, like if there are holes you want to maintain and create the face around them, then use Alt-F after selecting all the edges you want to join, including the edges of the hole.

    • @NightsAroundaTable
      @NightsAroundaTable  Před 7 měsíci

      What do you do when you try to select a ring of edges, and it doesn’t go all the way around?
      Or - this one drives me nuts - let’s say you have an “O” or some other donut-like hole. i cannot, for the life of me, get Blender to close that up properly when pressing F.

  • @bowl3o
    @bowl3o Před 11 měsíci +2

    That was the easiest removal of any of the programs I've tried yet, thanks so much for that

  • @vitaliparodin2561
    @vitaliparodin2561 Před 7 měsíci +1

    THIS IS AMAZING! THANK YOU!
    I'm new to 3D Printing and for modeling, I'm not even a novice yet, but I try. This was the best tutorial I've ever seen for something! I know it's something simple for some more advanced users, but this saved me a ton of time and effort. Again, THANK YOU!.

  • @JonoNZBoardGamer
    @JonoNZBoardGamer Před 2 lety +1

    Bits please is my absolute favourite series you do! Please keep this going

  • @monoboy5236
    @monoboy5236 Před rokem +2

    Very helpful tutorial. My first time using Blender and I was able to follow along and achieve success. Thanks a lot for putting this together!

  • @BeymoreSalls
    @BeymoreSalls Před 6 měsíci +2

    Actually learned something from this thank you!

  • @ASwds7116
    @ASwds7116 Před 3 měsíci +1

    You are a wizard! Thank you very much!!

  • @jankoo999
    @jankoo999 Před 2 lety +2

    Usually inserts have these "95% there" parts because at the time of designing the insert the game is not in a "definitive" final form of the production - doing things this way makes it so you can produce and ship everything faster and you also have some wiggle room when it comes to last-minute changes, additions and promos.

    • @NightsAroundaTable
      @NightsAroundaTable  Před 2 lety +1

      Yes - i distinctly suspect that was the case with the Trickerion Collector's Edition, where everything fits absolutely perfectly, except for the Dawn of Technology expansion, which i think was being designed concurrently, and which you just kind of have to... throw on top.

  • @BenS1002
    @BenS1002 Před 2 lety +1

    Awesome video Ryan, it's inspired me to try out Blender, which I've avoided up until now.

    • @NightsAroundaTable
      @NightsAroundaTable  Před 2 lety +1

      Oh good! It's quite an amazing piece of software, but it behaves differently from a lot of other programs you've used.

  • @3DPrintLodge
    @3DPrintLodge Před 4 měsíci +1

    saved me so much time! Thanks!

  • @Solider134
    @Solider134 Před 2 měsíci

    Way better way to remove than Fusion SW, thank you!

  • @Daniel199423
    @Daniel199423 Před 2 lety

    Love to see more Bits Please!

  • @Gtmz53fxt56zxc
    @Gtmz53fxt56zxc Před 10 měsíci

    Thank you so much, incredible how helpful this is!

  • @CYMotorsport
    @CYMotorsport Před 8 měsíci

    I really wish someone would do this for RAISED letters given how much more simple it is to duplicate group and fill. it's always the reverse etched letters. are raised letters even possible to isolate? i want to print them seperate and remove them from my existing model. this way i can paint them then epoxy them back on

    • @NightsAroundaTable
      @NightsAroundaTable  Před 8 měsíci

      Yes! If you're using Blender, TAB into Edit Mode on your object, press 1 to enter vertex mode, and then select all the vertices that describe the lettering, and press P. Those verts will get split off from the object, and will become their own mesh. Then you can export the lettering object as an stl file and print it on its own.
      If you are splitting out recessed lettering like this, your lettering will be "inside out." To fix that,TAB into edit mode on the object, then press 2 to go into Edge mode. Hold down ALT and click one of the edges around the "opening" of a letter. With any luck, it'll select the whole ring of edges. Press F to make that whole thing a face. (You might have to do extra annoying, picky work here with letters like "O") Repeat for all your letters.
      Then press 3 to go into Face mode. Press A to select all faces. Press shift+N to flip the normals so they're no longer inside out. Now it'll be ok to print.
      This is a great question, btw! i should do a follow-up video showing you how to do exactly this.

  • @MihaiMihai-fw7do
    @MihaiMihai-fw7do Před rokem

    very useful, thank you!!

  • @bradleypring7579
    @bradleypring7579 Před 5 měsíci

    Very helpful sir, thank you!!!

  • @fishonbicycle
    @fishonbicycle Před rokem +1

    I'm using your method on a curve surface and dissolving all vertices loses the smooth curve. I wonder if there's an easier way to remove letter?

    • @NightsAroundaTable
      @NightsAroundaTable  Před rokem

      i’d have to see what you’re up against, but there are many ways to skin a cat in Blender!

  • @challasaibhanuteja5314
    @challasaibhanuteja5314 Před rokem +1

    thank you

  • @windsorclarence
    @windsorclarence Před rokem

    Thank you so much! I hate embossed logos so much. You've saved me so much annoyance

  • @MeBergaMyMovie
    @MeBergaMyMovie Před rokem +1

    Hey! Love this video, but I'm wondering is there's a way to remove the lettering from a curve surface?

    • @NightsAroundaTable
      @NightsAroundaTable  Před rokem

      Oooh! Send me the model - nightsaroundatable at gmail dot com - and i'll goof around with it.

  • @diegosoulreaver
    @diegosoulreaver Před 8 měsíci +1

    OMG!!! you rock!!

  • @theautobahnguy141
    @theautobahnguy141 Před rokem

    thank you!

  • @jkalberer
    @jkalberer Před rokem +1

    Is there an easy way to select the font/logo vertices without disturbing structure underneath it?

    • @NightsAroundaTable
      @NightsAroundaTable  Před rokem +1

      One approach i use is to select verts i don’t want to mess with and press H to hide them. ALT-H unhides all hidden things. Pay attention to whether or not you’re in x-ray mode (ALT-Z) or else the things you think you’re selecting throughout the model may not actually get selected.

    • @jkalberer
      @jkalberer Před rokem +1

      @@NightsAroundaTable Hey, thank you very much for the quick reply. I got it figured out in a down and dirty way, I was basically button mashing an SNES controller by that point lol. Couldn't tell you the process, but this tip would have made it phenomenally easier. I really appreciate it, this'll be great for all of my future projects. Thanks again.

  • @NateCochrane
    @NateCochrane Před 2 lety +1

    That M in the chosen font is very different to the On Mars typography as it dips down to the descender line.

    • @NightsAroundaTable
      @NightsAroundaTable  Před 2 lety

      It does! And i didn't notice it until i was editing the video. But the font i chose a replacement (after discovering that font to be hella broken) is a much better match. i think it may even be the one E-G Games used for On Mars.

    • @NightsAroundaTable
      @NightsAroundaTable  Před 2 lety

      But let's say i didn't find a decent replacement... the M is easily tweaked in the step just before extruding the text to make it thick. TAB to enter Edit Mode, and then select the vertices at the problem part of the M and pull them up a bit!

  • @dixingxu
    @dixingxu Před 5 měsíci

    blender is much better for this task than fusion 360! Thanks for the amazing tutorial!

  • @Dreamer3d154
    @Dreamer3d154 Před 3 měsíci

    Great tutorial !!I know I'm late here but I'm finding it hard to do this with a rounded object with text. Any tips I'd appreciate

    • @NightsAroundaTable
      @NightsAroundaTable  Před 3 měsíci +1

      Removing, you mean? Look at the top left in the Blender interface… you can change your square marquee select to a lasso, which makes it easier to select vertices on rounded surfaces!

    • @Dreamer3d154
      @Dreamer3d154 Před 3 měsíci

      @@NightsAroundaTable yes removal, ok thank you for getting back to me I will try that.

  • @DrakanHayabusa
    @DrakanHayabusa Před rokem

    I converted some text and some svg files (using as logo engravings) into mesh, but when I try to apply boolean all I get is a "failed to set value" error. Advice? am i missing a step?

    • @NightsAroundaTable
      @NightsAroundaTable  Před rokem

      Are you applying the Boolean to your text mesh, or the piece you’re indenting? It can work both ways, but try applying it to the insert, and then selecting your text mesh as the target. Make sure there aren’t any holes in your text mesh. The moment you pick your Boolean target, it may look like nothing happened… remember to press H to hide your text mesh so you can see the effect.

  • @Luna-tk3cu
    @Luna-tk3cu Před 2 měsíci

    Hello! What other program beside Blender I can use in my laptop? (Blender no works, just it’s to slow or no responding). Thank you.

    • @NightsAroundaTable
      @NightsAroundaTable  Před 2 měsíci +1

      3d software can be taxing on a computer. i’m not up on which programs are more or less demanding - apologies. i will guess, though, that if you find software that runs on your machine because it’s lighter, it will probably also be less capable than Blender.

  • @connieclinton1456
    @connieclinton1456 Před měsícem

    When I select my text it goes all the way through to the other side of my model and dissolves everything all the way through model to the other side. How do I get it to just select the depth of the text please?

    • @NightsAroundaTable
      @NightsAroundaTable  Před měsícem

      Spin your view and ensure that the text object isn’t, in fact, going all the way through before you cut!

  • @KirbyDaMaster
    @KirbyDaMaster Před 6 měsíci

    I always hate the text, not because its often offensive per say, but more so that it over complicates the print, making the print time go way up for something that doesnt need text on it at all.

    • @NightsAroundaTable
      @NightsAroundaTable  Před 6 měsíci +1

      i totally hear that. i'm going in the opposite direction, and am putting MORE text on my inserts, particularly where the text can help with setup - for example, in situations where you have to put x/y/z things on the board depending on player count. Why not etch that directly into your insert so you don't have to crack the manual?
      Anyway, the crucial task imo is choosing a font that matches thematically with the game's text treatment. It's not difficult.

  • @guildamo
    @guildamo Před 5 měsíci

    Hi, thank you for this tutorial but need little help : everythinbg seems to be okay until I export STL file 😞Letters are in relief of my objet, not inlay (as if text view were not disabled, but it is)

    • @NightsAroundaTable
      @NightsAroundaTable  Před 5 měsíci

      If you’re in Blender, you may have forgotten to Apply the Boolean operation? Also, Blender likes to export everything when you export as stl. You have to specifically check a box to make sure it only exports what you’ve selected. So you might be exporting both the object, and the letters you had cut into it?

    • @guildamo
      @guildamo Před 5 měsíci

      @@NightsAroundaTable You a re right ! I don't select object to export (and then i have to tick "selection only" Thank you very much 👍👍

  • @breadpitt970
    @breadpitt970 Před rokem

    I removed the text on the bottom of a print, bottom printed first. Now my slicer thinks half the bottom of my print needs supports. What have I done wrong?

    • @NightsAroundaTable
      @NightsAroundaTable  Před rokem

      Hmm… instead of dissolving the vertices (which kinda “melts” them away but keeps the surrounding geometry), did you delete them (which leaves a giant hole in the model)?

  • @chloeanne4305
    @chloeanne4305 Před rokem

    how do you turn the angle of your view.. i cant figure it out

    • @NightsAroundaTable
      @NightsAroundaTable  Před rokem

      Middle mouse button - hold it down to orbit your view. If you don’t have a 3-button mouse, you can remap the button functions in Preferences. Everything in Blender is remappable.

  • @fotorbuzz1551
    @fotorbuzz1551 Před 2 lety

    Your xanthelasma is back again

  • @TheLimestoneCowboy
    @TheLimestoneCowboy Před 2 lety

    @7:50 so satisfying 🤤

  • @imagineengine
    @imagineengine Před 9 měsíci

    how do you select wireframe mode?

    • @NightsAroundaTable
      @NightsAroundaTable  Před 9 měsíci

      Select your model by clicking it with the left mouse button, and then press TAB on your keyboard.

  • @huskerd9117
    @huskerd9117 Před rokem +1

    I"m a complete beginner in Blender and this video was very helpful in both helping me remove some letters from an STL.

  • @nmfireman
    @nmfireman Před 4 měsíci

    How do you do this on a rounded or cylinder?

    • @NightsAroundaTable
      @NightsAroundaTable  Před 4 měsíci

      You might first need to bend the text with a modifier before stamping it into the curved shape.

    • @nmfireman
      @nmfireman Před 4 měsíci

      @@NightsAroundaTable That is how this was done at some point. I'm just want to fill in the embossing that is on the model

    • @NightsAroundaTable
      @NightsAroundaTable  Před 4 měsíci

      @@nmfireman Ohhh! Select all of the vertices involved in the text, right click, and choose "Dissolve vertices," no?

    • @nmfireman
      @nmfireman Před 4 měsíci

      @@NightsAroundaTable Exactly what I'm doing but since the object is round there is not flat surfacel/l

    • @nmfireman
      @nmfireman Před 4 měsíci

      @@NightsAroundaTable Exactly what I'm doing, but since the object is round, I does not clean it up compleatly.

  • @jjcc8379
    @jjcc8379 Před 2 lety

    I expected some offensive lettering as in "bad words".
    Wasn't expecting the offense being a bad typography :P

  • @baodongbaotao5060
    @baodongbaotao5060 Před 4 měsíci

    you are going fast

    • @NightsAroundaTable
      @NightsAroundaTable  Před 4 měsíci

      You can pause CZcams, turn on subtitles, play it at half speed, rewind/fast forward with J and L, and even advance frame by frame with the . and , keys. Bon chance!