Thank you all for the amazing feedback you gave me so far! I looked into them and will use them to make the next updates, ports, remakes and new tracks better and better. Most of you don't like the coins, the boxes spawning on top of the ship and other minor things. I will see what i can do!
Some constructive criticism: I think it'd be better without the coins. Unless they function the same as the 3DS version (which they can't, as leaf piles) they seem a bit gimmicky and inconsistent with other MKWii tracks to me. Also, since the wooden crates can't respawn where they're supposed to, I think they should be the metal versions from time trials rather than spawning up top which isn't how they are in MK7. Otherwise, excellent job! I'm flabbergasted by how well you got the objects working (Monty Moles especially!)
oh Sniki I love it, what I've been waiting for! I really want to see Kalimari Desert next! A couple comments on the track, not a big fan of the coins, they seem out of place especially if this is the only track to actually utilize this little gimmick
Damn it Sniki, again and again you just keep blowing me away with these ports! Probably my only pet peeve here is simply the coins, they feel a bit unneeded here, but other than that the amount of effort you put into making this as accurate as possible seriously shows here. Incredible job once again :D
Dear Sniki, I really like your work and it is amazing, however, I have a better idea for the coins; There is an existing coin rotating object on a custom track, iirc it is SNES RR but I forgot. Use that rotating coin object, and also use the karehayama but invisible model, so effect is shown but not model, 2 objects in same location. Peace
First off, great track. Not sure about the leaf piles but otherwise stellar. 2nd, I've noticed that you are remaking a lot of tracks, and to great success. I've thought of a few tracks that you might like to fix: bowser's imperial castle, tropical factory (one of your earliest), misty ruins and digitally enhanced.
Here's some things I would like to see. 1. Removal of coins 2. A shortcut that requires a mushroom to take Otherwise, thank you so much for making this track.
Beautiful track Sniki. However when I load this track in split screen VS mode, I get a black screen. Too bad because I would love to play this track with my friends at multiplayer mode.
Woher bekommt man die Texturen,weil wenn ich einen Track in SketchUp mache,sieht diese im Spiel ganz anders aus,also die Texturen meine ich und wo ich meinen Track in BrawlBox anschauen wollte,stand da Error:Object 0 has a Facepoint description that does not match its linked nodes,Object 1 has a Facepoint description... Ich glaube da stimmt etwas nicht mit den Texturen
Dann hast du die SZS nicht mit BrawlBox erstellt sondern mit SZS Modifier oder CTools. wiki.tockdom.com/wiki/BrawlBox_Tricks und geh zu -> Fix: Facepoint descriptor does not match linked nodes
@@LastSniki Ok Danke, und ich weis auch jetzt, wie man Texturen richtig einstellt, indem man z. B. Hight oder das andere von z. B. 128 auf 512 umstellt und endlich weis ich (fast) alles, was man über custom track bauen wissen muss, danke😊
Darf man auch wünsche äußern was du eventuell remaken könntest? (Bleibt deine Entscheidung ob du es machen willst oder nicht)^^ Ich wünsche mir Remix'e von: ----------------------------- Skyline Avenue Helado Mountain Volcanic Pipeyard Horror Mansion Haunted Woods --------------------------------
Hehe, they are the fire balls from grumble volcano, but replaced by banzai bill models with a rotation model animation. They only look good if they move in a strait line, so it worked for this one.
Thank you all for the amazing feedback you gave me so far!
I looked into them and will use them to make the next updates, ports, remakes and new tracks better and better.
Most of you don't like the coins, the boxes spawning on top of the ship and other minor things. I will see what i can do!
Some constructive criticism: I think it'd be better without the coins. Unless they function the same as the 3DS version (which they can't, as leaf piles) they seem a bit gimmicky and inconsistent with other MKWii tracks to me. Also, since the wooden crates can't respawn where they're supposed to, I think they should be the metal versions from time trials rather than spawning up top which isn't how they are in MK7.
Otherwise, excellent job! I'm flabbergasted by how well you got the objects working (Monty Moles especially!)
Wow, you're still around!
Looks freakin' awesome. I think you should remove the coins though - this course already has its own gimmicks.
3.things:
1.minimap is a bit too far right
2.coins kinda seem out of place
3. Sky a bit too bright
Overall still a 11/10.
Bruh
enderdavid_HD maybe you need to learn how to debunk arguments
Anyway yea this port is perfect lol
I’m not sure how I feel about the coins but overall, looks good!
I think the coins are clever as leaf piles. It's a "why not" scenario for me.
oh Sniki I love it, what I've been waiting for! I really want to see Kalimari Desert next!
A couple comments on the track, not a big fan of the coins, they seem out of place especially if this is the only track to actually utilize this little gimmick
One of my favorite track on the entire series.Can't wait for a remake.
Love it! I suggest removing the coins, slowing the cannon a bit, and darkening the sky a bit.
I like the difficulty of the bullet bill in this one.
1:27
the most *stressful* thing of my childhood
Damn it Sniki, again and again you just keep blowing me away with these ports! Probably my only pet peeve here is simply the coins, they feel a bit unneeded here, but other than that the amount of effort you put into making this as accurate as possible seriously shows here. Incredible job once again :D
Thank you so much Sniki for porting one of my favorite tracks :)
All your tracks are awesome! And I like the coins
ngl this is one of the best mario kart tracks doesnt matter what game its in
Dude you are the best
That's a lot of Bullet Bills.
he will never have his new world record
and now bowser jr. is really a spotlight character in mario kart tour: pirate tour
Dear Sniki, I really like your work and it is amazing, however, I have a better idea for the coins; There is an existing coin rotating object on a custom track, iirc it is SNES RR but I forgot. Use that rotating coin object, and also use the karehayama but invisible model, so effect is shown but not model, 2 objects in same location. Peace
Sniki back at it again 👀
First off, great track. Not sure about the leaf piles but otherwise stellar. 2nd, I've noticed that you are remaking a lot of tracks, and to great success. I've thought of a few tracks that you might like to fix: bowser's imperial castle, tropical factory (one of your earliest), misty ruins and digitally enhanced.
Cool, also, nice final lap music in Mario Kart Wii.
Really nice track as usual. Would be cool to see more ports similar to this.
Perfect! I hope this comes to ctgp!
Looking good! Keep it up dude! ;D
I love you Sniki!
3:14 What? Awwww no- BWAAAAAAAAAGH!!!
I like your taste in tracks
Here's some things I would like to see.
1. Removal of coins
2. A shortcut that requires a mushroom to take
Otherwise, thank you so much for making this track.
Hey,
I already made a version without coins and this is a 1 to 1 port of the original track so no edits to the track layout
i cannot believe it baby bowser lose
There should be a custom track for mkwii thats the mkds version instead of the mk7 one
Caitlin Clark VS Uncle James Washington
The coins seem out of place in this, otherwise this is a great port!
Can you port also the 3ds battle to custom battles ???😃
Beautiful track Sniki. However when I load this track in split screen VS mode, I get a black screen. Too bad because I would love to play this track with my friends at multiplayer mode.
Could you possibly make the second trick ramp into a flipping trick? I think that might be better, but maybe not
pls put this update in ctgp.
Did you use sketchup for this? Also, amazing work dude!
For the KCL, yes. And thank you!
Teen Beach Movie 🏖
I actually like the coins, I don't know why
The spiral tower really emphasizes just how bad karts are in this game
I love the coins they r the best obviously
Amazing track! But do please remove the coins
Woher bekommt man die Texturen,weil wenn ich einen Track in SketchUp mache,sieht diese im Spiel ganz anders aus,also die Texturen meine ich und wo ich meinen Track in BrawlBox anschauen wollte,stand da Error:Object 0 has a Facepoint description that does not match its linked nodes,Object 1 has a Facepoint description... Ich glaube da stimmt etwas nicht mit den Texturen
Dann hast du die SZS nicht mit BrawlBox erstellt sondern mit SZS Modifier oder CTools.
wiki.tockdom.com/wiki/BrawlBox_Tricks und geh zu -> Fix: Facepoint descriptor does not match linked nodes
@@LastSniki Ok Danke, und ich weis auch jetzt, wie man Texturen richtig einstellt, indem man z. B. Hight oder das andere von z. B. 128 auf 512 umstellt und endlich weis ich (fast) alles, was man über custom track bauen wissen muss, danke😊
Fun fact, airship fortress has only been playable on the ds and 3ds
Darf man auch wünsche äußern was du eventuell remaken könntest? (Bleibt deine Entscheidung ob du es machen willst oder nicht)^^
Ich wünsche mir Remix'e von:
-----------------------------
Skyline Avenue
Helado Mountain
Volcanic Pipeyard
Horror Mansion
Haunted Woods
--------------------------------
How did you get the banzai bills working
Hehe, they are the fire balls from grumble volcano, but replaced by banzai bill models with a rotation model animation. They only look good if they move in a strait line, so it worked for this one.
@@LastSniki ok nice
Germans are cool.
Ad Library Congress Commercial 2001
Sniki
Why dont we have this in ctgp?